Posted in FFXIV, Gaming, MMORPGs, Nintendo Switch, Zelda Breath of the Wild

Zelda BotW: Wild Horse Catching and Taming Guide

botwspoilers

I was informed that there were stables on the other side of Twin Peaks, and that should be my next goal. I was all for this, because where there are stables, there are horses. And you guys know how much of a horse lover I am by now!

I knew nothing about the mount system in this game, so as I made my way towards the first stables, I wondered how much I’d have to save to buy my first horse. I was slowly gathering rupees, which I’d just begun seeing once I left the plateau. So, imagine my surprise when I got there and was told horses could be mine… for free!

In fact, they started teasing me about it the moment I talked to the first NPCs I saw outside the stable.

Why, yes. Yes, I am!

Oh, absolutely. Link even has a pony tail (get it?).

Yes! Yes! Yes!

So they go on to tell me that you can just catch a wild horse and tame them. I was head over heels with excitement! I didn’t expect this game to have a horse catching/taming system in the slightest! But they did give me a bit of advice…

Patterned horses are easier to catch, but have lower stats (will get to stats in a moment). Horses that are more solid colors are harder to catch, but have better stats overall. There does seem to be some inbetweens, too. For example, a paint horse has some lower stats than a blanket pinto does, though both of them were about the same difficulty to catch.

Catching Your Wild Horse

There are several herds of horses out on the plains near the stables. Just have to look around to find them. Also, be careful because a few of the Guardians out there do activate, which can lead to sudden death.

Once you find a horse that catches your eye, crouch down and sneak towards it. On the Switch, that’s pressing in on the left joystick.

Keep in mind that you need to try to be behind the horse. They will see you sneaking up in front of them.

Also, if you alert one of the horses in the herd, they will often send the whole herd scattering, so be careful.

Once you’re close enough to the horse, you’ll be prompted to press A to mount.

The horse will then try to buck you off, depending on how spirited they are (more solid colored horses are more spirited). Start hammering the top L button as fast as possible to wear them down. If you do get bucked off, follow the horse and keep trying. I read that your attempts to catch them do stack as long as you do it within a short period of time.

Once you’re on the horse’s back, your controls will change. This is reflected down at the bottom of the screen.

The horse is not tamed yet, and may not always respond to your commands.

But the first thing you should do is get them to the stables to register them.

Registering Your New Horse

So ride your new horse to the stables and go to the front window to talk to the guy there. You can talk to NPCs while mounted by holding ZL and pressing A at the same time.

Registering costs 20 rupees, but earns you an automatic saddle and bridle. You can also name your horse.

However, before you register, you’ll see something important: the horses’ stats.

Here’s what my first horse’s stats looked like:

Strength – How a horse holds up if they get in a battle. Horses will usually try to flee battle, but if they get hit, more strength is better. Yes, horses can die.

Speed – Overall top speed. Faster is faster, but also makes it harder to maneuver your horse.

Stamina – How many spur icons you have on the screen while riding, allowing you to urge the horse to break into a run.

Then, of course, there’s Temperament, which is self explanatory and the Bond you’re forming with your horse through taming.

Taming Your Wild Horse

Now, it’s time to tame your wild horse. You can do this by pressing the L button to soothe the horse, which increases the horse’s affection towards you.

But you can’t just do this randomly. The kids at the stable suggested to only soothe when the horse does something that you asked it to. Sorta like rewarding the horse for obeying a command.

The easiest way I’ve found to tame horses is to ride them toward fences — they will automatically jump over (or balk at the attempt). Soothing them right after a successful jump always earns affection. 

Taming doesn’t take too long, and is really worth it. There’s nothing worse than fighting with your not-tame horse to go in the direction you need to when enemies leap out of the bush!

Horse Tips

  • You can only register 5 horses at a time.
  • If you already have 5 horses registered, when you try to register another, the stables will prompt you to release a horse of your choice.
  • Horses can die, but they can also be revived.
  • Horses will automatically follow a road without your guidance. So if you ride them to the road, you can just let them do all the navigation work.
  • You can take out a horse at any stable you come across, even if you left the horse somewhere else in the world.
  • Your horse is always marked on the map, and you can use the horse whistle to call them as long as you’re in range.
  • You can customize your horse’s looks at some stables.
  • There are special horses and horse quests, so be on the lookout!
  • You can get Epona in game from scanning an Amiibo. While Epona has good stats, she doesn’t have the best stats of all horses in the game, believe it or not.
  • Added Tip: You can also feed the horse apples to tame it! I didn’t know that — thanks My Gaymer Blog!

