Posted in Gaming, Second Life, Uncategorized

Second Life: Finding Water Horse

I talked about how amazing Bento is when used for a Second Life avatar. I didn’t realize how far Bento could reach… it’s much more than just making more life-like avatar heads.

You guys might already know that I’m a huge lover of horses in any MMO or game… so please excuse me while I fangirl about horses in yet another post.

I was browsing (and cleaning up) pictures on my Second Life Pets Flickr… which somehow still exists after all these years… and I ran across some amazing pictures of people riding horses in Second Life. I was blown away — I’d never seen such a life-like breedable horse in SL!  Continue reading “Second Life: Finding Water Horse”

Posted in Gaming, Steam Challenge, Uncategorized

Steam Challenge: Corporate Lifestyle Simulator

Game: Corporate Lifestyle Simulator
Time: 30 mins

I don’t even remember where I got this game. It might have been a freebie. It might have been part of a bundle. I shoved it under the “clear” category in my Steam Library, which indicates I intended to fire it up for a few minutes, play a little bit, and remove it, all in the name of getting a sub-par game off my “unplayed” Steam library list.

That’s actually not what happened at all.

I’m not much into arcade shooters, but I fired this game up and it had me laughing long enough to play through the whole first section. There’s even a bit of a storyline that goes with it, though a funny and messed up storyline.

What Is It?

Corporate Lifestyle Simulator describes itself as:

Battle your way through corporate architecture and brain dead, buzzword-spewing, middle managers using office supplies as weapons to work through your Jungian shadow issues…

Fight back against the forces of tyranny and liberate your fellow coworkers from the oppressive evil that dominates them…


And… that pretty much covers it.

You can never quite tell if it’s a zombie apocalypse or if Big Brother Corporation finally consumed one too many souls, leaving the managers brain-eating zombies. And that’s just fine. Part of the joke and appeal of the game is that you’re an office worker fighting off these managers as they groan things like “Synergy” and “On My Radar” and “Core Competency” as they shuffle along.


You pick up weapons from every day things around the office, and help rescue your co-workers, who fight along side you as you move from stage to stage. Each stage allows you to bust up just about everything in the office… which feels real good after a long day at the office.

Sometimes, there are specific things you have to do to clear a stage, and those are generally mapped out at the beginning. Like there was one that asked you to not destroy too many items in the office. That one was hard. 🙂


There are funny little cutscene story pieces, which are super easy to skip (as I discovered) between the stages. These don’t last long and are somewhat roughly voice acted… but I almost wonder if that’s on purpose.

Also, there are boss fights.


Oh, and when you die, you get often funny but inappropriately attributed quotes to famous writers/people.


Also, the music was pretty jammin’.

So… uh… do I recommend it?

It really depends on if you enjoy this kind of game. For $4.99, it’s a “cute” little shooter/bash-em-up with a good sense of humor. Definitely a good way to take your stress out after a hard day at the office.

Chances are, you can pick this up as part of a bundle somewhere down the line, however. You might already have it, in fact. If you do, and you need a little diversion, give it a whirl.



Posted in Gaming, Nintendo Switch, Stardew Valley, Uncategorized

Stardew Valley on Switch – Fun, With Bugs

Stardew Valley for the Nintendo Switch was a highly anticipated release for a lot of folks in the Switch community. Even though I have a copy for the PC, I’m really loving my little Switch, and like the idea of a portable Stardew.

Stardew makes a great port to the Switch, and I’ve had a lot of fun re-learning the game after having put it down for a number of months. I’m trying out different relationships, a bit wiser about how to approach things, like collecting for the community center, and actually learning how to fish this time around.

But there are a few things that you should be aware of if you’re looking at picking up Stardew on the Switch, at least in comparison to the PC version.

Developed for PC

The PC version of Stardew came first, and is the much more flexible version of the game. Part of the appeal, and why it gained a lot of traction with the community, is that Stardew is very moddable.

For example, I modded my cat to be a Siamese, my horse to be grey, and my pigs to be cuter. I also found the fishing game impossible to play on the PC, so I modded fishing to be a lot easier. Obviously, this isn’t an option for the Switch version of Stardew…  so I’m actually having to learn how to fish.


Some things, like fishing, do feel easier with the controller. But there are times, such as when moving through menus, and moments when you have to control a cursor with a Switch joystick, that you really feel the PC roots poking through. It’s not game breaking, but a little jarring. Looking at the bug list, seems like there might be a bug around this.

