I would like to close out this week with a lighthearted story of a MT in Labyrinth of the Ancients from an alliance roulette we ran this past weekend.
Now, I still love Crystal Tower raids. But when you’ve run them a million times, you pretty much know the drill by heart. So, it’s not unusual to make up a bit of fun as you go along.
One of those things we do for fun is pretend “racing” from one boss room to the next. I mean, those purple lines on the ground are finish lines, right?
So, my alliance (and just about everyone I see in these raids) always sprint through transition areas, trying to be the first into the next room. Why not? As long as you’re not sprinting ahead to pull the boss before everyone is ready, there’s no harm in it.
Apparently, someone in our raid thought otherwise. They must have been holding a private conversation about it that suddenly turned into a miss-tell.
The response to this was priceless.
And if people weren’t sprinting before this conversation, they were now! The rest of the raid was sprinkled with moments like this:
Bonus Round: Puns from Eureka!
What do you do when you’re dying terribly to a bear NM that you’re way underleveled to attempt to fight? Floor tank and watch the bear puns roll in, of course.
There were a lot more puns that followed, but I didn’t get the time to screenshot them all. Such a shame!
Amoon was quite keen on trying it out last night, and I was interested to see what it was like, too. While Syn wasn’t that excited by it, she joined as our healer and we went in as a group of three.
Oldschool MMO Style
Eureka was pretty much what I expected. They likened it to open world FFXI leveling from back in the day. That’s what we got, more or less.
Folks complain about the grind for relic. But relic is always a grind. This hasn’t changed in the slightest. It’s just not a grind locked into repeatedly running a boss or dungeon… which FFXIV has an overabundance of.
In fact, I welcome more open world content, even with the trouble it brings (more on that later). I certainly can handle heading out with a little group of FC folks to pull mobs and nuke them down for a hour or so here and there. It was a nice change of pace.
The problem is, there’s so many players who aren’t used to this play style. Some only understand zerg or speedrun. They struggle to understand there’s an etiquette to playing a game that will actually get them further than being selfish. When patience is required and speedrun isn’t possible, they pitch a fit.
There’s threads popping up offering tips about the best way to progress in Eureka. This doesn’t include killing everything in sight. Aside from the NM FATEs, this is very much closed group content.
Tagging other groups’ pulls does everyone harm — those who pulled, and yourself. So find yourself a safe spot to call a base point and have a tank pull things to your group. That’s the traditional way to do this, and that’s what works well.
Eureka doesn’t have a duty finder. You can go with with a group of any size, and join groups while you’re in the instance. It was interesting to see people out there shouting LFT or LF1M. Players have to figure out how to do things without a duty finder matching them.
Behavior has consequences. Remember how I talked about tagging other groups’ pulls and how everyone gets lower XP from it? Here’s a story.
I never thought I’d talk about kill stealers in FFXIV. Anyhow.
So, my FC team found this safe little flat rock area to set up our pull spot. We were doing well, making chains, and just learning how the system worked. Most other groups were minding their own business, aside from the occasional zerg group running through.
There was a Dark Knight and a Bard who come rushing into our area and just started killing anything we pulled. Basically, they were leeching off our XP over and over again. At first, I wondered if was by accident, but they kept it up. So we moved around to the other side of the rock, giving up our nice spot.
Well, it wasn’t an accident because they followed us to the new spot and started killing our pulls again.
Only, the new spot wasn’t as safe as the original. Very quickly, they attracted more mobs than they could handle, and unlike us, they had no healer. We simply walked away and let them deal with what they’d pulled. Needless to say, I saw the monsters return to their spawn spots pretty soon after, and we saw no sign of those two for a while.
When they did return, they came back to our rock, but didn’t mess with our pulls. We’d leveled up by that time, so we gave it up to them, going to a different spot.
We were only out there for about an hour and a half, and not all of that was spent in battle. The three of us earned about a level and a half, and various amounts of Crystals. Crystal drops were pretty random, except for chaining all the way up to 30. We got that one time.
There’s a quest line that leads you through the new systems in Eureka, including to the relic stuff. This time around, you can earn both weapon and armor relics.
I’m honestly not too worried about the relics this time around. If I get one, I do. But I got my Tome weapon from Sigmascape last night, which is far better than what relic can give me this patch cycle.
Even though it’s kinda cool that the relics have a color-changing glow, and it’s nice they have a promised five-slots for materia, I’m not impressed enough to feel I need to grind for them.
If that’s the case, why did I head into Eureka?
I like that this is content I could take almost any level 70 member of my FC into, anytime, just for the fun of it.
I like that this content isn’t closed up in a dungeon. I have severe dungeon fatigue from FFXIV right now and only run things if I have to.
I want some of the cosmetics — the new Red Mage barding is on my list, and the T-Rex mount is pretty cool, too!
Not all content needs to be fast and constantly raining rewards. I don’t mind slowly working on something over time to achieve it. If I get a relic from it, then I do. If I don’t, there are alternatives.
It may be that Eureka starts out slow and becomes something a lot more fun later on. FFXIV is famous for releasing a bare-bones feature that they build up over time.
I can understand why some people are frustrated and disappointed about the style of content in the new zone. But the truth is, they can adjust to it, or they can just choose to do something else.
That’s Zeb and Magris, both whom glamoured their top level healing gear to look like the Level 1 racial starter gear. They are queuing up for Rabinasty in order to try and freak people out.
