Posted in FFXIV

FFXIV: Getting Fisher to Level 90 in Endwalker

While I’m a fan of Grand Company turn-ins for leveling Miner and Botanist, I’ve never been much on doing that for Fisher. I guess it could be fine, but if feels like the randomness of the catch would make doing it every day a long process compared to the easy 10 or 20 things to gather for the other jobs.

Again, I’ve not really tried, this is just a hunch.

Because of that, I put off leveling my Fisher. This weekend, however, I thought about all the space I could save if I could get rid of my older set of gathering gear and consolidate. So when Sunday rolled around and I had plenty of time, I decided to tackle the job of getting my Fisher to 90.

What I chose to do was go out Ocean Fishing every two hours and then do the Studium fishing quests in Sharlayan in between. Both gave very acceptable experience for the time spent. In about 8 hours of very casual fishing, I’d leveled from 80 to 90.

I feel like you could certainly do this on Ocean Fishing alone, but it would take a lot longer with the two-hour intervals. Weaving the Studium quests in between voyages was a good use of time, especially since Studium quests rarely gave enough experience to push you over the threshold to the level required for the next quest (every two levels). Usually, one voyage between each was enough to keep me rolling, though.

Fisher did get a few small changes with Endwalker, most specifically the addition of Angler’s Art. This is a stacking buff that you receive when you catch a large size fish. You can then use those stacks to activate a variety of other skills as you fish.

While this is nothing earth-shaking, I thought this addition was nice and gave you more to do while fishing – if you want to. You can completely ignore this little system, but having a skill that restores some GP without using cordials is pretty awesome!

The Studium quests were mostly straightforward, gathering collectables of a certain collectability. Most of the quests didn’t take me very long (I wasn’t trying for max collectability), and none of them required hard-to-get bait. In fact, I think most of them could be caught with the Versatile Lure – though the quest often told you what the fish’s supposed favorite bait was.

I was a little sad they didn’t send me out spearfishing yet – I didn’t finish the level 90 quest, so there’s still a possibility they will. I haven’t yet explored the new spear fishing mini-game, and I really should.

I usually enjoy my voyages in ocean fishing – it’s just nice to have the feeling of a bunch of people fishing along with you on the boat. I still needed the two minions on Ben, so it was another good excuse for doing it. By the time I was done, I did get the gull minion, but not the dolphin minion, yet.

Another perk is that both Studium quests and the voyages give you White Gathering Scrips. You can use these scrips to buy the Fokelore tokens you need for the newest set of gathering Fokelore books. So that’s another thing to keep in mind, especially if you’re leveling all your gatherers.

All in all, it wasn’t very difficult for a character who had finished Endwalker – some of the Studium quests will require you to go to certain Endwalker zones, so I’m going to guess the quests are blocked until you do. I need to do this again on Amon eventually, but I think I can take it slower for him and do it bit-by-bit over a weeknight sometime.

Posted in FFXIV

FFXIV Endwalker: Snake Runs for Caduceus Minion

Endwalker released a number of no-trade minions from the last three dungeons of the MSQ. In the past, most (all?) dungeon minions have been tradeable, which means you can gift them, put them up on the marketboard, or buy them off the marketboard if you’re so inclined.

These three particular minions have somewhat spoilery descriptions, so I can understand the want to prevent them from being posted all over the place. But it still makes it a lot harder to get them due to being untradable. Friends can’t even help you with it (aside from helping you farm). The only thing you can do is run the dungeon over and over hoping for a drop.

Thankfully, these dungeons can be done with a Trust. This means that you don’t have to worry about pulling together a party and other people rolling on the goods. It just drops in your inventory after the final boss.

However, it’s also completely RNG. I have no idea what the odds in getting one of these minions to drop – I’ve heard folks get it on their first run, and I’ve heard folks needing over 80 runs to get theirs.

Usually, I wouldn’t go after one of these minions, but Caduceus in particular is directly connected to my RP character of Amon. The moment I was made aware of that, I knew that I would have to make every effort to get this minion.

