bookmark_borderFFXIV Stormblood: Falling in Love

I mentioned in yesterday’s post that despite the technical issues that cropped up with Stormblood, I’m far more optimistic about FFXIV than I probably have been in years. This, simply put, is because I think I’ve finally found a job that I love: Red Mage.

Rough Times

All throughout Heavensward, I had a tough time dealing with raids, end game content, and the frustration/exhaustion I felt at the whole thing. Part of it was because the game had become a repetition of Expert Roulettes and Alliance Raids, neither that I was particularly enjoying.

But I started to understand as time went on that part of the reason I didn’t enjoy the content was because I never found a job that really suited me. Therefore, I spent most of Heavensward end game being terribly frustrated no matter how hard I tried.

Bard had been my main job in ARR. I hated the changes that came with Heavensward that transformed them into a bowmage with nerfed damage (until a more recent patch). In fact, I put leveling on hold and spent about a year struggling to find a replacement DPS job.


The closest I came to this was playing Dragoon, which I ended up leveling to 60 twice between my main and my alt. However, Dragoon is a very active job, and gets exhausting for me to maintain good DPS, especially with the whole Blood of the Dragon timer counting down all the time. I was alright at it, and sometimes it was fun, but in more high-end content, it wiped me out.


For the same reasons, Monk and Ninja weren’t for me. I could never wrap my head around Summoner or Machinist, and Black Mage just got frustrating after level 50.

So… really… that left me with leveling Bard, swallowing the changes, and trying to do my best on Dragoon. But neither of these were sparking a feeling of “WOW! This is SO fun and I really want to play this and try it out in all sorts of content!”

Well… all that has changed.

Along Comes Stormblood

Stormblood ushered in some huge class changes, especially for Bard. I appreciate what I’ve seen of it, especially in making songs into actual songs that are something that improves the Bard themselves, not just those around the Bard. There’s a bit of support there, which is nice, but now Bard can stand on its own and buff itself as well.

I haven’t really spent that much time learning Bard, however, because Red Mage has consumed me. I honestly want to play nothing else right now.


It’s been a long time since I’ve felt a draw to a job in an MMO the way I am feeling towards Red Mage. I was hesitant to be too hyped for it at first because I didn’t know how the job was going to feel. But I’ve always loved the idea behind a hybrid caster who uses a cool fencing sword and has an awesome hat.

For the short time I did play FFXI back in the day, Red Mage was my main job. My dream, which was never realized, was to earn the Red Mage artifact armor in that game. It feels like coming full circle here — FFXIV just handed me the AF armor as soon as I unlocked the job!

As of last night, I’ve leveled halfway through 57, and I’m pushing hard to make it surpass my Bard’s level so I can pick it up as my main job.

Why I Love Red Mage

I’ve had people ask me outright what I think of Red Mage, and when I respond with optimism, they ask me what I like about it. It’s really hard to put into words. It’s more than just hype and flair, though I love the visual aspect and aesthetic feel of it.

The biggest thing is that I understand how it works. I know that sounds weird, but I can’t say that for every job I’ve played. I’d watched a few videos from the media release that described the “rotation.” So, when I sat down and set up my bars for the first time, I already had a basic grasp on what I needed to do. I’ve made a few discoveries as I’ve leveled, but overall, the way the job works makes sense to me.


The job doesn’t stress me out, which is huge. I feel like my damage output is strong, I can hold my own solo, and in a group, I contribute well. There’s some thinking to do, however, and a lot of flexibility (especially when you start unlocking Cures and eventually Rezzes).

I prefer a gauge that you’re building up, rather than one that’s constantly counting down. Red Mage’s gauge remains full as long as you don’t zone or use the energy on melee releases. I like that. I think I may be done playing Dragoon, because I can’t bother being stressed by losing BotD buffs for another expansion.

It’s just plain fun to play. This makes me want to do content, rather than struggle through content with a job that isn’t as fun.

