Yesterday was the day that I bred my first Tier 7 horse in BDO – as seen above!
I know this is nothing unusual as there’s lots of T7 horses out there now, but it’s special for me. The origins of these horses date back to 2016, where I bred this line up from T1, T2, and T3 horses I tamed from the wild.
I’ve been training a group of T6 horses over the past few weeks, and so far 1 of 3 breedings of fully leveled T6 horses has resulted in increasing to T7. That seems about accurate based on the Horse Calculator.
Not every horse I’ve bred has been all that pretty, though. My first round of T6 breeding gave me one of the “ketchup/mustard” horse coats – though thankfully a T6 female.
I did breed out a rather pretty light-colored horse with a funky mane who eventually trained in Two Seater – allowing two people to ride her. I’ve decided to keep her now that she’s done breeding, and pass her to one of my other leveling characters to use a their main mount for now.
I’m still living the wagon life, and have almost a full team of T6 horses that I’m training up right now. Hopefully I’ll see more T7 come out of this team as I move my way up towards (hopefully) T8s in the future. I’m not too worried about working on Dream horses right now, I’m more interested in seeing how far I can breed the line of horses that I started back all those years ago.
So after yesterday’s post about our terrible time trying to clear Castrum back in November, I saw a number of encouraging things about it – including a nice comment from Murph – thank you! I passed them along to Syn, and to my surprise, she came home from work ready to give Castrum a go on patch night.
This made sense. Folks were likely to be most enthusiastic about it on the first night.
So we headed out to Bozja and after hopping instances, thought our best chance to get in was in a fresh instance. We popped around doing some skirmishes while waiting – had to recoup the lost mettle from the previous Castrum fail.
The instance chat was on fire about Castrum, counting down to a possible pop time. When it came time for the run to go, we had more fear about not getting in than not having enough!
Syn and I kept telling each other: “If you get in and I don’t, you need to run it!”
Thankfully, we both got into the run, though we had to split up because we needed to join existing groups. I was a little nervous about this, and about the fact that my team chose to battle top boss, because I really have very little knowledge of mechanics of the place, even after running it once before. I mostly just followed along after everyone else and generally stayed alive.
When we got to the final boss, I was a tad worried. The boss fight within the boss fight was what wiped our previous attempt over and over before. However, before we even got there, one of the teams spoke up and claimed the Lyon team, and they sounded pretty confident about taking him.
When that part arrived, they absolutely melted Lyon with no trouble at all. I was beside myself at that point! Even though we had a few close calls with massive death on the final boss, the run went smooth. About 7-8 people (including us) were getting our clear for the first time based on the achievement earned.
Afterwards, Syn and I finally got to progress to see the rest of the story that we never had a chance to see last patch. Overall, I think the story is pretty good. I’m actually liking some of these side characters, including Lyon (despite him defeating my first attempt at Castrum).
What I find curious though is the placement of this story within the game overall. I get that FFXIV didn’t want to stick a war story in the middle of the MSQ (we’ve been there, done that) and wanted to give it a focus through a side-story like this.
However, considering how central the Empire’s threat has been to FFXIV from the very beginning, there’s some super important things going down in the Bozja storyline that you don’t see anywhere else. Even through character commentary in skirmishes, you get the idea that things are not going well for the Empire. That it’s actually on the brink of collapsing, in fact.
We know this to be true due to images we’ve seen of 6.0, but the story in Bozja hits it home in a much more interactive way. I’m glad that the fix to Castrum is doing what they intended and bringing folks back to play the content for those of us who hadn’t cleared it before. But it’s also a shame that such an important part of the story and history was locked behind this content.
Let’s be honest… eventually we all know that once this patch cycle is done and people have their relics, this story will be locked away again in the future unless something changes. This very much feels like timed content with an expiration date. I don’t know how many people still run Eureka, but that’s another example of content and story I’ve never done and will probably never do because I don’t think there’s enough folks out there to get things done.
Anytime a game gates story due to raids or instances, I’m not a big fan. FFXIV does this often, especially for someone like me who chooses not to do trials or raids in a timely way. It is what it is, I suppose. I just feel like the story in Bozja is pretty darn relevant to the overall struggle with the Empire and should be reflected elsewhere in the game. It might be later on, who knows.
Anyhow. We got our clear and we’re now working on the current patch story. I guess relic is the next step, though I’m not all that eager to farm raids to get what we need for upgrades. Especially since we’re behind the curve on getting there. I’ll see how it goes.
Last year, I wrote about having fun in the open-world sections of Bozja. Sadly, early November, our fun in this area slammed against a hard wall… a wall called “The Battle of Castrum Lacus Litore.” We got one attempt in before the patch rolled out that allowed many rewards from Castrum to be obtained outside of Castrum after you finished the instance once.