I called them “Snake Runs” and they started somewhere early December. At first, I was doing just one run of the level 87 dungeon a day to pace myself. Some days, I’d get impatient and run more. I remember one day, I ran it 6 times.

I had a note pad where I kept track of the stats just for kicks. But some times, I didn’t feel so cheerful about it, especially after the number of runs reached above 20.

Tally marks and tea rings

My poor Free Company were such good sports, even though they had to endure days of me exclaiming, “No snek.” And as the holidays neared (and passed), I took to Tumblr to joke about it and make myself feel better.

In the end, the snake finally dropped on the first run of 2022 after 25 tries. That bodes well for this new year, right?

Posted in FFXIV

FFXIV: Pandaemonium Raids Complete!

I won’t talk about story in this post, but I can’t promise there won’t be mild spoilers.

The Pandaemonium raids released last week, and a small group from our FC finished them up on Thursday night. I honestly didn’t expect to push through all the fights in one night, but that’s what ended up happening.

While most of you who read my blog knows that I am not much of a raider, I was curious about the story of the new raids, which tie directly into Elpis. In fact, you get a little sneak peek about the raid once you finish up the entire 6.0 MSQ.

While Yoshi-P noted that 6.0 was the end of the Zodiark/Hydaelyn story arc, it’s clear that there are still threads of story that come from that foundation and spread out in their own ways. So while Pandaemonium isn’t a continuation of the 6.0 story arc, it does spin off from it.

In terms of difficulty, I went into each fight having watched a video guide. I don’t like going into raids blind because that just leaves me feeling frustrated and inadequate. Sometimes, even if do watch a video, it doesn’t mean I can do or remember all the mechanics I see in the guide anyhow.

I found the first and last fights of Pandaemonium as the easiest of the run. In fact, we ran the first fight twice because we had a FC member who logged in after we’d cleared it once, and it was no sweat either time.

The second fight gave us the most trouble – especially since a number of folks outside our group were also new and blind. I believe that’s the only run that we had a complete wipe on, and is not a fight that I want to repeat if I don’t have to.

The third fight was also challenging with a lot of overlapping mechanics. Thankfully, it felt as if the team we joined had people who already knew how to do the fight. All the things that I thought were going to be difficult were executed well, and we got through it the first shot. However, a team of new players who come in blind to that fight… I could see that being a challenge.

The final fight might be the easiest of the raid, IMHO. I memorized most of it quickly between the video and giving it a try. I’m thankful for this because I might actually attempt working on the weapon this time – maybe.

I was also lucky enough to score the minion drop from the fight on the first run!

Now, if only the snake minion I’ve been farming on Amon will drop like this…

Posted in FFXIV

FFXIV Endwalker: Checking Off the List

With two runs of Endwalker under my belt and a third pushing through, most of my time has been spent working on various goals for different characters.

Gathering Ease

As seen above, Ben (my main) now has both Miner and Botanist at level 90.

I usually don’t work on my gatherers so early in an expansion, but to be honest, with the removal of high quality gathering mats, daily Grand Company Turn Ins and weekly Deliveries is too simple a way to hit cap now. In fact, it’s so simple that I’m leveling a fourth gatherer and thinking about pushing most of my alts in that direction.

Gathering and selling maps was a big part of my gil income last expansion. I only did this on three characters, but having a few more map sales a day would be fine by me!

Speaking of leveling gatherers, I also finished leveling Amon’s Botanist to 90. His Miner is only 88, so soon I’ll have both of those complete.

I haven’t been concentrating that much on crafters yet, though Ben’s Carpenter is level 87. I mostly did that because I needed to level to craft a new housing item I wanted to give as a gift for Starlight. 🙂

I also want to finish leveling that so I can maintain my crafting mentor position on Ben. Not that I really use it for anything much, but all those hours I spent fishing for collectables back before it was easy to get them reminds me what I went through to originally earn my mentor badge.

