Posted in FFXIV

FFXIV: Tower at Paradim’s Breach Alliance Raid

-No spoilers, just thoughts.-

I usually don’t run the new Alliance raid the week of release. I’m not sue why I did this time around, and I did it as a healer on the first try to boot – healer was my only job with a high enough ilvl at the time.

I’ve been slacking on gearing up this expansion… just call me a little tired of expert runs every day. Thank goodness for crafted battle gear you can buy off the marketboard! But… that’s neither her nor there.

Not only did I go in as healer but I went in mostly blind. As it was the day after the raid’s release, there weren’t any full guide videos at the time – the first one I saw was released the day after I first cleared it. And thankfully, I could watch that video before I ran it the second time on another character.

Most folks know my stance on Alliance raids by now and are probably tired of hearing it. Gone are the days of encouraging casual folks to do these raids and helping them get through. S/E has proven time and again that after Void Ark, Alliance raids are just not content for truly casual players – I’m talking folks who don’t have a strong grasp on how to pick up mechanics and respond to things quickly.

This raid was no exception. It’s learnable for sure, but a lot of things are not intuitive, no matter how much the raid bosses are designed to “teach” you mechanics through experience. The third boss, especially, left me in a state of “what just killed me?” pretty often until after I watched a video to better understand how the mechanics are put together.

Basically, I tell FC folks to watch a video rather than die a million deaths on this. I’m sure in a few weeks, things will settle down, but this first week has been a doozie.

Glamour… Rather Not

And the gear design this time around? Let’s just say, the main reason I ran Bunker as much as I did was to farm for the glamour. I even admired the gear from Factory enough to push through it several times.

On the flip-side, I find the gear this raid to be either mostly uninspired or just plain something I would never use. Not to mention, the male version of certain sets are just… awful (IMHO).

Example: Here’s the female aiming set – a shot taken from this video.

That top is alright and I could get behind it!

For the males….

What even happened here? Compared to the elegant female gear, this is awful unless you want a military-looking set for a bard or dancer (machinist could pull it off, maybe). And I don’t.

In fact, I got those pants above as my first drop and glamoured over them immediately. Just yuk.

Story? What…?

The main kicker for me, being someone who has not played Nier, is that the story just went down some crazy rabbit hole that I gave up trying to follow. You have a bunch of angry dwarves that are supposed to tie into this alien android plot and… the story just left me far behind in the series of quests between the second and third raids.

I got that there were good androids and bad androids, but we never got to know the good androids for long enough for me to feel anything for them by the end of the storyline. In fact, I don’t recall spending all that much time with them at all outside of the raids. I’m never paying much attention to NPCs and their chatter when mechanics are flying around during fights. Smack dab in the middle of a boss fight is the worst possible time for a game to try to make me connect to characters!

So it really felt as if the story was certainly trying to connect to the folks who already cared about these characters through Neir. And not so much to anyone who had no clue as to why we should be caring about these characters in FFXIV.

I know that I’m not the only one who didn’t “get it.” There was a post on Reddit, which apparently got removed (huh), that discussed disappointment with the raid storyline. Though the original post isn’t in tact, the follow-up comments nail a lot of my feelings on this.

Pretty much this… -source linked-

I knew going into this raid series that the concepts and aesthetics for Neir generally don’t appeal to me (I will say that I do have it free on the Xbox Game Pass, so I might still try it to see if it changes my mind). The one thing that folks who enjoy Neir say is the story is amazing – and I’m all about story.

So maybe that’s why I was disappointed that there really wasn’t anything all that gripping, thoughtful or mind-bending about the raid story itself. The boss designs were meant to make you go “huh,” of course. But I was expecting something deep and engrossing when it came to the plot.

Of course, there’s these follow-up weekly dwarf quests that we’re getting that might help explain some of this(?) I plan on doing them to see what I can learn, but I hope it’s worth the annoyance of the game sending me back into the Factory or Bunker to run around and pick up trashed technology for the fifth or sixth time.

I know this sounds like a relatively negative post and I’m sorry for that – I hope that for whomever this raid is geared toward, you had fun with it. I’ll continue to run it on my healer mostly because this is the most challenging content I’ve attempted during my healer practice, and I have a lot still left to learn. Plus, even if I think the gear is ugly, it’s still an upgrade for my bard and I can always glamour over it.