What this patch did was reward those who already ran the instance, but left anyone who hadn’t finished it yet floundering to even find a party for it. Because of the massive amounts of mettle lost due to failure, people just didn’t want to run it once they’d beat it. There wasn’t enough reward for the pain.
Needless to say, the one run that we participated in failed to complete the instance. So, we were a part of that group of floundering players who were basically cut off from finishing the original Bozja storyline because people just didn’t want to run Castrum anymore.
The instance itself was frustrating to me. There are many ways for the whole thing to fail if you don’t have anyone guiding you who knows how to succeed. This is especially the case because you kinda just get dumped into the instance without any job checks. You could technically have a group that had no healer or tank, for example.
The first fight is a two-prong push that requires these mis-matched groups to beat two boss encounters at nearly the same time. Or else… fail. The second part has you rushing around trying to save prisoners… or you fail. I was totally lost at this point, and just followed along with what the others were doing. I still have no clue what to do there.
I think I remember another fairly challenging boss fight after that. And then the final boss.
By the time we got here, I was feeling like our team was going to succeed since we pulled through the previous fights, and were doing well facing this boss. Only, it didn’t happen that way.
This fight is actually two bosses in one fight. For the most part, you attack the beast, but there’s a specific point in the battle when 8 folks break off from the main fight to attack Lyon. This is what ended up killing our chance at completing this instance.
The team urged 8 folks to form a “Lyon team.” They did this, though, from what I gathered, some of them were new to this instance or had never fought Lyon before.
They failed to take him down. This wiped the entire encounter. They tried again. They failed again. Another wipe.
People started to get antsy because time was ticking down and we had just enough for one more try at the fight. So the team decided to send a different group of people in to fight Lyon.
Guess what? They failed, too. And we ran out of time in the instance.
And so, our first attempt at Castrum was a huge let-down for us as we watched all that mettle just drain away on top of the sting of a failed instance. The next week, the patch dropped that made it so folks who’d already beat Castrum wouldn’t want or need to run it again. If you got very lucky, you might get enough people in a team to run it, but since most of them would have been new to the instance, chances of failure was high.
Our fun with Bozja ended there, and I haven’t been back in since. We couldn’t progress, so there was no point in going back. This really soured our experience with the whole thing. And come this patch, this gated our ability to even start to work on the next phase of relic.
Hotfix To The Rescue?
I’ve been meaning to write about my frustration with how this all turned out. Why the heck would they put in a patch that completely killed participation in an instance that was required to progress through the story as well as the rest of the relic line? This was just bad design!
However, during the last Live Letter, Yoshi-P noted that they were aware of how Castrum had become a bottleneck for content in Bozja. They announced a hotfix coming that would “increase rewards” for Castrum and encourage people to come back to play it again.
I was a little dubious. Maybe adding mettle rewards would help, but I couldn’t imagine what they could do to encourage people to run this thing again.
Last night, this hotfix dropped, and while the difficulty of Castrum wasn’t lowered, the rewards were indeed increased:
・ The number of loathsome memories of the dying obtained upon completion of the critical engagement “The Battle of Castrum Lacus Litore” in the Bozjan southern front has been increased from 1 to 5.
・ The maximum number of Bozjan coins that can be obtained from personal spoils in the critical engagement “The Battle of Castrum Lacus Litore” in the Bozjan southern front has been increased from 26 to 100.
・ Completion of the critical engagement “The Battle of Castrum Lacus Litore” in the Bozjan southern front will now reward mettle and Allagan tomestones of revelation or experience points.
* Characters whose levels are 80 outside of the instance will receive Allagan tomestones of revelation, while characters below level 80 will receive experience points.
The response on Reddit has been overwhelmingly positive, and it sounds as if there are now too many people queuing for the instance. This gives me hope that we might finally get our shot at clearing it, perhaps this week!
So hopefully this story will have a happy ending (if we don’t fail again). I’ll post an update if/when it happens!
Last night, I put a few more hours into leveling my archer, Amon, in BDO, and pushed him on through to level 50. It was another case of not realizing just how fast he was leveling, and I was taken by surprise when the “Level 50 Quest” popped up.
I made it to 50 much faster this time around – partially because I’d already done it all once before, so I didn’t need to pause to read the story. It was also partially because I was using more of the side leveling boost scrolls for this character. So it took very little once I entered Calpheon to hit my goal for Amon.
I started to slow down at that point and work on quests around the city, as well as talking to NPCs that I missed my first time through. There’s still a lot to explore in a city of that size, and now that I’m 50, I don’t feel the need to rush anymore.
I still have a number of days left on Olvia, so I will likely focus on my main going forward. I want to sit down and figure out what to do with my contribution points, for one. Eventually, making merchant wagons for myself is on my list.
I also want to spend some time sorting through the various inventory I have across all the cities, consolidating it, and figuring out what all these boxes and event things I’ve been accumulating do. I have waaay too much stuff and no clue what a lot of it is.