Captain, O My Captain

Another small project I worked on was ranking up both Tai and Tad in the Grand Company. In order to get the new GC seal material boxes that have random minions and mounts, you have to have the rank of Captain.

This requires you to level your GC squad to at least 50, and have specific stats to finish a flagged mission. Before you can even see that mission, however, you have to run five unique squad dungeons.

Both of these characters had squads close to having the stats they needed, but I’d not run a single squad dungeon on either of them. So, I had to spend some time burning through low level dungeons on squads for both of them. As of yesterday, they are now Captain rank!

Reaper Level 80

Yet another thing I was working towards was leveling Tai’s Reaper to 80. Previously, he was a level 80 Dragoon who had finished all of Shadowbringers. But I knew that Reaper was probably going to be his main job once it released, and I was right.

In order to move into Endwalker, and more importantly, in order to be able to wear his official glamour set, I needed to get him to 80.

I didn’t work super hard at leveling him, but I did at least do Beast Tribe quests every day. I also tried to use Alliance Roulettes for him when the queue allowed for me to switch characters. He’s one of the characters who doesn’t have the requirements for Bozja open, so that wasn’t an option for leveling him.

Anyhow, that is done. Now, once I get Tad through Endwalker, Tai will be ready to go next! …If I can maintain the endurance to see another character through.

Snake Runs

I won’t go into details about this because it’s somewhat spoilerish. Basically, the level 87 dungeon drops a snake minion that I need for Amon for lore reasons. However, the snake minion is non-tradable. This means, in order to get said minion, I must farm it with Trusts.

I have run the dungeon eight times so far without any luck. Runs will continue.

Pizza Emote

Not really a goal, but I was on board to get myself that pizza emote from the GrubHub promotion. As soon as the gates opened, I already had my order ready to place. I don’t know if that promised me an emote – seems like there was some issues for people not being able to get theirs that I hope works out.

I did end up getting mine, however, and gifted it to Amon.

Pandemonium Unlock

This week, the new raid dropped. I’m not much of a raider, but I am interested in this particular story arc. So, last night, Syn and I worked to unlock the raid.

That’s when I found out I was two ilvls too low to run it. So, we ran an expert instead, and that bumped me up one ilvl. Today, I finished that up by running an Alliance and picking up one more accessory.

Really, this was on me for having bought the weapon first and not the accessories. I didn’t think about it very well. But now, I’m ready to give these fights a shot and see what the story holds.

I’m trying to make sure that aside from leveling, MSQ, gathering and maybe some crafting, I do all of the important stuff on Ben as my main. Now that I’ve got Tai settled in where he needs to be, and a lot of the gathering leveling out of the way, I can focus more on earning tomes for Ben and leveling some of his alt jobs.

Posted in FFXIV

FFXIV: Finishing Eden Raids

I tend to be a little behind the curve when it comes to things like raids and trials in FFXIV. Unless the raid has a reward I can’t live without, or there’s story I really need to see, I simply forgo doing them until they’re no longer relevant (and easier to finish).

That was the case with the Eden raids. I finished the first set and just never came back to do the rest. It’s not that I thought the story ideas weren’t interesting at the time – the concept of trying to revitalize the Empty on the First did have me interested. But I heard from Syn, who tends to do these raids before I do, that the second set of fights were a step up in difficulty (and indeed they remained the hardest set of fights in the raid from what I experienced).

Due to story changes that came up in Endwalker revolving around my RP character, Syn suggested I might want to experience the rest of Eden since it was somewhat linked in theme. It dealt with what life was like for sundered Ascians who needed to make a choice between their past lives and their present.

I already knew the gist of the story because I hadn’t stayed away from spoilers. In fact, I’d inquired of Syn what it was about and she’d summarized it for me. But it was far better to have played through the experience, even if fights got in the way.

When all was said and done, I felt this was one of the stronger raid stories in the game. I don’t have any real emotional attachment to the other raids when it comes to story – Coils was good for its time and Omega had Alpha to keep me curious. Alexander had a clever time-travel story, but none of the characters introduced there connected with me much.

