Yesterday marked the beginning of Second Life’s 15 Birthday Celebration. You’ll find sim after sim of amazing builds, colorful crystals, free goodies, and lots of music. The Posse and I headed out to see what we could see and take part in the hunt across the sims. Even after spending several hours exploring, I feel like I’ve hardly scratched the surface of this event.
You can find a lot of history of SL, from Bear Island (with over 170 collectible Linden Bears) to talks and displays (some with a hint of humor).
Some of the displays were incredibly original. All of them were super colorful as well.
Here, Amoon and I find bubble sitters among the crystals…
We spent a lot of time being amazed by the media-art creation of Thoth Jantzen. This was some of the most incredible work… I wish I had a landmark to share because everyone needs to see this stuff. I did a search for his name and could see that he’s been featured quite often in previous celebrations.
Certainly look for his display. It’s a don’t miss! Screenshots can’t do it justice. And it was really cool to be able to talk to the creator while we were visiting.
There were pretty incredible music venues, too…
Like a huge area with crystal chandeliers everywhere…
And this place with an absolutely HUGE animated snake coiled around it. Very cool!
If you just want some free gifts, they’ve set up gift tables in the Spectacular sim.
I’ve been working on a new series of themed horse coats that I’m looking forward to releasing for the upcoming Water Horse Creator Fair, which is supposed to be coming sometime in August. I haven’t heard any more information about it other than that. So, as soon as I know, I’ll let you know!
I’ve also took time off to relax after working on so many coats for the Uni release. This includes wandering around the grid and gaming with the Posse.
I’m an avid follower of the blog Inara Pey, and love all the great locations highlighted there. I know if I visit those places, I’ll usually find a good time. I tend to drag the Posse along with me, and we get into all sorts of trouble… 😉
The first on my visit list was Cape Florida. With the warm weather setting in, I could really use a nice sandy beach right now. This sim had plenty of that.
There’s some great trails and scenic areas to explore. Nice place for horseback riding as it’s all pretty open and easy to navigate. There’s also lots of places to just relax and unwind.
The place has a free swimming HUD and an area of the ocean to swim around in. There’s also free swimming tubes and even working showers to clean off after a dip in the salty water.
There are lots of locations to visit, such as a lighthouse, garden and a beached ship… and some artifacts with some interesting interactions…
The crowning highlight of the visit, though, was when we discovered the interactable volleyball game. Though it doesn’t keep any sort of score, you can actually send the ball back and forth over the net, which was enough to keep us hooked.
Seeing that this is SL and precision tends to be a challenge, this was not an easy game to learn at first. It helped to learn how to turn on always-run. And for the others, going into mouselook was an improvement (not so much for me, though).
We also learned that Amoon is a beast at SL volleyball and could take on four of us without breaking a sweat. 😀
Devin’s Eye is another explorable sim that has a nice series of biomes, from mountains to forest to swamp to ocean shore. There’s a second level to this sim in the sky, which I didn’t have a chance to explore yet, since there was a lot to enjoy on the ground sim already.
While exploration is the key here, there are a lot of interactable things to discover. We had a lot of fun messing around with the bungee jump and zip line in the upper area of the sim. There’s also a rezzable for windsurfing, though there’s not a ton of water (and you have to watch for ban lines in a section of the sim that eats the board every time you come too near).
My favorite part was discovering the bubble rezzers. This created a bubble you could ride in — it was very relaxing and a fun way to view the island. It would float on its own if you let it… or you could gently direct it where you wanted it to go.
I wish I’d taken more shots of this place — the above picture should give you an idea of how lovely it’s decorated. I’ll probably come back to finish exploring the rest of it sometime, though! Maybe I’ll do a longer post then! 🙂
Dragon Nest, Boardgame Beach
The Dragon Nest has become the Posse’s new favorite hangout lately. It’s a low-lag board game sim with a nice use of decoration and space. It has a wide selection of games, including some of our favorites – Pentad & Greedy Greedy. We also find the Cards Against Humanity pretty hilarious.
The more time we’ve spent here, the more we enjoy it. So, it tends to get invaded nightly by foxes, Muso Mice, minkies and the like. Hope the other patrons don’t mind. 🙂
Can you tell who’s the avatars in the picture above and who are the NPC tinies? 🙂
Though the Fantasy Faire event in Second Life was extended an extra week, I’d still not seen all of what I wanted to see of it. So, yesterday, the Posse and I decided to head over to do a final round of exploration.
When you think of Fantasy Faire, you probably think of majestic builds like this.
That’s not how it happened for us. Nope.
One of the free gifts presented to everyone who attended was cute little Minkie avatars. We’d all picked one up and they’re supposed to look like this:
Well, minus the roller skates. We picked those up along the way.
