Posted in Gaming

Happy Halloween! October Gaming Goals in Review

Happy Halloween!!

I have a lot to talk about with FFXIV Patch 5.1, but I’m going to hold off until next week to give folks time to play some of it themselves. In the meantime, let’s talk about goals!

My goals were pretty light this month, and likely to be light next month, too. I have a lot of things I want to do thanks to the new patch, but most of it overlaps with my main goal, which is to get my jobs to 80 for the Amaro mount.

Before looking too far ahead, time to look at what I did this month.

Major Goals

  • Earn Mogtome mounts (Main & Amon) 
  • Level Gunbreaker to 70 
  • Level Dancer to 70 
  • Continue leveling crafters with weekly Scrips (Main & Amon) 

Thanks to the Mogtome event, I blazed through leveling my Dancer, along with the Gunbreaker. I still need to do job quests for both jobs, but the hard part is done, and all of my battle jobs are at least level 70 now! I also did all the Mogtome farming for mounts that I wanted, as well as soloed a few ponies on my main.

I’m still working on leveling crafters, and will be for a while, though after patch 5.1, that’s gotten a ton easier to do. And with the new changes to desynth, my scrips can finally be put to something a lot more worthwhile. I’ll talk about this in another post.

Possible Goals

  • Make progress in Shadowbringers on Tai 
  • Make progress in Stormblood on Zuri
  • Level Zuri’s fishing 
  • Decorate my main’s house

While I did make some little progress for Tai in Shadowbringers, poor Zuri is still stuck in Stormblood for now. I did level Zuri’s fishing, which has become absolutely trivial after patch 5.1. I’m kinda glad I didn’t work too hard at it before this patch.

I did not get to decorate my main’s house (aside from the yard). I was considering upgrading to a larger house with the housing release, so I held back on decorating. Well, that didn’t happen – I’ll talk about that in another post. So I guess I’ll be looking at decorating next month, which is fine.

Nintendo Switch

  • Make progress in Link’s Awakening
  • Ring Fit Release

Sadly, I did not continue to make progress in Link’s Awakening. With a new Pokemon game coming out soon, I’m going to have to really make an effort to try to progress in this game before I lose momentum.

However, I did get my Ring Fit, and I have played it for several days. Not as much as I’d like to, but I am level 11 now! I do have things to say about that, and keep meaning to write a post but… yeah. That’s for another day. Gosh, I’m saying that about too many things. I guess I best start writing some posts soon!

Posted in 7 Days to Die, Gaming

7D2D: Meeting the Demolition Zombie on Night 21

Last night, the posse picked up where we left off in 7D2D on day 21, getting ready for that night’s horde. We felt pretty good – we stocked up on ammo, the walls were almost reinforced to the second level of concrete, we were leveled up and doing well.

This horde took us down a few pegs. In fact, I think this was the biggest crisis we’ve had in a horde since the early days of the game. It was mostly due to the new kind of zombie that I wasn’t aware existed – the Demolition Zombie.

To put it into perspective, let’s just say the Demolition Zombie is exactly the same as a Minecraft Creeper. It explodes at close range and does a LOT of block damage.

I knew that Amoon had mentioned a new exploding zombie, but I didn’t pay as much attention as I should have to this. Oh man. Just one or two of these guys wrecked our base and pretty much had us on the run on a horde night.

We were already pretty hard hit by iradiated ferals that came non stop all night long. We were out of ammo, the stakes were destroyed, and we were trying to keep the walls patched up. And then this guy appears out of nowhere.

My walls just melted, and I had no idea how or why it was happening! In the video above, it shows how this zombie can just demolish a steel wall in a few swings! Not to mention the concrete that we were using, which was not as tough as steel. It’s terrible!

Suddenly, the walls were breeched and a stream of zombies came flooding in. Trying to beat back the horde and place blocks to stop it, I heard the tell-tale beep-beep-beep of a bomb and saw the red light on the front of the zombie. I had no idea what this was, but a bomb is a bomb, and that’s pretty recognizable.

I shouted into the mic, “It’s going to explode!” That’s about as much as I could do before it did.

There was no time to react. Pretty much, if you’re close enough to see that red light, you’re dead. I’m not even sure full health could have saved me. I was at max fortitude and had decent gear for the level we were fighting on. Still was instantly dead.

Trying to fix the damage to the back wall in the morning

That wasn’t the worst of it. Now were were being overrun in our own base, and another one comes strolling through. This one blows up in the front room of our house and I die again. We lose our water supply box somewhere in the middle of all this, but thankfully, the explosion was just shy of the wall where we kept all of our main supplies.

