I mentioned in a previous post that I was reassessing whether or not I’d pony up for a subscription renewal for Second Life this year. I wrote about how the price hike for the sub was a bit of a turn-off. Though to be honest, if you pick up a year’s sub, you’re only paying $8.25 a month for a premium account, which isn’t all that expensive as far as MMO type games go. It used to be $6 a month, though.
I also discussed selling off my old land, going to a rental plot, and playing around with claiming one of the new Linden homes. Seeing that owning land is the major perk I pay a sub for, it was really going to come down to how much I liked the Linden home that came with the sub.
I tried out a traditional house style, and it was alright. I was curious, so I released that house to try one of the Victorian house styles — this was a bit cooler with some wall coloring features the traditional didn’t have. But really, Victorian is not my vibe.
They released some really cute campers, and I would have loved that style. But the problem was, these were only 512 lots, using only half your land allotment, and gave you half the prim count. Sure, I could have gotten two at that rate, but I’ve always felt more prims was better, and would have rather had my full 1024.
So, as it was the last time I wrote, I was still up in the air about what I was going to do.
Along Came the Cabins
The day after I wrote that post in February, the new log homes were announced for Second Life. This caught my attention as it’s much more the style of home I was interested in. However, it wasn’t until April that the log houses were actually released, so that was a good month of waiting to see if this was something I wanted, and hoping to even get to snag one at all.
Well, I was fairly lucky in that when they released cabins, instead of being a trickle of areas like it had been for the others, they pretty much dumped a huge amount of land all at one time for people to claim. It actually took a few days for people to snag these houses, though now you won’t find any again unless someone has abandoned or there’s a zone release.
I abandoned my Victorian and did a bit of hopping the first day — you can only claim 5 houses in a day, so you have to be careful how many times you abandon. I even hit my limit that day — some of the log houses were nice, but either I didn’t like their location (sandwiched between two other houses) or the name of the area.
I was a bit worried that there wouldn’t be houses left in 24 hours, but thankfully there were. That’s when I got my lot at Chuckle Pond. I love the name of the area, first of all, and I lucked out to actually have a nice natural pond across the trail in front of my house. The lot is also on the corner, so I have a bit of privacy.
All in all, I was happy with my catch, and have sat on it for a few months with only some sparse decoration. Then, June rolled around and before I knew it, I was facing the question of whether I was going to release this house or sub again.
I guess the title of this post clued you into what happened. I decided to keep it. Not only that, but I decided I was really going to go all out in decorating it, too.
While I’ve owned several places in SL over the years, I can’t say that I ever really customized and decorated a house in full. This was because my prim limit was often taken up by things like breedable pets or a little shop.
That’s not the case this time. While I do have a few pets on the lot, I’m not breeding much anymore. And Linden homes are residential, so you’re not suppose to set up a shop.
Therefore, the total prim count can be focused on decking the halls. And that’s just what I did.
Welcome to my cabin at Chuckle Pond!
And that was a quick pictorial walk through of my cabin in Second Life!
I’ve been subscribed to SL with a premium membership on and off over the time I’ve had an account here. I made my avatar back in 2004. The most recent subscription streak for me has been since I returned in March 2018.
But that may be coming to an end this summer.
What happened two years ago that brought me back to SL? They doubled the amount of land tier afforded to premium members. Since the major aspect I love about SL is owning land and decorating it, this was a huge draw that pulled me back to sub instantly.
I picked up my first parcel in a rather historical area of SL in Gandymede. Then, when my next door neighbor sold the lot right next to mine, I picked up a second lot, for twice the amount of land. You can see that pictured in the header.
Now, to own double the land meant that I paid my sub and some cash monthly on top of it. But at the time, I was paying $7.50 a month (with a quarterly sub), and grandfathered into a good weekly stipend of L$. In fact, I almost broke even on my sub from the stipend alone should I have cashed out the L$ for money — something that was the case for many, many years.