The amount of effort that went into a very character driven story for Eden gives me a lot of hope for the story of the next round of raids, which are dropping with maintenance tonight. That’s another reason I decided to go ahead and push through Eden (aside from the fact that Syn was encouraging me and willing to wait around for me to watch cutscenes).

For the most part, running the raids were her instructing me what to do on voice chat during the fights. There were only a couple fights that I failed miserably on, despite going in blind. I’d still have to practice a lot to really learn the fights, but that’s not the purpose of having cleared them for me. I doubt I’ll ever go and do them again.

I did get a couple full sets of gear (for glamour) and the Gaia minion.

I have some passing curiosity about Pandemonium, but seeing that Syn is going to be on holiday for a while and will only have her laptop, I don’t see us doing any of the raids at launch. I’d much rather let things calm down and have folks who somewhat know what to do by the time I go in to learn it myself.

Anyhow, another chunk of content done.

Posted in FFXIV

FFXIV: Endwalker Completed Again

Wednesday night, I finished Endwalker on Amon, making it my second time through the expansion. That’s the one downfall of having so many alts, and alts that you’d like to be in somewhat relevant content.

For me, this is because I want to level all my gatherers to 90 so that once maps start opening portals, I’ll have a flow of gil from daily gathering as I did in Shadowbringers. This means I need to at least get three of my characters to a point where they can hit up the level 90 nodes, wherever those will be located. So far, I’ve finished the expansion on two of those characters and the third is about to enter Garlemald.

The nice thing about going through the expansion again is that I can pick and choose what I want to rewatch when it comes to story points. I thought that the expansion being as long as it was, it was going to be long and drawn out to replay. But I’ve found, with the exception of those few forced NPC instances and the follow-hide quests, it really wasn’t that bad.

I buckled down and skipped most of the cutscenes (unless I wanted to pause and see something), and got it done in about 4 solid nights of after work playing. Having memorized a lot of quest locations and aether current spots the firs time also made it faster.

The fact that you only have to do two trials with a real group of players also makes replay far easier. This time, I did Trusts with every dungeon, and honestly, it helped me learn the mechanics a lot better. I was a little antsy about replaying this with Trusts seeing how poorly I felt I did on some dungeon bosses the first time through. But I didn’t have a single wipe the whole way through.

Even that second trial (which I won’t name because of spoilers), if you majorly mess up, the Trust doesn’t let you fail it. I was surprised about this. Not only were the Trust healers super fast to respond if you ever got hit with a mechanic that took you to low life, but if you actually get killed, the instance tells you that you survived due to strong will (or something like that), and you were only stunned for a few seconds as a result.

Update Based on Feedback (thank you!): You get a stack of buffs that allow you to survive death-hits in this fight, so you can still wipe it (I just wasn’t paying attention to my buffs, apparently). Also, I’ve been informed there may be an enrage timer if you can’t pump out the needed DPS.

So unless you have a strong group of friends to take you through, Trusts are superior than struggling with PUGs. I’m looking forward to the day that they make other trials use Trusts since now the excuse of “they can be tempered” should be kicked to the curb.

The more I spend time in the new zones and become comfortable with them, the more I’ve come to like Endwalker. I always have this period of adjustment with new expansions due to the unknown. It actually helps me to play through them all over again for some reason.

I still stand by my thoughts on some of the small pacing and storytelling issues I felt the first time through. And I may actually use one of my alts to do a slow playthrough in the future, just to get a feel for it a second time around now that I see the big picture.

But for now, I’ve got plenty of work to do across my characters. It’s just a pain that due to queues, I’m mostly forced to log in on one character and stay on that character all night. That forces me to have to choose between farming Tomes on my main, who needs it for gear, or actually making progress on alts. Because there’s only so much Tome farming I’m going to do in any one night.

I know we’re all hoping that the queues chill out soon. And that my issue is a little complaint in the big picture of it all, especially since some folks are still struggling just to play through EW right now.

Sorry, also, there weren’t more images in this post. I just didn’t take too many non-spoiler pics!