Posted in Gaming, Nintendo Switch, Zelda Breath of the Wild

Zelda BotW: Don’t Do It, Link!!

botwspoilers

Last week, I left Link just as he was breaking out into the big, wide world. Today, I want to tell a story of a single incident that colored this experience for me in a good way.

As I started exploring the world outside of the sheltered plateau, the breadth of the calamity really started to set in.  Yeah, I know that NPCs kept telling me the story of how Hyrule fell 100 years ago. I saw the ruins and busted down walls and everything.

But it wasn’t until I got into the ruined outposts, saw the remains of the giant, time-torn flags, and just the desolation what was once strong forts and civilization that the scope of this really hit me. This was accented all the more upon meeting a single random NPC on a bridge.

I hadn’t seen another person in a long time (not counting the Old Man). This was the first I’d met outside the starting area. In fact, when I saw a shape on the bridge in the distance, I wasn’t sure if it wasn’t just another monster.

It wasn’t. It was a lonely, friendly bridge guard named Brigo.

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I chatted with Brigo for a while, and he told me about how he’d seen the towers rise up in the distance. How this was a portent for something bad to come. And how there was something strange on the island area out along the middle of the river over which the bridge spanned.

I could see a rusted-out Guardian husk lying on that island, but I wasn’t sure if that was what Brigo was talking about or not. So, to get a better look, I jumped up on the bridge railing.

What happened next was both completely unexpected and charmed my socks off.

Brigo saw Link jump on the bridge railing. 

I didn’t realize this until Brigo started shouting at Link, an equivalent of “Don’t jump! Don’t do it!”

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I was amused at poor Brigo’s expense, but also completely blown away by this exchange. Here was an NPC who was just out to do his job, talking Link down from the edge. Of course, the drop wasn’t very far, and I had a paraglider, but he didn’t know that.

What a bro.

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Complementary Bad .Gif

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Posted in Gaming, Nintendo Switch, Zelda Breath of the Wild

Zelda BotW: Earning My Wings

botwspoilers

Now that I’m done with all the Shrines, it’s time to meet up with the Old Man once again and claim my prize – the paraglider. This item is essential to leaving the “tutorial” zone… which doesn’t really feel that much like a tutorial zone, actually.

Come to find out, this is a plateau with no way off except for the paraglider. This is a pretty clever way to block player progress with a fairly natural landform, rather than just building walls or putting NPCs there to stop you.

I also learned that the Spirit Orbs I’ve been collecting in each Shrine have a very important use. You can go to the statue of the goddess and pray, which allows you to trade 4 of them for either an additional heart container or a block of stamina.

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I’m not fully sure which one is better at this point in the game, but because I read more experience players saying you will absolutely need hearts in the future, I went with that. Later, you can find a way to exchange hearts for stamina, but I’ll talk about that when I get there.

Anyhow, so I go to meet the Old Man and things get real.

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Did you think I was going to spoil the guy’s identity? Nah. Go find out for yourself!

So, being full of secrets as he is, he not only told me who he was, who Link was, but helped to connect the plot-dots about what went down in Hyrule 100 years ago. Most importantly, though, he gave me the paraglider… finally.

Oh, and I got a new quest…

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Okay, sure.

Instead of going on that suicide run, I decided to follow the Old Man’s suggestion to find Impa. Since each Shrine and Tower serves as a warp spot, I knew I could come back to this area any time I wanted.

Eager to explore the rest of the world (and man, is it HUGE), I took my first glide off of the plateau into what looked like the ruins of a great kingdom.

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And the game let me know that indeed, it once was…

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With the world wide open to me, let’s see what awaits Link!

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Posted in Gaming, Nintendo Switch, Zelda Breath of the Wild

Zelda BotW: Cooking – The Real Endgame

botwspoilers

So, last time I left Link, he was just being duped into running through three more Shrines in order to obtain the coveted paraglider from the Old Man. But instead of telling you all about my adventures to get the other runes from the Shrines, I want to talk about something even more important — cooking!

The Snowy Places

One of the Shrines I needed to reach was located at the top of a snowy mountain. The moment you set foot in the snowy area, Link’s temperature plummets and he starts to freeze. Over time, he loses hearts until he dies.