When Syn went to put her Minkie on, instead of replacing her outfit, she added it to it. This left her in a state of disarray — a Minkie wearing a crushed Relay Stock T-shirt, mesh shoes and her flexi hair.
We helped her remove the other objects, but the hair was a hit! We saw that and told her she needed to keep it! She did.
This led to us playing around and customizing our Minkies. Everything from hair to hats to wings. It was a pleasant sort of accident!
With the four of us heading through Tiny Town, me on my white tiger just for kicks, we actually got a lot of “Oh, how cute!” comments from other avatars. We even had one journalist who followed us just to take a picture.
The hilarious thing is that we’re normally not into the tiny or cute avatars. But it was all for good fun, so we just let it go. We riverdanced on grapes and found free roller skates (the best). We also had accidents with the waffle making machine.
Syn learned what happens if you try to use the sit interaction on a waffle as a Minkie.
Anyhow, I did get to explore some of the sims I didn’t get to see a lot of yesterday. I’m sad that the Fantasy Faire is going away — seems like so much work for so little time open! I’m glad it was extended to allow us a chance to explore some more. I’ll certainly be more involved with it next year now that I kinda know what to expect.
Pictured above: Someone’s awesome dragon avatar flying above Erstwhile at the Second Life Fantasy Faire.
My weekend was made up of a combination of mutliplayer Stardew Valley with my sister and time spent at events in Second Life. We attended Relay Stock and said farewell to the Fantasy Faire with a final round of exploration.
I also spent time working on new content for my Water Horse shop. And that’s where this story comes from.
I still feel a little bad about not having “exciting” new content to post here like I have in the past. There just isn’t much to write about when it comes to multiplayer Stardew (aside from the fact it continues to be fun) and making horse content in SL.
So I’ve decided that whenever something funny that warrants a story happens in SL, I’ll work on writing it up here. Kinda like Tales from the Duty Finder… just SL instead. So, here’s my first SL Story.
Being the Dragon
One amazing aspect of Second Life (once you get past the learning curve) is that you can be just about anything you can imagine. The new bento mesh avatars make this a million times better. I’ve talked about how great they are for people avatars and for riding horses. But they can also take the form of infinite other things.
Like this amazing dragon avatar. I actually own this, but haven’t spent time customizing mine yet or writing about it.
And yes, the avatar can breathe fire (and other elements). It’s great fun!
When Dragons Attack
It was Saturday afternoon and the Posse was away. So I was at my home, the Riverwalk Mountain View, working on my newest Water Horse coats. When I’m painting horses, I need to see as much of the coat as I can, so I make the tack and the person part of my avatar invisible. This leaves just the horse… and almost makes it look like I have a horse-only avatar. Like this:
So, I was just minding my own business at home, when suddenly, a dragon (the avatar I posted above) swooped down out of the sky. I knew this was just a person wearing a dragon avatar, and I was looking like a horse… but I did what any self-preserving horse would do when a dragon appears.
The dragon chased me.
I live next to the Riverwalk Park, the Renaissance Fair area to be precise, which affords a lot of open area to romp around in. I wish I’d taken pictures of it, but at the time, the only thing I could think of was to playfully run away from the dragon.
I hid in water, he found me. He chased me all over the sim. It was great fun.
Then, I turned around and transformed into my own copy of the dragon avatar.
I don’t think he expected that. But he had a very good response to it. He transformed into something much more massive.
Yes, and for scale, he’s far bigger than the buildings – almost as large as the windmill!
I laughed and gave up, telling him there was no way for me to outdo that. He laughed, too – the first spoken interaction I had from him, showing he was indeed being friendly. I decided to pull out my tiny corgi avatar.
He turned into a raptor. We had another little chase around until we finally ended up laughing and talking.
He asked if I lived here, and I showed him my place. I asked if he usually swoops down on horses as a dragon. He told me that he had a tower nearby and that he’d seen me from the top of it (he also told me later he doesn’t go around watching people usually… I guess my horse just caught his eye).
So, we traveled back to his tower and he showed me around. We climbed it, and sure enough, I could see my plot from the top.
We spent a little time talking, and it turns out he lives in Puerto Rico. He’s been away from SL due to the state of things in his country, and is only just returning. We discussed how things are recovering after the hurricane, and how they’re taking precautions for this upcoming hurricane season. It was a pleasant and eye-opening exchange, actually.
Eventually, the Posse came around, so I said goodbye to my new neighbor. But this just shows how if you go with the flow, random can be good fun in Second Life.
Today is the final day of the fundraising event, Relay Stock (click for teleport), put on by the Relay Rockers. If the name didn’t tip you off, it’s a Woodstock tribute done to benefit the Relay for Life. There’s been lots of music, dancing, rain and mud up by the main stage. Today will feature a few hours of live music, which I’m looking forward to attending.
