Posted in 7 Days to Die, Ark, Gaming

7D2D vs ARK: Survival of the Fittest


After writing up an article yesterday on the 7D2D A13 release, Dahakha asked a fascinating question, which I’ve pondered over all of last night.

So how does this stack up to ARK: SE in the survival genre? Is it just a flavour swap (zombies vs dinosaurs) or is there a different feel to the gameplay too? I’d love to see a comparison post if you felt like doing one.



7 Days to Die (7D2D) and ARK: Survival Evolved  are my two favorite survival games so far. They are both in early access, though 7D2D has been there much longer (Kickstarted on August 15, 2013). They are both developed by smaller teams of devs with lots of previous game dev experience. And they both drop you into the middle of a cold, hard game world with nothing but your fists.

But they are two different games, and games that I really enjoy for different reasons. Here’s some comparisons.

Player Vs. World

To start with, the environments are very different. Sure, you have to punch rocks, trees and grass to start out in both games. And sure, survival is based off of crafting, hunting and gathering. But, no, zombies and dinosaurs are not just interchangable dangers between the two.

ARK – The world of ARK is finite. You are dropped on an island with a lot of prehistoric (and not so prehistoric) creatures, and there seems to be some kind of overarching sci-fi thing going on (though we’re not sure just yet).

But every time I’ve played, the island was the same. There are different biomes within the island, but it has boundaries and is not procedurally generated. I’m not sure if that’s something planned for the future, but there’s a comfortable feeling of the known in ARK. Once you learn your way around, you can be sure you will find the same resources/creatures/land structures in the same locations.

With the exception of this place, which turned into a swamp biome with an update earlier this year. RIP

Plus, the island setting is pleasant. You do have to deal with temperatures fluctuating depending on time of day and biomes. But you can also be pretty sure that the coastal areas are safer than the inland areas. So you can generally work your way into the harder content at your own pace.

7D2D – The world is infinite and procedurally generated. Based on whatever you name your map, it is vastly different every time. It has this gritty, rural mid-west American feel to it (the game was originally made to take place in Navezgane County, Arizona).

No place is safe in 7D2D. Zombies spawn everywhere, regardless of your ability to deal with them. The closer to civilization you come (small towns or large wasteland towns), the more zombies and more challenging it becomes. So, you can choose to stay out of the cities to be safer, but that won’t save you from the 7 night hordes.

This leads me to the biggest difference between the two games.

Player Vs. Beast

ARK is a different kind of survival game because you can turn what is dangerous to you into something you can use. A wild T-Rex can chew a player up. But a player can eventually grow strong enough to overcome and master that T-Rex, taming it and turning it into a tool for their own use.

I love ARK for the dinosaur taming, training, and breeding elements. ARK was created to highlight this, and that is what sets it apart from other survival games. Without the dino system, it would be just another survival game.

That’s not to say that 7D2D is just another survival game, though. In 7D2D, zombies will never be your friends. You can’t ever tame them or use them to make them something advantageous. While, you do get stronger and find better ways of dispatching them, zombies are always a danger.

7D2D is not just a survival game. It is also a fort defense game in disguise. If zombies hone in on your location, they will tear a building out from under you to get to you – including your base. So, part of “defeating” the zombies is learning what works in fortifying structures against them.

Checking the Damage After the Feral Horde
Checking the Damage After the Feral Horde in  2014

If you “heat up” an area by doing too many things that cause notice (mining, chopping wood, cooking, forging), a zombie screamer will scout out the area and call a horde on you if you don’t dispatch it quickly enough. So you have to balance your activity to prevent being swarmed.

Every 7 nights, the red moon rises, and you will get what I call a “7 night horde.” There’s no preventing this horde. You can only prepare for it (ie. hide in a cave somewhere far away from your base so it doesn’t get ripped to shreds… unless you think your base can handle it!).

At night, zombies can run. They are fast, and they will tear you and any structure between you and them to pieces. The danger is real.

Player Vs. Structure

ARK‘s building is more simplistic compared to 7D2D. You learn new building recipes as engrams that you unlock while you level up. While base building does have parts (there’s a foundation you place, then walls you place on that, then a roof on the walls), it’s mostly snap-on building. ARK focuses on building large, stand-alone parts.

Placing items can be restricted by the terrain, which you can’t change. You’ll also not find existing game-spawned structures within the ARK world (at this point).