Posted in FFXIV, Gaming

FFXIV: Firmament Fête Guide – Patch 5.5

Fêtes are a new type of FATE (some people joke it’s just a misspelling of “fate”) for crafters and gatherers intended to celebrate the completion of the Firmament in Ishgard. Fêtes happen in day-long sessions with a day or two cooldown between them.

To see when the next fête will begin, enter the Firmament and check the timer.

When a fête begins, you can expect it to last about 30 minutes between all of the events. There’s nothing difficult about the fêtes themselves. What you’ll struggle with most is seeing around the massive number of people who are doing the fêtes with you.

Some Tips on Fêtes

  • You must be a crafter or gatherer to take part.
  • You can join a group, but the only thing that really counts is your personal contribution. Group members cannot earn you points, so grouping doesn’t really help or hurt.
  • The number of points per fête required to earn gold vary. #1 requires 6 points, #2 requires 3 points, #3 requires 4 points, #4 requires 4 points and #5 requires 6 points. It’s best just to shoot for as many points as you can manage.
  • Earning gold will get you 2 boxes per event with a total of 10 boxes by the end.
  • Some fêtes start automatically, some require you to click the Join the FATE button to start – so keep a lookout!
  • Press and hold the X key to hide player names – this is a huge help when it comes to seeing objectives better!
  • Click the zero key on your number pad to target the nearest object – even in the middle of a bunch of other players! Click the zero key a second time to interact with that target.
  • Don’t be too hasty! Keep an eye on your cast bar as you interact and don’t interrupt your own actions by being in a rush.
  • You have more time than you think you do! These fêtes act like turn-in FATES, which means you actually have an extra minute of time even after the first timer counts down.
  • Players only show up right in your immediate area, so you can actually use this to click-target objects far away as you’re running towards them. I’ll give an example of this later in fête 5.
  • Follow the crowd if you don’t know where to go. They’ll show you where the next event is taking place.

What’s in the Box?

You can get up to 10 gifts per for finishing gold for each event. The contents of the box varies from things like the new Antelope Stag mount and the Peacelover’s Attire Coffer for the new glamour – these seem to drop pretty often – to dyes, balloon decorations, barding and even minions.

Some rewards – minus the Archon egg stand!

Fête 1 – A Twist of Fête

The first event introduces the mascots of the celebration. This one is pretty simple, but has a few things that stumps folks.

  • Click the Join FATE button – this changes your hotbar and adds three emotes to it.
  • Emotes always correspond with the mascot – #1 is always pig, #2 is always chocobo and #3 is always moogle.
  • When a mascot does their emote, click on them to target them – then click the corresponding emote on your hotbar to imitate them! Making sure you have the mascot targeted is something that seems to throw people off.

Once you’ve got it, this should be one of the easier events to finish.

Fête 2 – Made of Softer Stuff

The giant plush moogle run event!

Four boxes of Stuffed Toy Material appear in the area. There are three steps you have to complete to get a point.

  1. Interact with the Stuffed Toy Material and wait until you’re done sewing the toy.
  2. A toy will appear next to the box, interact with it – wait until you’ve picked it up.
  3. Transport the toy to the wains (wagons) and interact with the wain to send the toy on its way.
  4. Repeat!

This is where hitting the zero key on your number pad is essential!!!

Double tap zero to make the toy. Pause a moment – don’t get too ahead of yourself – and let the toy appear. Then double tap zero to pick it up. When you reach the wain, double tap zero again to drop it off.

That should get it done for you!

Fête 3 – Shear-a-Yak

Next up is shearing the giant ram.

You must click the button to join this FATE. It will put a new shearing skill on your hotbar. Here’s some tips for this one:

  • Target the ram and use the shearing skill.
  • Three pieces of yak wool will appear around the ram on the ground somewhere. Use the X key to hide player names and see them better.
  • The double tap of the zero key can target and interact with the wool to help you pick it up in the middle of the crowd.
  • Once you have all three, take them to the chocobo mascot to get your point. You have to turn in the three you have before you can shear the ram again.
  • Then, just repeat to earn points!

Fête 4 – Toy Hunter

This is Piggy’s toy hunt event. You’ll see three interactive boxes in the area. One of them has a toy and the other two inflict the piggy status on you.

  • Interact with the boxes – double tap the zero key for ease.
  • If you get a toy, run it back to Piggy to turn it in for a point.
  • If you get piggied, try the next box – note that you can’t open a box while you have the piggy status, but it usually wears off fast.
  • Repeat for points!