What was left of the front room – I was horrified.

This… was traumatizing.

I’d spent most of my time – hours and hours – in this game building this fort, reinforcing it block by block, only for it to be blown to bits by just two zombies. We were then hunted down by the rest of the horde that hadn’t been killed – they don’t stop running when day comes. The only way to get away was to lead them away from base and die to respawn back home.

I won’t lie. I was pretty discouraged. But now that I watched that video above, I understand why everything went to pieces. I’m not sure how I feel about this Creeper Zombie – yes, it makes it challenging… and I don’t mind a little challenge.

But we choose to play on the easiest level because this has also always been somewhat of a casual and laid-back experience. We have always been able to pick and choose the kind of frustrations and dangers we deal with. And this one zombie has thrown all of that way out of balance. Even level 10 fortitude did nothing to help against it, no steel walls can hold it out… and I think that’s a pretty cheap kill.

This might be the first time I’ve really felt frustrated by 7D2D’s design choices. I’ve rolled along with a lot of the changes they’ve made in the many, many years of alpha I played. Even when things were buggy and broken. But this is just not balanced gameplay. Not when the whole idea of the game was to build bases to withstand hordes.

Anyhow, I’m sure we’ll sit down and figure out some other way to handle it, but after having spent so much time already building one base, I’m not sure we have the resources (and me the energy) to start over on something new. For now, just going to lick my wounds… at least the Posse helped to rebuild the base – I think they felt bad for me.

Amoon rebuilding the front wall. At least our Jack-o-lanterns made it through
Posted in 7 Days to Die, Gaming

7D2D: Alpha 18 Release

Over the past few weekends, the Posse team has been getting together to play the newest 7 Days to Die alpha release. A18 has been on the horizon for a while, and has been something we’ve been waiting to get to try out.

Just like with every alpha release, the game has shifted and evolved in terms of how you learn skills, what skills do, the way you find and craft items, and how you build/defend your base against the horde nights. There’s way too much for me to list in terms of what’s changed.

The biggest shift for me is in terms of three things:

  • Difficulty level
  • How XP is distributed to folks who are builders
  • The new skill trees

First of all, the game’s difficulty level has been ramped up quite a bit, even on the easiest setting. The idea is that you start out fairly weak, and work to level and strengthen your character as you earn skill points that you put into the new skill trees.

Skills have been revamped yet again, regrouped into a more RPG build type concept. You aren’t forced to specialize in any one “tree,” but its seems very beneficial to do so. This does hinge upon you deciding on a specific playstyle and weapon, then putting points in around that build. I don’t know that there’s really one wrong way to do it, but I do know that I’ve found my favorite build, quite by accident.

Let me introduce you to my steel knuckles.

The knuckle type weapons are new to this build, so when I found a set of iron knuckles early on, I was curious. I do usually enjoy a more melee approach in the game, though this is often made difficult due to the zombie’s reach and ability to stun you when you get hit.

But looking through the perk line, I saw that Fortitude did a lot to support a close-in melee style, including reducing stun chances and decreasing the damage you take. It also specialized in heavy armor which gives the build a bit more tanky-ability.

Add to that the Weather perks and the Planting/Gardening perks, as well as Health regen and Cardio… and well, this line really was calling out for me to play it!

It turns out that I’m having such a great time with the Brawler build! There’s nothing quite as satisfying as getting right in the middle of things and punching zombies. I’ve built myself up in such a way that it takes quite a few blows to damage me now — I’m not even at max rank — and I rarely get stunned when I do get hit.

Add to this the fact that the dev team has really reconsidered how XP is rewarded to builder players, such as myself. It used to be that builders who spent the majority of their time working on the base really got gimped compared to people out scavenging and taking XP from zombie kills.

It’s swung the other way now. Due to all the building I’m doing, I’m the highest level player among the group. I almost expect a nerf to building XP as it feels a bit too fast, to be honest.

On the wall, surveying some of the basic barbwire defenses I’ve been building

I also find that cooking has been changed again – though I don’t have any points in that area. It feels a lot more fun, coupled with the new farm plot system, to find seeds, plant and harvest towards building a food supply now.

We even got a few new plants, such as pumpkins…

…which you can harvest and use to craft jack-o-lanterns (pictured in the header image), much to my delight. Oh, yeah, and you can make food with it too, which is also important, I guess. 😉

We’ve endured the first two horde nights so far, and the second one was quite a ride. Of course, I didn’t have the barbed wire defense up at that point, so the night 21 horde will be the test of those traps.