7D2D is a fully voxel world with a Minecraft-ish crafting and building system. You can destroy the world and shape it to be what you need it to be. You build your structures block by block, and make exactly what you want to make, anywhere you want to make it. There are realistic building physics, so if you build something not structurally sound, don’t expect it to stay standing very long.


7D2D also has a block upgrade system now. Meaning, if you find a run-down house, you can use wood and metal to upgrade each block (without replacing or tearing down the original) and eventually fortify that structure against zombies.

Player vs. Skills

ARK’s skill system is pretty straightforward. You kill things or craft to gain experience and levels. You also gain bonus experience when you are grouped together with your Tribe, which is a nice perk.

When you level up, you earn points to spend on engrams (recipes), so crafting is gated by not just the materials you have, but your level. You also can put points into skills such as attack damage, stamina, run speed, vitality, etc. So, there is a bit of customization there.

7D2D’s new skill system is amazing. And this is the dev team’s first pass on it – it’s going to continue to evolve. You level up skills as you use them (reminds me of old skool RPGs and MMOs). So the more you use a bow and arrow, the better in archery you get. The more you craft certain items, the better you get at crafting.

On top of that, you gain experience in overall levels, which earns you skill points to put into any skill that you like. For example, I’m into building, so I get a lot of my levels through crafting and building. But, my archery was lacking, so I dumped some of my extra points into that, since I hadn’t spent a lot of time with the bow and arrow.


Items have quality levels in 7D2D, so the better you are at crafting weapons, for example, the better quality the weapons you caft will be. I just love how much you can customize the direction of your character with this skill system – it always feels like I’m improving something, and that something is always important.

Player vs. Player

I don’t play on PvP servers, so I don’t have much to say about this aspect of the game. It’s in both of them, but ARK seems to allow players to hurt other players more.

In 7D2D, there are protective blocks you can put down that prevents anyone except people on your friends list from destroying structures that you place. So, your base is protected as long as you keep it within range of these blocks. It’s the zombies you really have to worry about tearing down your base.

In ARK, you don’t usually have to be concerned about dinosaurs flattening your base on their own. Sure, you might have a random wandering bronto stomp down stuff if you haven’t put walls up to deflect roaming dinos… but they don’t come in herds and purposely attempt to tear down your base.

Other players, however, riding their tamed dinosaurs, can and do flatten your bases and kill all your dinos. Which really sucks, and why I don’t play PvP.

Player vs. Time/Difficulty

Both games allow you to modify files to change the difficulty of the games. In 7D2D, I mod things so that it’s easier for the enjoyment of the different players on our team (though we still think it’s challenging). The game gets more difficult the longer you play, however. Time passes in the game and the 7 night hordes come every 7 nights, getting larger and more dangerous each time.

In ARK, the passage of time doesn’t effect anything, but the unmodded vanilla game requires a LOT of time to make progress. I don’t have time to spend hours and hours trying to tame a single dinosaur… I just don’t comprehend the why this game was developed to have an extreme amount of time to do things. When it only takes a few moments to kill the very dino that took hours to tame.


That’s why our ARK servers are very heavily modified to make it more reasonable for a much more casual set of players. I appreciate the fact that both games allow this kind of tweaking, making it possible for the various types of players in our group to enjoy their experience.


I’m quite fond of both development teams, though I’ve had a longer time and more experience with The Fun Pimps of 7D2D. That might be because 7D2D tends to take so much longer to release.

7D2D has huge systems that are being updated, and almost makes it play like a brand new game each time. For example, turning the world into a fully, infinite, procedurally generated map was a huge undertaking. Then polishing all the graphics for that, adding weather, adding a temperature system, adding higher quality zombies with motion capture animations, a full overwork of the gathering and crafting system, several overworks of the UI, and finally the new leveling and skill system.



They do turn around hotfixes extremely quickly, however, even busting their tails through the weekend to get things done!

ARK, on the other hand, releases content so quickly I have trouble knowing when to update my server! Often, I see several patches in a week. Though, the content this team pushes is usually in much smaller chunks, and sometimes includes things like new dinos. I won’t say they don’t release any larger features – I saw new biomes and the whole dino breeding and raising system come out. It just seems the foundational systems are already in place and the team can spin out new content more quickly based on what’s already there.