Fête 5 – Presents of Mind

This event you have to pay mind to a couple things. There are three different colored presents and only one type will be lit up for you at a time. Depending on the name of the present, you must pick it up and deliver it to a corresponding NPC waiting at the other end – either an artisan, merchant or child.

Again, the difficulty comes with so many huge packages in view. But I’ve discovered something nice about this — you can pre-target both the package and the NPC as you’re running towards them since you’ll only see the players that are closest to you.

So make the best of your time running up and down – click the package to target it before you reach it, then tap zero to pick it up.

Click the NPC you want to deliver it to as you’re running towards them, then tap zero to deliver it.

And that should get you through the final fête!

Best of luck opening your gifts! May RNG be with you!

Posted in FFXIV

FFXIV: Weekend Events – NPC Raid & Art Party

I know I’ve been writing a lot about BDO lately, but I’ve also been playing FFXIV just as much as always. I’ve just not had anything exciting to talk about since we’re all waiting for the patch to drop tonight.

However, over the weekend, I attended a couple of fun community events with my RP alt, Amon.

On Saturday, a FC I’m a part of on Marlboro set up what’s called a Full NPC Raid for Syrcus Tower. This means that we invited the players who have NPC characters or look-alikes to come and create a full pre-made raid party.

Of course, Amon had to be there, along with Syn on her Scylla character. But quite a few showed up! Enough for two full runs, in fact.

On Sunday, we attended a Hatching Tide art party hosted by another FC on the datacenter. The funky thing about this year is that Easter fell so early in April, I thought we wouldn’t be seeing a Hatching Tide event. Well, that was wrong – we’re getting one after the patch drops this week.

So may as well celebrate the new patch and have an art party!

Fun times!

Posted in FFXIV, Gaming, MMORPGs

FFXIV 5.5 Preliminary Patch Notes Highlights

Another patch is upon us next week, and it’s time for me to take a look at the 5.5 preliminary notes to see what interests me. As usual, this glosses over the stories/dungeons/raids because these are pretty much givens.

Yay!

I’m going to let this be the stand in for all of the housing and decoration updates. There are a LOT of them, and all of them are really good. I like how different this housing exterior is, though I’d likely never use it myself – I only have a small house and this seems to take up quite a bit of yard.

Good updates to Triple Triad! I really need to play this again.

In particular, this is the Rainmaker hairstyle. I’m glad they’re putting it back in there for people who missed it because it was odd how it never returned for any of the Make it Rain Campaigns.

Very very nice and much needed! Thank you!

Also very nice. I really need to get back into fishing one day.

Okay. I REALLY need to get back on that boat. This sounds great!

This sounds like a lot of fun. I hope I can catch one.

These are both really cute mounts! I guess I’ll have to make an effort to get to these fetes!

I wonder if these will have something to do with the Ocean Fishing changes?

This is so so so nice! Thank you! Much needed!

Yes, yes, yes, yes to all of this! Thank you!

Nice!

Nice for those Nier fans. I’ll pick these up, but I doubt I’ll put them to use, myself. Can’t knock the addition of new hairstyles, though.

Never had too much trouble with this before (unless there was a spinning tank), but any help is welcome!

Awesome! Keep going with this! I’ve needed to take screens in Fractal before and this would have come in handy!

Nice retainer changes! I still have some retainers that need leveling up, so this will be handy!

Hmm….

Another set of custom deliveries? I’m not against them, but it seems awful late in the patch cycle, especially one where we’ve already crafted quite a bit. I’m going to assume this is a follow up to the Firmament, which means I need to hurry up and get those quests done on three characters this weekend.

I wonder what this is about? It wouldn’t happen to be super expensive gil mounts, now would it?

Wait… wait.. what is this “Object” option you speak of? If it’s what I think it is, this could be AWESOME!

This is a nice option, but only relevant if you have 4 players already in your party (which we almost never do when I play). I’d love to see it where one day Leveling could understand this automatically when matching players rather than it just being a setting. But it’s a very nice option to have.

Meh

Actually, there was nothing that I saw that made me go meh this time around.

Overall

This patch has a lot of nice QoL stuff that we really need. I also see that it’s going to nudge me back into things like Triple Triad, the Firmament and Ocean Fishing. That’s not a bad thing — I’ve been needing new projects to think about. So this should be enough to keep me going until the expansion, though I know we have another half patch coming out between the two for story at least.

