Last week, I got my third class – Wizard – to level 56 in Black Desert Online. I also finished up his Awakening and Succession quests since I’ve heard so much about “Succ Wizards” being amazing in this game. However, rather than push on to continue playing my Wizard, I decided to continue to take advantage of the 1000% XP bonus event, especially since on the weekend, it runs all day long.
When BDO first launched, I rolled a Warrior. However, upon returning and learning that my old Warrior would be locked into the old story line, I decided to delete him and eventually wanted to re-roll him. What little I did play of my first Warrior at low level wasn’t super impressive – I had a lot of trouble playing through things my ranged characters did not. So I wanted to see if that would be different given the new storyline.
Early Saturday afternoon, I rerolled my Warrior. I spent some time learning about his skills, and now that I have a better understanding of the game, I knew what paths to take to move through the main storyline most efficiently.
Warrior turned out to be a lot better at pack clearing than I expected. While I didn’t play BDO all day – I took some time out for FFXIV and Valheim – a bit after midnight, my Warrior was officially level 50.
Yep, you read that right. Burning through the main story quests with just a bit of mild grinding during this XP event got me to level 50 in way under a day’s time. It took me longer to go from 50 to 56, actually, but last night I finished that up and got him his Oasis gear.
On Sunday, I finally convinced Syn to try out BDO. She’d picked it up when it was free back during the anniversary event. Amoon has also been playing it since I have been talking about my return, so I rolled up a Clan just for us to communicate more easily.
She played a good chunk of an afternoon, and even as a brand new player moving casually through, she was able to level past 20 on her first day. So the XP bonus is real.
For now, I’m taking a break on leveling new classes. I only have two more character slots open as it is.
Tomorrow, BDO launches the newest class, the Sage. I’m curious about it and will probably roll one just to try it out. I’ll need to spend some time with it before I know if it’ll be another class I’ll take to 76 or not. Especially since everyone is going to be out there leveling theirs in a rush, too, which will make for contested mobs and quest areas.
I’ve been trying to throw as much time as I’m able at BDO each night while the 1000% XP boost is active. Earlier this week, I finished leveling my Archer, Amon, to 56. I got him his Oasis gear and went through his Awakening questline.
It was neat to venture into the realms of the Elves, which were his homelands, for the first time. I’m looking at some of the big houses there as a possibility for my main residence. The only problem is that the city feels so far away from everything else!
Overall, I enjoyed the Shai’s awakening quests more, but that’s to be expected.
The third character in my roster is Benjamin who was a wizard that I rolled not long after launch – back when they finally gave wizards a young appearance to choose from. This means that this character is locked into the original old main story quest line – something I didn’t know until I started messing around with him sometime last month.
Any characters rolled before the change to the main story retain the old main story up until you hit the quests for Mediah. At first, I thought to reroll him since he was only level 18 when I picked him up to level him for this event. But then, I decided I was curious to see how much the story had changed.
And boy has it changed quite a bit!
Not only does the old story take you through nooks and crannies (and stories related to these locations) that the new one never touches, but there’s lots of fully voiced cutscenes that were removed throughout the game as well. I puzzled about this because that seems a waste of resources.
These stories were interesting, though suffered poor translation, and somewhere in the middle of the storyline, they just vanished completely for some reason. I don’t know if it was a consequence of the new story revamp, but I never got to see the ending – what happened to Edan and company – that kind of thing.
The game suddenly flitted from this main story with cutscenes and characters to a series of quests that lead you from one point to another across the map to fight battles and kill things. Still, I’m glad that I went through the old scenarios because it seems that some of the titles you earn may be locked behind boss fights that you got there.
Also, it took me to places I’d not explored before during the new quest lines, so that opened up a lot of new knowledge and NPCs. Though the ending of the old storyline is a lot more lackluster than the new. Basically, after you go through quest after quest to kill stuff, the Black Spirit just tells you that you’re all done here.
The new storyline, in contrast, has you face down Kzarka and gives you a nifty cutscene – but no one really explains much about who this guy is until after the fact. The old version, they actually mention him several times and explain way ahead of time that this is a dark god… but then, you never see him or face him at all. Again, I don’t know if this was how the old story worked back in the day or if it’s just fragmented now (or if I missed something).
