So thanks to the newest Mogtomes event in FFXIV, I was finally able to finish up my pony collection last night, and get my kirin on my main. I’d already done this on my RP alt – he just ended up the character I did the farming on for whatever reason. And that’s going to be true of the bird mounts, too, when I finish them on him during this event.
I’ve just never been much for running Extreme content, and tend to skip trial fights whenever they’re optional. I still haven’t gotten the /hum emote on any of my characters yet because I’ve never run that trial fight. Maybe one day!
Anyhow, last night, I finished up a couple Prae runs to pick up the Shiva pony. Then, all I needed to finish my lot was the Ifrit one. I had been farming Ifrit a bit before they actually changed him to be easier to farm, but I had no luck in getting the pony drop, and eventually it slipped my mind to keep trying. Last night, it took me about 4 runs before the whistle finally popped up for me.
So now, after many years of playing this game, I finally have my pony collection completed! This Mogtome event will also net me one bird and the first of the wolves. I’ll still be missing the Ravana bird, however, so I’ll have to wait to see if that comes back into rotation next time, or drag someone into farming it (if I can’t solo it).
I’m not really in a rush to do it, though. Which is precisely why it took me this long to get all the ponies! 🙂
So I woke up to some exciting information from the FFXIV Live Letter today. Namely – flying mounts will be introduced to the original ARR zones! This was something kinda hinted at with folks saying some zone geometry was updated last patch, but amazing and unexpected.
I’m totally on board with this. Here’s what we do know:
So it sounds like after you finish the ARR MSQ, you’ll be able to fly on your company chocobo. It was a real pain to have to go back and do “I Believe I Can Fly” on all my alts, so I won’t miss that quest at all.
This is going to make doing everything in ARR zone a million times easier, and I do approve. Is it rare that a game goes back and enables flying for the original zones? I don’t know…
Also, here’s some information on the consolidation of the ARR MSQ, which we did know was coming to 5.3. Here’s what we know:
While I’m all for smoothing out the MSQ, I do have a few concerns about adding a 24 man raid series as a part of the requirements for MSQ for new players. Granted, Crystal Tower is pretty easy at this point (though lately World of Darkness runs have been rough!).
But I know that when I was a new player, if you told me I’d have to “raid” to move through the story, I might have quit the game right there. For people who don’t understand that the CT raids are quite casual content, just the term “raid” and seeing 24 people will be involved could be anxiety-city for group-shy folks.
Again, there’s really nothing difficult about the CT raids at this point. They’re sometimes even easier than the dungeons you progressed through to get there! But it just might be a breaking point for people who see the word “raid” and think hardcore.
While I have worked on several relics throughout the expansions of FFXIV, I’ve never actually finished one all the way through. I have many that are in various stages of competition across 3 characters, but eventually the grind turns me away in the end – I just have too many other things to do to work on relic.
Last expansion’s Eureka was a neat idea, but the forced grouping and the grind were elements that I couldn’t get past, so that relic remained fairly much unstarted. And while I’m not going to hold my breath that we won’t eventually get a grind for this relic, I must say how it all started out was refreshing.
I won’t give any spoilers, but I’ll just say that players are tossed into a neat little story experience revolving around the Bozja resistance against the Empire and their history. It also ties in some of the story of the Ivalice raids and a good bit of background with Cid.
Best of all, it’s all done solo, but also unlocks an EX trial if you yearn for something more intense. Once you’ve unlocked the first relic, each job relic is 1K Poetics after, which isn’t that hard to come by. So it all starts out very easy and story-oriented, which is my preferred type of content.
I know that it’ll probably ramp up with a grind of some sort after this. But overall, the weapon is a nice one for non-savage players, with 5 open slots for materia, too. You do have to finish the Ivalice raids to access this — I only have two characters who have done this, but it was no sweat to unlock relic on them both in one night.
This year’s Hatching-tide event kicked off in FFXIV yesterday, and everwhere you look, you see people dressed in bunny outfits.
The event itself is pretty quick to complete, and actually requires you to wear the outfit in order to do the FATE to progress. While dressed as a bunny for the FATE — which has the goal of capturing chickens running wild — you have two skills: One for netting the chicken and one for throwing sticky stuff on the chicken to slow it down.
Get a bunch of people dressed up in bunny suits running after wild chickens with nets and… well… I think that paints a good enough picture of the event.
This is the first of two parts to the event — they’re breaking up the story quests like they did at Valentione’s. So something else is coming on April 5 to finish up the event as a whole. But even if you’re late to do the event, part 1 will still be available when part two releases. So that’s nice.
It didn’t take me all that much time to finish this up for all my alts, but it is a fun little FATE with an… interesting glamour and cute housing items. I’m all for some light-hearted fun right now, for sure.
Though I haven’t talked about my alt, Tai, very often lately, I haven’t forgotten about him. He’s smack dab in the middle of the Shadowbringers MSQ right now, somewhere in the level 76 quests.
In terms of story, this zone was not one of my favorite (the upper-half of the desert) especially since you have to duke it out with Ran’jit yet again in a role play as Thancred. I haven’t failed this fight yet, but I’m always worried that I will.
The reason I’m talking about Tai is that over the weekend, I finally leveled him to 80 on Dragoon (his main). Yes, he’s not done with MSQ and I’ve leveled him to 80. The power of beast tribe quests is strong!
Because I can now craft the facet gear (at least in normal quality), I’ve been piecing together a set of 480 stuff for him. This should put him in a really good spot to finish up the MSQ and push on into the patches after Shadowbringers. It’s been a long time since I’ve had him relevant and caught up on the story — thank you Trusts for making this much easier in Shadowbringers.