Posted in FFXIV

FFXIV: Endwalker MSQ Complete (No Spoilers)

Non-spoiler post!

I actually finished the MSQ late afternoon on Monday, but I’ve been gathering my thoughts and digesting the experience to write about here. I’m going to pick and choose what I talk about carefully, mostly because folks are still going through the MSQ, and I don’t want to be that person while they’re enjoying their time.


The elephant in the room is, of course the queues. I didn’t have as much trouble as some folks because I took Friday and Monday off. This enabled me to get up early and hop in my server while the queues were still normal-sized every day. And I almost never logged out until bedtime.

Of course, I was actually playing the entire time I was logged in, so it wasn’t a matter of hogging space on the server just to do so. The one time I did log out on Saturday, trying to get in that afternoon saw a long, frustrated 4 hours of queue and several 2002 errors.

How the queues feel

I can brave a queue just fine, but the errors that throw you to the back of the queue were the real enemy. Hopefully, I heard they had some fixes to these errors that they’ve implemented last night.


I felt that some of the dungeons, specifically the first one, were a bit harder this time around. I’m antsy to even try them with Trusts because as we PUGGED them, just about everyone on the team was on the floor once or twice.

Between Syn’s white mage and my red mage, we were the synergy that kept our teams going. The second trial, we chose to watch a video and were so, so lucky we did. I don’t think I’ve ever rezzed as hard on any content as a red mage as I did that trial. (And didn’t even get a single com!)

Tanks seem to be a little more squishy after the stat squish, and I know Syn was healing her heart out to keep the tanks up during just about every fight. Even trash. Tanks don’t seem to realize you can’t double pull and not use cooldowns!


The return of the single player instances was hard and heavy. They tried to shake it up by making some of these stealth instances. I don’t play stealth games for a reason, and while I made it through these scenarios, I did not enjoy them at all.

I also did not enjoy the follow-and-hide scenarios where you have to stay in range of an NPC but not be spotted by them. Or you start all over again. This was also a source of great frustration and every time the game forced me to do it, I lost my will to run through this expansion on an alt a little more.

That being said, I do appreciate the new follow system they added when it’s used for NPC chatter in locations. I think that’s a nice mechanic to replace clicking the standard questionmark over the head quest markers. It feels more organic and it’s mostly optional.


As a Final Fantasy IV fan, I adored the references to my favorite series-game! So I may like some places more than others do simply based on that.

Overall, the locations in this expansion ranged from serving their purpose to being outright stunning. I can’t say that I adored every zone, but some, like Garlemald, I don’t know that you were supposed to “enjoy.” I struggled to get through some of the areas that felt dour and opposing.

The worldbuilding was hot and heavy in this expansion. Whether or not it was laid on a little too thick probably depends on the individual. I felt like we were given a LOT of information in a short bit of time about many different cultures. Maybe because I was moving through the MSQ in large chunks, this felt overwhelming to me.

I’m not saying it’s bad – I definitely want worldbuilding in my game! But just about every zone brought a deluge of new information dealing with new cultures, peoples and their values. Often back to back – so before I got to really digest what I just learned, I was being fed something else.

Most of the locations were stunningly created. I can never find fault in the area designs and the overall themes, and fully appreciate everything that goes into making them individual and memorable. I certainly have some favorite areas over others, though.


I left story for last because this is the area I want to talk least about. As much as I hold FFXIV to high standards for storytelling and applaud what I think is done well, I will also inspect the story with an eye for constructive criticism.

I know many folks are lauding this story, and for good reasons. It’s a solid tale with a strong message and meaningful interactions. Characters that you loved often shined brighter, and some characters even became new favorites this time around.

If anything might have been working against them, it was the sheer scope and ambition of the story they sought to undertake. I feel like they mostly pulled it off, but at the expense of concise brevity. Sometimes less is more. I really started to feel that in some parts of the story – especially when we hear the same repeated “lessons” and “values” over and over through multiple extensive monologues.