I then discovered Bento avatars and eventually Water Horse rideables. There was a fun community of folks surrounding the Water Horse product, and I learned how to make coats and accessories for the horses and unicorns. I set up a shop in the mall, and started to do fairly well at moving product.
I was pretty happy with my land setup and a creative outlet that would more than support what I wanted to do in game.
Second Life Price Hike
Last year, SL dropped the bomb on premium members that there would be a substantial price hike. They tried to pad it by saying they added more value to the sub through more groups and IMs and whatever.
I’m not a super social person in SL — as I said, land owning and creative things are my draw there. So I don’t care about the number of groups I’m in or how many IMs get capped (others might care, of course).
My quarterly sub just jumped up $10. That means that SL would cost me $40 more a year. Plus, they’re trying to phase out the quarterly sub on top of it. Monthly and yearly alone really aren’t good options.
But to further soften this blow, they allowed current members to lock in the old pricing for one more renewal. I opted to lock in a year at $72. But come July, I’m going to get hit up for $99 if I choose to sub again.
The first thing I did when I saw the price hike last year was sell half my land. Since they were going to hit me up for an unexpected $72 dollars for a yearly sub (I never sub yearly to anything), I opted to drop the extra land fee. This was about $7 a month on top of the sub — so that almost came out even.
I was lucky that my neighbor bought the plot up really quickly. Sometimes when selling mainland, you can sit there and wait and wait and wait for months before someone buys. The only other option is to abandon it — you get no L$ because you didn’t sell, and then the land goes into this limbo of being owned by the Lindens until it gets parceled back out to use again.
I am waiting to see if LL will do anything to make a price increased sub worth it to me this year. So far, they haven’t. It’s February, and I have until July. However, as I noted before, selling land can take a long time to come to fruition. So, in preparation for going free to play, I sadly put the last of my land up for sale last week.
My plot cleared and up for sale:
I’m going to miss the good times we had there, but really, we haven’t been using it all that much the past year or so.
Luckily, my neighbor again snatched it up within a few days of putting it up for sale. She’s now got it rebuilt into a nice forest path. So I’m glad my plot will be enjoyable to someone else.
Cashing Out for Free to Play
The second thing I did, after putting my land up for sale, was cash out a significant amount of L$ I had in my account. This turned out to be $453 worth… which they took a chunk out of in fees (oh yeah, they also upped transfer processing fees during this price hike).
So in the end, my PayPal got a nice $428 credit after all of the products I’ve sold and monthly stipends have built up over the last two years. I think that mostly pays for what the sub cost was… maybe even a bit of a profit (though that was never my intent).
The Future of SL for Me
I still rent out a shop at the Water Horse mall, which is a fairly reasonable weekly cost. As long as I continue to sell products that cover the cost of my rent there, I will continue to sell there. I’m not sure how long that will be.
After the redesign of the mall last year, traffic has significantly dwindled. I don’t know what all happened, but it seemed to be some kind of upset in the community… I just know there’s hardly anyone there when I visit, and there’s more shops vacant than in use now days. However, I’ve still been earning enough from shoppers to make it worth my rent there. So I will stay.
I still want a place to put down a house and sell a few kittens. So I did some searching and found a nice land rental platform at a place called Fernynook. The cost vs. the prims is acceptable. While I haven’t fully decorated just yet, I have put a house down, along with my virtual cats.
Since I still have a few months left to my sub in which I have a land allotment, I decided I might as well use it. One thing I’ve wanted to look into, but haven’t had a chance to until now, are the new Linden homes.
These made a pretty big splash last year, especially since the supply didn’t meet the demand for these houses. They’re quite nice, fairly customizable, the land around has been nicely formed, and most of all, there’s a strict HOA type set of rules of what you can and cannot do with it. So no gaudy flashy floating prims all over the place allowed.
But also no shops or commerce — which is why I needed a rental somewhere else to sell my kitties.
