This past month, my goal was to simply get Astro to 70 and Warrior to 60 in FFXIV. Not only did I do that, but I also finished leveling my Dark Knight, the last job I had flagging behind, to 60 last night. This was not part of my goals, so it’s an above and beyond!
Not only that, but bringing all jobs up to 60 was one of my 2019 Gaming goals, as seen here:
I’d still like to push those final few battle jobs that I just got to 50 on my main up to at least 60 by the end of this year.
Other than that, I have two more DPS lingering at 60 that I want to get to 70 before the expansion drops… I also want to finish all the job quests I keep putting off!
At this point, all of my jobs aside from Warrior and Dark Knight are at 70. This puts me in an excellent spot for Shadowbringers, which I’m going to dive into this Friday.
I’m also up to date on all of my job quests for the first time in forever. Hitting up the Stormblood beast tribes will be enough to keep leveling my tank jobs without much of a time hit when the expansion comes.
I’m hoping the new Trust system will be a good way for me to pull up my alt jobs to 80 in the future. We’ll have to see what kind of experience it gives. That and whatever beast tribes we get going forward.
With this post, I’m signing off until Shadowbringers. See you in the First!
Over the weekend, I finally brought my Astro up to Level 70, where the job now shares gear with the rest of my undergeared healers. It’s been quite pleasant tossing old gear to the GC vendors and opening up space in my inventory.
I’m sitting in a pretty good spot as we pull into Shadowbringers Early Access week. Here’s where I am currently:
My Dark Knight is halfway through Level 59 – I’m going to make a final push to finish that up tonight. My Warrior is taking up the level 60-70 Beast Tribe quests, now that Astro is done with them. It’s slow leveling, but steady, and doesn’t take much time out of my day to do. As long as I stick with it daily, and clean up some of the old Stormblood quests as I go along, it’ll be no problem finishing getting these two tanks to 70 with the rest.
Of course, we’ll be adding two new jobs in the mix come Shadowbringers. I’ll probably utilize Alliance Roulette for my Dancer as I don’t really fear playing DPS like I do Tank and Healer. But Gunbreaker is going to get in line along with the other tanks for Beast Tribe leveling.
Also, as you can see, I’ve not yet touched Blue Mage on this character. But that’s a project that I can take up when all the expansion hype dies down.
FC Yellow Submarine
Though we’ve had most of the mats stashed in the FC chest for quite a while, it wasn’t until last night that we finished up putting together our first Sub. Amoon really did most of the crafting and gathering work, and I’ll be interested in seeing what all it brings back in the future.
Yest, by default, it came in a yellow color.
Sadly, or maybe not too sadly since Thursday is FFXIV down time, I do have a work trip that’s going to be keeping me out of town overnight on Wednesday. So, tomorrow is my final day to get things in shape before Shadowbringers. I won’t be back in until Thursday night, but seeing that the game is going to be down, and I have Friday off, it’s not too bad a deal.
It was in the goals list of April 2018 when I first realized… hey… I’ve leveled a lot of jobs to 70, but I haven’t touched the job quests for them yet. This was pretty unusual for me to do seeing that in past expansions, job quests gave out important skills along the way, and I never skipped them.
This was not so with Stormblood. The only job quest that gave something of reward beyond a fun story was the level 70 quest. So, I could… and did… level alt jobs without ever touching a quest and be just fine for it.
That, plus Alliance Roulette, amounted to a huge backlog of unfinished job quests as I leveled one after another to 70. Over a year ago, I finally realized I’d gotten in over my head, and decided to try to work them into my goals.
I was also severely behind on my crafting job quests, and manage to work through all of those. But my battle job quests just got kicked back month after month undone.
One of the things I wanted to make sure I did before Shadowbringers dropped was finally finish these job quests. So I’ve been force-ably sitting myself down every night this week after doing my Astro/Dark Knight leveling, and got them ALL done, job after job.
I knocked out Samurai on Monday. Scholar on Tuesday. Ninja on Wednesday. And finally, last night, I completed the Monk quests.
As of now, if a job is level 70, I have all quests done for it!
Warrior is sitting at level 60 (all quests done) waiting for Astro to finish with beast tribe quests – I should have that leveled to 70 over this weekend. I’ve kept up for job quests on that, so it’ll be an easy finish.
Dark Knight just hit level 58 last night, which did unlock a new job quest that I will do tonight. Been keeping up with that, and MIGHT have it leveled to 60 by the time the expansion drops. It’s hard to say as I’ve gotta be out of town for a few days next week, so my playtime is going to be drastically cut right before the expansion.
