Posted in FFXIV, MMORPGs

FFXIV: Patch 5.3 – Flying is Coming to ARR Zones, ARR MSQ Consolidation

So I woke up to some exciting information from the FFXIV Live Letter today. Namely – flying mounts will be introduced to the original ARR zones! This was something kinda hinted at with folks saying some zone geometry was updated last patch, but amazing and unexpected.

I’m totally on board with this. Here’s what we do know:

So it sounds like after you finish the ARR MSQ, you’ll be able to fly on your company chocobo. It was a real pain to have to go back and do “I Believe I Can Fly” on all my alts, so I won’t miss that quest at all.

This is going to make doing everything in ARR zone a million times easier, and I do approve. Is it rare that a game goes back and enables flying for the original zones? I don’t know…

Also, here’s some information on the consolidation of the ARR MSQ, which we did know was coming to 5.3. Here’s what we know:

While I’m all for smoothing out the MSQ, I do have a few concerns about adding a 24 man raid series as a part of the requirements for MSQ for new players. Granted, Crystal Tower is pretty easy at this point (though lately World of Darkness runs have been rough!).

But I know that when I was a new player, if you told me I’d have to “raid” to move through the story, I might have quit the game right there. For people who don’t understand that the CT raids are quite casual content, just the term “raid” and seeing 24 people will be involved could be anxiety-city for group-shy folks.

Again, there’s really nothing difficult about the CT raids at this point. They’re sometimes even easier than the dungeons you progressed through to get there! But it just might be a breaking point for people who see the word “raid” and think hardcore.

I guess we’ll see how it turns out.

Posted in FFXIV, MMORPGs

FFXIV: 5.25 Relic Begins

While I have worked on several relics throughout the expansions of FFXIV, I’ve never actually finished one all the way through. I have many that are in various stages of competition across 3 characters, but eventually the grind turns me away in the end – I just have too many other things to do to work on relic.

Last expansion’s Eureka was a neat idea, but the forced grouping and the grind were elements that I couldn’t get past, so that relic remained fairly much unstarted. And while I’m not going to hold my breath that we won’t eventually get a grind for this relic, I must say how it all started out was refreshing.

I won’t give any spoilers, but I’ll just say that players are tossed into a neat little story experience revolving around the Bozja resistance against the Empire and their history. It also ties in some of the story of the Ivalice raids and a good bit of background with Cid.

Best of all, it’s all done solo, but also unlocks an EX trial if you yearn for something more intense. Once you’ve unlocked the first relic, each job relic is 1K Poetics after, which isn’t that hard to come by. So it all starts out very easy and story-oriented, which is my preferred type of content.

I know that it’ll probably ramp up with a grind of some sort after this. But overall, the weapon is a nice one for non-savage players, with 5 open slots for materia, too. You do have to finish the Ivalice raids to access this — I only have two characters who have done this, but it was no sweat to unlock relic on them both in one night.