These houses are pretty hard to get your hands on. You have to stalk the Linden Homes page and refresh, hoping that someone who currently owns a house will release it.
Well, I lucked out. Not even half an hour after I realized my land had sold, I managed to snag a new Linden Home. I haven’t fully explored the area yet — it’s on a corner lot right across the street from a forest campground that I’d like to ride through one day.
I’ve done a little bit of decorating with it, and I’m happy with the location and how the neighborhood looks. But I’ll be honest — I was hyped about these houses last summer. Now that I have one, I’m going to be very seriously weighing whether my sub is going to be worth this house… as it’s the only thing I will lose when I go free to play.
Right now, as nice as the house is, it’s just not going to be enough. I can release the house with no pain on my part since it’s not like land that you have to buy and sell — Linden Homes are free to your account as long as you have the land allotment to use on them. If I ever wanted to sub again, I can just pick up another house after I hunt one down.
I’m really sad that it’s come to this, to be honest. I know there are hard working people in SL, like the Moles who are diligent in bringing out new Linden Homes. I know that they’ve continued to try to improve SL with things like bakes on mesh and animesh releases.
But for a rather aged and often laggy system, I’m having a hard time justifying a $30-$40 price hike each year. Especially given that I pay a sub for FFXIV, and that’s not going anywhere. On top of things like Netflix, etc…
Now, if they surprise my by July with something that absolutely delights me, I might still reconsider. But as of this time, I’m on a track to drop my sub come this summer, and just keep my shop and rental platform with the L$ that I still have stowed away from selling my land. That will keep me doing well enough for quite a while.
Well, the Animesh horses released live last weekend, and the Sim remake has also happened. The whole place looks great – major kudos to the Water Horse team for really refreshing the shopping experience! This means I have a new shop location there!
The move happened on a Friday/Saturday a few weeks back, and I was ready for it. I managed to get into the sim pretty quickly when it re-opened for shop owners to choose a spot, and I got a location that I’m quite happy with. It’s far better than the spot I used to have, which was on the backside in an area that folks didn’t travel as much.
Sales have been pretty steady since the Animesh version was released, but the truth is, I really need to sit down and work up some new coats. I have a whole line of Heavenly Bodies that I haven’t fully completed, for example! I have been touching up some of my existing coats – though they say the body textures for the bento should work for the Animesh exactly, I’ve found some issues around the base of the ears I’ve had to fix.
It seems word is getting out about the Water Horse Animesh release, because folks at Second Life put out an official blog post in the featured news about them, including an aesthetics video. I learned about this earlier this week from fellow SL equine artist, Claire at Lunistice, who alerted me to the fact that my shop was included in the official video that went along with the blog post (thank you!).
I went to watch, and sure enough, starting at about 0:21, a guy is standing in my shop, looking out the window. I think they were more attracted to the “Unicorn Xing” sign in my shop, because the video focuses on it for a moment… then pans away to a gal riding a unicorn. So having the sign there helped to mesh the concepts together.
Ironically, when I made the move to the new shop, I almost didn’t put this sign back in. I guess it was a good thing I did!
Anyhow, you can view the full video below:
Unexpected things like this are always neat!
I’d like to spend some more time in Second Life with all the events coming up in that world – Easter is a time for great egg hunts, the Fantasy Faire is in the works, and a Second Life birthday celebration will hit the grid this summer.
Due to some issues with my web host, I ended up shuttering the blog I was using primarily for Second Life stuff earlier this year, and moved the relevant content to this blog instead. So, if I write about the grid, it’ll end up on this blog from now on out.
You may not have noticed, but earlier this year, I consolidated a lot of my Second Life posts into this blog. I originally had a separate self-hosted blog for my stuff at Wren Works, but due to hosting issues, I closed that blog and moved relevant game-creative-type posts here.
