Posted in Gaming, Nintendo Switch

Nintendo Switch: Ring Fit Announcement

Last week, Nintendo teased this weird ring-like joycon addition which absolutely had to have some sort of fitness gaming connection. Yesterday, they finally announced the Ring Fit Adventure.

Back in the day, I was a fan of the Wii Fit. It was a fun little system, though at times I did wish for something other than a balance board (which required more batteries to power and had to be synced to your Wii/Wii U).

Though this Ring Fit seems strange on first glance, it appears to be far more flexible in what you can do with it since you’re not locked into a balance board for measurement. The only thing I’m not quite sure of is the leg strap — I’m a bit concerned about my joycon getting wrecked if something unforseen happens.

Long trailer with super smiling people…

Overall, I’m interested in this, even if it does look unusual. I’ve been hoping for some sort of workout system to come to the Switch, and I’m even more pleased it would be in the form of an adventure game. I certainly could do with some get-up-and-go, and launching in October is a good time of year, when the weather starts to cool down in my area.

It is a little on the pricey side, but so was the Wii Fit, if I remember correctly. The response to the announcement is typically uncertain – some folks really like the idea while others see it as silly. But I might just get in on this simply because it looks like fun and it certainly couldn’t do me any harm to try. As much as I love my Switch, it could do with some more play time.

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Posted in FFXIV, Gaming, MMORPGs, Nintendo Switch

March 2019 Game Goals in Review

I know we still have a few more days left to this month, but since I tend not to blog on weekends, and I’m pretty sure the goals I’ve met today will be the same on Sunday, I’m going to go ahead and call it done. Overall, it’s been a pretty successful month.

FFXIV: Main Character

  • Level Astro 
  • Level Ninja
  • Finish Summoner Job Quests 

I did it! I finally finished those Summoner Job quests! I told you I would. Now, I just have a million other job quests to complete. I’d like to get these done before Shadowbringers, so I’m going to try to double down on these the next couple months.

I poked around at leveling Astro a bit, but hardly worked at all on Ninja. Again, these are things I’d like to change by Shadowbringers, so I’m going to try to tighten that focus in April.

FFXIV: RP Alt

  • Level Carpenter to 70 
  • Level Goldsmith to 50+ 
  • Earn “I Made That V” for Alchemist 

I pretty much blew all of my crafting goals out of the water this month. I finished leveling Carpenter completely. Not only did Goldsmith hit level 50, but it’s currently level 64 and pushing through Namazu dailies.

I’ve been working full speed ahead on Weaver and Blacksmith with both GC turnins and Ixali quests. Weaver just hit 50 a couple days ago, and I’ve been working through Moogle quests for leveling.

Meanwhile, I can focus all Ixali on my final job, Blacksmith. My major goal for April is to get this to 50 so I don’t have to do Ixali daily quests anymore. I’m so done with fishing in the latrine!

After many days of concentrated crafting, last night I finally finished the I Made This V achievement for Alchemist. I forgot when I set that goal that it meant I’d earn the gold Blessed Cauldronkeep’s Alembic tool (pictured above).

But I tell you what, marking crafted items off the list has become more and more challenging! I have 100 more items to craft to reach I Made this VI and earn the real tool I’m after. I don’t know that I’m going to set this to finish for next month, though. I may have to wait until new recipes come out with the expansion before I can complete the number I need — some of the materials required come from airships, subs and Eureka!

Nintendo Switch

Play Pokemon Let’s Go Pikachu.

I actually did this! I’m still only 4-ish hours into the game, but hey, I made some progress this month. I played through Mt. Moon and beat Misty for the second gym badge. I know it’s pretty sad for a game that came out in November, but progress is progress. This seems to be the way I clear Pokemon games — I take it one badge at a time, and eventually make it through.


Anyhow, I’m sitting in a good spot for Shadowbringers, and still have plenty to do before the expansion drops. I can see my time shifting away from Amon as I finish up his crafting and move back to my main to finish leveling the jobs and doing quests there I want to mark off my list.

Posted in Gaming, Nintendo Switch, Pokemon

Pokemon Sword and Shield for Switch

Coming sometime late 2019, as expected – Sword and Shield are already up for preorder after today’s Pokemon Direct!