Overall, we’re having a pretty good time with this version of the game. We’ve seen several patches drop, but none that have forced us to restart our map yet. Hopefully we’ll be able to get a little further in this time before that happens.

Posted in FFXIV, Gaming, MMORPGs

FFXIV: All Saints’ Wake 2019

I have a lot of various gaming topics to touch upon from this weekend, but I’m going to start with the most timely and easy to tackle – FFXIV’s annual Halloween event. As always, it’s a bit of lighthearted fun with an optional romp through the mansion if you want the extras.

This year’s reward is a mount – though a bit of a touched-up reskin of an existing mount. It’s quite glowy and certainly stands out just fine with a decided Halloween aesthetic.

The quest to get it is straightforward and quick to complete. No gathering tokens or FATEs to run, which is always nice when you have as many alts as I do.

Once you’ve completed this, there’s a couple of housing items that you do have to earn tokens for. Indoors, there’s a neat little All Saints’ poster and for the outdoors there’s a carriage – very much a full sized carriage. If you have a small house, it really does eat a lot of yard real estate up, but then, Halloween only comes once a year, right?

The carriage is nicely done, and large enough for several people to sit inside of it. I don’t think we have another object quite like it, so even though it is very large, I approve of the design choice due to originality.

Both items can be earned with one successful run of the haunted mansion, which gives you the 5 pumpkin cookies that covers the cost for both. Keep in mind that the mansion requires a light party of 4 people, and you can queue up for it like a duty if needed.

There’s also the other side of the mansion, which is the masquerade. This has been moved off into its own little instance separate from the rest of the mansion runs. You can talk to an NPC to temporarily take on a disguise of a popular NPC – this year sees the addition of characters that center around the original Crystal Tower raids, as well as a few others.

All in all, it’s a cute little event that respects your time. If all you want is the mount, you can knock that out pretty fast. Housing items aren’t that hard to get and the rest is just fun fluff for those who enjoy that sort of thing.

May as well have a good time!

Posted in FFXIV, Gaming, MMORPGs

FFXIV: Patch 5.1 Trailer – Release Date: Oct 29

This trailer, which was released with today’s Live Letter, gives a peek at a number of things including the new 24 man raid, Hades EX, the new dungeon, and a hint that Alex bosses will be the next Ultimate. Good news for the folks who are interested in all that sort of stuff.

I don’t mean to be a downer, but none of that really does much for me. I’m looking forward to the new MSQ an beast tribe quests, which I think we saw a bit in there, but that’s been way overshadowed by the whole Nier thing.

The more I see the aesthetics of it, the less I really care for it. Part of what I liked about Shadowbringers was that it felt a lot more fantasy-based and low-tech. And now we’re being tossed into some dark factory of metal and machines. Yeah, not really my thing.

I am looking forward to changes in crafting, which the Live Letter went into a tiny bit. Though, sadly, the Ishgard reconstruction doesn’t start until patch 5.11… which I kinda had an idea was going to be the case. I also find it interesting they keep saying the Diadem will be reworked (again) to be the gathering location.

They also said something about adding new features to housing to make it easier and more appealing to RP in. I wonder what that’s about?

Just as typical, I’m sure I’ll likely be hyped by all the QoL and small features FFXIV adds this patch, rather than the big ones they showcase. We won’t find out about the exciting stuff until probably next Friday, as long as the preliminary patch notes drop then.

Until then, I’ve somewhat been taking it easy in FFXIV, mostly just logging in to check retainers. Since I’m done with pushing all my jobs to 70, I don’t need to do dailies anymore. Plus I’ve completed everything I wanted to buy for mogtomes and I’ve more or less upgraded my accessories with Eden drops… well… most of what I set out to finish this month is done, so it’s time for a little break until the patch.

I’ll come back rested and ready for 5.1 – and I might even duke it out for a new larger housing spot. It just depends.

Posted in FFXIV, MMORPGs

FFXIV: The Pony Farming Nightmare

This weekend, I got my very first pony on my main through the Mogtome event. I have the whole set on Amon due to the help of my FC, but my main never started to farm for ponies at all. I knew that Ramuh could be tricky to down solo, so I picked that one up with tomes.