Anyhow, back on topic. I’ve been a little quiet in Second Life lately, but I was still following the development of the newest technology – animesh. To put this simply, it’s giving a rigged mesh object the ability to animate, similar to an avatar. The tech behind this is a bit hard to explain, but you can read more about it if you’re interested here.
For a while, the Firestorm viewer only had animesh in beta, but has recently updated to push that live. So, my first ever exposure to animesh has been the Water Horse ridables. These have been on display at the Water Horse sim for a while, but were finally released for purchase and testing last night to the creators/vendors.
I waffled on whether I wanted to pick one up as they’re a bit more pricey than the original Bentos, but I’ve a bit of L$ stashed away due to coat sales, so I splurged. Keeping in mind these are all in beta testing, so far, it’s been a good experience and I’m happy I gave it a try – if nothing else, to test out my existing coats and confirm they work with the new horse.
Though I already have a Warmblood bento, I picked up the Warmblood animesh as well. I went back and forth on which one I wanted, but stuck with what I knew.
The horses look very similar to the Bento horses, and even use the same image maps for skinning, which is nice. Anytime you have backwards compatibility, it’s great. The one difference is that the mane for animesh is in two parts, so you’d have to update mane textures to ensure compatibility between the two.
The major difference is that the animesh horse is rezzable. You can drop it out on your land and allow it to wander around. Sit on it to ride it, like a vehicle. It takes up about 38 prims in all, and the rezzed version uses the same texture HUD as the ridable.
The reason I was sorta iffy on animesh is because I really like that Bento can be worn directly out of your inventory, since it’s part of your avatar. I didn’t want an object I had to rez (which means you have to have rez rights at your location), and the issue of losing vehicles as you cross sim lines and stuff like that.
However, I was pleased to discover that while animesh is rezzable it’s also directly wearable on the avatar! So, just like a Bento attachment, you can right-click and Add the horse to your avatar. This means that you aren’t force to rez the horse to ride it, it can all be done from the inventory.
Not only that, but you can make copies, place some on your land, and then use one from riding in your inventory to your heart’s content. So it’s a lovely object for your stables as well as avatar attachment. It really serves two purposes!
As far as things go in Second Life, this is a pretty novel idea. The horses look and animate nicely. The only thing I did notice is that when riding, it seems to have less stability than the Bento horse did. That’s due to the nature of vehicles in Second Life… I see a lot more drift and effects of lag on the animesh horse. I’m not sure there’s much that can be done for this, or if it’s a product of beta and will improve. Update: Yep, they sent out a new version of the animesh horse with bug fixes and this one seems to move much more smoothly. I still think the Bento is slightly more responsive, but this is better!
The other thing I noticed was that the animesh horse comes all in one piece.
The Bento horse included a body and separate objects for tail and saddle and mane, etc. This made it somewhat confusing since you had to attach a whole folder of objects to your avatar in the right places for it to work. The animesh horse is one object, right-click, Add and done.
What I’m not sure about is how this effects customization. Because the Bento horse came in pieces, you could do things like switch out tails and manes easily. I’m not sure how that, and attaching accessories, work on the animesh horse just yet. There might be a perfectly easy way, though. I’ll have to look into it. They sent out a notecard tonight about this very thing — there is a way to remove pieces attached to the horse and replace them, but it seems rather complex.
Overall, it’s a nice quality horse with a lot of good features. I’ll be testing out my existing coats and updating my sales displays once I’ve confirmed they all work fine. I also have some other coats I need to work on eventually, as I’ve left a certain line of products go unfinished over the past year.
Overall, the animesh Water Horse should spark a renewed interest in the horses overall. I’m totally on board with that!
Yesterday marked the beginning of Second Life’s 15 Birthday Celebration. You’ll find sim after sim of amazing builds, colorful crystals, free goodies, and lots of music. The Posse and I headed out to see what we could see and take part in the hunt across the sims. Even after spending several hours exploring, I feel like I’ve hardly scratched the surface of this event.
You can find a lot of history of SL, from Bear Island (with over 170 collectible Linden Bears) to talks and displays (some with a hint of humor).