And dang, it looks really, really nice! A full -on 3D experience, really evolved from the previous games, probably thanks to the Switch. The starters are also very cute — I’m leaning towards Scorbunny, though. I tend to go fire, and having a bunny Pokemon on top of it is hard to resist!

Lots to look forward to! I really need to finish Let’s Go Pikachu, though… I guess this is some motivation.

Posted in FFXIV, Gaming, MMORPGs, Nintendo Switch

November Gaming Goals 2018

Gosh… November? The holidays are approaching and it’s hard to believe 2018 is slowly winding down. But I still have a few goals I want to reach before it’s all done with!

The new Pokemon game comes out sometime this month, and I have a copy of it on pre-order, so chances are, I’ll put some time into my Switch. I’d like to get a little more playtime in on some of the year-end goals I had for Switch games, but I’m not sure if that’s going to happen.

This month, I’m going to break goals into main and RP alt since I have things I want to accomplish on them both.

FFXIV Goals – Main

  • Level Dark Knight to 50
  • Finish Ninja Job Quests up to Level 60
  • Level Monk
  • Gear up Gatherers (Scrips)

I’m dang serious about getting these job quests done this month! Also, Monk, even if only through beast tribe leveling. I don’t think I’m going to hit 70 on it this month (though I could if I was motivated to), but any progress is better than nothing.

FFXIV Goals – RP Alt

  • Level Red Mage to 70 (Finish Job Quests) 
  • Level Culinarian to 60 (or beyond)
  • Level Miner to 60 (or beyond)
  • Level Alchemist to 50 (maybe?)
  • Gear up Gatherers (Scrips)
  • Clean up all Stormblood sidequests

Most of the goals on Amon are pretty much within reach. His Red Mage is almost level 69, and a healthy dose of Beast Tribe quests and daily gathering turn-ins keep him moving forward on crafting and gathering.

Switch

  • Pokemon Release 
  • Play Cat Quest

I’m hesitant about putting Switch goals on here. There’s no way I’m going to reach my yearly goals for this, but with my gaming focus having been consumed by FFXIV lately, I feel like I need to branch out some this month. I’m still having a lot of fun in FFXIV, but diving too deep in any one game can lead to burn-out, so I want to avoid that while I’m still having fun.

What kind of goals do you have now that the year is slowly winding down? 

Posted in Gaming, Nintendo Switch

Splatoon 2: Octo Expansion

It was pretty late for me last night when the Splatoon 2 Octoexpansion released. It was a good chunk of content that took a while to download and install, so I didn’t get a lot of time to play with it before I had to head to bed.

So far, the expansion is much like what I expected it to be… just a bit more lighthearted. The trailers made it out to be dark and gritty, but of course, par for the course of Nintendo, they managed to lighten up a story that has some pretty dark undertones.

There’s still a lot of questions that dive into lore such as… What’s really going on with the Octolings that make them the enemy of Inklings? Obviously, experimentation and mind control of some sort is hinted at. But then, there’s also this underground network in place for the ones who “wake up” and head for the Promised Land.

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Playing a young and mind-muddled Octoling girl or boy, a promised land sounds like the best option you’ve got. So when the train pulls up, it only makes sense to hop on. No one told you there would be tests and 4 thangs (not misspelled) to gather before your dreams could come true.

Tests, of course, are short challenge stages with a specific set of weapons and a goal to achieve.

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I was short on time, so I only cleared the first stage. It wasn’t terribly difficult, which is good considering I’m super rusty at the game at this point.

You get three lives per stage and each stage costs a certain amount of an in-game currency to challenge. Winning nets you more currency to use on future stages. I’m not sure what happens if you run out of currency, though.

Anyhow, these can’t be too neck-breaking difficult, because someone is already an Octoling down in the city as of this morning. Probably someone who had all day/night to play. :p

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Playable Octolings are the reward for finishing all solo content

The overall response in game to the expansion seems positive. There’s certainly a feeling of support for the Octolings who are waking up and coming to the other side.

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I’m looking forward to putting some more time into these missions. If nothing else, they can hopefully help me dust off what little skills I had and maybe get me back into the game where I left off. I really like the idea of playing an Octoling girl, especially that pony tail hairstyle! 🙂

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Posted in Gaming, Nintendo Switch, Pokemon

Pokemon Quest – Quick Review

I hesitate to call this a “review” because it’s more of a “this is what this game is about” sort of thing. Overall, I find it enjoyable, though not incredibly deep, and will probably keep playing it casually. If nothing else, it’s been giving me a reason to pick up my Switch and enjoy it in hand-held mode, which isn’t something I’ve done much in the past.