I feel like the story came from the heart, however. There were some truly fantastic ideas and experiences. There were lots of moments that made me laugh and respond emotionally. It’s still leaps and bounds above any other MMO I’ve ever played in terms of what it attempts to do with story and character.

I may have small nitpicks, but it did not overall reduce my admiration of the team and their work. So please don’t take me as being disrespectful! I very much love FFXIV, and I think the number below proves that.

Logged into this yesterday

I still have lots to explore in the expansion – just started my Reaper and am loving the job! – and I have great hopes for where the game will continue to take us in the future.

Thank you for Endwalker!

Posted in FFXIV

FFXIV 6.0 Patch Notes Highlights

So here we are, awaiting the drop of Endwalker. And all we have are some delicious patch notes to tide us over until tomorrow. So, let me take a look at them and talk about what I found interesting.

I’m skipping over the things that are fabulous but expected – such as new story, quests, jobs and locations. As usual, I’m taking a look at QoL and unexpected additions!


I know housing isn’t opening until 6.1, and I have no intention of moving my own location, but it’s still a YAY! to get more housing for those who need it!

New furnishings are always welcome and all of these seem really nice. New wall cubbies? New windows? Finally a new shelf? G I A N T X Y L A P H O N E? Yes!

Hats with glasses? What is this black magic? What does it mean?

I’m not as rabid over bunny boys as some folks, but I’m happy they’re coming. I do have a character ready to fantasia to one, just to have one!

Healer LB3 range extension is fantastic! Thank you!

I know not everyone will appreciate the armor designs – and I admit, all of it doesn’t work well on every character type – but the FFIV fan in me delights in this!

Kinda glad I held off working on any more of my Skysteel gathering tools. 🙂

I’m actually happy about this as long as it doesn’t bork crafting HQ stuff.

I love this idea and hope that we’ll be asked to spearfish more!

I like this and aim to get this for my dancer, Zuri!

This isn’t my style, but I think it’s very cool! (Wish we could fly with just wings in this game.)

I love the look and feel of the new UI rework for the achievement log. It feels much more like an adventurer’s journal now. I’m not an achievement chaser, but I might get into it more next expansion.

This is such a good change! I like the idea of not having to tell it not to use a ticket for low-cost porting! Very good!

Excellent! So many times I’ve blown time on a rez on someone that my co-healer is already rezzing.

YAAAAAAY! Honestly, all I want to be able to do is smile and look at the camera when playing violin. Bards look far too serious during violin mode!


Reducing the number of aether currents required to fly? Yes, please! Unexpected but good, I think. Not that I have that many characters left that need to go through this content, just a few outside of Shadowbringers. But still!

Gemstones for FATEs returns! I guess this ended up doing what they wanted it to do, so it comes back. I both like this system and don’t like it – it takes a LOT of FATEs to complete each area!

That’s pretty cute! I’m happy with the exteriors I have already, but it’s always nice to see something new.

New hairstyles for Viera are nice! Seeing that Hrothgar are getting new styles, and the styles are connected to the heads, I wonder if that means they’ve found a way to change hairstyles and disconnect them from the heads – that way, you don’t have to use a fantasia just to change Hroth hair? I can hope, right?

Players asked for stubble, they got Derplander stubble. Nice!

Consolidated shopping is always nice!

These two were back to back and both get a nice from me, so I put them together.

I’m still not done with my Anima Weapons, so maybe this will help out on some step if I ever get back around to it.

Adding more items to the Calamity salvager is always welcome!

I’m really very curious about this and would like to try it!


Interesting! I tend to like character portraits – it makes it feel more JRPG – as long as they’re done right. It’s nice they give a way to turn them off, too.

We knew this was coming, so sayeth the flood of crafters hitting up the coffee biscuits turn-ins last night before it was nerfed. Too bad I didn’t know this was a good way to make gil. More interestingly, they aren’t adding any new leves that allow for multiple turn-ins in Endwalker, I’m guessing due to this.