I was pleased to discover my AO, which allows me to invite people to dance and animates their avatars, synced the dancers up as well. Posse friends are getting down!
Aside from just the main stage, there’s lots of camps and vans and fun places to visit across the sim. You can donate to the cause, shop for fundraising items or just take a break and relax some.
Oh, and while you’re there, take a moment to donate to the Bid the Lindens Bald event. Again, all for a great cause.
In May of 2012, Second Life introduced a feature called Local Textures that allows you to pull from a local image file to reflect a texture in world. In April of 2018, I learned that this was a thing.
What’s so great about this? A few things:
It allows you to view a texture in world without an upload fee.
As you change the texture in a graphics program, when you save the new version, it’s reflected in SL.
This is amazing for developing a texture from scratch, such as when I’m painting a coat for the Water Horse Riding Horse. You can see the changes you make in real time (as you save it) reflected on the object in world. And… you’re not paying anything to do it until you finalized the texture and upload it.
I learned this also works with your profile picture! Ever get a squished up profile pic? No more! Just choose a local file and resize it on your computer until it fits your profile perfectly! 🙂
To texture something from a local file:
In SL, Edit the object.
Select the object or object face you want to texture.
Click the Texture tab.
Click the Texture box.
Click Add and choose the texture from your computer.
Select the texture in the right box.
Make sure Apply Now is checked.
Now your object will use the texture from your computer.
Note: Only you can see the texture while it’s local. So don’t ask friends, “How does this look?” To everyone else, it’ll be an untextured object. 🙂
Getting the Local Texture UUID
In the case of creating and testing a Water Horse applier, I need to obtain the local texture’s UUID for the applier script. Other scripts may also ask for this identification number. Unlike a texture in world, which you can just right-click to get the UUID, there’s not a quick way to see this.
However, local textures do have an assigned UUID, which you can see by putting a script into a prim that has your texture applied to it.
Above, is a coat in progress with my textures applied to “easels”. These are just normal cubes I rezzed and reshaped.
All you really need is a rezzed cube for this, but you can get as fancy as you’d like.
Rez a cube.
Texture it with your local texture. The import thing is to make sure the top face is textured, but if you just texture the whole thing, that works, too.
Now, when you click the cube, it will tell you the UUID number of the local texture. You can copy and paste that to use as you need.
I’ve noticed that when I work on a project for a while, sometimes the UUID number will change. This doesn’t happen all the time, but if you start making changes to your texture that don’t show up, or the texture suddenly turns gray on your screen, it’s likely that you just need to click and recopy the new UUID number.
This month, I completely dropped the ball on my gaming goals. On one hand I’m sorry, on another hand, I’m not so much. I’m having a whole lot of fun doing what I’m doing, and it’s put me in an artistic mood, rather than a really gaming mood.
I’m happy to announce the one goal I did complete was leveling Summoner/Scholar to 70. Now, I just have to go back and do job quests for both those jobs. ><
Ninja I did work on a little bit. I’m just shy of 50 — at level 46. I could easily knock that out with a handful of squad runs, but I just haven’t been motivated to finish it. I guess it goes on next month’s goals.
FFXIV Cleanup Quest Goals
Ninja – Lv 40+45 Quests
Warrior – Lv 40 Quest (maybe a few before that, not sure)
Black Mage – Lv 64-70 Quests ✓
Machinist – Lv 60-70 Quests
Paladin – Lv 60-70 Quests
Miner – Lv 70 Quest
Botanist – Lv 70 Quest
Fisher – Lv 60-something – 70 Quest
Check all Crafters to make sure they’ve completed up to Lv 60 Quest at least
Yeah, here’s where the disappointment starts. I really should have spent more time cleaning up these quests. Even an hour here or there would have made some progress. I still can’t believe I let myself get this far behind.
At least I did finish the Black Mage quests. Sorry to folks who enjoy the job… I just can’t get into it. I’ve got Red Mage, and even Summoner, down okay. But just don’t enjoy Black Mage, which is sad.
I’ve always found the Black Mage quests really annoying, even when I’m overgeared for them. So if there’s one job I’m glad to be done with, it’s this one. While I did kinda enjoy the story for the job quests (Shantotto doesn’t have a lot of meaning to me, sorry), the actual fights are generally frustrating and a pain in the tail. So… if there had to be one set of quests I forced myself to finish, it was these.
Try 1 new Steam game each week
HAH! No. It didn’t happen. I would like to try again next month, though.
What will happen next month? I’ll try to put up some goals tomorrow, but really, I know Second Life is going to continue to call to my creativity. There’s just too much to make, see and do. Never enough time.