Some of the displays were incredibly original. All of them were super colorful as well.
Here, Amoon and I find bubble sitters among the crystals…
We spent a lot of time being amazed by the media-art creation of Thoth Jantzen. This was some of the most incredible work… I wish I had a landmark to share because everyone needs to see this stuff. I did a search for his name and could see that he’s been featured quite often in previous celebrations.
Certainly look for his display. It’s a don’t miss! Screenshots can’t do it justice. And it was really cool to be able to talk to the creator while we were visiting.
There were pretty incredible music venues, too…
Like a huge area with crystal chandeliers everywhere…
And this place with an absolutely HUGE animated snake coiled around it. Very cool!
If you just want some free gifts, they’ve set up gift tables in the Spectacular sim.
I’ve been working on a new series of themed horse coats that I’m looking forward to releasing for the upcoming Water Horse Creator Fair, which is supposed to be coming sometime in August. I haven’t heard any more information about it other than that. So, as soon as I know, I’ll let you know!
I’ve also took time off to relax after working on so many coats for the Uni release. This includes wandering around the grid and gaming with the Posse.
I’m an avid follower of the blog Inara Pey, and love all the great locations highlighted there. I know if I visit those places, I’ll usually find a good time. I tend to drag the Posse along with me, and we get into all sorts of trouble… 😉
The first on my visit list was Cape Florida. With the warm weather setting in, I could really use a nice sandy beach right now. This sim had plenty of that.
There’s some great trails and scenic areas to explore. Nice place for horseback riding as it’s all pretty open and easy to navigate. There’s also lots of places to just relax and unwind.
The place has a free swimming HUD and an area of the ocean to swim around in. There’s also free swimming tubes and even working showers to clean off after a dip in the salty water.
There are lots of locations to visit, such as a lighthouse, garden and a beached ship… and some artifacts with some interesting interactions…
The crowning highlight of the visit, though, was when we discovered the interactable volleyball game. Though it doesn’t keep any sort of score, you can actually send the ball back and forth over the net, which was enough to keep us hooked.
Seeing that this is SL and precision tends to be a challenge, this was not an easy game to learn at first. It helped to learn how to turn on always-run. And for the others, going into mouselook was an improvement (not so much for me, though).
We also learned that Amoon is a beast at SL volleyball and could take on four of us without breaking a sweat. 😀
Devin’s Eye is another explorable sim that has a nice series of biomes, from mountains to forest to swamp to ocean shore. There’s a second level to this sim in the sky, which I didn’t have a chance to explore yet, since there was a lot to enjoy on the ground sim already.
While exploration is the key here, there are a lot of interactable things to discover. We had a lot of fun messing around with the bungee jump and zip line in the upper area of the sim. There’s also a rezzable for windsurfing, though there’s not a ton of water (and you have to watch for ban lines in a section of the sim that eats the board every time you come too near).
My favorite part was discovering the bubble rezzers. This created a bubble you could ride in — it was very relaxing and a fun way to view the island. It would float on its own if you let it… or you could gently direct it where you wanted it to go.
I wish I’d taken more shots of this place — the above picture should give you an idea of how lovely it’s decorated. I’ll probably come back to finish exploring the rest of it sometime, though! Maybe I’ll do a longer post then! 🙂
Dragon Nest, Boardgame Beach
The Dragon Nest has become the Posse’s new favorite hangout lately. It’s a low-lag board game sim with a nice use of decoration and space. It has a wide selection of games, including some of our favorites – Pentad & Greedy Greedy. We also find the Cards Against Humanity pretty hilarious.
The more time we’ve spent here, the more we enjoy it. So, it tends to get invaded nightly by foxes, Muso Mice, minkies and the like. Hope the other patrons don’t mind. 🙂
Can you tell who’s the avatars in the picture above and who are the NPC tinies? 🙂
Though the Fantasy Faire event in Second Life was extended an extra week, I’d still not seen all of what I wanted to see of it. So, yesterday, the Posse and I decided to head over to do a final round of exploration.