Red Mage is about balance. And, for me, balance is a concept that’s super important in RL. In my fantasy writing, things often go wrong without balance. Or… my characters are often seeking to learn to balance something in order to master it. So, a job that focuses on finding a balance really appeals to me, and opens up some Role Play desire.

I’ve already earned commendations with the job, which is more than I tend to get from running Bard or Dragoon. Last night, I was in PotD for leveling with another Red Mage and two Samurai. I think I surprised them when I actually used Cure to keep the party’s health up — I am more than just DPS, and I love it! Though the Cure is never going to rival a real healer, it’s cool to have a dual cast double Cure.

About the only thing I find Red Mage weak in is running Frontlines PvP. Oh, ooops… Running PvP???? ME?

Hahah… yeah, that’s an article for tomorrow. 😉


bookmark_borderFFXIV: Stormblood Storyline Snafu

I want to start this post by saying that while it’s sad that Stormblood EA didn’t start smoothly, this wasn’t something I didn’t expect to happen. It’s the risk you take when you buy into Early Access, and I remember quite well the Heavensward EA… and how the data centers crashed repeatedly.

I took Friday off with the hopes of playing as far into story as I could this weekend with Syn. We’ve duoed every storyline in the game, and this wouldn’t be an exception. She has a business trip, and is flying out today, so the idea was that we’d see as much of Stormblood as we could while she was still around. However, that didn’t happen.

Bottle Necking Story

Friday morning was uneventful, and we got plenty done. However, as more people joined the expansion, a few very painful bottle necks began to appear in the MSQ.

The first happened when you needed to enter a solo instance, Best Served with Cold Steel, by talking to Raubahn. You’d go through the cutscene, and then the game refused to load the instance. You’d just get kicked out back to the map with an error.

As time went on and more people attempted to enter, it looked something like this:


And this was just 1 of 3 instances of this map…

Apparently, to prevent the servers from crashing under the weight of the solo instances, they severely restricted the number of players who could access it. This meant that the servers stayed up, but the story was stuck (in two places).

Some lucky folks did get through, but the rest of us, me included, sat there and hammered the quest, skipped the cutscene over and over and over again, and prayed RNG loved us enough to let us in. I’d do this half an hour at a time, in between leveling and other stuff, but I’d have to say I spent at least 3-4 hours of EA trying to get in.

Yeah, I’m stubborn.

I know that I’ve had to see the start of this cutscene over 100 times. I should get an achievement.

Of course, this caused a lot of frustration, which gave way to memes and jokes on Reddit while we waited and failed to gain entrance. Poor Raubahn was the center of the jokes, and apparently, he was even trending on Twitter a while.

Instance Issues

Another thing that FFXIV is trying and not doing well with are creating instances of the same zones. This is new to FFXIV. It reminds me of what they do in Guilds Wars or Guild Wars 2. But GW2, this system is not.

It’s nice that they’re trying to prevent maps from bogging down. However, they didn’t think the feature through. Whenever someone in your group gets kicked due to server issues, the game does not look to see which instance their group members are in, and dumps that person in the instance with the lowest number of people automatically.

This means, they usually don’t end up back in the same instance with their party. Also, there’s no easy way to choose which instance you are put in aside from zoning out and zoning in again.

After several such happenings, and spending more time trying to get in the same instance as each other than finishing the quests, Syn and I gave up and just did the quests separately.

What I did get to see of the new zones was exciting, though!

Look at this guy. Pretty sure he’s a hunt mark.

Primal Problems

Another issue for people who actually got past the MSQ roadblocks was in battling the first primal of the expansion. Apparently, if you win the fight and go to exit, some people were getting completely locked out of their characters. I mean, seriously could not log back in again at all.

This was apparently caused by people using emotes, such as /sit or /doze, while queuing up for the fight. Seems like S/E support is manually helping folks out who have this issue.

