I’m finally back home after a good chunk of time away on holiday vacation… which means I’m going through that readjustment period where there’s no food in the house and I have to clean up the messes the cat made while being cared for by someone else… and that kind of thing. I’m also shaking off the cobwebs on my blog like I do every year.
I already wrote about my gaming goals for the month, but I also want to talk about some creative goals I have in mind for 2017.
I didn’t buy a whole lot during the Steam sale this year. In fact, my only big ticket purchase was RPG Maker MV… something totally unexpected. Mostly because it costs $80 when not on sale.
I’ve puttered around with many of the older RPG Makers in the past. Some of my best memories were while making a game using the fan-translated RM2K by Don Miguel back before it officially came to the English audience. I also messed around with the RPG Maker VX, but didn’t like the limitations I found in that version.
The new MV is supposed to fix a lot of the things I didn’t like in VX. It has a lot of nice features that I feel are essential, such as side-view battles. But again, it’s so pricey that I didn’t consider purchasing it until this sale.
So what is the purpose of purchasing the new version of RPG Maker? Well, because once again, Syn and I have started kicking around the idea of making a Nefol RPG game.
This is not the first time this idea has come up as it’s something we both really want to work on. I hope we can put some time into it, because it could be fun to have a long-term collaborative project like this again.
“But didn’t you just start posting up Nefol as a webcomic?” you might ask.
Well, yes, I did. And if we do start developing a game, obviously, I won’t continue working on the webcomic version because of the time trade-off.
The webcomic really just came about from me messing around with Inktober last year and the fact that I really want to make some progress on the Nefol story in one form or another. To be honest, I haven’t had much response to the comic, anyhow. So I don’t think anyone will be too sad to see it discontinued in exchange for a game.
On the other hand, I also don’t want to give up inks just yet. Practicing using more traditional media is a challenge for me as I’ve become too reliant on digital art tools. If anything, I really want to make time to practice inking more.
Obviously, if I’m nixing the Nefol project, then I need to find another project to ink. Now don’t hold me to it, but I’m considering the possibility of reviving the old Shimmer webcomic project. Only, if I did, it would be a complete remake that followed the revised Shadows of Zot storyline with a darker tone and inked style.
When Shimmer first started back in 2004, it was meant to be an experimental art project. Just something I did on the side when I felt like it. But I got a lot of strong positive feedback, which encouraged me to make it a weekly comic, so I managed to keep it going while I still had the time to do so during college. After graduating and getting a full-time job, I ended up having to cut back on a number of my creative projects, and Shimmer was one of them.
I know that Shimmer is still some folk’s favorite story, so it’s one that I’ve tried to keep around in some form or another. Novelizing it has helped flesh it out a lot, and I think that it would be a fun story to practice inking. I can’t promise I’ll color it and all, though.
We’ll see where it leads.