Revisiting Starbound

So last night, I was still in the I-don’t-know-what-to-play mood, so I suggested we try Starbound, which Syn and I haven’t played in months. I like to check in on the game every now and then, because I genuinely have a great time playing it, and I like to see all the changes the dev team puts out.

The Starbound site just got an overhaul recently since they’re building up to their big 1.0 release soon. Sounds like there’s going to be a ton of exciting features released, and for a game I’ve followed as long as Starbound, I’m always happy to see progress.

We just took it easy since we were picking up old characters we’d progressed a short way into the game before, but not really far enough to effect anything. The game was a bit confused since I don’t think we were supposed to carry over old characters and worlds, but it worked. It tossed a gardening quest at us (which now requires hoeing and watering crops), and we spent a good bit of our time putting together our typical underground garden.

Once we got the basics of growing food down, I played around with cooking some, and we explored the starter world surface all the way around. We picked up some fairly good weapons and learned that the sword now has a special teleport ability while the spear/staff/tridents have this really cool spinning attack.

All in all, it was just a nice relaxing night exploring, farming, miningĀ and crafting. Something that was much-needed. I’m feeling a bit better, and hoping to get back to my writing for Camp NaNoWriMo today.

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