I knew this was coming, too. While I admit the relocation system is super unfair to people who don’t have a house yet, and I am glad it is being removed – I will also admit that we wouldn’t have the plots that we do if it wasn’t for relocation. Hopefully the new lotto system will work as well as people need it to.

Hmmm… gone are the days of leveling off of morbol seedlings, I suppose.

Interesting. I wonder if this will be the same weapon as the crafted weapon? I’d guess likely so.

All very, very interesting. I suppose “unrestricted” is more accurate than “undersized” in terms of wording.

What is…. I mean. I have to have it, but what is…?

Hmmm… I’ll have to mess with this to see if I like it. Sounds like a good change, though.

Farewell Belts!

The removal of belts didn’t actually fit under any of my normal reaction modes, so it gets its own. I’m pro removal of belts, but it’s going to be odd. I am ready to turn them all in on Friday though!


I really don’t like the system of switching jobs on your retainer – that you have to drop them back to level 1 and remain as a class until you hit the level where they could be assigned to the job you like. It should be easier than that.

I have, for example, a level 80 Dragoon retainer on Tai. I want to switch Tai to reaper, so my options are to either relevel my retainer completely or level Dragoon so that my retainer can level to 90. I have a feeling I know what I’m going to be doing once I determine reaper is the job I want to main… it just sucks to have to start over on a retainer again. This is a system that really needs to be looked at.

And so that concludes my overall thoughts about what I saw in the 6.0 patch notes. There were other things of smaller note to me, of course, but these were the major highlights.

I’m looking forward to jumping into Endwalker tomorrow, and wish all FFXIV players the best during early access!

Posted in FFXIV

FFXIV: First Relic & Knocking Out Goals for Endwalker

I’m continuing to mark off things on my to-do checklist of things to get done before Endwalker. I did finally finish up all of my Mog Tome runs last week, which I’m grateful to be down with. One thing I managed was to complete my Botanist Skysung Relic, which I did finish this weekend.

This is my first ever finished Relic in the game. I’ve started plenty of them, but they remain on my retainers in various states of non-completion. Mostly because I get to a step that require a million raids or dungeons and I give up at that point. Likewise, I have all of my crafting Relics at two steps before completion because I just haven’t had the mindset to sit down and try to figure out this advance crafting stuff – part of me hopes next expansion will make those easier to complete.

The gathering Relics are not hard, just very time consuming. There are ways to make it a little faster if you figure out a few tricks, but for the most part, it’s just putting on your favorite music and resigning yourself to hours of gathering. This isn’t so bad if you’re on voice with friends or something (which I was for part of the home stretch this past weekend).

Anyhow, it is done. I’m not so burned out that I won’t attempt the Miner tool. If I really put my mind to it, I can have it done before Endwalker.

The other unexpected thing I finished was the Werlyt series. I kept putting it off and putting it off, though I’d already done it once on an alt. That meant a bunch of cutscene skipping and just pushing through the Weapon trials (which is what held me back from finishing it).

Syn seemed ready to go by helping out the long queue with her tank or healer, so I took her up on the offer and we managed to blaze through all three fights in short measure. I didn’t expect this – though we had a bunch of new folks fighting it (and I hardly remembered mechanics), we still cleared all three without a single party wipe.

I’m glad to have finished this one and marked it off my list! It also gave me some pretty cool housing items to put in Ben’s Curiosity Shoppe!

It’s a story worth doing, and I have a feeling we might be seeing more of Werlyt in the future. Especially given what’s going down in the Empire right now. I just feel like the locations were too well developed for them to use it once for a small series of trials and then cast it aside.

Another thing I was working on this weekend for Ben was Bozja ranking. He’s almost Rank 22 at this point, which I know opens up a new area in Zadnor. I’m mostly doing this to be able to see the story as I’ve really no interest in the grind for weapon Relics this time around. There aren’t that many finished Relic styles that appeal to me visually, so it’s been a hard pass.

The story, however, I’d like to put a pin in. I know that if we don’t get it finished up before Endwalker, the 48 man raid might end up harder to complete than it is now. As of yesterday, it apparently popped and had too many people sign up for it. So, it still has a healthy population.