When you think of Fantasy Faire, you probably think of majestic builds like this.
That’s not how it happened for us. Nope.
One of the free gifts presented to everyone who attended was cute little Minkie avatars. We’d all picked one up and they’re supposed to look like this:
Well, minus the roller skates. We picked those up along the way.
When Syn went to put her Minkie on, instead of replacing her outfit, she added it to it. This left her in a state of disarray — a Minkie wearing a crushed Relay Stock T-shirt, mesh shoes and her flexi hair.
We helped her remove the other objects, but the hair was a hit! We saw that and told her she needed to keep it! She did.
This led to us playing around and customizing our Minkies. Everything from hair to hats to wings. It was a pleasant sort of accident!
With the four of us heading through Tiny Town, me on my white tiger just for kicks, we actually got a lot of “Oh, how cute!” comments from other avatars. We even had one journalist who followed us just to take a picture.
The hilarious thing is that we’re normally not into the tiny or cute avatars. But it was all for good fun, so we just let it go. We riverdanced on grapes and found free roller skates (the best). We also had accidents with the waffle making machine.
Syn learned what happens if you try to use the sit interaction on a waffle as a Minkie.
Anyhow, I did get to explore some of the sims I didn’t get to see a lot of yesterday. I’m sad that the Fantasy Faire is going away — seems like so much work for so little time open! I’m glad it was extended to allow us a chance to explore some more. I’ll certainly be more involved with it next year now that I kinda know what to expect.
Pictured above: Someone’s awesome dragon avatar flying above Erstwhile at the Second Life Fantasy Faire.
My weekend was made up of a combination of mutliplayer Stardew Valley with my sister and time spent at events in Second Life. We attended Relay Stock and said farewell to the Fantasy Faire with a final round of exploration.
I also spent time working on new content for my Water Horse shop. And that’s where this story comes from.
I still feel a little bad about not having “exciting” new content to post here like I have in the past. There just isn’t much to write about when it comes to multiplayer Stardew (aside from the fact it continues to be fun) and making horse content in SL.
So I’ve decided that whenever something funny that warrants a story happens in SL, I’ll work on writing it up here. Kinda like Tales from the Duty Finder… just SL instead. So, here’s my first SL Story.
Being the Dragon
One amazing aspect of Second Life (once you get past the learning curve) is that you can be just about anything you can imagine. The new bento mesh avatars make this a million times better. I’ve talked about how great they are for people avatars and for riding horses. But they can also take the form of infinite other things.
Like this amazing dragon avatar. I actually own this, but haven’t spent time customizing mine yet or writing about it.
And yes, the avatar can breathe fire (and other elements). It’s great fun!
When Dragons Attack
It was Saturday afternoon and the Posse was away. So I was at my home, the Riverwalk Mountain View, working on my newest Water Horse coats. When I’m painting horses, I need to see as much of the coat as I can, so I make the tack and the person part of my avatar invisible. This leaves just the horse… and almost makes it look like I have a horse-only avatar. Like this:
So, I was just minding my own business at home, when suddenly, a dragon (the avatar I posted above) swooped down out of the sky. I knew this was just a person wearing a dragon avatar, and I was looking like a horse… but I did what any self-preserving horse would do when a dragon appears.
The dragon chased me.
I live next to the Riverwalk Park, the Renaissance Fair area to be precise, which affords a lot of open area to romp around in. I wish I’d taken pictures of it, but at the time, the only thing I could think of was to playfully run away from the dragon.
I hid in water, he found me. He chased me all over the sim. It was great fun.
Then, I turned around and transformed into my own copy of the dragon avatar.
I don’t think he expected that. But he had a very good response to it. He transformed into something much more massive.
Yes, and for scale, he’s far bigger than the buildings – almost as large as the windmill!
