Posted in Gaming

FFXIV: The Rising 2015

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Just attended The Rising event for FFXIV’s 2nd anniversary. I didn’t see this coming, but thought it was a pretty clever idea! No spoilers! 🙂

Posted in Ark, Gaming

ARK: Meet the Flintstones

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Now that I’m shaking off the effects of Blaugust (I have the rest of this month’s posts queued to go on my other blog), I hope to get back to posting here more regularly. So, let’s start with last night’s ARK session.

The tribe wanted to restart the island and try a different starting location, so I learned how to wipe the server and we all started from scratch. This time, instead of naming the tribe myself (Ooga Booga), I took suggestions. And, well we became…

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Though, most of us didn’t follow canon naming conventions. Just Mr. Barney Rubble pictured above. XD

This time, we were armed with more information about what to do and how to progress. We made our home between some hills and piranha-infested waters. I think we had more deaths to piranha than anything else last night. In fact, Syn (known as Rawr in this game) was on a mission of vengeance to make piranha an endangered species before the night was over.

I conducted impromptu animal taming lessons for the tribe, which resulted in a flock of tamed dodos outside our house. Over the course of the night, they obtained different names as tribe members learned they could rename other people’s pets.

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We got lucky to set up camp near a consistent supply drop area. The first box gave us building materials that got our little house off to a good start. Help from the tribe built up the rest of it. Good enough base for now.

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My ultimate goal of the night was to recapture my Para mount, Happy. I managed to tame one Para, but at a good distance away from the base. As I was leading her back to the camp, I heard the sound of battle music. Next thing I knew poor Happy was chow for a Carno.

This was the first time I’d run up against this kind of dino. It was big, mean and very aggressive, charging at me with its horn. I seriously thought I was dead, but somehow I managed to kill it with my spear… just a little life left to me. Looting it provided me with a ton of hides (which we needed for a bed), and the rest which I used to prepare a Para saddle for my next mount opportunity.

This happened sooner than I expected, when I caught a Para up against a cliff. I managed to tame it, take it home and saddle it up. Yes! Happy has returned!

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One of the things I want to note is the amazing speed at which this development team is pumping out patches. This week alone has seen at least 3 patches that I know of, including two new dinos (not taking into account last week’s new creature addition). Updating the server takes a while, and there’s no way I’m even near experiencing any of this new content, but I’m not complaining at all.

We’ll see how this new tribe progresses, though it’ll probably be slowly since we have to gather together around work and other things.

Posted in Gaming

FunCom’s The Park ~ #Blaugust Day 28

This is part of the Blaugust series!

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News was released this week that FunCom is planning to launch a solo game called The Park this fall. One glance at the images and at the trailer shows a lot of similarities to the amusement park in The Secret World.

A few months back, TSW community was saddened as FunCom moved Joel Bylos from off the team for another project. He reassured players that TSW story would continue and that it would be just as top-notch horror as it’s always been. It seems that this is where his creative mind was shifted to.

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While I always found the park on Solomon’s Island a bit annoying, that was mostly because of the enclosed area and the densely spawning enemies within it. I was quite eager to figure out the story and puzzles within the park, and those pesky carnies were in my way!

Overall, I’d say that The Park is something to look forward to right around Halloween this year. It seems like the first time a team has plucked a specific area of a MMO zone from a game and spun it into its own stand alone story. I always enjoyed the story aspect of TSW most, so I’ll be keeping my eye on this one. I know that I want to support FunCom as much as I can, and this may be one way to do it.