Last Mogtome event featured the ponies from Garuda and Ifrit, which I missed on my main. So I decided to take some time to see how likely/easy it was to solo for those two. I’d heard it was absolutely possible, and since my Red Mage is main and fairly well geared, I felt I shouldn’t have much trouble.

I didn’t.

I could easily take down Garuda in about 1:20. Titan wasn’t bad and Ifrit takes the longest due to nails. But I’m in no way in danger doing the first primal extremes.

I put myself to farming Garuda for her pony. It took a good half an hour, maybe more, of running the fight over and over again. I even checked a few times to make sure the pony dropped from the trial I was running.

Finally, when it did, the game had a little surprise for me.

Wait, what? The Nightmare Whistle!

While I knew it was a possibility to get this drop from these primals, I also knew it was a pretty rare drop, so I had no ambitions on getting it.

I was super stoked! Poor Xanthos – his drop was a bit overshadowed by my amazement at seeing the Nightmare on my drop list.

I went on to unlock and clear the other two primals, but haven’t started farming for their ponies yet. Seeing how easy Titan is, I think I might be done with the mogtome farming event, and will just farm the primal for that horse. Then… who knows. I might see how hard it is to do the rest of them solo.

Posted in FFXIV, Gaming, MMORPGs

FFXIV: All Battle Jobs at 70!

Above, Little Yang celebrates my achievement of leveling Dancer to 70. This marks the last battle job (aside from Blue Mage) that I needed to level to get them all within this expansion’s level range.

I’m extremely happy about this because it was only last year that I decided I was going to make the effort to level up all my remaining jobs. Some of those were tanks lingering in the 30s… so it’s been a long road! If you’d told me I’d have all of my jobs at 70 this year, I’d not quite believe that. 🙂

I do still need to do the job quests for both Gunbreaker and Dancer, but I have plenty of time to put towards that at this point. From here on out, it’s time to start nudging jobs towards 80 one by one!

Posted in Uncategorized

FFXIV: A Stage Reborn – Midsummer Night’s Dream

The Sunday before last, I got an unexpected ping from an RP pal telling me that there was a group of folks attending an A Stage Reborn production in game. Would I like to come?

Yes, please!

I’d heard of the folks at A Stage Reborn, even when their production consisted of paying homage to FFIX through an in-game production of I Want to be Your Canary. But this, to my delight, was a full on rendition of Shakespeare’s Midsummer Night’s Dream. With, of course, some modifications.

I hopped on Amon and quickly joined up with their group where I found a line already forming, even 45 mins before the play started. There’s limited seating in game to see the performance live in the group’s FC house. But you can always catch the show live (and see previous recordings) at their Twitch channel as well.

They ran a tight ship with a number of social rules, which was to be expected when herding a large number of folks in a small location in a MMO. Thankfully, people were polite and did follow the rules. Once the show started, the house was locked down and no one was permitted inside.

The performance and set was really amazing! From what I could gather, they had both text and emotes set through macros, and everything was timed so perfectly. They also had some really neat special effects, such as people vanishing off stage and the clever use of Dancer/Blue Mage skills.

The first half of the play was mostly building up the foundation of the story. The second half was when things got really fun. They did a fantastic job of getting the comedy aspect of the play across, with a few modifications that made it relevant to the FF community. We even had a play within a play homage to FFIX, including the infamous Zidane/Blank fight scene!

All in all, it was an astounding and creative effort and it came off pretty flawlessly. I was very impressed, and a good time was had by folks in my group (even though Amon was the only non-Lala).

A few familiar NPC faces here…

Should I get another chance to attend an event by this group, I’d absolutely jump to go. Thanks to everyone for a fun time!

Posted in FFXIV, Gaming, MMORPGs

FFXIV: Sophic Lanner

Last night, I finished the Mogtome farm for the second bird that I wanted on my main – the Sophic Lanner. That’s all the birds that I needed to get from this event, so now it’s on to snagging the two ponies!

I also hit level 69 on my Dancer, so I have a good chance at making level 70 tonight. I might have to supplement with Beast Tribes, but I’ll have to see which run I get before I can tell.

The Main Scenario runs are long, but really, there’s not a whole lot to them aside from the cut scenes. I’ve been using that time to work on Inktober sketches and other things outside of game, so it’s actually been a win-win. At about a level a day in the 60-70 range, I feel it’s not really a bad trade off for the time spent.

I know that once you hit 70, the experience feels like it drops off. But until then, it’s not a bad way to level. If I had another job to go through on my main, I just might use this again. I guess there’s always alts! 🙂