Conclusion… Finally

In conclusion, these two games are very different, even though they are both survival games with crafting and building elements. Between the two, I have enough content to last me for so, so, sooo long. I’m the type who can build and build and build and just be happy building.

However, when I want to go zombie hunting with my team, loot some towns, and figure out how to build a base to withstand a horde, I can do that in 7D2D. And when I want to build a base on a lovely tropical island and tame, train and ride dinos around, I can do that in ARK.

It’s the best of all worlds!

Posted in Ark, Gaming

ARK Adventures: Frog Fail

I reached the mid level 30s in ARK before I decided to brave the swamp biome that left us homeless when we were still quite low leveled. I learned how to craft the chitin gear, and riding on Zento, I felt like I could take on the world.

My one main goal was to catch one of the Beelzebufo (henceforth known as frogs). I’d heard they were somewhat overpowered and very fun to ride, but I needed to see for myself. So I headed to the little thatch based we’d left next to the swamp and caught myself the nicest looking little red frog ever. I named her Hippity.


Everything I heard about frog mounts was true. Not only are they super fast and fun to ride, but they clear a ton of ground easily with their super jump. They can also turn any bugs they defeat into paste… which I guess is used for higher level metal crafting, but I’m not sure just yet. Frogs have a long range tongue attack as well as a frontal cone AOE tongue attack. I find them pretty powerful even against some of the bigger dinos.

Anyway you look at it, frogs are great, and I find myself jumping on one more often than my Trike now. You don’t usually go into a dinosaur game thinking you’re going to ride a frog… but in this case, it works.

I knew I needed to tame one for Syn, so I tamed a nice orange fellow I named Mr. Toad and took them both home.

At this level, I was finally able to make a saddle for my Sarco, whom I named Snappy. She tends to hang out on the shore and take care of any invaders that try to sneak in around the edge of the fence.

I also tamed my first Stegosaurus, whom I named Prongs. Just because I could.


I’m not sure what prompted me to go back to the swamp after that. I think I was just exploring with the new-found freedom my frog mount gave me. But I did go back to that little swamp shack, where I ended up needing to spend the night.

The only problem was that a bunch of giraffe-asaurs (as I call them) had spawned around the camp and were getting stuck up on the roof of our shack.


As the night wore on, it didn’t get any better. They remained stuck on the shack in the most comical way.


Oh-Ho! I thought. This would make a fantastic one-shotter blog post! 

So I checked on Hippity, and alt-tabbed out to write a blog post about this funny situation.


Little did I know that would be the last time I saw Hippity… alive. It’s also the last time I will live-blog something from ARK when I’m not in a perfectly safe, enclosed area.

I wasn’t gone but a few minutes. I swear! When I tabbed back in, I knew something awful had happened. The giraffe-asaurs were no longer stuck on the shack and half of the walls were torn down. Hippity was nowhere to be seen.

Though it was still night, I searched frantically all around the shack. When I couldn’t find Hippity’s green name plate nearby, I began to fear the worst. I spread my search out towards the swamps. Eventually, I found her mangled dead body among the reeds.

I don’t know what Hippity had been chasing that took her that far from the shack. Chances are, she may have been attacking something to defend me, and that makes me sad. I was able to salvage the saddle and some of the stuff she was carrying, but that was it.

RIP Hippity 😦

Eventually, I did go and tame a new frog, whom I named Mr. Frog. We now have a Mr. Frog and Mr. Toad. He’s not quite as eye-catching as the red Hippity was, but that was my fail as a bad blogger… and I have to live with her blood on my hands. 😦



Posted in Ark, Gaming

ARK Adventures: I Wanna Ride My Trike

After losing our first base, moving, and settling down at the little bay next to the southeastern peninsula, we got to re-establishing our base and building it up. I was at the level where I could start building stone walls for the bottom foundation, and the inside of the base came along quite nicely.


I was also at the level where I was learning how to make narcotics and tranq arrows. I was lucky to find a bow as loot on a carno dino I killed, so I decided to try my hand at taming my first Trike. I was slain mercilessly by a level 3 Trike I thought I could take down in previous games, so I was a little nervous about trying.

Turns out that with tranq arrows, it was not only do-able, but quite easy to tame my first Trike. I named him Zento.


I got him back to base and very quickly scrounged together all the materials I needed for a Trike saddle. I tell you what… riding a larger dino in ARK, such as a Trike, changes the way you see the game completely. It’s a fantastic feeling, and I was totally hooked.