Finding Resolution

I woke up early this morning, feeling a little sick to my stomach (I’d eaten something that didn’t go well with me), and I knew I wasn’t going back to bed. So, at 6:30 AM EST, I got up and started clicking Raubahn until I was sleepy enough to finally lay down again.

It didn’t seem to matter that it was early morning, the crowd was still huge and I had no luck getting in. So, I gave up at 7 AM and went back to sleep. I slept in later than I meant to, and when I finally woke up and showered, I found chaos.

First, I saw my sister had tried to call me 17 times this morning (not including the number of times Syn tried to call me). Then I saw I had a bunch of text messages and Discord was pinging.

2017-06-18 11.41.56

Huh?? What’s going on?

Syn tried everything to get my attention while I slept. XD

2017-06-18 12.05.56

Note: I never keep my phone in my bedroom when I sleep. Even on vibrate, it would wake me up.

2017-06-18 12.05.47

I love my friends. <3

2017-06-18 12.04.32

Syn was so frantic because she thought, at first, the reason we were getting in was because Balmung and Greg were down. This could have been a real possibility. Instead, S/E actually did finally get a work-around going.

Anyhow, I called my sister, she told me the quest was working and to get my butt online. I did just that and was thrilled to see I could, indeed, progress into the instance.


The battle there was actually fairly lengthy and complex. It wasn’t just a quickie thing to jump in and out of the instance for, and it had more than one part to it. I can see why it was taking people so long to get through.

So I beat it! I’m past the first bottleneck… just in time to see Syn off on a plane. *sigh*

Anyhow. The FFXIV community is rejoicing.

Credit for image to this Reddit thread.

Despite the issue with the Cold Steel quest, I am having a ball in Stormblood. I know it sounds strange, but I have more excitement and hope now for my time in FFXIV than I have in years.

I’ll talk about that tomorrow and the next day, though. Today, I just wanted to chronicle the Rise and Fall of the Great MSQ Bottleneck. 🙂

bookmark_borderFFXIV: “Farewell” to Heavensward

I’ve been seeing a lot of posts on Reddit and Twitter where people are saying “Farewell” to Heavensward. I don’t really get that, because it’s not as if Ishgard is going anywhere. I guess the title screen is changing, and I’m losing Ring of Thorns (I spent a lot of time pole jumping last night – RIP).

Still, I decided to do my own little tribute to Heavensward.

I’ve been casually working on the long quest chain that starts with the sidequest in Ishgard called The Paths We Walk. It’s a thoughtful quest that asks you to visit people and places out of memory of your adventure through Heavensward.


I love the idea of it. It’s extremely long, though, with several parts. I’d forget about it for months at a time, and then pick it up again.

I decided last night that I was going to finally finish it, because that was appropriate for the final night of Heavensward. I was pretty close to the end, anyhow. I’m glad I did. The quest did a lot to bring closure and remind me of what made Heavensward, as a storyline, so special.

It ended at a spot where I had to pay respects to a certain someone. I was surprised when I got there that there was a FC already there, I guess taking screenshots for their own farewell event.


I stayed out of their way and waited until they left before finishing my quest and earning my new emote.

There were parades through Ishgard and Dragonhead, and lots of people sending off the old expansion while the servers were still up. Amoon and I spent our final time there syncing our dances in Ishgard.


Then, Xaa had to add a fainted Lalafell to the picture (at my request). 🙂


Am I ready for Stormblood?

…It’s going to be a long day. 😉

bookmark_border7D2D: Alpha 16 Release

So, while the Posse is fidgeting and waiting for Stormblood to drop, 7D2D released Alpha 16 last weekend… just in time to give us a little taste of it before FFXIV whisks us away. This update upped the stakes and increased the difficulty of the game, which was something we could tell instantly (even though we play on lower settings).