Finally, the longer loading and saving times. If you’ve played the PC version, then the longer save and load times on the Switch are much more apparent. Again, not game breaking, but paired with one of the bugs I’m going to talk about, it gets a bit frustrating.

Bugs to Contend With

I’ve played up until Fall of the first year, and ran into to major bugs pretty early on. One of them is just annoying, but the other is actually a game stopper. Note: the dev is aware of the bugs, has acknowledged them, and hopefully we’ll see a patch soon.

Crackling Sound Bug

From time to time, for no apparent reason, the game’s sound starts to crackle. It’s pretty bad. Sounds like this:

Now, I don’t know about you, but this puts a wrinkle my chill gaming session. Sound is a very important element in all games I play… and no one seems to know what causes it. It comes and goes at random.

The only way players have found to fix the sound bug is to completely exit and re-launch the game. This causes more frustration because:

  1. The long loading times I mentioned above… every time you launch the game, you have to wait for it to load through several screens and your save file
  2. You can’t just save the game at random — if you don’t want to lose that day’s progress, you have to listen to the crackling all Stardew day until you sleep and save that night

I’ve often had to restart the game two or three times in a play session to get rid of this issue. It keeps coming back.

Save Crash Bug

This leads to another, more  severe bug — the save crash bug. Sometimes, when you go to sleep on the Switch version, the game throws an error and closes on you. This means that you lost everything you did that whole day, and you have to go back and replay it.

Thankfully, it doesn’t seem to corrupt the save file. But if you had a lot accomplished in a day and the game crashes before saving, it can get frustrating real fast.

I’ve had this happen to me twice. From what I’m reading, this is a complex inventory issue.

Again, the team is aware of the issues, and working on a patch. So, hang in there if you’re struggling with Stardew bugs like I am. Help is on the way!


Posted in FFXIV, Gaming, MMORPGs, Uncategorized

FFXIV: Shirogane Savage

Update: Here’s the outcome of this story!

Guys! I am so nerve-wracked right now!

So, along with patch 4.1, they are releasing the new housing area – Shirogane. Now, our not-so-little-as-before Free Company has long outgrown our quaint little cottage. They’ve got their eye on a mansion in the new area… and they’ve all donated generously to obtaining and furnishing it.

Check this out!


That’s like the most gil I’ve ever seen… and it’s in my inventory waiting on me to successfully snag a plot to move.

I’ve got the day off from work tomorrow. I’ve got my alarm set. I’ve got my /busy macro. I’ve put my character in the proper log-in spot. I’ve made practice runs and jotted down all the plot numbers and warp points.

I just hope and pray that nothing goes wrong and I don’t accidentally move my private house rather than the FC house or something. Oh, I’m so nervous!

Good luck to everyone on their house hunt! 🙂

Posted in Gaming, MMORPGs, Secret World Legends, Uncategorized

SWL: New Templars in Town

I actually had quite a varied weekend of gameplay — everything from GW2‘s new expansion to 7D2D to Secret World Legends. I still have a lot to digest about GW2 Path of Fire, so I want to play that some more before I jump into my thoughts on it (so far, I’m having a fun time).

In FFXIV, I’ve been focusing on leveling Zemi and getting him through the MSQ. I’ve had a few Expert Roulettes on the side, but most my time has gone into alts. Not a lot of exciting things to talk about there, but we’ve got a new patch and a Live Letter on the horizon.

So, back to SWL.

I’m not sure how we got on the topic of Secret World with Amoon. Maybe it’s because around Halloween, we tend to get the itch to poke our heads back into Kingsmouth. But one thing led to another, and after mentioning SWL during our Saturday 7D2D zombie run, suddenly everyone was downloading the game on Sunday.

So yesterday, Syn and I coached the team through the tutorial bits and got them all to Kingsmouth. Though I encouraged them to pick their own faction, somehow we all still ended up Templars.

We haven’t gotten too far, and we’re way overpowered as a group of five. But it’s been fun — at least, I hope they’re also having fun. I’m not sure how long we’ll entice this group to stick around, but seeing that the game is F2P and a number of them are into creepy stories and modern horror, it might be enough to keep us playing a few times a week.

Since transfers of content were re-opened for a second time to those of us who already transferred stuff, I went back to TSW to see if I missed anything cosmetic-wise. I actually had — I’d forgotten to claim a couple sprint styles (a bike and hover board). I also saw that I had a bunch of credits on my account again, despite having spent most of them last time I logged in.