Posted in FFXIV

FFXIV: Castrum Lacus Litore Clear

So after yesterday’s post about our terrible time trying to clear Castrum back in November, I saw a number of encouraging things about it – including a nice comment from Murph – thank you! I passed them along to Syn, and to my surprise, she came home from work ready to give Castrum a go on patch night.

This made sense. Folks were likely to be most enthusiastic about it on the first night.

So we headed out to Bozja and after hopping instances, thought our best chance to get in was in a fresh instance. We popped around doing some skirmishes while waiting – had to recoup the lost mettle from the previous Castrum fail.

The instance chat was on fire about Castrum, counting down to a possible pop time. When it came time for the run to go, we had more fear about not getting in than not having enough!

Syn and I kept telling each other: “If you get in and I don’t, you need to run it!”

Thankfully, we both got into the run, though we had to split up because we needed to join existing groups. I was a little nervous about this, and about the fact that my team chose to battle top boss, because I really have very little knowledge of mechanics of the place, even after running it once before. I mostly just followed along after everyone else and generally stayed alive.

When we got to the final boss, I was a tad worried. The boss fight within the boss fight was what wiped our previous attempt over and over before. However, before we even got there, one of the teams spoke up and claimed the Lyon team, and they sounded pretty confident about taking him.

When that part arrived, they absolutely melted Lyon with no trouble at all. I was beside myself at that point! Even though we had a few close calls with massive death on the final boss, the run went smooth. About 7-8 people (including us) were getting our clear for the first time based on the achievement earned.

Afterwards, Syn and I finally got to progress to see the rest of the story that we never had a chance to see last patch. Overall, I think the story is pretty good. I’m actually liking some of these side characters, including Lyon (despite him defeating my first attempt at Castrum).

What I find curious though is the placement of this story within the game overall. I get that FFXIV didn’t want to stick a war story in the middle of the MSQ (we’ve been there, done that) and wanted to give it a focus through a side-story like this.

However, considering how central the Empire’s threat has been to FFXIV from the very beginning, there’s some super important things going down in the Bozja storyline that you don’t see anywhere else. Even through character commentary in skirmishes, you get the idea that things are not going well for the Empire. That it’s actually on the brink of collapsing, in fact.

We know this to be true due to images we’ve seen of 6.0, but the story in Bozja hits it home in a much more interactive way. I’m glad that the fix to Castrum is doing what they intended and bringing folks back to play the content for those of us who hadn’t cleared it before. But it’s also a shame that such an important part of the story and history was locked behind this content.

Let’s be honest… eventually we all know that once this patch cycle is done and people have their relics, this story will be locked away again in the future unless something changes. This very much feels like timed content with an expiration date. I don’t know how many people still run Eureka, but that’s another example of content and story I’ve never done and will probably never do because I don’t think there’s enough folks out there to get things done.

Anytime a game gates story due to raids or instances, I’m not a big fan. FFXIV does this often, especially for someone like me who chooses not to do trials or raids in a timely way. It is what it is, I suppose. I just feel like the story in Bozja is pretty darn relevant to the overall struggle with the Empire and should be reflected elsewhere in the game. It might be later on, who knows.

Anyhow. We got our clear and we’re now working on the current patch story. I guess relic is the next step, though I’m not all that eager to farm raids to get what we need for upgrades. Especially since we’re behind the curve on getting there. I’ll see how it goes.

Posted in FFXIV, MMORPGs

FFXIV: Bad Day in Bozja… No More?

Last year, I wrote about having fun in the open-world sections of Bozja. Sadly, early November, our fun in this area slammed against a hard wall… a wall called “The Battle of Castrum Lacus Litore.” We got one attempt in before the patch rolled out that allowed many rewards from Castrum to be obtained outside of Castrum after you finished the instance once.

What this patch did was reward those who already ran the instance, but left anyone who hadn’t finished it yet floundering to even find a party for it. Because of the massive amounts of mettle lost due to failure, people just didn’t want to run it once they’d beat it. There wasn’t enough reward for the pain.

Needless to say, the one run that we participated in failed to complete the instance. So, we were a part of that group of floundering players who were basically cut off from finishing the original Bozja storyline because people just didn’t want to run Castrum anymore.