From there, Syn and I continued to build and level up. Crafting and building seems a good solid way to gain experience, IMHO.

Syn spent her time learning how to plant, irrigate and fertilize a little garden next to our base.


Meanwhile, Zento and I worked on putting together a wall to prevent dinos from wandering in an out of our area.


I also spent a time experimenting with what I was able to tame. Like this sarco… which I couldn’t ride for another 10 levels because I wasn’t able to make the saddle at the time.


After hearing me enthuse over the Trike riding experience, Syn decided she wanted her own Trike. So I went out and tamed her one as well.


Things continued to come along well in the base. We learned how to craft more stations such as the smithy and the forge.


So, life in ARK was good. And Trikes were king… until I returned to the swamp base to try my hand at taming one of the new frog mounts.

…To Be Continued! 

Posted in Ark, Gaming

An ARK Weekend: The Amazing Treehouse Base

This was what East 1 used to look like. We will never see this again…

This weekend IRL saw rain bands from Hurricane Joaquin cause monumental flooding across my state in South Carolina. Though my neighborhood is fairly unscathed, it was an official State of Emergency in my city, and there were evacuations and curfews in place. Schools are out today (though work is still in).

Luckily, we didn’t lose power around my place, so I spent much of the weekend holed up away from the rain (ironically) playing ARK… with a spatter of FFXIV and Cities Skylines here and there. A few weeks back, Syn and I re-rolled a brand new second personal server, so that we can play even if the rest of the zombie-hunting troop isn’t around.

The New Base

We started as usual by rolling characters at East 1, since it’s at the top of the area list. I no longer recommend East 1 as a starting area, but we’ll get to that later. Syn and I started building our new little hut on the top of an outcropping that overlooked the ocean. This worked well, because it gave us a good vantage point, while keeping one side of the base sheltered away from roaming dinos.


We were doing well. We caught a few different dinos including Lucky the Para, and Syn’s Carry On and Matching Set, the two Phiomia that have served as her beasts of burden whenever she’s out gathering stuff.

She also caught a Para she named Umbrella (a play on the name Parasaur/parasol) and another Happy… but sadly Umbrella and Happy met a terrible early fate. I only got one screen of them.


RIP poor parasol. So this was our dino zoo when we left it two weekends ago.


We were feeling pretty good at that point, so we started moving further inland by building an additional small outpost so that we had a place of refuge as we explore the more dangerous forest land. It’s a really good thing that we did.

It’s the End of the World as We Know It

Last week, ARK had an amazing update that added swamp and snow biomes and lots of awesome ridable creatures, such as dire wolves and frog-things. I remember vaguely reading that the new biome update messed up some folks’ bases on the official servers. Seeing that ARK rarely calls for a restart despite all the incredible patches they put out, this came as a surprise to some people.

I didn’t think much of it until this weekend when Syn and I decided to log in and pick up where we left off. It was night time when we arrived at our little inland outpost. Immediately, I could tell something wasn’t right.

I noted that our supply cache was floating a bit off the ground, and the world sounded very different. That’s when we saw a Beelzebufo (henceforth known as a frog) hopping around just outside of our light’s radius. That’s when I realized… oh crud.

East 1 was one of the areas that had been transformed into a swamp biome! 

The next morning, we searched everywhere for our original base. We knew it was on the coast, but everything, including the coast line had been transformed. And the swamp with huge titanboas and crocodile-looking Sarcos is a pretty dangerous place for low level characters.

Finally, we found some of our old dinos milling around in the swamp, so we were able to rescue them. But still no sign of our base.

That’s when I looked up.


Treehouse base!!

Because we’d built our base on higher ground, and now that area was flattened and lowered to be a swamp, our base was hovering amazingly in the trees!


Everything is still there, we just can’t access it yet. So we literally only had what was in our packs, what little we put at the outpost (which is now too dangerous to stay at), and our train of dinos.

Suddenly, we were homeless with dinos to care for in a hostile land. I felt like a virtual refugee.

Since there was still time left in the day, we headed south, as far away from the marsh as we could. Riding and herding our dinos, we eventually found a nice little inlet on a pennensula that we decided to make our new home.

And thus, we began to build again.


I have a lot more to write about the weekend in Ark, but it’s probably a good idea not to be too long winded.

So… to be continued! 