So I indulged in a bunch of grab bags and actually ended up with some pretty nice things — like this faction racehorse sprint and police dog pet.


All the new stuff transferred over quite nicely, so I’m happy to have a second chance at that.

I’m still trying to figure out all the changes to this game. Interestingly, I’m considered a subscriber due to coming in with a lifetime Grandmaster account from TSW. So, I have plans to create our own little cabal eventually (which I’ve never done before).

Maybe with a full group of folks, we can also try some content, like lairs, that I’ve never attempted. Might be fun!

Posted in Gaming, Nintendo Switch, Uncategorized

Mario + Rabbids Kingdom Battle

Add this to the list of “games I never expected to play,” right up there along with Splatoon. I’ll start by saying I’ve never played a Rabbids game. I’ve heard of them, but mostly because things like this limit break reference:


Anyhow, when I first heard about Mario + Rabbids, my reaction was pretty similar to the rest of the Internet.


But then, miraculously, as game play details emerged, the Net changed its mind. I guess that can happen sometimes! The word was that this mis-mash of IPs was actually charming, fun and made for a good game!

Back in my younger days (get off my lawn!), I was a huge fan of Super Mario Bros. However, over time, JRPGs like Final Fantasy carried me away from the Mario fandom. Super Mario 64 was really the last Mario game I played with any sort of gusto. But the fact that Mario +  Rabbids was made by a team who obviously loved the world of Mario and were given the blessings to make a game from that dedication… well, that won me over.


Now, since Amazon has changed how Prime members get discounts for new games (only on pre-orders, and not two weeks after release — booooo!), I was sitting there undecided the day before release. I do rely on reviews to give me the low-down on games before I buy — especially expensive games like those on the Switch.

But with the Prime discount on top of some Trade-In credit I had sitting on my account, the game would cost me about $28. I was hearing a lot of good things, even before release, so I pulled the trigger and pre-ordered the last day.

I got the game last night. I’ve only had about an hour or so of time with it, but I’m not regretting the purchase.

It’s Like Playing a Cartoon

While I’m no graphics snob, I have to say the whole look and feel of Mario + Rabbids makes me feel like I’m playing a cartoon. It’s whimsical. It’s zany. It’s fun!

The animations and graphics are so smooth, both inside and outside of cutscenes. Somehow, the world of Mario meshes well with the world of Rabbids. And my concern that the Rabbids would be too over the top was unfounded. I actually find myself liking the Rabbid versions of the Mario characters.


It’s nice to have a game that doesn’t take itself too seriously. But at the same time, it’s full of details and references that long-time Mario fans will enjoy. For example, check out this overworld theme, which is a pleasant remix of an iconic Mario song.


About Battle

So, this is a tactics game, though a bit different from other tactics games I’ve played in the past. I’ve never played XCOM, which a lot of folks seem to reference when discussing the battle style. Yeah, seeing Mario characters using blasters and guns is a little odd, but I can deal with it.

I do enjoy tactics games, though I’m not always the best at them. I’ve heard that Mario + Rabbids can get challenging later on. But for teaching the ropes and getting through the beginning areas, it’s not been too bad. I like that the stages give you an option to use an Easy Mode if you need it (though I haven’t yet).

Each character has their own types of weapons and special skills. I know that you unlock more characters as you go along, but that Mario must always be in your party.


I got free DLC bonus with my game (I guess as part of a pre-order reward) that gave me some special pixel-style weapons. These seemed far above better than the weapons I unlocked early on, and they were free, so I equipped them as soon as I saw them.

I like how battles are meshed seamlessly with the rest of the world you’re exploring. You have bits where you walk around the overworld, solving puzzles and gathering coins. Then you come across a battlefield (indicated by Rabbid flags), and must complete the objective in order to continue exploring.

While the story isn’t anything astounding, it’s what you’d expect from a Mario-type game. This is good. In fact, based on the reviews I’ve read, just about everything about Mario + Rabbids met my expectations (in a good way).


I can certainly say that Mario +  Rabbids will hold me over until Super Mario Odyssey comes out later this year (got that on pre-order). In fact, I’m more excited than ever for Mario, Nintendo and the Switch in particular. I still love the console, am impressed by the releases, and feel a bit of that Nintendo fan-girlism that I had as a kid returning.

It’s a nice feeling. Let me hang on to it. :p