I say this as a positive thing. A16 keeps you on your toes, even if you’ve been playing the game for years, like we have. Sleeper zombies are a new thing — they lay there until you get close and just wake up out of nowhere. You can put them down if you sneak up on them before they wake, but man, do these things make exploring new locations a startle-fest.

I tried to place these chests on the floor, but they attached to the fridge instead. They are our new “fridge magnets.” (We actually call them that in game, too: “I put the food in the bottom fridge magnet.”)

Also, new wildlife, such as wolves and buzzards are in. Wolves (and dire wolves) are almost everywhere, and attack much the same as the zombie dogs used to. At first, I thought this would be annoying, but then, when I realized you could harvest them for meat, fat and hide, they’ve become more of a good thing. Instead of running after pigs and deer, you can let dinner come to you!

It looks like the old roaming zombie hoards are back. I missed hearing the frightening sounds of running zombies at night. And these hordes are pretty sizable, giving a good challenge no matter the time of day.

Despite all these things, we were able to reinforce a starting location in time for the first blood moon. The 7 day hordes are now adjustable in size — we left ours at 8 zombies (per person, I believe), but you can make them bigger. With five of us playing, we had quite a lot of zombies rushing our base.


We found a few bugs (zombies and wolves running in circles but hardly doing damage, short weapon range, falling through the world, way too many screamers), and a few changes… but overall, we had a good time with the new build. I’m looking forward to exploring the new painting tools and making our base look faaaabulous!

But, first… who’s going to clean this all up??


bookmark_borderFFXIV: Free Company Frenzy, Friends and Fun

Things have been interesting in our FC the past week or so. You’d think that with Stormblood on the horizon people would be chilling out and taking a break until it drops. But that’s not what’s been happening in KoM at all.

The Frenzy

Our FC has been growing by leaps and bounds the past two months, and we’re actually trying to put the brakes on that a bit. We’ve always been a quality over quantity type of community, and I’m keenly aware of how one or two people can drastically change the whole group dynamic.

We try to recruit carefully, asking people to read and agree to our Charter and place a full application on our website. We take our family-friendly and no drama rules seriously, and for the most part, we’ve attracted the kind of people who want and uphold that. Our roster is very active, and while we have over 130 members now, due to diligent pruning of inactive people over time, only a small number of those are absent.

What I’ve seen a lot of this past week in particular is people who are in a frenzy to hurry up and grab a FC before Stormblood. They see KoM folks around town, toss out an in-game application, but don’t really know who we are or what our rules are. This has happened so often lately that I’ve had to close our in-game recruitment in an effort to funnel all our applications through the website.

Even there, I’ve let people know our recruitment is limited. We’re letting friends and family in, naturally, but really scrutinizing the unknown applications, even more so than before. We’re actually rejecting applicants, though mostly because they don’t take their application seriously or just don’t give us enough information to make a judgement call on whether they’d be a good fit or not.

We’ve had a few cases of growing pains lately, especially where I’ve had to sit down and reorganize how our Discord works now that it’s grown to over 80 people. Our Discord was never intended to be what it became (or maybe we didn’t realize the potential of it), a major hub of communication and discussion for our members outside of the game. It’s begun to require as much moderation, maybe more, than things in game. But it is what it is, and I’m working (with lots of member feedback) on embracing this.

I know that the population will shake itself out after Stormblood. So, I’m just waiting for this frenzy to calm down again.

Fun and Friends

However, this is mostly behind-the-scenes stuff that doesn’t effect our members. As I said, the typical KoM member is here to have a pleasant time in a clean and helpful environment, and they don’t need too much guidance to maintain that. If people stray, I hear about it, or members themselves try to take care of it. I really couldn’t ask for a better group of folks.

We have lots of great memories, such as the bonding ceremony that took place this weekend. This one was special, because this couple has been married a number of years IRL. And they planned their in-game ceremony on the day of their actual anniversary!


So neat!