There are several ways to approach the cold, including finding warm clothes (which I never did.. I need to go back and look for them). Another option is to light fires along the way. Yet another is to use the hot peppers you find right outside the snowy entrance and cook them into food. This food will give you defense against the cold for a certain amount of time.

I’d already spoiled myself for this part, and decided that I was going to figure out how to use the peppers and cook so I could approach the snowy land.

Learning to Hunt & Gather

Before you can cook, you have to have ingredients. Gathering things like apples and acorns is easy enough. But as I was wandering the forest, I saw some birds and pigs out there. I also saw the Old Man, who looked like he was trying to hunt them.

That’s when it occurred to me that hunting was a thing in this game. I was delighted.

So, first, you gotta find game. Then, you have to crouch down and approach slowly.

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When you’ve got a clear shot with your bow, take it. Depending on the strength of the bow, you may get a one shot kill, or you may have to chase your prey around.

A successful hunt is rewarded with meat!

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How to Cook

The first thing you need in order to cook is a lit fire under a pot. You can sometimes find these in monster camps, or you can light one of your own.

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Cooking is a little quirky because you don’t just press the A button to activate the process. Instead, while standing next to the fire, you open your inventory.

While in your inventory, select a food item and choose to Hold it. This allows you to stack up to 5 items. They don’t all have to be the same ingredient, but if you stack more of a certain food type, you will strengthen its effect. For example, putting more peppers in a meal makes the cold resistance effect last longer. 

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Now, while holding the ingredients, press B to Return to game. I know this is odd, but that’s how it works.

While standing next to the fire, you’ll have the option to Cook what you’re holding. You get this pleasing little jingle and Link happily hums as the food sizzles in the platter. Then… you get to see your cooking results!

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Oh… yeah. If you get too outlandish in what you toss in, you can mess it up, too. Don’t mix food with monster parts! :p

However, cooking creatures and monster parts creates potions. Usually the description on the ingredients will let you know what effects you can expect.

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Just keep in mind that you can only cook one type of effect into food or potions at a time. So don’t waste ingredients that have special effects by trying to mix those together.

Overall, cooking is a fun little crafting system that I’ve grown to really enjoy. When you just want some time to pass, you can settle down next to the fire and see what happens when you start mixing food together. You sometimes get amazing results!

Shrine Trials

And, now back to the Shrine trials. I was too engrossed in the game to remember to take many pictures of this part. I cleared each Shrine, and each one gave my Slate a new rune with a new power. So, now Link can play with Bombs, create Pillars of Ice from water and Stop Time on specific objects in the world.

The interesting thing is that these skills are pretty much all that Link needs to get through puzzles for the rest of the game. You just have to figure out how to use them to your advantage.

It’s more than just puzzles in Shrines, though. These skills let you figure out mini-puzzles in the open world, too.

For example, some treasure chests hiding in ponds are metal and can be lifted up out of the water using the magnet. Or things sunk in water can be lifted out using the ice pillar.

Here, there was a platform in the middle of a pond that I could reach by making a series of ice pillars and jumping across them.

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You just have to stay aware and figure out how to approach what you see around you. There is usually more than one way to beat the puzzles, though, which is really cool!

Next time, Link finally scores his paraglider. See you then!

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Posted in Gaming, Nintendo Switch, Zelda Breath of the Wild

Zelda BotW: Paraglider, Please?

botwspoilers

In the previous post, I left Link standing at the top of a tower that burst up from under the ground. After all the magical voices and visions, I was left to find my own way down.

When I say tower, I really mean tower. This thing is tall! At first, I tried to climb down, which led me to my death repeatedly. Yeah, I know, death by falling. But I wasn’t used to the climbing system on my very first day of play.

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After dying more than I had a right to, I took a step back and really looked at the tower. I realized that the little platforms around the tower’s edges were set up in a way that I could easily just hop from one to another all the way down.

Duh. 

BotW Lesson: Always take a good look at what you’re attempting to do before throwing yourself to death over and over again.

Point taken.

When I finally get down on the ground, my victory is short-lived as the Old Man drops in on me. I do mean literally drops in. Seems he has a really cool thing called a paraglider. This allows him to glide down from heights without getting hurt.

Nice!

Even better, he strikes a deal with me. If I can retrieve the treasure from this glowing structure that he calls a Shrine, he’ll give me the paraglider in exchange.

Alright. Seems fair enough. So, off I go!

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Once I arrive at the Shrine, I note a familiar pedestal that indicates I need to interact with it using Link’s Slate. So I do that and the Shrine opens up to me.

