Posted in Gaming, Nintendo Switch

The Switch Returns!

…Or at least, the Switch dock and AC adapter do.

I wrote about the issue I had with my dock and adapter and why I had to send these for repair earlier this week. Somewhere in there, I wrote “Hopefully they’ll just send me a new dock and adapter and be done with it.”

That’s exactly what they did.

So my package to Nintendo was sent a week ago, and traveled over a holiday weekend to arrive there on Tuesday. Getting it there was honestly the longest part of all this. I got an email on Tuesday that said it had arrived.

Wednesday afternoon, I got an email and shipping confirmation that it was going out one-day shipping. Thursday, it was on my doorstep when I came home from work.

I’m pretty certain this is a new dock and AC adapter they sent due to the packaging, how neatly that adapter cord was wrapped up (you can just never get it to wrap the same as it came when it was new) and the new plastic smell.

Sure enough, I plugged it all up to my new monitor and there was joy!

As you can see above, it’s not as big as my old TV, but I think it’ll work just fine. I have to admit that I’m disappointed in the sound quality from the monitor, though. I know what Zelda sounded like on my old TV, so I can compare.

I did have an extra set of PC speakers sitting around that I plugged in instead, and that helped. But I think I’ll need a new set with more bass to them to get the full experience. Anyone have suggestions on good (small) PC speakers?

Posted in Gaming

Timewarp Thursday: Heroes of Might and Magic

I remember a long time ago, I actually owned one of the Heroes of Might and Magic games when it was still considered new-ish. It might have been III… but I don’t recall exactly which one. I do remember enjoying it, though.

Now days, I think I own the whole series in some form or another on I decided it was time to start dabbling in the series to see what it has to offer. So, of course, I start with the very first one.

This plays rather well considering its age, though DOSbox forces full screen for a game that natively played at a much smaller resolution. On my larger monitor, the graphics aren’t bad for a 1995 game. They’re just super huge! Especially during the battle sequences.


So, this is a fairly traditional strategy game. You have one or more heroes. Each can lead up to 5 different races of troops.

You start out defending your home city, which generates new troops for your hero each week depending on the type of buildings constructed in the city. However, as I learned quickly, you must also leave some troops garrisoned in the city or risk it being auto-taken by the NPC opponents (oops). If they take all your cities and you don’t recover one within a certain timeframe, the game is over.


The start of the game I played, even though it was an easy campaign, was actually pretty tough. I couldn’t just outright send my first hero to take on the enemy encounters that were spread across the map on the first week. I learned I had to wait to build up my troops a little before trying to capture all the points of interest.

Once I started pumping out wolf packs, though, the game started to get pretty easy. I’d still lose troops from time to time, but I was mostly playing enemy encounters on Auto and letting the game hash it out for me.

It’s a shame that the game doesn’t determine when the enemy has no chance against you and just auto-wins without sitting through the battle. But I guess this is 1995. Also, there’s a certain satisfaction in creaming the opponents’ heroes after they keep flipping your mines and stuff.

As you win encounters, your hero also starts to level up. I even earned some pretty nice loot when I defeated the opponent hero once.


In more complex games with a larger map, I could see how having several heroes to protect captured cities would be useful. In this game, though, I mostly powered up just one hero (because I was still learning), and haven’t expanded my ranks that much since.

I spent about an hour and some change messing around with this scenario, though I didn’t actually complete it. I think I’m in a good position to push for a win if I want to, though.

This is one of those games that feels easy to pick up and learn, but probably has a lot more strategy once you get deeper into it. I didn’t look up any information about the game, nor did I play a tutorial, but I was still able to pick it up (once I realized I can’t just throw heroes at monster without beefing up their ranks first). It’s certainly nice to go back in time to a game with simple rules and straightforward gameplay.


I look forward to playing some of the rest of the series to see how it changed over time!

Posted in Gaming, Nintendo Switch

Nintendo Switch Repairs (And PSA)

First, let me clarify, this is an isn’t about sending in my Nintendo Switch for repairs. Only part of it. I’ll explain.