I laughed and gave up, telling him there was no way for me to outdo that. He laughed, too – the first spoken interaction I had from him, showing he was indeed being friendly. I decided to pull out my tiny corgi avatar.
He turned into a raptor. We had another little chase around until we finally ended up laughing and talking.
He asked if I lived here, and I showed him my place. I asked if he usually swoops down on horses as a dragon. He told me that he had a tower nearby and that he’d seen me from the top of it (he also told me later he doesn’t go around watching people usually… I guess my horse just caught his eye).
So, we traveled back to his tower and he showed me around. We climbed it, and sure enough, I could see my plot from the top.
We spent a little time talking, and it turns out he lives in Puerto Rico. He’s been away from SL due to the state of things in his country, and is only just returning. We discussed how things are recovering after the hurricane, and how they’re taking precautions for this upcoming hurricane season. It was a pleasant and eye-opening exchange, actually.
Eventually, the Posse came around, so I said goodbye to my new neighbor. But this just shows how if you go with the flow, random can be good fun in Second Life.
Today is the final day of the fundraising event, Relay Stock (click for teleport), put on by the Relay Rockers. If the name didn’t tip you off, it’s a Woodstock tribute done to benefit the Relay for Life. There’s been lots of music, dancing, rain and mud up by the main stage. Today will feature a few hours of live music, which I’m looking forward to attending.
I was pleased to discover my AO, which allows me to invite people to dance and animates their avatars, synced the dancers up as well. Posse friends are getting down!
Aside from just the main stage, there’s lots of camps and vans and fun places to visit across the sim. You can donate to the cause, shop for fundraising items or just take a break and relax some.
Oh, and while you’re there, take a moment to donate to the Bid the Lindens Bald event. Again, all for a great cause.
In May of 2012, Second Life introduced a feature called Local Textures that allows you to pull from a local image file to reflect a texture in world. In April of 2018, I learned that this was a thing.
What’s so great about this? A few things:
It allows you to view a texture in world without an upload fee.
As you change the texture in a graphics program, when you save the new version, it’s reflected in SL.
This is amazing for developing a texture from scratch, such as when I’m painting a coat for the Water Horse Riding Horse. You can see the changes you make in real time (as you save it) reflected on the object in world. And… you’re not paying anything to do it until you finalized the texture and upload it.
I learned this also works with your profile picture! Ever get a squished up profile pic? No more! Just choose a local file and resize it on your computer until it fits your profile perfectly! 🙂
To texture something from a local file:
In SL, Edit the object.
Select the object or object face you want to texture.
Click the Texture tab.
Click the Texture box.
Click Add and choose the texture from your computer.
Select the texture in the right box.
Make sure Apply Now is checked.
Now your object will use the texture from your computer.
Note: Only you can see the texture while it’s local. So don’t ask friends, “How does this look?” To everyone else, it’ll be an untextured object. 🙂
Getting the Local Texture UUID
In the case of creating and testing a Water Horse applier, I need to obtain the local texture’s UUID for the applier script. Other scripts may also ask for this identification number. Unlike a texture in world, which you can just right-click to get the UUID, there’s not a quick way to see this.
However, local textures do have an assigned UUID, which you can see by putting a script into a prim that has your texture applied to it.
Above, is a coat in progress with my textures applied to “easels”. These are just normal cubes I rezzed and reshaped.
All you really need is a rezzed cube for this, but you can get as fancy as you’d like.
Rez a cube.
Texture it with your local texture. The import thing is to make sure the top face is textured, but if you just texture the whole thing, that works, too.
Now, when you click the cube, it will tell you the UUID number of the local texture. You can copy and paste that to use as you need.
I’ve noticed that when I work on a project for a while, sometimes the UUID number will change. This doesn’t happen all the time, but if you start making changes to your texture that don’t show up, or the texture suddenly turns gray on your screen, it’s likely that you just need to click and recopy the new UUID number.