Zadnor – Lovely Unicorn Mount… Spider War Machine Lurking Behind

And finally, the last thing I finished over this weekend was leveling Zuri’s Fisher to 80. This wasn’t something I set out to do, but when I was logging into various alts to check their level progression, I saw she was at level 74 Fisher. A few ocean fishing expeditions nudged her to 80 pretty quickly. I also got her Dolphin and Seagull minions from the runs, too!

Still plenty to do until Endwalker!

Posted in FFXIV

FFXIV: Endwalker Delayed & Live Letter Highlights

This title probably comes as a surprise to no one at this point as the Endwalker delay was announced at last night’s Live Letter. But if you haven’t heard the news, now you have!

I admit that I didn’t expect a delay, but I also wasn’t surprised that there was one. Seeing that they were already pushing hard to get everything in place due to Covid throwing off work schedules and everything else that’s going on in these times, a two week delay is really not a bad pushback.

It puts the release at December 3 for early access and December 7 for actual release. Dropping the game right before the Christmas holidays (rather than the week of Thanksgiving) may work out better for a number of people in the end.

For those of us (like myself) who had time off set up to go – I’ll be a little sad that the week I had set aside to play the game (thanks to extra Thanksgiving days off) isn’t going to be. But seeing that poor Yoshi-P was nearly in tears to tell us about the delay, I can’t be mad. He was so worried that we would be disappointed and lose trust in the team, which did not look to be the situation at all based on Twitch chat.

Anyhow, it’s a bummer. But if it makes the game a better and more stable release – especially in the face of the population boom we’ve had lately – I hand it to the team to know what is best for Endwalker.

Live Letter Highlights

We did get a shiny new trailer, however!

A lot of interesting things to see in there.

We also got a bit more information on what they’re doing with various systems in the game, such as big PvP changes, crafting and gathering updates, and the new housing lotteries. Oh, and they said any glamour dresser/plate changes will be looked at probably about 6.1 – but they have heard our cry.

One thing that really caught my interest was the Character Calling Cards (tentative name). Based on descriptions within the Live Letter, these will be customizable profiles that you can create within game for your character. Other players will be able to view your card, and you will be able to unlock new cosmetics and customizations for your card through content in game (not just PVP).

This is so, so, so cool, and will be great for the RP community! Not only that, but it’s another type of reward that players can work towards (decorating your card) that feels like it won’t take all that much effort to continue to build assets for. Or, at least, not the same amount of effort that it does to make, say a piece of 3D armor or a mount.

Other things excited me quite a bit:

  • Being able to Gpose while playing an instrument
  • Spearfishing mini game
  • New female Viera hair (for those who were hoping for it)
  • Achievement UI rework – looks quite nice!
  • And I’m curious about this Immersive Gamepack for 3D sound

Finally, I was quite excited to see the new set of Tomestone gear is based off of Final Fantasy IV designs! Woot! This might be the first time I actually collect several sets of Tomestone gear for glamour purposes.

Sadly, we didn’t get any word on Island Sanctuary. Though Yoshi-P addressed the fact that we were requesting information about it, and said that they would deliver this later.

Also, All Saint’s Wake is pushed back until sometime next year. At that rate, I’m not sure why they don’t just hold it for next Halloween. It’s going to be weird having a spooky event in the middle of March or something. Ah well.

To sum it up – the delay is a bummer, but I’m just as hyped (if not more) for what’s to come! This also gives me more time to finish up all the things I wanted to do before the expansion dropped. Ironically, I just said yesterday that I’d probably not get another character through Shadowbringers, but now that could be a possibility.

NOTE: Make sure you take a good look at all your characters and job levels! Once Endwalker drops, if you are in the middle of leveling, all of your XP for that level will roll back to zero. So, for example, if you are level 50 on an alt, halfway to level 51, you will lose that XP. The best thing to do is just push through that half level to get to the start of 51, and you won’t lose anything.