The instance itself was frustrating to me. There are many ways for the whole thing to fail if you don’t have anyone guiding you who knows how to succeed. This is especially the case because you kinda just get dumped into the instance without any job checks. You could technically have a group that had no healer or tank, for example.

The first fight is a two-prong push that requires these mis-matched groups to beat two boss encounters at nearly the same time. Or else… fail. The second part has you rushing around trying to save prisoners… or you fail. I was totally lost at this point, and just followed along with what the others were doing. I still have no clue what to do there.

I think I remember another fairly challenging boss fight after that. And then the final boss.

By the time we got here, I was feeling like our team was going to succeed since we pulled through the previous fights, and were doing well facing this boss. Only, it didn’t happen that way.

Bitter Failure

This fight is actually two bosses in one fight. For the most part, you attack the beast, but there’s a specific point in the battle when 8 folks break off from the main fight to attack Lyon. This is what ended up killing our chance at completing this instance.

The team urged 8 folks to form a “Lyon team.” They did this, though, from what I gathered, some of them were new to this instance or had never fought Lyon before.

They failed to take him down. This wiped the entire encounter. They tried again. They failed again. Another wipe.

People started to get antsy because time was ticking down and we had just enough for one more try at the fight. So the team decided to send a different group of people in to fight Lyon.

Guess what? They failed, too. And we ran out of time in the instance.

And so, our first attempt at Castrum was a huge let-down for us as we watched all that mettle just drain away on top of the sting of a failed instance. The next week, the patch dropped that made it so folks who’d already beat Castrum wouldn’t want or need to run it again. If you got very lucky, you might get enough people in a team to run it, but since most of them would have been new to the instance, chances of failure was high.

Our fun with Bozja ended there, and I haven’t been back in since. We couldn’t progress, so there was no point in going back. This really soured our experience with the whole thing. And come this patch, this gated our ability to even start to work on the next phase of relic.

Hotfix To The Rescue?

I’ve been meaning to write about my frustration with how this all turned out. Why the heck would they put in a patch that completely killed participation in an instance that was required to progress through the story as well as the rest of the relic line? This was just bad design!

However, during the last Live Letter, Yoshi-P noted that they were aware of how Castrum had become a bottleneck for content in Bozja. They announced a hotfix coming that would “increase rewards” for Castrum and encourage people to come back to play it again.

I was a little dubious. Maybe adding mettle rewards would help, but I couldn’t imagine what they could do to encourage people to run this thing again.

Last night, this hotfix dropped, and while the difficulty of Castrum wasn’t lowered, the rewards were indeed increased:

・ The number of loathsome memories of the dying obtained upon completion of the critical engagement “The Battle of Castrum Lacus Litore” in the Bozjan southern front has been increased from 1 to 5.

・ The maximum number of Bozjan coins that can be obtained from personal spoils in the critical engagement “The Battle of Castrum Lacus Litore” in the Bozjan southern front has been increased from 26 to 100.

・ Completion of the critical engagement “The Battle of Castrum Lacus Litore” in the Bozjan southern front will now reward mettle and Allagan tomestones of revelation or experience points.

* Characters whose levels are 80 outside of the instance will receive Allagan tomestones of revelation, while characters below level 80 will receive experience points.

The response on Reddit has been overwhelmingly positive, and it sounds as if there are now too many people queuing for the instance. This gives me hope that we might finally get our shot at clearing it, perhaps this week!

So hopefully this story will have a happy ending (if we don’t fail again). I’ll post an update if/when it happens!

Posted in FFXIV

FFXIV: My Personal Endwalker Expansion Hype

There’s a lot to be excited about even from the little information we’ve been given in the announcement showcase. Of course, the thought that we’re going to finish up the story arc about Hydaelyn and Zodiark is pretty exciting, but it’s not what’s got me MOST hyped.

Island Sanctuary

I already noted that I was totally ready for the Island Sanctuary content, so I’ll just say it again.

I adore games like Harvest Moon, Stardew Valley and Animal Crossing. So if you can mix that kind of “slow living” (they kept using that term) into my MMO which usually has everyone pumped up to run-run-run dungeons/raids/content, I’m there for it.

Seeing that the official tweet said this is something that will evolve over the length of the 6.0 expansion cycle, I’m keeping my expectations down for release. I know how the FFXIV team works – they release a foundation for a feature set and don’t always give everything at once (how could they?). But the ultimate vision for the feature is much larger, and by the time it’s all done, you understand what they were shooting for.