Overall, I feel like I’m right where I want to be for Shadowbringers in terms of progress. I’ll be using beast tribes and clean-up quests to eventually pull Warrior and Dark Knight up to 70. I’m not in a rush for those because I’ll also be leveling the new jobs the same way, and all of my tanks will share gear.
Hitting 60 on Dark Knight will also complete my 2019 gaming goal for leveling, as that’s really where I hoped to get for those jobs. So to push beyond to 70 will be a big bonus!
Don’t worry, the event itself is still going until Shadowbringers drops. But for me, the farming concluded last night when I got my second Pegasus on my RP alt.
I’d had thoughts of working on another mount, and I might still try for a couple minions, but overall, I think I’m going to take a break from the Syrcus Tower runs. As much as I enjoy the raid, running it 50 times over the past few weeks has given me my fill.
Also, I need to set aside time to work on job quests. This is the only goal I haven’t put time towards (again) this month. Leveling on my main is going very well – my Astro will hit 69 tonight and my Dark Knight will probably ding 56. This puts me in a much better spot than I expected to be before the expansion.
If my last remaining tank job hits 60, then I can pick up and level both Dark Knight and Warrior along the way with Gunbreaker. I don’t have any notion of actually playing the new tank job, but I’ll level it, just like I am all the other jobs.
It’s very plausible to get all of my main’s jobs to 70 by the end of the year, which sets me up in a good position to work towards 80 next. Especially if Trusts work well for leveling, and beast tribe quests are released for Shadowbringers on top of that.
It’s only been recently that I’ve decided to try to max all my jobs in FFXIV, so I was way behind the curve with my tanks and healers. I’m pretty proud of the progress I’ve made, especially considering I’m not comfortable taking them to group content.
This is a NA only offer that lasts through July 1.
The mount is one per customer, and only one character can claim the mount. Sadly, I learned that it’s not account wide like previous offers. 😦
Buy anything that qualifies and get a code for the black fat chocobo mount in FFXIV. Here’s what Amazon states as the conditions:
Seems like preorders and some game cards don’t count – though the FFXIV Time Card itself seems to qualify. You can double check to see if a game is part of the promotion one of two ways.
On the game page, if you scroll down under Sponsored Products and People Also Viewed section, there will be a section that looks like this:
And on the search pages, if it qualifies, you’ll see something like this:
Sadly, most of the games I want are pre-orders. So, I ended up picking up Civ VI for the Switch, since it’s on sale right now. Looks like as of tonight, the game is no longer in stock directly from Amazon, so it’s exempt from the promotion at this point. Kinda glad I jumped on that sale because there’s not a lot of other stuff I really wanted – Nintendo Shop cards didn’t count for some reason!
Though I’d already ranked up to max with all Beast Tribes in the game on my main, one of my goals for this month was to finish maxing out Stormblood Beast Tribe reputation for my RP alt, Amon. The whole thing is mostly just for the fluff, as you get several mounts and emotes for completing this – including the /gratuity emote that comes from the Allied Beast Tribe quest.
That’s not to say that these quests don’t have importance. Though Amon was completely max level on all the jobs that are relevant to him, I’ve also been running both Stormblood and Heavensward beast tribe quests every day on my main.
Since I’m a chicken to actually run content with my Astrologian, these quests are pretty much the only way I’ve leveled the job since I hit 60. This is a lot slower than something like running Alliance, but you can do it solo, and it nets about a level every 4 days or so — at the point where I am, around level 67. The quests don’t take long, so it’s a fair trade off for leveling a bit more slowly.
I’ve also been working on leveling my Warrior, which just hit 59 yesterday! Pretty good when my goal is to reach 60 for the month. I’ve been concentrating on running a daily squad dungeon and supplementing it Heavensward beast tribe quests. This nets a level every 2 days, which isn’t bad for not running group content.
It looks like I’m on track to reach my leveling goals before Shadowbringers drops – I just wanted to get Warrior to 60 and Astro to 70. In fact, I’m pretty confident I’ll be able to start working on leveling up my Dark Knight in a few days, once I get Warrior squared away.
Though I could have dove into leveling rep with other beast tribes on Amon, I decided to take a break for now. I’m still running at least two Syrcus Towers a day in order to earn him a Pegasus, and there might be other prizes I want to look at on the list once I get done there.
