In trying to make good on my goal to play more of my Switch backlog, I began playing the game that I picked up over the holidays with the Switch gift card I got from family. I’ve had my eye on Coffee Talk for a bit, and seeing it on sale, decided to pick it up.
Coffee Talk might fall into the visual novel category… maybe… except unlike most visual novels I’ve played, this one doesn’t have you making choices and trying to romance a character in the story (so far). In fact, about the only thing you as a player do is make the best coffee or tea for your customers as you can.
Oh, and you serve as sort of the central heart of the community and cast of characters in the game. Which is really what the game is about.
The combination of low-fi music, pixel art style and slice-of-life storytelling in a modern fantasy Seattle connects with me. Each night when you open your store there are new folks to interact with, new coffees to learn to brew and new or expanding stories to hear.
Much of the game is observation and listening. Really. That’s it. The characters (including your own) interact on their own – there’s even a button that allows for conversation to move automatically without you needing to press a button all the time.
Every now and then you have to fix something for someone to drink, but it’s nothing like some of those cook-serve-delicious timer games. This is laid back, and you even have a in-game phone app that updates as you learn new drinks or when you need to reference drinks you’ve already made.
The app also includes news stories for the world these characters live in, which is a very interesting world! You have modern-day humans and elves and cat girls and and orcs and vampires and werewolves all rubbing elbows at your counter each night. You never know what personal trouble someone is dealing with and who at the counter might provide advice for their situation.
The characters are well-defined and feel like individuals with their own backstories. They also have social media pages on your in-game app where you can go back and look at the details of their profiles. These update as you discover new things about the people who frequent your shop. I’m definitely finding myself fond of them.
Each night serves as a new story arc, and these can last from 15 to 30 minutes each. I find it pretty easy to sit down and play through a night or two each day as it doesn’t require a whole lot of time to do. It’s also quite chill and relaxed, so I’m finding it a nice game to pick up each evening for a story or two.
If any of this sounds interesting to you, I’d say give the game a shot. I’ve really enjoyed it!