Posted in FFXIV, Gaming, MMORPGs

FFXIV: Starlight Rhythm Game

This year’s Starlight festival has come to FFXIV, bringing with it a new kind of mini-game. Somewhat akin to rhythm games such as Theatrhythm (which I’ve never played), this requires you to click a key or tap a mouse button (your choice) to timed animations on your screen. In doing so, you conduct an upstart choir in performing a carol for onlookers.

I was concerned that the game would be taxing to play, especially for someone like me who needs to do it over and over again on all of my alts. But it turned out to be fairly easy, and it has two modes just in case you need something even easier.

The fail-state for the game is hilarious, though:

Not my video…

You only really need to do the mini-game once if you want to complete the quests for the achievement and the holiday outfit. But, this year, FFXIV also puts a bunch of nice housing decorations up for grabs.

While we got a tiny tree one year, this is the first time that the game has given the option for a large indoor tree in many years. This one is silver and heavily decorated as compared to the green tree from years ago (which you can now only get from the Mogstation). While I prefer the green tree (I always have IRL, too), this one is also very nice if you don’t want to plunk down $5 or more for pixels.

This is why I’m taking the time to score decorations for all of my alts and for the FC house as well. It may seem redundant, but I know next year, this stuff will be in the Mogstation for $5 a pop.

This has also encouraged me to go for broke and unlock a private room in the FC house for all of the characters who have enough Grand Company rank to own a room. This is something I’ve wanted to do anyhow, and I think that decorating both my personal house, personal rooms and the FC house is going to be a major goal for next year.

I’d love to make themed rooms for each of my characters based on their story and personality. I just really need to sit down and plan it all out.

In the meantime, I’m grinding out decorations during this Starlight event — I’ve found a sweet spot where you can stand between the two NPCs and just repeat the quest over and over without moving. The game really doesn’t take long, it’s all about staying dedicated to playing it through so many times. But its worth it for all of my characters to have their own Starlight decorations for the future.

Posted in FFXIV, Gaming, MMORPGs

FFXIV: Locking Horns

Pictured above: Not the actual Behemoth from the FATE.

Yesterday, I was going about my normal Ixali beast tribe quests when I heard the shout of “Behemoth!!” upon entering Coerthas. I thought about it for a moment, and being upon Amon (who has never done the FATE), I decided to poke around a bit, if only to pick up the achievement points.

I got there and there were a few other lower level folks milling around the first phase of the FATEs. But it was counting down fast, and under 5 mins, with not that many others interested, they scrambled to get a light party up. I was invited and went in on my level 70 bard. Needless to say, I was pulling aggro off the lower level tanks much of the time.

Seeing that the FATE did not level me down, and a few more people joined in near the end, we did somehow down the preliminary FATE, which then led into the real battle. Again, I wasn’t synced down. But seeing that our party was made of two tanks and the rest DPS, I quickly switched out to the only other viable job I had — Red Mage — thinking about the missing heals.

Oh, am I glad that I did. Because I ended up the only source off healing that we had (chocobos get offed pretty fast on this fight). We had a young tank that would lose over half his life for each cleave, and another tank which must have been higher level, because he was doing a pretty good job of keeping aggro and taking hits.

I wasn’t sure that we’d be able to do it — since in my memory, Behemoth used to be a whole lot harder to take down. But with Red Mage heals and enough DPS, we powered through it with no deaths. Well, until the end when Behemoth dropped the scripted meteor that took us all down to a sliver of our lives on purpose.

I tossed out a rez to the one tank who didn’t make it through meteor, and it was all celebration from there. Many of them had not seen the fight before, and the energy from the newer players made it all absolutely worth it.

I walked away from the experience feeling awesome for being a Red Mage, and remembering what it felt like to have one of those neat moments with random strangers in an MMO like this. This wasn’t really anything difficult to defeat, but seeing other people stoked to down a boss FATE felt good. Hopefully with Blue Mage coming next patch, we’ll see more of this kind of thing happening again.