So, remember a few weeks back how I had a power surge that blew my TV and other electric components? And how I said my Nintendo Switch had survived.

Well, it did but it didn’t.

I ended up replacing my TV with a larger PC monitor that had an extra HDMI input and speakers, so that I can plug in my Switch (or other HDMI device) and play on my monitor. My thought behind this was that though it’s not as large as a full TV, I honestly only used my TV for Netflix and gaming.

I could buy a nice monitor, which I use all the time, and do the same. So, I did. Maybe one day, I’ll get another TV. But for now, I’m happy with my choice.

Switch Sadness

When I got the monitor all set up, I tried to connect the Switch to it. I got no video.

I changed HDMI cords. No joy.

Took it to the old TV in the back and tried it there. Nothing.

Uh oh.

That’s when I noticed that the AC adapter was also not charging my Switch at all.

Double uh oh.

The system itself was fine, but something had blown the Switch dock or the AC adapter… or both. The other issue is that you can’t buy a replacement dock and AC adapter anywhere yet. They don’t go on sale until May 18.

And, I had no way to charge my slowly draining Switch since the AC adapter was dead.

AC Adapter PSA

I did some research and found that you can buy AC adapters on Amazon. I thought that if I did that, I could test to make sure nothing was wrong with the Switch itself — could it still charge? Also, I could test to see if the dock was busted or if it was just the adapter that needed replacing.

The particular AC adapter I bought said that it was compatible with the dock and could be used as a replacement adapter. So I picked it up and put it on fast shipping.

When I got the new adapter and plugged it in, I was relieved to see that my Switch was still charging. However, when I went to use it with the dock, I got nothing but this on my Switch screen:


Hm… that’s not what the description on the product said. I don’t often leave feedback on Amazon purchases but I did here… that’s a whole nother story, though.

Lesson Learned: You can only use the original AC adapter, or an official Nintendo brand replacement, with your Switch dock. 3rd party adapters may not work with the dock!

Nintendo Support

So, I had to get a hold of Nintendo Support. I tried going through their website, but every page that was supposed to take me to Switch support took me to a 404 or a dead end page. Instead, I ended up having to call them.

I really don’t like getting on the phone for any reason, but the guy at support was really nice. He did make me go through the troubleshooting steps, despite the fact I was already light years ahead of him on things like unplugging, rebooting, plugging things back in.

In the end, he opened a repair ticket for me, and asked me to send in my AC adapter and Switch dock. He said that the team is trying to expedite Switch repairs, so hopefully I’ll see it returned this week. I did get an email that told me that my components did arrive at their repair facility today. Hopefully they’ll just send me a new dock and adapter and be done with it.

I’d love it back in time to play Mario Kart, which is releasing next week. I’m not a fan of the idea of trying to play it on the hand held mode — this is part of the reason why I’ve also made no progress on Zelda lately. I much prefer to experience these on the bigger screen.

Crossing my fingers that all goes well! I want to get back on my Switch game again!

Posted in Uncategorized

FFXIV: Relic Goals Accomplished!

So, this week I finally buckled down and got the Singing Clusters phase of the Anima Relic completed! Though the weapon still has the creepy face on it, I do like the new sparkles. It’s an improvement.

I also pushed through and got to the “Light” farming phase. It’s funny how people still call it light farming, even though it has a different name for this Relic. Though it’s true that the functions are pretty much the same.


And all during this relic, I’ve only done the ARF farm once. I was down to my very last Singing Cluster last night, so I swallowed my dislike for the dungeon and was lucky enough to have several FC folks help out!


I don’t plan on working too hard in the Light farming stage because an ilvl 260 weapon is just fine for what I do weekly. However, that glowing dragon spear is much cooler than what I have, so I wager I’ll get that eventually!

Other Accomplishments

I also snagged my second Fokelore Tome for Miner last week, thanks to the weekly deliveries. If all goes well, I’ll get my last book this week.