What is it?

Pokemon Quest is a cute mobile game that was released on the Switch earlier this week, and will be coming to mobile devices soon. It’s called a “free to start” game, which means you don’t have to pay anything to play it as is, but you can expect there to be mobile aspects, like timers that limit what you do.

So far, the timers don’t bother me much. I’ve gotten used to these sorts of things with mobile games, I suppose. I rarely spend money on mobile games, and Pokemon Quest is not going to be any different. I haven’t seen any real pressing need to open my wallet as this is just a casual thing I pick up a couple times a day.

How does it play?

So yeah. There are Pokemon, though they have a distinct rounded cube shape. I thought this might be a turn-off at first, but I got used to it quickly. Turns out to be pretty cute.

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You set up base on an island, where your main goal is to find the loot. Not kidding. Even the game tells you it’s all about the loot. I haven’t really found loot yet. I have found Pokemon, though.

You enlist the help of these Pokemon, which you mostly attract by cooking dishes of items you gather while your Pokemon explores areas (similar to Breath of the Wild).

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Game play is pretty simple and straightforward. You build a team of Pokemon. You send them to areas on the map. These areas are marked with a number that indicates the difficulty. If team also has a number that indicates the strength of the team. Usually (not always, but usually) my team doesn’t have much of a problem beating down a place that’s lower than their strength number.

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The part that seems to turn the most folks off is the battle system. Basically, your Pokemon move towards the enemies on their own. You can tap some buttons to make them use their skills, to make them scatter, and to fall back. But that’s really about it.

To be honest, I just leave my team on Auto-Attack almost 100% of the time and do something else while they’re battling. Usually, they’re just fine. This doesn’t bother me at all… I’m used to having mobile games that auto-battle for me after spending so much time playing FF Record Keeper.

It might sound bad, but I prefer letting the game play the fights for me. I enjoy the team building, training, decorating, cooking and setting up stones on my Pokemon more than the battle elements.

Oh yeah. Stones.

As you clear areas and beat bosses, you get stones that enhance your Pokemon’s strength and health. There are also stones with special attributes, such as letting you use skills faster, and the like. Also, some areas on the map indicate that certain types of Pokemon (Water, Fire, Bug, etc) are stronger there… So there’s a little bit of strategy in building a team, picking Pokemon right for the area, and developing those Pokemon.

For example, I got an Onix early on that’s a beast of a tank. I mean, a walking wall. I’ve only seen him defeated twice ever. Without him, I’m sure I couldn’t have gotten as far as I have at this point.

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Wrapping it up…

So, anyhow. I haven’t been playing many mobile games lately… I took a bunch of them off my phone not long ago, actually. So this game scratches that very casual collecting and gathering itch and has a pleasant Pokemon twist.

Just know that if you start it on the Switch, you won’t be able to transfer it to your mobile device later. A bit of a bummer, but I think I’ll keep mine on the Switch. The game is tiny and not hurting anything. That way, I don’t have something distracting me at work, and I continue to have a reason to pull out my Switch.

Have you tried it? What do you think of the new little side-game offering from Pokemon? 

Posted in Gaming, Nintendo Switch

Nintendo Switch: It’s Fun to Die on the Death Road to Canada

One of the gifts I got for my birthday this year (they were all super awesome) was a Nintendo eShop card from my sister. I have a huge list of things I really want to play on my Switch, and a backlog forming, but I’ll never turn down an eShop card!

Death Road to Canada wasn’t really a game on my radar until it released. It just so happened I was looking at reviews of different games while trying to decide what to pick up with my gift card. That’s when I saw that this was a rogue-lite zombie game, similar to Oregon Trail, with a lot of zany RNG story and events.

Oh and it has local two player co-op, which I haven’t tried yet. And it was (is still?) on sale, too!

That checked a lot of boxes for me, so I picked it up. This post contains a lot of pictures since that’s the only way to really express the nature of Death Road to Canada. All the stories you’re about to see are true and really happened.

Continue reading “Nintendo Switch: It’s Fun to Die on the Death Road to Canada”