Posted in Ark, Gaming

ARK: Meet the Flintstones


Now that I’m shaking off the effects of Blaugust (I have the rest of this month’s posts queued to go on my other blog), I hope to get back to posting here more regularly. So, let’s start with last night’s ARK session.

The tribe wanted to restart the island and try a different starting location, so I learned how to wipe the server and we all started from scratch. This time, instead of naming the tribe myself (Ooga Booga), I took suggestions. And, well we became…


Though, most of us didn’t follow canon naming conventions. Just Mr. Barney Rubble pictured above. XD

This time, we were armed with more information about what to do and how to progress. We made our home between some hills and piranha-infested waters. I think we had more deaths to piranha than anything else last night. In fact, Syn (known as Rawr in this game) was on a mission of vengeance to make piranha an endangered species before the night was over.

I conducted impromptu animal taming lessons for the tribe, which resulted in a flock of tamed dodos outside our house. Over the course of the night, they obtained different names as tribe members learned they could rename other people’s pets.


We got lucky to set up camp near a consistent supply drop area. The first box gave us building materials that got our little house off to a good start. Help from the tribe built up the rest of it. Good enough base for now.


My ultimate goal of the night was to recapture my Para mount, Happy. I managed to tame one Para, but at a good distance away from the base. As I was leading her back to the camp, I heard the sound of battle music. Next thing I knew poor Happy was chow for a Carno.

This was the first time I’d run up against this kind of dino. It was big, mean and very aggressive, charging at me with its horn. I seriously thought I was dead, but somehow I managed to kill it with my spear… just a little life left to me. Looting it provided me with a ton of hides (which we needed for a bed), and the rest which I used to prepare a Para saddle for my next mount opportunity.

This happened sooner than I expected, when I caught a Para up against a cliff. I managed to tame it, take it home and saddle it up. Yes! Happy has returned!


One of the things I want to note is the amazing speed at which this development team is pumping out patches. This week alone has seen at least 3 patches that I know of, including two new dinos (not taking into account last week’s new creature addition). Updating the server takes a while, and there’s no way I’m even near experiencing any of this new content, but I’m not complaining at all.

We’ll see how this new tribe progresses, though it’ll probably be slowly since we have to gather together around work and other things.

Posted in Ark, Gaming

ARK: Everyone Do the Dinosaur


I’ve been keeping my eye on ARK: Survival Evolved for a while after hearing about how awesome the game is supposed to be. Since I’ve been playing other survival type games (7D2D, H1Z1, Salt), ARK wasn’t really something I was in a rush to pick up, though I thought the idea of a survival with dinosaurs was pretty cool. I was a bit of a dinosaur nerd when I was in elementary school, and I was surprised just how many dinosaurs I could still remember.

A little bit ago, one of my Zombie hunting troop caught wind of ARK and excitedly sent me some info on it. Ever since then, the game has been on our collective radars. It wasn’t until it went on sale this weekend that we really bought into it.

So, I spent most of Saturday afternoon working to install and set up an ARK private dedicated server, just like I have with games like 7D2D. It’s not a 24/7 server, but something I turn on when we want to play that gives us our own customized environment to play in. I did some reading about server settings and highly modified our server to be much more casual friendly. I was impressed by the number of server settings available to customize, and was happy to balance out a server that was much less grindy than I’ve heard other servers can be.

I will note that setting up a server is not an easy thing to do. I had to fight with port forwarding issues and had a lot of failed starts. I eventually managed to get it to work somehow.

I will also note that ARK is not a very optimized game, being in early access. I had to immediately knock down some video settings to get it to run on my machine. I’m also having login crashes from time to time that restart my graphics driver even after a driver update.

That Tribe

I mentioned on another post that we quickly formed a tribe, which I named Ooga Booga (I dunno, first thing that popped into my mind at the word “tribe”), which functions as a shared guild in this game. I am very impressed with the tribe functionality in ARK.

It’s easy to invite someone, promote someone, and mess with all sorts of tribe settings, even this early in alpha. Tribe members automatically get access to shared buildings, storage and dinosaurs. They also earn a little experience when they’re in proximity to other tribe members who are doing things – even picking berries or crafting!


This makes ARK a much stronger social structure than other survival games I’ve played – H1Z1 should really take a good long look at this system.

Crafting and Building

Crafting and building is usually my favorite thing to do in survival games just because I like the downtime of making awesome things for my friends to experiment with. Both systems are very easy to do in ARK. As you level up, you earn points to unlock Engrams, which are recipes you can use to craft everything from clothing to weapons.