And now I need to level Amon’s Leatherworker next so that he can use the horns to make a behemoth trophy for his room… that way, I’ll remember this fight whenever I look at it. 🙂

Posted in Gaming

Epic Reels Me in with Free Subnautica

There’s been a bit of a debate lately with the Epic Games Store and Discord both elbowing into the digital game storefront, offering developers a larger cut of the profit than Steam. I’ve been side-eyeing the whole thing, interested but not really invested enough to take a position one way or another. 

Competition is good. But folks who already have a vast game library on Steam (and GoG… and Origin… and Switch…) may need a bit more persuading when it comes to downloading and purchasing from yet another launcher. A basic consensus is — Yes, but, I already have so many games on Steam, and I like my games all in one place. 

While I’m not really super loyal to any one launcher, I do have a bit of OCD when it comes to my backlog. I generally won’t by a newer game on GoG — not because I don’t like Galaxy or the sales aren’t good, but because I’ve regulated GoG to be the “Good Old Games” like the name says. So older games stay on that platform (aside from the occasional times a game overlaps with Steam, and I’m given the option to import it to GoG for DRM free), and newer games are on Steam.

That being said, I hadn’t even looked at the Epic launcher until this weekend when Syn promptly told me, “Subnautica is free on Epic.” 

Puzzled, I took a look. And sure enough, Subnautica is free on Epic. And it’s the first of apparently a rotating list of games that will be free to the launcher every two weeks

Now… Subnautica has been high on my Steam wishlist since 2015. For some reason or another, I just never bought it. I deliberated over it during a few Steam sales, but always chose another game over it. However, it was still on my “I’m very interested” list of games to get. 

So, now I have it. 

Well played, Epic Games. You got my foot in the door and your launcher on my computer. You also have my interest with rotating free games. 

Overall, the launcher worked just fine, and the download was fairly quick. I rather like the large-block design they opted to go with, featuring images and clips of the games. Steam always feels like it’s bombarding you with a ton of games in tiny boxes all over the place. Of course, this could be because Epic Games only has a small selection of games to choose from right now… but it’s still a pleasing design choice. 

Anyhow. What’s done is done. One less game on my Steam wishlist (I’ve been moving a lot of the indies over to my Switch wishlist this past year), and one free game on my PC. Now let’s just hope this launcher doesn’t get a backlog! 

Posted in FFXIV, Gaming, MMORPGs

FFXIV: Year-End Goal Achieved!

It is done! As of this weekend, I have completed my overall 2018 goal of leveling all of my lagging-behind jobs to 50 on my main! Woo! 

Warrior was the final job I needed, and once that dinged, a flow of achievements came in. I also finished up the job quest for Warrior and that got me another few achievements and a title for completing all of the job quests up to level 50. 

While I’m not super serious about pushing these jobs to 60 yet (that might be next year’s goal), I did start doing a few beast tribe quests on my Astro over this weekend just to get things started. I don’t know if I’ll be super focused on this right now, but it would be nice to have most of my jobs in a good spot once the expansion comes out next year. 

Unexpected Dragoon

While I was out doing beast tribe quests, I noticed that the next checkpoint for a Dragoon job quest was out in the same zone. I’d run across the start of the level 60-70 line and picked it up weeks ago, but never followed it. Since I was there and it was there, I just went ahead and took the leap. 

I’m glad I did. The quest line wasn’t super long, and I actually really enjoyed the story, especially seeing Estenien again. It’s hard to gauge exactly where his character stands from the few bits and pieces you see of him in Stormblood. But interacting with him in the Dragoon quests gives a much stronger feeling of how his character has developed in some ways without losing what made him who he was. I was pretty pleased. 

He even smiles a bit! Though, I admit, his smile looks a bit odd.

The level 70 Dragoon artifact armor is one of those things that I didn’t know I needed until I got it. I think this is one of the nicer sets of Dragoon gear I’ve seen. I even like the little dragon on the spear. 

I put away the half-finished Anima weapon I’d worked on during the last expansion since this spear was better stat-wise. Not to mention, I really have no desire to glamour that weird face-thing on to this cute dragon. 

While I don’t ever see myself going back to Dragoon as a main, it was kinda nice to revisit the job again after all this time. And I’m happy to have worked through the cute little questline about dragons and get a nice set of gear. This really does encourage me to try and go back to finish more of these job quests!