Anyhow, it’s done on Ben, and I’m now merged into the Mediah quests just like all the other characters I have. Following in the footsteps of those who came before, I poked around at the bandits near Altinova for a while last night and pushed Ben up to level 55.
So, getting him to 56 should be a bit more grind on bandits tonight. And then off to get his Oasis gear.
With all of my characters almost at the same point in the game, I’ve been working on the Chenga Tome quest line on the side. I’ve heard that this substantially increases quest rewards and is a viable way to level from 56 to 61. So obtaining that is a goal, as is starting to work on my lifeskills soon.
I don’t think grinding for silver or doing boss fights is going to be a viable playstyle for me, so I’m looking at ways that lifeskills can earn me the silver I need to look at upgrades eventually.
Once I passed the 30 day mark of being on the Olvia servers, I had to sadly say goodbye to the safety of no PvP worlds. I somewhat set the game aside other than horse training, and had started to focus on other games for a bit.
Then along came the actual account transfers and the 5th anniversary event. Pearl Abyss is showering its players with reasons to log in, including a 1000% XP buff until March 31! They’re also giving out apparently amazing rewards, which included a set of accessories that you usually get after you hit leveling milestones at 60+.
I’m starting to understand things about end game BDO gear, but I still have a whole lot to learn. All I knew at the time was that these items they gave out for rewards were gold and upgrades, so I put them all on my main Shai.
Adventures With PVP
I guess this whole 1000% XP bonus has people pretty stirred up because despite hearing that PVP is rare, I had two run-ins with people who wanted to end my cute Shai’s life on two separate days.
One was the very FIRST night I decided to take advantage of the event and venture out into the dangerous world of open PVP. I’d left off at level 50 at the Catfishmen camp, which I guess is a pretty well known location for those at that level. I decided to turn in some quests, and found a few more quest givers out in the field – including one that requested “Kill 300 Catfishmen.”
Alright. So I settled down into it, not realizing just on the other side of some trees, another player had apparently decided all Catfishmen belonged to her. Because as soon as she caught wind I was out there, she was flagged up and all over me.
I didn’t want any part of that, so when I realized I was under player fire, I took off running. She actually chased me a good ways – so maybe she really wanted what seemed like an easy kill just as much as she wanted to run me out of the area. Despite mediocre gear, I was not really in danger of death as long as I kept running. Not to mention she was some melee class and I have self heals.
So I guess I could have stood my ground, but I was shaken up by the experience, and just changed servers. Thankfully, the new server had uncontested Catfishmen, and I was able to continue my night PVP-free.
But that’s got me looking at every square icon on my map (indicating another player) with scrutiny. I stay far away from other players now. It feels like I’m back in old-skool UO!
The second time I ran across PVP, I was actually the one there first, farming some orcs to finish up quests in a camp. Along came an archer who decided to run me out of the area. He flagged up and started firing on me. I ran away again, and he didn’t chase hardly at all, so I assume he just wanted the camp to himself.
That time, I got a little more stubborn and decided to stay on the server rather than leave it. I finished my quests (they were all looking for a small number of particular things) and just kept a wide distance from him.
I understand that the way this game is designed, it really sucks to have an objective of “Kill 300” of something and have another player come in taking “your” spawns – even thought spawns are pretty numerous. The right classes can seriously do a lot of clearing in a short time, but enemies respawn quickly, too.
So, that’s been my experience with PVP since level 50.
On the other hand, I had an experience on my Archer where I was – again – out at the Catfishmen camp. There was another player out there, and I was keeping wide distance with a set of trees between us. As I was leaving, having finished my quests, I noticed her idling there and getting beat on by a group of enemies.
Helpful instinct set in and I fired on them, pulled their aggro off her and I started killing them. She came back to keyboard in the middle of this, seemed a little disoriented (maybe newer player) and then helped me kill the last few still standing. I don’t know if she understood that I’d just pulled a mob of enemies off her that might have killed her otherwise, but she looked at me and I looked at her and we just kinda went our own way.
Seems like the most friendly exchange you can have out there with strangers.
“Finished” Exploring Calpheon
My goal was to get my Shai to level 56 so that I could experience the Awakening that I’ve heard so much about and unlock the musical talents she has. I basically followed the main quest line, and made sure to do those “Kill 200 XYZ” quests when I came across them.