Going inside, I’m told this is something called the Magnesis Trial. I’m in a room that’s blocked, not allowing me further entrance. Again, I see a Slate pedestal, so I do the thing, and place it there.

This time, something different happens. The Shrine empowers Link’s Slate and gives it the ability to move metal objects through a magnetic power.

Link is now Magneto! 

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The puzzles in this Shrine were straight forward. Everything here was solved through the use of the magnetic power, as you’d expect. The only thing that stumped me here at first was getting the treasure chest, which was up on a platform, high on the wall.

The answer was simple: The chest is metal, so you can just float it down to Link to open it.

My mind was making it far more complicated than it needed to be… trying to use blocks to build a way up the wall next to it and all kinds of mess. Two lessons were learned, however.

BotW Lesson: Chests are often made of metal. Use it to your advantage.

BotW Lesson: Dropping heavy metal objects on Link’s head will kill him.

When I finally completed the Shrine, creepy monk and all, the Old Man was waiting for me outside. I was eager to get my paraglider, though I wasn’t sure what treasure it was he was looking for.

BotW has some really subtle humor that I appreciate so much. This first started to show itself here in this conversation with the Old Man. Here he is rambling on about how the world works, but deep down, the game knows that you don’t care about any of that, and pokes fun at you.

You, the player, just want that paraglider! Gogogogo! 

One of the text options repeatedly reflects that (though I didn’t have the courage to select it and seem rude).

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The Old Man then changes his part of the deal. He won’t give you the paraglider until after you complete three more shrines! This time, the game’s response choice is pretty much on point.

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But it’s these little exchanges that I enjoy. The game is aware of itself and aware of its audience in a very pleasing way.

The old guy told me to meet him up on top of the tower, where he showed me that Link’s Slate can also be used as a long-distance scope. Once in scope mode, you can drop pins on important locations and those appear on your map, helping you track those points.

Man, this game thought of everything.

So, with the locations of the next three Shrines in sight, I set off to earn my paraglider.

linktobecontinued

Posted in Nintendo Switch, Zelda Breath of the Wild

Zelda BotW: Waking up in a New Hyrule

botwspoilers

This is going to be the first of a series of play through blogs for Legend of Zelda: Breath of the Wild. This world it way too open with too many experiences for me to edit myself when writing about it. So, take a blanket spoiler warning instead.

If you want to remain 100% free of knowledge about this game and all its special moments, I completely understand. I’d like to share mine, but not spoil yours. So please heed above warning!

First Impressions (Non-Spoiler)

LoZ has been a series that I’ve loved since I first played it as a child. I haven’t kept up with all the newest games, and there are a number I have not played yet, despite the fact that I do own them in various ways. So, I’m not going to be someone who plays this with the point of view of a gamer trying to find where this fits into the rest of the Zelda timeline, or scrutinizing the lore changes, etc.

I wanted to play this Zelda the moment I heard it was going to be an open world experience. Some purists look at this change and scoff that it has strayed so far from the traditional Zelda game that it can’t be considered one. I looked forward to it eagerly. There was never a question in my mind whether I’d buy and play this. At first, I was going to get it for the Wii U, but then, when I became impressed by the Switch, I jumped on that ship instead. I’ve loved every minute of it so far!

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Open World. That picture up there? You’ve seen it before, I’m sure. It’s not just promotional stuff. This is the real game engine. Everything you see there is something you can explore. Imagine a game with the whimsy, puzzles, and clever design of Zelda, meshed with an open world. Yeah, it works wonderfully. I’m always discovering something new and amazing.

It has it all. All the fun fluff elements that you’d hope for from an open world game are here in some form or another. Mounts. Pets. Housing. Cooking. Crafting(ish). Dyeing. Every time I stopped to think “wouldn’t it be nice if…” sure enough, BotW surprised me with exactly what I was hoping for.

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Interactive world. Not only is it open world, it’s a super interactive world. You can destroy things. Light things on fire. Climb trees and pick apples. Chop down that tree for wood. Climb anything, actually, that you have the stamina to approach. Catch things. Gather things. Cook things. Beat on a monster, knock its weapon out of its hand, steal the weapon and proceed to slay it with its own weapon. Heck Yeah!

Story. The story isn’t super-super deep, and it follows a number of tropes to shape it the way that it does (hero wakes up, has no memory, etc.). But it’s kinda neat to see an post-apocalyptic fantasy world in the aftermath of a kingdom’s solid defeat where technology has turned on the ones who relied on its protection. The story is subtle enough not to hold your hand, and acts as more of a framework in which the world sits.

