Posted in Second Life

SL15B Celebration – Happy 15th Birthday Second Life!

Yesterday marked the beginning of Second Life’s 15 Birthday Celebration. You’ll find sim after sim of amazing builds, colorful crystals, free goodies, and lots of music. The Posse and I headed out to see what we could see and take part in the hunt across the sims. Even after spending several hours exploring, I feel like I’ve hardly scratched the surface of this event.

You can find a lot of history of SL, from Bear Island (with over 170 collectible Linden Bears) to talks and displays (some with a hint of humor).

Some of the displays were incredibly original. All of them were super colorful as well.

Here, Amoon and I find bubble sitters among the crystals…

We spent a lot of time being amazed by the media-art creation of Thoth Jantzen. This was some of the most incredible work… I wish I had a landmark to share because everyone needs to see this stuff. I did a search for his name and could see that he’s been featured quite often in previous celebrations.

Certainly look for his display. It’s a don’t miss! Screenshots can’t do it justice. And it was really cool to be able to talk to the creator while we were visiting.

There were pretty incredible music venues, too…

Like a huge area with crystal chandeliers everywhere…

And this place with an absolutely HUGE animated snake coiled around it. Very cool!

If you just want some free gifts, they’ve set up gift tables in the Spectacular sim.

Posted in FFXIV, Gaming, MMORPGs

FFXIV: “What We Do is What Defines Us”

It’s odd how one of the most enjoyable parts of the new patch for me is the crafting beast tribe quests. To say that it’s renewed my desire to improve my crafters and learn about crafting in FFXIV is an understatement.

The Namazu quests are the last things you’d expect to strike home in the heart of an artist/creator. But this weekend, that happened for me.

I’ve become more endeared to these quirky little creatures as I spent time helping them rebuild a cultural celebration meant to save their race. I still didn’t expect to be moved by the ending of the final quest the way I was. Especially this:

ffxiv_06162018_113723

Suddenly, I was reminded as an artist… writer… creator… why I should do what I do. And that it shouldn’t matter if someone else sees the value in the act of creation. That’s hard to remember sometimes in the age of the Internet when we’re conditioned to constantly seek out feedback, reinforcement and positive feelings.

For just that moment, I felt like the creators of these quests — the writers, the artists, the musician, the designers… all of them — were speaking to me on a personal, creative level. It’s not always easy to remember the people behind the game and all the time and effort they put into making something for your enjoyment. It’s far easier to criticize a game for what you don’t like (I’m guilty of it, too).

But there in that quest, these game creators were speaking to the players. “Not everyone always sees or values what I create… but there’s something in me that makes me create anyhow.” And that’s a powerful, noble value… that mysterious drive is why we have so many of the creative works we do in this world.

…Not that there was any lack of feedback and reinforcement from the Namazu for your help.

ffxiv_06162018_113906

As a matter of fact, as if all the easy crafting levels, enjoyable quests, and other perks weren’t enough, the Namazu gifted me with something quite unexpected.

ffxiv_06162018_113846

Yep. That’s right. My own wearable Namazu Bell necklace!

This was something I didn’t even know that I needed until I got it. Sadly, a lot of my outfits cover the necklace area, so despite instantly taking it and glamouring it over all of my neck pieces, it only showed up on a few of my jobs.

ffxiv_06162018_115137

I was also being good this weekend and went back to work through all my Alchemist job quests that I needed to do in order to catch up to my current level. Thankfully, I left off at level 53. Most of these were easy to either craft or purchase, so I blew through them, earned at least a level and some for my efforts, and a bunch of Allagan pieces to throw at the Domans on reset.

…But why is it all of the Alchemist quests have to do with either killers or dead bodies? Really?

I also focused my weekly deliveries on gearing up my Fisher a bit so that I’d be in a better spot to try and finish up the level 70 job quest. That’ll knock out another goal for this month.

I still have a long way to go, though!