I’m not sure if it was because of those gold accessories, but almost everything out there was conning grey to me. Still, I noticed that grey gave some experience despite that. When I did find things that were green, I spent a little more time farming here and there.
Farming seemed the most straightforward way to level, but I was starting to get interested in where the story was going. Before I knew it, I was witness to a pretty epic battle…
Not that I fully understand everything that’s going on here, but I get the jist. And for the first time so far, I feel like the story has a stronger focus on exactly what it is I’m trying to find and who I’m trying to stop.
Once I made it through this series of main quests, I was greeted with this announcement:
Now, I’m going to tell you, I’m FAR from being finished exploring Calpheon. But, I’ve heard of Mediah and the city of Altinova (where you can build wagons!). So, excited to be on the second leg of my BDO adventure, I picked up that questline at about level 55.
Level 55 seems to be a higher level than what the game usually expects. Because, again, just about everything I was fighting was grey to me. As I quested along the way to Altinova, I stopped for some bandit hunting at a camp alongside of the road, and scored level 56!
Into My Awakening
My adventures into Mediah then took a backseat for a bit as the Black Spirit encouraged me to do the Awakening questlines. This sent me all the way back to the homelands of the Shai – which I hadn’t actually journeyed to on this character.
One of the main story hooks from the beginning is that your character has lost their memories of the past. So apparently Awakening deals with learning a little bit about where they came from and who took those memories. I won’t get into details, but I found this to be pretty neat – the questions aren’t all answered, but I enjoyed taking a romp in my Shai’s peaceful homelands and seeing people who remembered her, though she did not remember them.
Once that was complete, it was on to a series of quests that taught my Shai the basics of playing music. These were cute and non-combat, eventually unlocking the ability to play music as party buffs and explore the in-game music system.
I’m going to have to write a post about the music system all on its own. This post has gotten quite long as it is already!
Finding Gear at 56
The gear upgrade system is starting to make a little more sense to me now. I’m understanding the AP and the DP and such. But I was still at a loss as to what I could do to establish a baseline of gear at level 56.
During my leveling experience, the Black Spirit gifted my Shai with a pretty nice main hand weapon. I also figured out how to get a green off-hand weapon from turning in orc teeth. But when it came to a set of armor, I wasn’t sure where to look.
World chat to the rescue! …sorta…
I’m not a fan of world and server chat in BDO. It’s basically a free-for-all, and that comes with all of its toxicity – I quite liberally block people who consistently spam any form of vulgarity.
BUT. I keep it turned on because sometimes questions are asked and I learn things from the chat. This was one of them – Oasis event gear.
Someone was asking the same question I had: What gear should I get at level 56. The answer was the Oasis event gear.
Apparently this is “temporary” gear put into the game somewhat in response to Covid. It’s fairly decent gear, but players are encouraged to use it as a stepping stone to finding better gear as it will go away once the event is over. However, this event started over a year ago, and there’s no sign of it ending.
You can purchase a box of Oasis event gear, as well as a weapon and off-hand, for 1 silver at Ellie the Oasis Vendor in many different cities. I don’t think you can open the box until you’re level 56, however (?)
So, now my Shai is sitting pretty nice given I’m still a BDO noob.
I’ve focused on doing daily music quests for her now that I’ve gotten her to this point. I also want to take on the Chenga Tome questline because I’ve heard it’s worth it.
In the meantime, I spent Saturday night and Sunday working on Amon’s leveling. I’d also left him at 50, previously, and his first stop was the Catfishmen camp. As of yesterday afternoon, he’s sitting a just at bit into level 55 and still working on the main quest line – my goal is to hit 56 with him so that he can pick up Oasis gear, too, and work through Awakening.
Aside from that, I also have a wizard who is sitting at level 16, but is locked into the old main story quests. I went back and forth on whether to re-roll him, but I think I’m going to stick it out and see how fast this XP event pushes him through.
Yesterday was the day that I bred my first Tier 7 horse in BDO – as seen above!
I know this is nothing unusual as there’s lots of T7 horses out there now, but it’s special for me. The origins of these horses date back to 2016, where I bred this line up from T1, T2, and T3 horses I tamed from the wild.
I’ve been training a group of T6 horses over the past few weeks, and so far 1 of 3 breedings of fully leveled T6 horses has resulted in increasing to T7. That seems about accurate based on the Horse Calculator.