So yes, I’m excited for this, but I’m not hoping for TOO much at first.

Thavnair

I’m more excited that we get to finally go to Thavnair in this expansion! It’s a place we’ve heard of since 2.0 but have never seen. I even kinda guessed that this would be one of the places we’d go to due to that… also due to the fact that we don’t have a lot of Middle Eastern inspired locations in game yet.

What makes me most excited about it is that I’ve written it into my main character’s backstory that she’s of Hannish descent. I looked into what little lore we had about Thavnair when trying to develop her backstory, and have been looking for a way to expand on that more over time.

Being able to go there might be the inspiration I’ve been looking for to develop her story a bit more! So this is the main reason I’m especially excited about Thavnair.

New Job

I’m not talking about the Sage.

Sage looks cool and all, but barrier healers and I aren’t a great mix. I’m happy for those who are excited for Sage, but my hopes are really riding on this OTHER unannounced job.

All we know about it is that it will be melee DPS. And that Yoshi-P’s t-shirts consistently depicted a death-like scythe-bearing character on them during the announcement and the Live Letter.

The one he wore during the Live Letter

Some folks are speculating Necromancer. But Necromancer (unless they shake it up quite a bit) doesn’t hit me as a melee DPS class. Some folks are calling it a “Reaper,” which I’m a bit more inclined to believe.

Either way, I’m hoping for a very cool scythe-wielding melee DPS class because…

It is all that my alt, Tai, has ever really needed in FFXIV.

He’s currently a Dragoon who uses Edda’s Scythe as a glamour over his polearm. But to actually get a scythe weapon job in the game would be AMAZING. Also, if I could hope that it shares maiming gear with Dragoon, that would be INCREDIBLY AMAZING…. because I really want to keep this coat that he’s wearing up there if possible.

In fact, this got me so motivated that I finally pushed Tai through the last two patches of Shadowbringers over the past weekend. Thanks to Syn who helped me out with Elidibus! Now he’s fully caught up with the end game story along with the rest of the characters I have at that point.

So for me, those are the points of the expansion that have me hyped.

Well that and all of the FFIV references I’m seeing. Did they hint at a Hummingway beast tribe on the Moon? I would adore that! Yes, please!

Posted in FFXIV

FFXIV: Endwalker Expansion & May Fan Fest

Find the official Endwalker Expansion website here!

So the FFXIV Announcement Showcase had a lot of exciting information about the upcoming Endwalker expansion. You can see the teaser trailer here below:

Featured within the trailer is the first of the two new classes — the Sage. This is a new healer role class that acts as a barrier healer. We know that healers are going to be adjusted to be grouped into either pure healers or barrier healers – sorry Astros, you’re getting put in the pure healer camp.

There was a bunch of talk about the story and some of the new areas we’ll see. I kinda expected us to finally visit Thavnir and Raz-at-han since we’ve heard about the place since 2.0 but have never gone that direction. Garlemald was another expected stop, but not so was the state that the capital was in depicted in the screens.

The moon was a little unexpected, but gives me all sorts of FFIV vibes, which is fantastic!

Of course, folks were waiting for the announcement of the new housing in Ishgard. Took them long enough!

We’ve also got a PS5 beta coming on April 13, which is the same day that Patch 5.5 is dropping! What’s nice of them is that if you already have the PS4 version and you’ve kept your sub going, you don’t have to purchase the PS5 version. You just get an upgrade for free!

Also unexpected but greatly welcome is this new Island Sanctuary. It sounds like everything I needed in FFXIV but didn’t quite have. They described it as a place for slower living including things like animal husbandry, farming and the like. I will totally take a Stardew Valley update to my FFXIV, thank you!

I was excited to see that the upcoming May Fan Fest is going to be free to everyone online to attend, including the concert.

Being a HUGE FFIV fan, I was super even more excited when they announced that the Fan Fest Commemorative items are FFIV based. For a long time, I’ve wanted to see more FFIV content in FFXIV… so finally, here it is.

They haven’t announced the pricing on this, so I’m wincing a bit in anticipation. Seeing that the Whale is an 8-person mount, I can only imagine how much it’s going to cost… and I can’t see it as being cheap.

BUT. This is FFIV and I’m not going to pass by such an iconic mount because that’s how it is.

Anyhow, there was a lot more announced than just this, but these were the slides that excited me most! More announcements to come at the totally free Fan Fest in May!