It figures that the one time Syn comes to me to ask how to use the Glamour Commode, it’s to troll a raid. Yep.
Anyhow, when I wrote that goals post for this month, I was actually a little stressed out looking at it. It felt like I was shooting for a lot more than I could handle. Turns out, it hasn’t been that bad.
I’ve been working on my weekly Deliveries, which I split between crafting and gathering this week. This earned me the Millkeep’s Saw for my Carpenter, which amusingly looks like a chainsaw.
It’s not the augmented version, yet. I’ll work on that next week.
I also reached Level 70 on my Weaver – one of my goals this month. Granted, I was only three levels away, so all I needed to do was grind leves and do one job quest… but this is finally done!
It’s my second level 70 crafter…. Now I just need to start working on gearing up.
Aside from that, I finally buckled down with my squad and made it to Level 40 Dark Knight! In fact, I even tanked a leveling roulette for the FC and dinged 41.
Woot! Another goal made!
I actually rather enjoy the feeling of the Dark Knight as a tank. I just worry that it might have too much complexity later on for me to feel safe playing it. But for now, I’m going to turn my focus on nudging my Warrior to 40 so they can both share the same tanking gear.
I’m continuing to push through the levels on my Black Mage, as well. This job is currently sitting at level 64. I’d love to get it to 70 by the end of the month, but if I don’t, it’s not a big deal. It’ll get there sooner or later, between Beast Tribe Quests and Alliance Roulettes.
So it looks like most of my FFXIV-related goals are on track for this month! I just need to spread some of my time around to Steam, Switch and Sims games, too.
I love glowsticks in real life, so when I heard we were getting glowstick emotes for Little Ladies’ Day, color me excited! Getting the three emotes wasn’t too painful — just needed to complete a few short quests and a Fate inside of Ul’dah, which spawns pretty frequently.
The FATE itself was simple but fun, and well attended.
The Songbird trio from the past two years of the event return. This time, instead of helping them reach fame or work through personal issues, you’re attending one of their performances. As the girls come forward on the stage to dance, you target them and use the emote with the corresponding color glowstick.
You also choose one girl to represent…
…and you favor her over the others at any point when more than one girl is dancing at a time.
That’s really all there is to it. The FATE provides tokens you can use to buy the new furniture and orchestrion music.
I know that I’m going to be seeing a lot of this event the next week or so because I really have to have those emotes on all of my alts!
Though that might seem to be all there is this time around, there was a bit of something strange in the final cutscene of the main quest.
I wonder what this means? The FFXIV team rarely drops things like this without a reason. Maybe now that the Songbirds have risen to such popularity, there’s not a lot of direction for their story to take them in.
And then, what about the mysterious follow-up quest? Given the pop-idol tone of the rest of the event, this was a somewhat jarring… somber… and rather gruesome (if you think about it)… story to close the event with.
I can’t help but think that there will be more to this than just what we saw here, and that this quest is the prelude to whatever next year’s Little Ladies’ Day event will focus on.
On top of working on my Fashion Leader achievement this past weekend, I’ve been diligently progressing other things in FFXIV. First, as you can see above, I reached the Bloodsworn rank with the Ananta beast tribe, which granted me the True Griffon Mount.
I got teased about “painting” the griffon in our friend-group Discord since we’ve been playing a bit of 7D2D this weekend, too… wherein I love to paint everything, still.
The joke’s on them! 😉
Thanks to working on Beast Tribe quests consistently since Patch 4.2, I leveled my Paladin from 64 to 70! I just dinged 70 Paladin this weekend, and was finally able to equip the mish-mash of tank gear I’d been hanging on to from random end-game drops.
Amoon also helped run some Deltascape 4 for token drops so I could upgrade to a decent Paladin weapon! I thought the Lost Alligan sword and board looked pretty neat, and I love the Rabidnasty chest for tanks.
I also finally sat down to grind out the last half a level I had to ding level 70 Carpenter — my first level 70 crafter! I don’t have much in the way of gear for the job, however, so that’s going to be something I need to work on.
I am happy to say that I kept up with the Carpenter job quests (and caught up on my Weaver, as well).
Speaking of job quests. Oooooh boy.
The thing about using Beast Tribes, and especially Alliance Roulettes, to level jobs is that it makes it so easy to just forget to do the job quests as you go along. I’m super, super guilty of this. I haven’t touched Paladin or Machinist quests from 60-70, for example.
This weekend, I made it a goal to get some of the questing done. So, I finished all the outstanding crafting quests I had. I also completed Black Mage from 50-60 and Samurai from 50-60.
I’ve never been a fan of the Black Mage quests… but the Samurai quest line ended up being more emotional than I expected. I won’t say more about it here as to not spoil anything.
Now that I’ve unlocked all the skills (though I have no idea how to play either job at 60), I feel a bit more comfortable running alliance roulettes with either job. This is because under level 60, you were promised one of the Crystal Tower trio, which I could do in my sleep. But, above level 60, there’s always the chance of getting Weeping City or Dun Scaith… both of which I try to avoid.
I have a feeling that leveling is going to be a bit more rocky due to this, but I’ll try to figure out the rotations and use the maxed-out Beast Tribes to supplement on the side. I’d really like to get both Black Mage and Summoner up to 70 so they can share gear with my Red Mage and free up some space.
I also still have a lot of lower-level jobs that need some squad runs to finally get to 50. That’s something I haven’t concentrated on much, but things I’d like to finish.