We’ve also welcomed friends from afar, including Syp! I was excited to meet him in game, and he didn’t know that as he was taking a screenshot of meeting me, I was doing the same for him! Welcome aboard!


I think the majesty of Amon’s Hat earned some notice (as it should). 😉

Other Stuff

The wait for Stormblood is getting real. Thankfully we have E3 announcements and other interesting news to help keep my mind off of the thought of Red Mage in just a handful of days.

I’ve been clearing up a few lingering quests in my log in the meantime. I had one fishing job quest I hadn’t finished in about a year, despite being level 60 for a while, so I finally knocked the rest of those questlines out last night.

I still have a few more things I’d like to get done between now and the down time on Thursday. It’s fast approaching!

bookmark_borderFFXIV: Your Momma Jokes

-Warning: Video Contains Some Mild Adult Language –

When “Your Momma” jokes go wrong.

I wanted to write a post today, but I woke up feeling really sleepy, and just don’t have the brain to try. Instead, I’m sharing a video I saw on Reddit that struck me as super funny. I had to rush out and share with everyone in the Posse, and now with you.

It goes to show that you really need to be careful about mouthing off on the Internet! I love how the whole raid just slowly falls apart in the background and they eventually just have to vote abandon. The addition of well-timed Phoenix Wright images just makes it.

If you need a laugh, and haven’t seen it, check it out.

bookmark_borderFFXIV: Top 6 Things I Disliked from Heavensward

Since Stormblood is just around the corner, I’ve decided to make a few posts thinking back over Heavensward in general. What did I like? What didn’t I like? What was just meh?

I covered the things I liked about Heavensward already, so what are some things I didn’t like?

6. Wondrous Tales


I’m going to put this under a “meh” category, but Wondrous Tales never did much for me. I’m still never going to run dungeons for the fun of it, and doing an Expert and a Levelling in a night is more than enough.

So, no. I look at those journals and what they’re asking me to do, and nope right on out of there at the possibility of RNG rewards. It’s so much a carrot on a stick that it almost makes me cringe. It’s one thing if you’re doing this content anyhow and get an extra reward, it’s another when I hear folks say, “Well I NEED to run XYZ because journal!!!”

I always suppress the desire to say, “But there’s no promise you’ll even get a line. Why?”

Anyhow. I won’t knock it too hard because it keeps content running. But it’s not my thing. It needs to be a lot less RNG for me to be excited about it.

5. Stupid Battle Levequests

I did so few battle levequests that I don’t even have a picture for this! So… have a bunch of behemoth mounts in Idyllshire.

Battle Levequests. They used to be a solid leveling alternative to FATEs back in 2.0. They just got really dumb in Heavensward to the point that no one did them except to abuse the Amber drops for Relic.

The problem was that unlike 2.0, Leves were all distributed from Ishgard, instead of the nearest town or outpost to the Leve’s location. Then, if you want to turn them in, you have to go all the way back to Ishgard. This was extremely annoying, and once I figured that out, I never did one outside of Amber farming again.

Also those BIG Levequests that take up like 10 Leves? Worthless in comparison of XP gain to individual quests. This was a big missed opportunity.

Leves were still good for crafters (before the Moogle quests), but battle Leves really went down the tubes.

4. Fokelore Books


I like the idea of crafting Scrips and Collectables. I don’t like how they were implemented. It’s only been recently, when Squads and Custom Deliveries (two of my favorite things in HW) were put into the game that I could reliably earn the Scrips I needed for my crafting and gathering jobs.

I enjoy gathering, and sometimes I enjoy crafting, but I just did not have the time to grind out for all the gear, tools and recipies that end game required. The worst of these have been the Fokelore gathering books, which require 99 of Rowena’s Blue Scrip Tokens. Each token cost 50 scrips.

This means that each book costs 4,950 scrips. And there are NINE books.

No. This is too much. I know they need to give gatherers stuff to do, but it makes it almost impossible those of us who are trying to work on battle jobs as well as gathering/crafting in a casual setting.