Not every horse I’ve bred has been all that pretty, though. My first round of T6 breeding gave me one of the “ketchup/mustard” horse coats – though thankfully a T6 female.
I did breed out a rather pretty light-colored horse with a funky mane who eventually trained in Two Seater – allowing two people to ride her. I’ve decided to keep her now that she’s done breeding, and pass her to one of my other leveling characters to use a their main mount for now.
I’m still living the wagon life, and have almost a full team of T6 horses that I’m training up right now. Hopefully I’ll see more T7 come out of this team as I move my way up towards (hopefully) T8s in the future. I’m not too worried about working on Dream horses right now, I’m more interested in seeing how far I can breed the line of horses that I started back all those years ago.
So after yesterday’s post about our terrible time trying to clear Castrum back in November, I saw a number of encouraging things about it – including a nice comment from Murph – thank you! I passed them along to Syn, and to my surprise, she came home from work ready to give Castrum a go on patch night.
This made sense. Folks were likely to be most enthusiastic about it on the first night.
So we headed out to Bozja and after hopping instances, thought our best chance to get in was in a fresh instance. We popped around doing some skirmishes while waiting – had to recoup the lost mettle from the previous Castrum fail.
The instance chat was on fire about Castrum, counting down to a possible pop time. When it came time for the run to go, we had more fear about not getting in than not having enough!
Syn and I kept telling each other: “If you get in and I don’t, you need to run it!”
Thankfully, we both got into the run, though we had to split up because we needed to join existing groups. I was a little nervous about this, and about the fact that my team chose to battle top boss, because I really have very little knowledge of mechanics of the place, even after running it once before. I mostly just followed along after everyone else and generally stayed alive.
When we got to the final boss, I was a tad worried. The boss fight within the boss fight was what wiped our previous attempt over and over before. However, before we even got there, one of the teams spoke up and claimed the Lyon team, and they sounded pretty confident about taking him.
When that part arrived, they absolutely melted Lyon with no trouble at all. I was beside myself at that point! Even though we had a few close calls with massive death on the final boss, the run went smooth. About 7-8 people (including us) were getting our clear for the first time based on the achievement earned.
Afterwards, Syn and I finally got to progress to see the rest of the story that we never had a chance to see last patch. Overall, I think the story is pretty good. I’m actually liking some of these side characters, including Lyon (despite him defeating my first attempt at Castrum).
What I find curious though is the placement of this story within the game overall. I get that FFXIV didn’t want to stick a war story in the middle of the MSQ (we’ve been there, done that) and wanted to give it a focus through a side-story like this.
However, considering how central the Empire’s threat has been to FFXIV from the very beginning, there’s some super important things going down in the Bozja storyline that you don’t see anywhere else. Even through character commentary in skirmishes, you get the idea that things are not going well for the Empire. That it’s actually on the brink of collapsing, in fact.
We know this to be true due to images we’ve seen of 6.0, but the story in Bozja hits it home in a much more interactive way. I’m glad that the fix to Castrum is doing what they intended and bringing folks back to play the content for those of us who hadn’t cleared it before. But it’s also a shame that such an important part of the story and history was locked behind this content.
Let’s be honest… eventually we all know that once this patch cycle is done and people have their relics, this story will be locked away again in the future unless something changes. This very much feels like timed content with an expiration date. I don’t know how many people still run Eureka, but that’s another example of content and story I’ve never done and will probably never do because I don’t think there’s enough folks out there to get things done.
Anytime a game gates story due to raids or instances, I’m not a big fan. FFXIV does this often, especially for someone like me who chooses not to do trials or raids in a timely way. It is what it is, I suppose. I just feel like the story in Bozja is pretty darn relevant to the overall struggle with the Empire and should be reflected elsewhere in the game. It might be later on, who knows.
Anyhow. We got our clear and we’re now working on the current patch story. I guess relic is the next step, though I’m not all that eager to farm raids to get what we need for upgrades. Especially since we’re behind the curve on getting there. I’ll see how it goes.
Last year, I wrote about having fun in the open-world sections of Bozja. Sadly, early November, our fun in this area slammed against a hard wall… a wall called “The Battle of Castrum Lacus Litore.” We got one attempt in before the patch rolled out that allowed many rewards from Castrum to be obtained outside of Castrum after you finished the instance once.