I still have far, far too many alts stuck in Stormblood or even further back that I need to move forward. But I wanted to at least finish up one character before I pushed on with another.
I also finished up leveling my bard to 80 on my main over the weekend. It’s the first non-casting DPS I’ve gotten there. This job was already hanging out at level 78 when I finished leveling my white mage, so a few more days of beast tribe quests got that done.
Next up, I’m working on Machinist with the goal of moving to consolidate all of my aiming gear. I really need to be taking Gunbreaker through Trusts to level my final group through the series, but I just haven’t been motivated to run more dungeons. I know it only takes about a month to get the job done, but I’m meh on the idea.
Anyhow, still making progress on things, even though it just takes some time. I’m not sure if I’ll be able to snag the amaro mount before the next expansion comes out or not. But in my defense, they keep adding new jobs to level! XD
Though most of my weekend was spent in Animal Crossing, one thing did happen in FFXIV that I wanted to note.
As I’ve posted before, I was pretty active around the Diadem and in leveling my final crafting jobs on my alt, Amon, during the release of the new phase of the Ishgard restoration. I wasn’t there for an actual event, but I sure did my part through leveling and farming Kupo of Fortune. I even leveled another alt from nothing to 50+ on a couple of crafting jobs while the Diadem drops were still dirt cheap to buy off the marketboard.
I was active, but only at night when I was home from work. I also was active across several different characters, though most active on Amon.
That’s why it surprised me when I got a message in the in-game mail…
So one of the things they added to the Restoration this time around was a ranking and leaderboard system. I hardly paid much attention to it, though I could hear by the chatter in the Diadem that some folks had farmed hours and hours to earn a top spot.
I considered what I did pretty casual. Again, I spread it across characters, and there were some nights I didn’t even go out in the Diadem! But still, somehow, I managed to rank in the top 100! Go figure!
The title is a little… interesting… but it was a pleasant surprise overall!
So FFXIV dropped patch 5.21 last night, and since there’s not any real spoilers, I wanted to talk about it today. The main focus of this patch was the next phase of the crafting-focused content – the Ishgard Restoration.
This time, gatherers are included, and can also earn scrips. All of this gathering takes place in the newly revamped and re-released Diadem.
Yeah… that place.
Previously it was open-field content for gatherers and battle classes, sorta a precursor to Eureka in a way. But it was so group-oriented and so densely packed with monsters, once people came, tried it, got the rewards they wanted… it just didn’t stick. Neither time it released.
As for gatherers, they were often not welcome in parties, so you had to pretty much form your own. Either you went in through a party finder or you could use your free company airship (which required FC seals for fuel) to get you there.
Well, fast forward to now. The Diadem was closed down for reconstruction a while back, and now has opened as a paradise for gatherers. There are monsters who wander around, but they don’t attack. In fact, all they’re there for is to act like a really big resource node.
As you gather around the islands, you build up something akin to a limit break. Once you hit a certain point, you can fire off an aether auger and it instantly KOs any monster, rewarding you with a fountain of materials.
There are also special nodes that pop randomly when weather conditions are right.
The one irritation I have with the system is that nodes appear to be randomized. Meaning, if you are trying to focus on leveling a particular crafting job, there’s no promise you’ll get the materials you need for that job even if you’re hitting the right kind of node.
It’s a bit hard to explain… the guide I linked to above says that each type of node (ex. Rocky Outcropping or Lush Vegetation) has several tables to pull from randomly when you go to harvest it.
So, what I really needed last night was some cotton bolls. But Lush Vegitation patches give you 1 in 3 chance of cotton. I got tons of adders and hardly any cotton, which was a bit of a pain.
I suppose that’s where the monsters come in. If you know which monsters drop specifically the materials you’re looking for (also noted in that guide), that’s really your best bet in gathering specific materials.
Each node also provides materials in a variety of levels. So double check that you’re mining for the level of the crafting item you want to make.
When you return to Ishgard, you talk to an NPC to get your materials appraised. This converts materials in stacks of 10 (except for fish – those are 1 per 1) and enables them to be used for crafting or for selling. If you have extras that don’t make up a stack of 10, they just remain unappraised in your inventory.
This also gives you scrips to buy stuff at the Firmament. It was a pretty good chunk of scrips for the time I spent, IMHO. So very much worth doing if grinding crafting for scrips isn’t your thing.
You also earn Skyward points for what you gather. There’s a leaderboard where you can earn titles for being the most active in Skyward gathering. I’m… not too clear on how all that works since it’s not really something I’m too worried about. I doubt with my time restrictions I’ll ever see myself on the leaderboards!
Kupo of Fortune
A new reward system was also added to the crafting section of the reconstruction. As if adding new scrips and scrip rewards wasn’t fun enough!
So when you turn in a level 80 item, or the new expert level 80 items you earn marks towards Kupo of Fortune. I’ve heard the Expert is a much more challenging recipe level and is completely RNG. So even if you’ve got the best gear and melds, you can still fail. Just keep that in mind — good rewards, big risk.
I stuck to doing plain level 80 stuff. Each time you turn in 5 items, you get a stamp on a virtual scratch-off ticket. Once the card is full, you talk to an NPC to try your hand and luck at scratching a spot and getting a reward.
Last night, I won a mog table and one of the new parasols:
You can also win a mount, cosmetics, the Azys Lla orchestrion roll, housing items and lots of other fun stuff. It’s a nice little perk on top of scrips and the ongoing events that already take place in the restoration.
It’s been quite a while coming, but I feel like crafters and gatherers have finally gotten content worthy of their stations. I know I’ll be kept busy by this for a long time. And that’s not thinking that this (might) eventually lead to building a housing ward when all is said and done!