I was surprised when Syn picked up the building stuff before me, and started laboring away at building our first little thatch hut. We’re working on upgrading it to wood at the moment, but I find the building system easy and pretty fun (considering we have boosted harvesting on our server to make building less annoying).


Taming Dinos

This was the part of the game I was most excited about. I wanted to learn all about taming and raising dinosaurs! Again, I’ve modified the server to make this less of a hassle than it would be on a normal server. But, I find that taming the dinosaur isn’t as difficult as actually keeping the tamed dino alive!

This is the story of Happy, my first tame. I chose to tame a dodo in order to try things out and learn about taming.


I used this most excellent video to teach me how to tame, btw:

So, anyhow, I tamed Happy and all was good.

Then I decided to try something a bit more challenging and tamed a pair of Dilos. I then decided to see what happened if my little group of dinos were set to protect me against the big wide world. So along the way back to camp, I engaged in battle with other Dilos. That’s how I learned, with anguish, that you can accidentally kill your own tamed dinos in the heat of the battle if you’re not careful where you swing your spear.

I lost Happy and I lost one of the Dilos, so I was down to one. Upset about losing my very first tame, I brought the remaining level 3 Dilo home, named him Watch Dog, and set him to watch over our beachfront, which he did dutifully.


Having a bit of experience with taming, I decided to try for a mount. I lucked out and found a Parasaur who was stuck between two trees and couldn’t run. So I quickly tamed her and named her Happy (yeah, I know).


Once tamed, I very carefully brought her back home, left her as unagressive, and set her next to the shack while I set out attempting to harvest enough hides to make a saddle. While doing this, I discovered my first supply drop!


So, I snagged the supply drop, and set up a fire to camp there for the night. The next day, I saw another supply drop across the bay, and decided to investigate.

Sadly, I met my first raptor, which I killed, followed by a group of ants that killed me. I swear I’ve had more deaths to insects in this game.

I did manage to run back and get my stuff off my body in time, then snag what was in the supply chest. At that point, I was getting a little overconfident in myself.

Aywren vs. Trike

I saw a level 4 Trike and thought it was sure to be an easy tame. I really, really want a Triceratops mount as they’re one of my favorite dinos, next to Brontosaurus and Stegosaurus. So, I attempted to tame it… and it took me out without much effort.

This time, I ran back and couldn’t find my body… so I’d just lost all the hides I had been collecting for my saddle. And I had almost been done! Naked and defeated, I started on a trek back to home base when I discovered a Trike egg on the beach.

Oh! I thought. Maybe I can hatch this or something? (Note: You can’t yet. Maybe a future feature?)

Smart me. What do I do? Pick it up.

Suddenly, I had a raging female Trike on my tail.

Oh, crap!

I run down the beach, racing for the safety of the house. Only… the house doesn’t provide any safety. That female Trike is pissed and she’s ramming the building to get to me. Rather than see the house torn up, I run out of the house only to see the Trike now mauling my Happy, who is set to be non-aggressive, and is not fighting back.

I try to intercept, but it’s too late. Happy is slain and the Trike turns on me, and promptly deals me a death blow.

So I respawn on the bed without thinking. In the house. And the angry female Trike is still at the door.

Ooooh crap! Now she’s attacking Watch Dog, I realized in horror.

Only, Watch Dog is set to defend himself, and somehow, the Trike had health low enough that the Dilo took her down. Wow!

I gave Watch Dog a big helping of raw meat for that.

Finally A Mount

I’d lost my Happy. I lost all my hides. Aside from Watch Dog and a few levels, I was now empty handed of anything I’d earned that day.

So, I went out to tame yet another Parasaur. After chasing one down forever, I tamed Happy #3.

I was a little concerned that this Happy is only a level 1 dino. But I took him back home and was sure to let him defend himself if attacked. I then managed to gather all the hides needed for a saddle, and finally had my first mount!


Later that night, my tribe logged in again and I departed upon them the wisdom and folly of taming dinos. We now have a new dodo named Fred, and a Phiomia named Tame (name pending). We found a Philmia saddle in a supply drop, so we now have two dino mounts to ride.


My current project is building a fence around our settlement to keep out the wandering dinos and keep our pets safer.

And no more Trike Eggs.