What this patch did was reward those who already ran the instance, but left anyone who hadn’t finished it yet floundering to even find a party for it. Because of the massive amounts of mettle lost due to failure, people just didn’t want to run it once they’d beat it. There wasn’t enough reward for the pain.
Needless to say, the one run that we participated in failed to complete the instance. So, we were a part of that group of floundering players who were basically cut off from finishing the original Bozja storyline because people just didn’t want to run Castrum anymore.
The instance itself was frustrating to me. There are many ways for the whole thing to fail if you don’t have anyone guiding you who knows how to succeed. This is especially the case because you kinda just get dumped into the instance without any job checks. You could technically have a group that had no healer or tank, for example.
The first fight is a two-prong push that requires these mis-matched groups to beat two boss encounters at nearly the same time. Or else… fail. The second part has you rushing around trying to save prisoners… or you fail. I was totally lost at this point, and just followed along with what the others were doing. I still have no clue what to do there.
I think I remember another fairly challenging boss fight after that. And then the final boss.
By the time we got here, I was feeling like our team was going to succeed since we pulled through the previous fights, and were doing well facing this boss. Only, it didn’t happen that way.
This fight is actually two bosses in one fight. For the most part, you attack the beast, but there’s a specific point in the battle when 8 folks break off from the main fight to attack Lyon. This is what ended up killing our chance at completing this instance.
The team urged 8 folks to form a “Lyon team.” They did this, though, from what I gathered, some of them were new to this instance or had never fought Lyon before.
They failed to take him down. This wiped the entire encounter. They tried again. They failed again. Another wipe.
People started to get antsy because time was ticking down and we had just enough for one more try at the fight. So the team decided to send a different group of people in to fight Lyon.
Guess what? They failed, too. And we ran out of time in the instance.
And so, our first attempt at Castrum was a huge let-down for us as we watched all that mettle just drain away on top of the sting of a failed instance. The next week, the patch dropped that made it so folks who’d already beat Castrum wouldn’t want or need to run it again. If you got very lucky, you might get enough people in a team to run it, but since most of them would have been new to the instance, chances of failure was high.
Our fun with Bozja ended there, and I haven’t been back in since. We couldn’t progress, so there was no point in going back. This really soured our experience with the whole thing. And come this patch, this gated our ability to even start to work on the next phase of relic.
Hotfix To The Rescue?
I’ve been meaning to write about my frustration with how this all turned out. Why the heck would they put in a patch that completely killed participation in an instance that was required to progress through the story as well as the rest of the relic line? This was just bad design!
However, during the last Live Letter, Yoshi-P noted that they were aware of how Castrum had become a bottleneck for content in Bozja. They announced a hotfix coming that would “increase rewards” for Castrum and encourage people to come back to play it again.
I was a little dubious. Maybe adding mettle rewards would help, but I couldn’t imagine what they could do to encourage people to run this thing again.
Last night, this hotfix dropped, and while the difficulty of Castrum wasn’t lowered, the rewards were indeed increased:
・ The number of loathsome memories of the dying obtained upon completion of the critical engagement “The Battle of Castrum Lacus Litore” in the Bozjan southern front has been increased from 1 to 5.
・ The maximum number of Bozjan coins that can be obtained from personal spoils in the critical engagement “The Battle of Castrum Lacus Litore” in the Bozjan southern front has been increased from 26 to 100.
・ Completion of the critical engagement “The Battle of Castrum Lacus Litore” in the Bozjan southern front will now reward mettle and Allagan tomestones of revelation or experience points.
* Characters whose levels are 80 outside of the instance will receive Allagan tomestones of revelation, while characters below level 80 will receive experience points.
The response on Reddit has been overwhelmingly positive, and it sounds as if there are now too many people queuing for the instance. This gives me hope that we might finally get our shot at clearing it, perhaps this week!
So hopefully this story will have a happy ending (if we don’t fail again). I’ll post an update if/when it happens!
Last night, I put a few more hours into leveling my archer, Amon, in BDO, and pushed him on through to level 50. It was another case of not realizing just how fast he was leveling, and I was taken by surprise when the “Level 50 Quest” popped up.
I made it to 50 much faster this time around – partially because I’d already done it all once before, so I didn’t need to pause to read the story. It was also partially because I was using more of the side leveling boost scrolls for this character. So it took very little once I entered Calpheon to hit my goal for Amon.