This also puts me at just one gathering item shy of getting my Blessed pickaxe! Crossing my fingers that I can get it next time!


And while I haven’t been working too hard on Tai’s progress, I did get him over ilvl 235 just in time to run his first Dun Scaith. Lucky him — the Dragoon chest piece dropped his very first run! That, plus the ilvl 270 accessory, put him sitting much better in the ilvl range.

The new chest doesn’t look half bad on him, either.


I’m still working on leveling Black Mage for my main, though mostly through random PotD runs. Overall, most of my big, pressing goals have been cleared and I can just relax and work on random stuff until Stormblood.

It’s a nice feeling!


Posted in Gaming

Timewarp Thursday: RollerCoaster Tycoon

Welcome to my first ever Timewarp Thursday, where I investigate an older game in my PC library. I know I talk about how bloated my Steam library backlog is, but truthfully, I have over 130 games also in my GOG library!

That GOG Library

Now, some of these are duplicates of Steam games, thanks to GOG offering DRM free versions through GOG Connect. A free DRM copy of a game I own on Steam?  Yes, please!

But for the most part, I use GOG to purchase older PC games since they do a wonderful job of making them run on newer machines. I actually missed out on a lot of older PC games since I was somewhat late at adopting PC gaming. So, there’s a lot I’d like to play that I haven’t.

I can’t promise every Thursday will have a timewarp, but this one does. I got an itch to play a laid-back sim game last night, and decided to try out RollerCoaster Tycoon 1 on a whim. I do own RollerCoaster Tycoon 2 and 3 on GOG as well, but decided to start with the original.

I also apologize that the images you get here are taken on my phone. I couldn’t find a way to take screens in game, and Print Screen wasn’t working. (I have now looked it up and found it has a very different way of screenshotting…) Interestingly enough, my new PC monitor does a really good job for taking pictures, so they didn’t come out too bad.

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First Impressions

I was concerned that I might get hung up on the older graphics and UI, but I found that for the kind of game it is, this wasn’t a problem at all. It did feel like playing an older Sim City game, but that was more positive than negative for me. I didn’t feel like it was too cluttered or overwhelming when I was looking for information or building. So in this aspect, the game surprised me.

I was also concerned that building roller coasters would be hard and frustrating. I came to this game knowing nothing, and watched the pre-made tutorial section for a bit to get a feeling on how it worked.

To be honest, I had a few failures before I connected a full coaster from start to end. Then, it took me a bit to figure out why test runs were failing (have to have chains on those lift areas!). Editing an existing coaster isn’t super intuitive — I wish there was an easy way to click a part of the coaster and replace it with another part. It’s also a linear process, which makes it a bit more complex.

Now, this was nothing I couldn’t eventually figure out… but then my first coaster was a failure because no one would ride it. Come to find out, if visitors think the coaster is “too intense” they won’t ride it. I personally didn’t think my long drop was that intense…. but I removed it and made the slope more gentle. Sure enough, people started riding it.


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My first coaster

What I really like about RCT, is that it gives you options. As you discover new rides and types of roller coasters, you can choose to place a pre-made version or build a custom coaster.

So, maybe you just want to throw a new water slide out there, but don’t want to fuss with building it. You can pick the pre-made and plop it down.

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This gives you an example so you can see what’s possible with new rides. I probably would have never thought to build a slide like this… but I’m a noob at this sort of thing.

I also like that rides can easily be moved around. You do have to shut the ride down, but instead of demolishing it completely and building a new one, you can pick it up and move it somewhere new to expand or better organize your park.

I enjoy that you can do everything from setting the cost of each ride, to choosing the custom colors and music of rides, to planting gardens and placing decorations in your park. There’s a lot of customization, even in a game of this age.

So far, I’ve only played on one map, and maintained a small park, but I’m really, really enjoying it! I’m hoping to spend some time with it before trying out RCT2 and RCT3 to see how the series changed over time.

I’m so sad that I haven’t played this game before now, but happy to have finally discovered it! There’s a simple pleasure about building a park and bringing joy to these pixelated little people.

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