Starbound: Beach Resort Colony

I actually have a whole lot to write about from this past weekend, so it was hard to choose which topic to start this week with. I decided that Starbound won out, though, so here’s out space team’s adventure!

I love fishing in any game that I play, so it was exciting to discover the fishing system in Starbound. It’s more of a collectible system than anything else, encouraging you to fish deeper for different kinds of fish. You can only fish on an ocean type planet (ocean, toxic, magma, arctic), so when we found one last week, I quickly built myself the little hut you see up top of this post and tried it out.

This week, Syn and I looked deeper into the colony system and found that the little gifts the NPCs give are actually a form of rent for living there. You get more rent for a colony established on a more dangerous world… so we decided to move our colony from the safe home base world to one of the tropical islands of an ocean world.

During the main quest line, we were prompted to go seek out and learn about Hylotl society. These are fish-like creatures who have a bit of a Japanese bent — from the oriental style building to a love of anime-ish and gaming (they even have a DDR machine).

Ocean worlds tend to be their natural home, and since I liked the aesthetics and feel of the culture, I decided to build our new colony in this style to hopefully attract this race over others. So far, it’s worked!

So, while Amoon and Syn were off risking their tails exploring radioactive worlds for Durasteel, I was building our new resort on an ocean world. Syn likes to call it Pub Med.

Here’s one of the first structures I put down, a larger community building:

Off to the left side is another smaller community building with a few more beds and a PC for public access. I guess they have some form of Wi-Fi here.

The path off the left of that leads down to the water level where I’ve been working on a new fishing hut. I didn’t get to take a screenshot of that, though.

To the right, I put in some garden areas and a little bridge over a pond. We also have a transportation building, where our warp station and pet station sits.

Under this station, I built a glass wall underwater observatory. I haven’t finished decorating it, but just wanted to see what it was like building underwater.

Once we built a pixel printer, which allows you to recreate items that you’ve scanned for a pixel cost, I was really able to start building things I wanted. Previous to that, I was limited to going out and raiding other settlements, swiping their furniture to bring back home.

With no limits, I was able to build the Pub Med Arcade!

I was quite proud of how it turned out with its DDR machine, air hockey table and replica Starbound arcade cabinet! It’s also fun to see the NPCs come in and play on the games from time to time.

I also discovered that sometimes doing quests for tenants inspires them to want to join your ship’s crew. We had this happen twice last night — once from the new colony and once from the previous colony that used to be on our home base.

I feel like moving the colony away from our home base was probably a good idea. There were a lot of NPCs building up in there, on top of our livestock, crafting machine, gardens and other things… so it got a little laggy and confusing.

Having the new warp stations allows us to move between planets instantly, so it’s really no problem at all to move off to Pub Med.

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