I started to slow down at that point and work on quests around the city, as well as talking to NPCs that I missed my first time through. There’s still a lot to explore in a city of that size, and now that I’m 50, I don’t feel the need to rush anymore.
I still have a number of days left on Olvia, so I will likely focus on my main going forward. I want to sit down and figure out what to do with my contribution points, for one. Eventually, making merchant wagons for myself is on my list.
I also want to spend some time sorting through the various inventory I have across all the cities, consolidating it, and figuring out what all these boxes and event things I’ve been accumulating do. I have waaay too much stuff and no clue what a lot of it is.
The extra horse training boost event has ended, but I’ve almost managed to fully train a team of tier 6 horses for my next round of breeding. I’ve had a number of lucky breeding from my remaining tier 3 horses, and I’ve started to update my Sojourn Stables page with the results and new horses I’ve bred. I’ll write more about that once I see what comes of the tier 6 horses.
For now, I’m happy with my progress of having leveled two characters to 50, which is much further than I’ve ever been. I’m going to hand a lot of that to the new streamlined main quests and the pretty massive experience boosts I have.
There’s a lot to be excited about even from the little information we’ve been given in the announcement showcase. Of course, the thought that we’re going to finish up the story arc about Hydaelyn and Zodiark is pretty exciting, but it’s not what’s got me MOST hyped.
I already noted that I was totally ready for the Island Sanctuary content, so I’ll just say it again.
I adore games like Harvest Moon, Stardew Valley and Animal Crossing. So if you can mix that kind of “slow living” (they kept using that term) into my MMO which usually has everyone pumped up to run-run-run dungeons/raids/content, I’m there for it.
Seeing that the official tweet said this is something that will evolve over the length of the 6.0 expansion cycle, I’m keeping my expectations down for release. I know how the FFXIV team works – they release a foundation for a feature set and don’t always give everything at once (how could they?). But the ultimate vision for the feature is much larger, and by the time it’s all done, you understand what they were shooting for.
So yes, I’m excited for this, but I’m not hoping for TOO much at first.
I’m more excited that we get to finally go to Thavnair in this expansion! It’s a place we’ve heard of since 2.0 but have never seen. I even kinda guessed that this would be one of the places we’d go to due to that… also due to the fact that we don’t have a lot of Middle Eastern inspired locations in game yet.
What makes me most excited about it is that I’ve written it into my main character’s backstory that she’s of Hannish descent. I looked into what little lore we had about Thavnair when trying to develop her backstory, and have been looking for a way to expand on that more over time.
Being able to go there might be the inspiration I’ve been looking for to develop her story a bit more! So this is the main reason I’m especially excited about Thavnair.
I’m not talking about the Sage.
Sage looks cool and all, but barrier healers and I aren’t a great mix. I’m happy for those who are excited for Sage, but my hopes are really riding on this OTHER unannounced job.
All we know about it is that it will be melee DPS. And that Yoshi-P’s t-shirts consistently depicted a death-like scythe-bearing character on them during the announcement and the Live Letter.
Some folks are speculating Necromancer. But Necromancer (unless they shake it up quite a bit) doesn’t hit me as a melee DPS class. Some folks are calling it a “Reaper,” which I’m a bit more inclined to believe.
Either way, I’m hoping for a very cool scythe-wielding melee DPS class because…
It is all that my alt, Tai, has ever really needed in FFXIV.
He’s currently a Dragoon who uses Edda’s Scythe as a glamour over his polearm. But to actually get a scythe weapon job in the game would be AMAZING. Also, if I could hope that it shares maiming gear with Dragoon, that would be INCREDIBLY AMAZING…. because I really want to keep this coat that he’s wearing up there if possible.
In fact, this got me so motivated that I finally pushed Tai through the last two patches of Shadowbringers over the past weekend. Thanks to Syn who helped me out with Elidibus! Now he’s fully caught up with the end game story along with the rest of the characters I have at that point.
So for me, those are the points of the expansion that have me hyped.
Well that and all of the FFIV references I’m seeing. Did they hint at a Hummingway beast tribe on the Moon? I would adore that! Yes, please!