They said that the Custom Deliveries we have now will continue to develop in the future, so I hope that Stormblood’s equivalent to Fokelore books (if they have them) won’t be so terrible.

3. Messed Up Bard


Bard was my main in 2.0. Then Heavensward came in and messed it up so badly that I struggled for a year before I decided on a job for my main. I hated it that much. In the end, I did level and use Bard as a backup, and it got a little better with the latest round of buffs. But it really soured a good bit of my Heavensward experience.

You don’t know how excited I am to hear about Bard changes in Stormblood. I feel like I can finally go back to playing the job again, and hopefully enjoying it.

2. Death of FATEs


It hurts my heart to admit this, but Heavensward FATEs were almost dead on arrival. What used to be a fun (to me) and engaging solo activity for leveling has been pretty much replaced by PotD now. Though while you can do PotD solo, it’s not lucrative, so there’s really not a solo option for leveling in the open world like there used to be with FATEs.

The problem with Heavensward FATEs started at launch. People began playing them, but they gave so little experience in return, the community quickly scoffed at them as useless. A patch later, the experience was buffed by 50%, but the damage was already done — few people played Heavensward FATEs when compared to Dragonhead or North Than.

When they added FATEs to requirements for the first Relic step, that just made people more loathe to do them. This is really sad because some rewards (Triple Triad cards, barding, etc) can only be won by completing the FATE chains out there. I’m glad I got to see them, because without a solid farming party, I don’t think these get completed regularly anymore.

1. Alliance Raids


I loved the Crystal Tower series of raids in 2.0. They were my first ever raiding experience in a MMO. I still run those for fun from time to time.

I completely loathe Weeping City and Dun Scaith, however. Many months later, I still don’t think these are newcomer friendly, that the mechanics on some fights are fuzzy and hard to read if you don’t know exactly what to look for, and the raids punish people too much for slipping up, even on small things.

I don’t like them. I doubt I ever will. I rarely play them. I’m not optimistic about the direction that Alliance Raids are going in FFXIV.

I hope Stormblood will change my mind, or else, I’ll be sitting out raid nights again next expansion. And let me tell you, it’s a real bummer when you don’t play stuff with friends and FC (who you do want to play with) because the content is more frustrating than fun.

bookmark_borderFFXIV: Top 7 Things I Loved from Heavensward

Since Stormblood is just around the corner, I’ve decided to make a few posts thinking back over Heavensward in general. What did I like? What didn’t I like? What was just meh?

Let me start with the good stuff! This is just opinion, totally, so your mileage my vary!

7. Squads


Though Squads came out as a slightly under-cooked feature, I like them for the potential they may hold. I also like how I’ve trained up my squads to bring me back crafting and gathering scrips. If you stick with your Squad and tailor them to your needs, they can actually be quite useful!

6. Quality of Life


Heavensward brought SO MUCH QoL improvement that it’s hard to remember or even pick through it all. Improvements to the duty finder/party finder, queuing with your chocobo out, the optimized gear equip button, egi glamours and more!

5. Beast Tribe Quests


I know this seems to be an odd thing to praise, but honestly, the beast tribe quests have played a huge role in helping me level various jobs, earning stuff for relic, and getting all my crafters to level 60. They don’t get nearly as much credit as they deserve, especially for being solid, repeatable, daily solo content that actually gives a good chunk of progress. Plus, I really enjoy the dances and the storylines that come with them.

4. Aquapolis


Aquapolis has been a major hit with many members of our Free Company. Not only is it casual and fun group content to do, but it actually does make a good chunk of gil if you get lucky. We did group treasure hunts to help fund our FC house upgrade, and I was surprised at how much you can actually make.