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Ganon is out there, but he can wait! The NPCs even tell you to wait before approaching him, and to explore all the world has to offer first.

Major NPCs have strong character, and usually are parts of the main storyline. Minor NPCs also color the world and provide small quests for you to achieve. I have to say, though, some of the best moments I’ve had in game dealt with the people who just live in the world and their reactions to Link.

Link is a hazy, historical figure in this game. It’ll be interesting to see how that all works itself out.

Difficult. This game is tough. But it’s tough because it doesn’t place limits on the player. You can explore and exploit, and usually get away with anything you can think up. But expect there to be consequences… either with enemies, physics or other dangers.

The one nit-pick that I do have about the game is that weapons just don’t last long enough. I understand the idea behind weapons being a limited resource, and that you can always go and pick up another, but it’s still annoying to be in a battle and go through three different lesser-weapons while trying to clear one camp. I’m okay with weapon degregation and understand that it’s meant to be part of the game’s strategy, and I’m sure things will (hopefully) get better in the future. I’ll cry if the Master Sword breaks!

Now, on to the playthrough!

Wake Up, Link!

You can’t have a modern Zelda game if you don’t have the famous “Wake up, Link!” scene. This one doesn’t disappoint. You’ve got Link waking up from some kind of sci-fi sleep pod stasis. This instantly sets the scene for a world of fantasy that borders on one of technology, a theme that is strong in this game.

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The first few moments of BotW seem like something out of a Sci-Fi movie. Link wakes up. He’s given this tablet-like device called the Sheikah Slate, which becomes your one-stop shop for most of the tools and mechanics in the game. It’s also quite clever because this slate is much like the tablet the player is using, either with the Switch itself, or the Wii U’s tablet controller.

Once that’s sorted and you get the mysterious voice, you’re let loose in the world. The first thing I did, was experiment with everything. Tree? Climb! Apple? Pick! Wood stick? Get, equip! Mushroom? Pick! Cliff? Almost fall off only to catch the side and climb back up again.

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Wow!

I run across an old guy on my way down the hill. He gives me a few pointers and makes fun of me for picking up his cooked apple. I see a sturdy wood axe nearby, but choose not to steal from the old guy.

Instead, I’m off on my way, exploring and learning how the battle system worked. Fighting with just a branch led to losing my first weapon quickly. I remember having to retreat and look for a few more branches in the nearby woods.

Returning to the lone enemy, I took note that during our battle exchange, I knocked the club out of its hand. Sure enough, I could pick it up and finish him off with his own weapon. Now that’s ironic justice and savagely satisfying.

With the scent of battle in the air, I began clearing out enemies, discovering that rolling rocks on them and using your environment were also good options. Also, some camps give treasure chests when cleared.

Pretty quickly, I was stacking up on the loot and the stolen weapons. I had myself a bow, some arrows and lots of hand-me-down things. Life was good.

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Then, I discovered story. Or maybe it discovered me.

Somewhere out in the plains, I ran across this slightly submerged structure, which was marked on my Slate from the beginning of the game (though I’d just been ignoring it). Within the structure, there was a panel that I recognized — something Link could interact with using his Slate.

So I did it, and it changed the happy-go-lucky world Link had been living in up until now.

It woke the Towers.

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It gave Link a regional map.

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And made Link aware of the evil that infests the land.

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Alright. Time to start playing hero, I guess.

linktobecontinued

Posted in Gaming, Nintendo Switch

Nintendo Switch First Weekend Impressions

So I’ve spent a weekend putting my new Switch to the test and forming an opinion on the system as a whole. I’ll preface this by saying that I’ve read a number of instances of people having issues — from scratching the screen while docking to dead pixels to blue screens of death and skinning messing up the system’s finishing.

These are all really unfortunate situations, but I will report that on my end, I haven’t seen any of these problems. I’ve been super careful while docking my system, and have already purchased a screen protector (which should arrive Wednesday). I’ve played my Switch several hours every day, and thus far, everything has gone just fine.

Switch Hardware

The Switch itself is just a tablet with a dock and the ability to hook up to controllers on either end. While this is exactly what I expected, it’s still a little amazing what this tablet does. Just like in the ads, sliding it into the dock projects the game on my TV (though with a few seconds of lag), and pulling it out of the dock instantly projects it on the tablet.