So the FFXIV Announcement Showcase had a lot of exciting information about the upcoming Endwalker expansion. You can see the teaser trailer here below:
Featured within the trailer is the first of the two new classes — the Sage. This is a new healer role class that acts as a barrier healer. We know that healers are going to be adjusted to be grouped into either pure healers or barrier healers – sorry Astros, you’re getting put in the pure healer camp.
There was a bunch of talk about the story and some of the new areas we’ll see. I kinda expected us to finally visit Thavnir and Raz-at-han since we’ve heard about the place since 2.0 but have never gone that direction. Garlemald was another expected stop, but not so was the state that the capital was in depicted in the screens.
The moon was a little unexpected, but gives me all sorts of FFIV vibes, which is fantastic!
Of course, folks were waiting for the announcement of the new housing in Ishgard. Took them long enough!
We’ve also got a PS5 beta coming on April 13, which is the same day that Patch 5.5 is dropping! What’s nice of them is that if you already have the PS4 version and you’ve kept your sub going, you don’t have to purchase the PS5 version. You just get an upgrade for free!
Also unexpected but greatly welcome is this new Island Sanctuary. It sounds like everything I needed in FFXIV but didn’t quite have. They described it as a place for slower living including things like animal husbandry, farming and the like. I will totally take a Stardew Valley update to my FFXIV, thank you!
I was excited to see that the upcoming May Fan Fest is going to be free to everyone online to attend, including the concert.
Being a HUGE FFIV fan, I was super even more excited when they announced that the Fan Fest Commemorative items are FFIV based. For a long time, I’ve wanted to see more FFIV content in FFXIV… so finally, here it is.
They haven’t announced the pricing on this, so I’m wincing a bit in anticipation. Seeing that the Whale is an 8-person mount, I can only imagine how much it’s going to cost… and I can’t see it as being cheap.
BUT. This is FFIV and I’m not going to pass by such an iconic mount because that’s how it is.
Anyhow, there was a lot more announced than just this, but these were the slides that excited me most! More announcements to come at the totally free Fan Fest in May!
One of my unspoken goals for this month was to get my two newest characters – Aywren and Amon – to level 50 in BDO while I still have access to the Olvia server and all the boosts due to the account transfer.
The highest I’ve ever been in BDO was 34 on my Tamer – who is now regulated to my horse trainer and will remain under level 50 so that I don’t have to worry about PKs while training horses.
Last night, my Shai hit level 50!
She’s currently running around the big city Calpheon doing quests and learning about the world there. I’d made it to Calpheon before, many years back, but hadn’t really tried to explore or gather knowledge there yet. So this has been a fun experience.
In order to even level to 50, you have to accept and complete a quest (which is just using an item put in your inventory). This quest warns you that once you complete this and reach level 50, you will unlock open world PVP.
I have heard that there’s actually not all that much random PVP that happens in this game. Not being a fan of gank-PVP in general, I’m still giving this a try due to this. Mostly because I’m interested in seeing my Shai’s Awakening!
On top of that, it appears that my ideas of what BDO becomes after level 50 was skewed due to outdated information from back when I played it years ago. In my mind, I thought that there was nothing but constant grinding and struggle to upgrade gear after that point. It appears that maybe that was right… many years ago.
Huge thanks to Mailvaltar and Naithin for leaving so much good updated information in my comment section on the last post! This made choosing to progress to 50 and beyond a much more exciting prospect for me.
Indeed, the quests haven’t run out and I’m still doing what I did pretty much pre-level 50 — questing around, beating up monsters when directed and gathering knowledge of the world. I might need to adjust my goal for this month to see just how far I can get with what I have.
In the meantime, I’ve shifted back to leveling my archer, Amon. He was level 22 when I logged in last night and level 28 by the end of the night.
If he follows any of the patterns that my Shai did in her leveling curve, it shouldn’t be too difficult to reach 50 on him if I just have some time to dedicate to it. It may be even faster because I already know the quests and the objectives this time around.
I might venture out and work on leveling my Tamer up to 49 if I have the time. I also have a low-level Wizard at 17 that I can try to boost up. I heard Wizard is a strong class to play.
The thing with both of those characters is that they were rolled before the Remaster of the game, so it seems they’re still on the old questlines used at the game’s launch rather than the new more streamlined quests. I don’t know if there will be a spot where these quests merge eventually, but it feels a little more tedious when I was leveling my Wizard just to see how it works.
Anyhow, progress made and progress to be made! Good times!