3. Custom Deliveries


I wish they’d released custom deliveries for crafters and gatherers sooner. I just couldn’t stomach the grind for yet another currency (scrips) to earn better gear, unlock recipes and ultimately, get those darn Fokelore books. In fact, I’d given up on getting any of it… until custom deliveries came about.

Thank you so much for giving casual crafters and gatherers a way to make progress! Because the grind before that was real.

2. Gpose


Gpose! Gpose!! What’s not to love about a feature that makes taking cool screenshots possible? Even more, the team keeps adding new expanded features and filters to Gpose. There’s really so much you can do with it that I probably don’t even know about!

1. Palace of the Dead


Palace of the Dead was something I was excited about the moment I heard the concept. It turned out to be what I think is one of the best features added in Heavensward. Some people knock it for the repetitive nature, and I understand that. However, you can use it to level, you can earn lots of neat loot, and you can build up to a nice weapon that stands on its own in end game content. It’s really a casual player’s happy spot, and I look forward to running it a million times to level my Red Mage in the future. 🙂

Those were my favorite Heavensward features. What are yours?

bookmark_borderFFXIV: Rainmaker Hair & Getting Ready for Stormblood

Last week, I did the quest for the new Make it Rain event, which awarded the new hair, Rainmaker. This hair has been widely looked forward to by many in the FFXIV community, so I’m glad that it wasn’t too difficult to get.

I’m also sad that it wasn’t too difficult to get, though.

This year’s Make it Rain event was severely lacking on questline, especially compared to the detained murder mystery event we got for it last year. I guess that’s to be expected seeing the team is probably putting all their efforts into polishing Stormblood at the moment. And I do appreciate free MGP, items, and the MGP bonus.

But the response from most people in my FC has been, “That’s it?” Some folks didn’t even realize that the hair and other event items were purchasable at the vendor next to the quest turn-in.

You can see what the hair looks like in the intro picture up there, where a grouchy Zeb and Tai model it for you. I like it well enough for what it is, but it doesn’t fit most my characters. I tried it on, and they mostly didn’t get past the character customization screen with it.

Tai will end up using one of the new hair styles that’s coming in Stormblood as it suits him perfectly.

Here’s the hair on my main:




The only one who actually kept the style was Hedge Mouse, but she’s a bit on the wild side:


Pre-Expansion Lull

Aside from that, things have been pretty quiet as we’re leading up to Stormblood. Though our FC is still quite active, I’ve been taking a few days away from FFXIV here and there.

While I have a Black Mage at level 50 who I could be working towards 60, I figure come Stormblood, I’ll be doing plenty of leveling for my Red Mage. Plus, the 50 to 60 path will be easier once the expansion drops. So, I might as well wait.

I’ve been tanking here or there on my little 30-something Warrior, mostly just to help the Posse through leveling roulettes. Of course, that’s earned me a level here or there. I’ve also run some things, including PotD on Zemi’s Ninja, leveling that on the side.

Thanks to Vix and Xaa, Zemi finally beat Edda, which has opened the way to Floor 51 for me. Seeing that I’ve not practiced Ninja much at all, I’m pretty lost with all the level 60 skills. But I’m not going to stress over it too much since all that’s going to change next week, anyhow.

PotD is serious business.

Overall, it’s that nice, laid-back lull that comes right before an expansion. Things will probably be intense once Stormblood drops for a while, so I’m using this time to take a break.

Stormblood Job Musings

The one thing I’m sad about is that Dragoon will be losing Ring of Thorns, which is like… every Dragoon’s favorite annoying spam skill. There’s not much to be done for it, though I’m not all that sure I’ll be playing Dragoon at all come Stormblood. It depends on how annoying the whole BotD and Dragon Eye mechanics are.

I watched a video on the Dragoon changes and it just didn’t sound all that fun to me to deal with yet more BotD timers. I’d much rather be filling up a gauge than watching one ticking down over time.

Tai might be moving towards Samurai, while I know for sure my main is going to be going Bard, and ultimately, Red Mage.