I’m using it primarily as a TV gaming console, so that’s the focus of my review. I’m happy that it offers portability, however. I’m just being super careful with the system when it’s out of the dock until I get that screen protector!

My biggest concern going into this was with the joy-cons and their design. They just didn’t look at first glance to be controllers that could handle heavy game play or be real comfortable to play for hours. I was convinced that I’d be rushing out to get a pro controller the first day.

I was wrong about this. 

I stuck the joy-cons in the the controller grip, and it felt every bit like a solid controller. Putting many hours into Zelda: Breath of the Wild, I never once felt like the joy-cons couldn’t do the job. It’s also much more comfortable than I expected. Keep in mind, though, I have small hands, so a controller of this size fits me perfectly.

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I also didn’t have any issues with joy-con connectivity. I’ve read folks with issues, especially with the left joy-con, but did not experience this myself. Granted, I’m sitting about six feet away from the system and have it up on a shelf with nothing blocking the signal between myself and the Switch.

The one small complaint I have about the joy-cons is the tiny little release button you have to hold to slide it out of the grip or the system. Its location is kinda wonky and I find myself accidentally clicking all other kinds of buttons on the controller as I attempt to slide it out. It’s not a game-breaker, but a slight annoyance.

I also had initial confusion with the dock itself until I discovered it had a back flap which was covering the location of the plug slots. Once I found that, though, it was no big deal.

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System Setup

The Switch software setup was quick and painless. I had it out of the box and running in less than 10 minutes. Most of that time was spent puzzling over how to plug in the dock (which I did figure out fairly quickly).

The Switch found my Internet connection without any trouble. It connected to my existing My Nintendo account for the e-shop like a boss. It had two short updates that downloaded super fast. One was for the system itself. One was for when I inserted the micro SD card the first time. Zelda also had an update, but that took no time at all to complete.

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Friend me if you’d like! 🙂

The system has a wonderful, clean UI and a very uncomplicated operating system. And, as I hoped, it saves screenshots to the micro SD card, which means I can pull the card out to transfer images to my computer. Thank you!

I’m also happy about the Friends section. I know that some people are grumbling about having friend codes, but it’s really not that big of a deal.

I was able to connect with my sister and brother-in-law using their friend codes. However, the Switch also recognized and recommended friends that I’d connected to through playing Miitomo. This was very cool because I could invite folks that I probably wouldn’t have even known had a Switch.

In fact, I have more friends in the first three days of owning a Switch than I ever did using the MiiVerse on the Wii U.

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It’s interesting how most of my friends have still chosen to create a Mii when given a choice.

This isn’t saying anything about the experiences I’ve had playing Zelda yet — I’m super impressed with this game and plan to have a solid playthrough series of articles for the game starting soon.

As of right now, I’m very much on board with the Switch. No regrets!

Posted in Gaming, Wii U

E3 Thoughts: Nintendo, Zelda, Ever Oasis

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I’m not a huge follower of E3, simply because I’m not into the console gaming like some folks. The only console I own (if you don’t count the 3DS) is a Wii U, and that’s not even a year old yet. So the major interest I had in E3 was seeing the reveal of the new Legend of Zelda.

Now titled Legend of Zelda: Breath of the Wild, what I have seen of it has not disappointed. When I heard it was to be an “open world” LoZ, this is pretty much what I imagined, just prettier. It was already going to be a must-pre-order for me before this, but now the previews have sealed the deal. I just need to really get around to playing the rest of my LoZ library, as I intended this year!

Speaking of which, Nintendo has a big Nintendo Store sale going on, which I was anticipating. The couple titles I picked up were ironically LoZ – the VC version of Link to the Past and Windwaker HD. I was hoping that we’d see Windwaker HD come as a Nintendo Selects as it did in EU, but the discount set it at $26, and I had some leftover gift card balance from Christmas that covered it, so I picked it up. I also upgraded my copy of Paper Mario from the Wii version to the Wii U VC version for less than $2. Still need to play that.

The new RPG IP that Nintendo showed off is called Ever Oasis. I watched the trailer and I’m not completely sure if I’m sold on this yet. It seems a conglomeration of chibi Secret of Mana with Animal Crossing and possibly Fantasy Life. All these aren’t bad things, and the art seems bright and appealing. I just didn’t feel like anything grabbed me and said “You must play!”

So, I’m wait-and-see on this.

Other good news.

Looks like Stardew Valley is coming to consoles. Yay!

And Pokemon Go is going to be released in July!