I also need to try to knock out job quests on my main. While I did catch up on Warrior and Dark Knight, I still have too many Level 70 jobs with unfinished quests. It just seems like there’s too many other things I need to work on, and job quests just never get completed.
I’ve been working pretty consistently at farming at least 2-3 Syrcus Tower runs a night for the Moogle Treasure Trove Event. Still, I was rather surprised that I earned the Pegasus on my main in a little over a week.
I’m working on the second Pegasus for my RP alt, but thinking about picking up a few more items on the list. We’ll see how I feel once I finish farming the rest of these tomes!
Since I’ve been farming Syrcus Tower for my Pegasus mount lately (only two runs left on my main!), you knew I’d have a story to tell sooner or later. You also know that you’ve got a jinxed run when it starts out like this:
We had a chatty group, so this initiated some conversation.
So the raid starts. I could tell that DPS was a little on the low side, but we got through the first boss just fine. It wasn’t until we got to Glasya Labolas, the second boss, that things went south.
Now Glassy (as I like to call him) is the easiest boss in the raid as long as the raid knows to focus fire him down as fast as possible. This skips all mechanics and just burns him for a fast fight.
However, sometimes you get a raid that divides itself between knowing to burn the boss and trying to kill adds. When you do that, you’re at risk of Glassy going into his phase change mechanic.
Based on the number of clockworks still alive, he does raid-wide damage. I’ve seen a raid survive this with one or two clockworks still alive, but this many alive led to this.
Most people have never seen the actual mechanics of this raid boss… unless you played this back when it was still relevant. And it’s pretty rare to wipe to this boss. One or two people killing adds aren’t a big deal, but here, the raid was too divided to knock him down before his ultimate.
So we wiped… much to the raid’s shocked amusement.
A couple of us explained to burn the boss, and we did just fine the second attempt. It was still a sad (funny) story to see. And everyone was a good sport.
A few days before the last Live Letter, I was talking to Syn about a few of the missed opportunities in FFXIV as a whole. I mentioned two things – FATEs and quests. Interestingly enough, upcoming changes to both of these were then addressed in the Live Letter not long after.
I think I may be one of the few folks who actually enjoys FATEs. It was originally a leveling system tossed into ARR to bridge the gap in MSQ. To me, it feels somewhat similar to open world events in games like GW2. However, FATEs just aren’t anywhere near as rewarding, so as other means of leveling appeared (like PotD and squads), FATEs fell by the wayside.
Side quests also have diminished in importance over time. While they do help out with giving a spattering of XP for alt job leveling, aside from that, I usually skip them all my first go-round, using MSQ to do all of my leveling. In fact, I still haven’t finished most of the Stormblood quests on my main – something I’ve relegated to “cleaning up old quests” on a job I want to level.
This is sad, especially since work and writing went into making these quests. Some of them have neat stories and help with understanding lore. Granted, the most important quest lines are meshed into unlocking flying or beast tribe quests, so they end up being forced if you want to do all the important content. But aside from that, there’s not much reason to do them.
Apparently devs were thinking along the same lines, because both FATEs and quests are getting a nice little tweak in this expansion. They tried to boost interests in FATEs with Stormblood, creating bonus XP windows and special large battles built into clearing the FATEs. I’m not sure how often Foxy Lady and Ixion still spawns now days- I’ve only seen both of these once, and by accident. But the XP boost system really didn’t draw people back to FATEs. It still wasn’t enough.
This time around, FATEs are going to offer actual tokens you can exchange for rewards, beyond just XP.
From what little I can see in the screenshot above there’s orchestrion music, a riding map (speed boost) and crafting materials, including high quality. I like the idea that what would normally be farmed drops from monsters come from token FATEs – I wonder if these are materials your retainers can’t bring back, too.
It could be a nice little boost in gil, too, if these materials are super useful for crafters. We’ll have to see what the new crafting environment brings. It would be neat if FATE tokens help fighters stock crafters and a nice little ecosystem forms. But that’s probably me being overly hopeful.
As for side quests, the big change to them is making them level scaling.
I’m not a big fan of scaling everything in a zone or world to my character’s level. However, scaling quests to level, hopefully with the goal of making them relevant and provide better XP, is a nice compromise.
I’m glad these two systems aren’t just being shoved aside for Shadowbringers, and that the devs are trying to look into ways of making them useful again. How well this works depends on how players embrace the changes and how the activities reward players for their time and effort.