Posted in Gaming, Guild Wars 2, MMORPGs

GW2: Ranger Experiment (And Preview Weekend Thoughts)

I’m going to look for some feedback from GW2 folks in a moment. Please keep reading!

I had intended to write a post about the PoF Preview weekend, but then a fascinating GW2 discussion came up across the blogosphere. It started over at Endgame Viable where a group of us began discussing the difficulty of the story instance in the Preview Weekend. I’ll talk about that in a bit.

That led to some analyzing of the difficulty level and new/returning folks in a number of interesting posts. If you have any concerns with these topics, I suggest you check them out:

There’s a lot of good conversation in the comments, as well.

Anyhow, the newest discussion of ranged vs. melee has me sorely tempted to roll and boost a Ranger-Druid just to test the difference (since I’m mainly a melee player). I’m not giving up on my Necro, but I am curious to test this out – For Science!

Rolling Ranger – Help Me! 🙂

Druid is actually a spec I’m somewhat interested in. But I’m a complete Ranger noob, so I’m looking for a bit of help first:

  • Is Druid okay at soloing (especially HoT)? Will I do enough damage?
  • Best weapon combos?
  • Is there an example of a build I should work towards? I’m terrible at making a build from the ground up.
  • Best armor/rune combos?
  • Can I still use pets?

Basically, I’d have to put my necro progress on hold (and I don’t have a lot of play time as it is), so I want to make sure I go into this experiment knowing as much I can so I can be effective.

PoF Preview Weekend

Now, with that out of my way, on to my experiences with the PoF Preview Weekend. Because I needed to roll a new demo character for this, and I was curious how Charr sit on mounts when they ride, I decided to roll a Charr that looks similar to Nipp.

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Because this was a demo, I thought it would be a fine time to try out the only job I haven’t played yet – Revenant.  I mean, certainly, a demo weekend that is partially there to snag the interest of returning players wouldn’t be too hard, right?

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Wrong.

Okay, so they shoved endgame story battle into the demo, nearly first thing. All these Balthazar jerks gang up on you… and me having not a clue what any of my skills did… I saw the defeated screen quite a bit.

I know I had no clue about my class, but really? I’d think that this would be tuned so that a new or returning player would be able to pick up the fully kitted out, newly-rolled demo character and enjoy the process.

I also had no clue until later that they put a bunch of armor, runes and food in our bags. Not like I’d have known what to do with them on a class I’ve never played.

But anyhow. I finally got past that to the raptor section — the part I was really there to see in the first place. Actually, Charr ride quite well. There is some tail clipping, as I assumed, when it comes to the raptor swishing its own tail, but not terrible.

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I enjoyed my time riding the raptor and getting used to the controls. I know some people reported motion sickness due to the animations, but I didn’t have any issues there. So I hope ANet can find a middle ground that doesn’t take away from the mount too much.

The raptor felt really solid to ride. I don’t know if it had to do with the sound effects (jingling saddle!) or the way it side-hops when you start up, or how it handles. It wasn’t a flighty mount like you get in some games that didn’t have any weight. I felt like my character was on a giant, fast and leaping dino, and this pleased me.

I did finally get to the town, but I didn’t do a whole lot there. I saw a Hero Point off in the bay, but every time I tried to commune with it, I was constantly interrupted by crabs or sharks or whatever. Finally, when I had  a vet shark tearing into me, I gave up on it, swam back to shore and called it a night from frustration. I didn’t want to spoil the story anyhow.

tl;dr: Playing Revenant for the demo wasn’t a good idea.

Preview Weekend Revisited

After reading that I wasn’t the only one who found the story in the demo frustrating, I decided to re-roll as a Reaper Necro to see if my troubles were caused due to not knowing my job. This time, I knew that I had runes and gear in my inventory… though interestingly, all of the gear I saw had condition damage built into it.

No power reaper for you!

So my Necro build was sub-optimal compared to what I’d normally run on, but the story instance was still much easier the second time. I knew what to expect, of course, but also playing a familiar class helped so much. I got through the story instance the second time without any deaths. And then, right before the raptor part, I got disconnected.

This was fine, because logging back in sent me to the city (I wish I’d known that before), and I already had my raptor from my previous unlock. So, now I was free to explore a lot more.

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I didn’t go too far because I didn’t want to spoil too much, but I really loved riding my raptor, and the desert looked fantastic. There was just enough of a GW1 vibe here, mixed with the new GW2.

I did a heart in the town where you had to use the raptor to catch fireflies, which they adorably like. I experimented with how far the raptor could leap and getting a good feel for how to ride. Besides that, I didn’t delve too much.

I’m glad I came back and gave it a second try, though I still worry what impression that intro story instance will give returning or new players. While I gave it a second shot, that doesn’t mean everyone else will.

This will be the only PoF demo I try out for GW2 because I’m not going to PvP and I don’t really have a lot of interest in the new specs PoF is introducing. I’m still looking forward to mounts in my GW2, though!

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He loves being scratched right there! Too cute!