The extra horse training boost event has ended, but I’ve almost managed to fully train a team of tier 6 horses for my next round of breeding. I’ve had a number of lucky breeding from my remaining tier 3 horses, and I’ve started to update my Sojourn Stables page with the results and new horses I’ve bred. I’ll write more about that once I see what comes of the tier 6 horses.
For now, I’m happy with my progress of having leveled two characters to 50, which is much further than I’ve ever been. I’m going to hand a lot of that to the new streamlined main quests and the pretty massive experience boosts I have.
There’s a lot to be excited about even from the little information we’ve been given in the announcement showcase. Of course, the thought that we’re going to finish up the story arc about Hydaelyn and Zodiark is pretty exciting, but it’s not what’s got me MOST hyped.
I already noted that I was totally ready for the Island Sanctuary content, so I’ll just say it again.
I adore games like Harvest Moon, Stardew Valley and Animal Crossing. So if you can mix that kind of “slow living” (they kept using that term) into my MMO which usually has everyone pumped up to run-run-run dungeons/raids/content, I’m there for it.
Seeing that the official tweet said this is something that will evolve over the length of the 6.0 expansion cycle, I’m keeping my expectations down for release. I know how the FFXIV team works – they release a foundation for a feature set and don’t always give everything at once (how could they?). But the ultimate vision for the feature is much larger, and by the time it’s all done, you understand what they were shooting for.
So yes, I’m excited for this, but I’m not hoping for TOO much at first.
I’m more excited that we get to finally go to Thavnair in this expansion! It’s a place we’ve heard of since 2.0 but have never seen. I even kinda guessed that this would be one of the places we’d go to due to that… also due to the fact that we don’t have a lot of Middle Eastern inspired locations in game yet.
What makes me most excited about it is that I’ve written it into my main character’s backstory that she’s of Hannish descent. I looked into what little lore we had about Thavnair when trying to develop her backstory, and have been looking for a way to expand on that more over time.
Being able to go there might be the inspiration I’ve been looking for to develop her story a bit more! So this is the main reason I’m especially excited about Thavnair.
I’m not talking about the Sage.
Sage looks cool and all, but barrier healers and I aren’t a great mix. I’m happy for those who are excited for Sage, but my hopes are really riding on this OTHER unannounced job.
All we know about it is that it will be melee DPS. And that Yoshi-P’s t-shirts consistently depicted a death-like scythe-bearing character on them during the announcement and the Live Letter.
Some folks are speculating Necromancer. But Necromancer (unless they shake it up quite a bit) doesn’t hit me as a melee DPS class. Some folks are calling it a “Reaper,” which I’m a bit more inclined to believe.
Either way, I’m hoping for a very cool scythe-wielding melee DPS class because…
It is all that my alt, Tai, has ever really needed in FFXIV.
He’s currently a Dragoon who uses Edda’s Scythe as a glamour over his polearm. But to actually get a scythe weapon job in the game would be AMAZING. Also, if I could hope that it shares maiming gear with Dragoon, that would be INCREDIBLY AMAZING…. because I really want to keep this coat that he’s wearing up there if possible.
In fact, this got me so motivated that I finally pushed Tai through the last two patches of Shadowbringers over the past weekend. Thanks to Syn who helped me out with Elidibus! Now he’s fully caught up with the end game story along with the rest of the characters I have at that point.
So for me, those are the points of the expansion that have me hyped.
Well that and all of the FFIV references I’m seeing. Did they hint at a Hummingway beast tribe on the Moon? I would adore that! Yes, please!
So the FFXIV Announcement Showcase had a lot of exciting information about the upcoming Endwalker expansion. You can see the teaser trailer here below:
Featured within the trailer is the first of the two new classes — the Sage. This is a new healer role class that acts as a barrier healer. We know that healers are going to be adjusted to be grouped into either pure healers or barrier healers – sorry Astros, you’re getting put in the pure healer camp.
There was a bunch of talk about the story and some of the new areas we’ll see. I kinda expected us to finally visit Thavnir and Raz-at-han since we’ve heard about the place since 2.0 but have never gone that direction. Garlemald was another expected stop, but not so was the state that the capital was in depicted in the screens.
The moon was a little unexpected, but gives me all sorts of FFIV vibes, which is fantastic!
Of course, folks were waiting for the announcement of the new housing in Ishgard. Took them long enough!
We’ve also got a PS5 beta coming on April 13, which is the same day that Patch 5.5 is dropping! What’s nice of them is that if you already have the PS4 version and you’ve kept your sub going, you don’t have to purchase the PS5 version. You just get an upgrade for free!
Also unexpected but greatly welcome is this new Island Sanctuary. It sounds like everything I needed in FFXIV but didn’t quite have. They described it as a place for slower living including things like animal husbandry, farming and the like. I will totally take a Stardew Valley update to my FFXIV, thank you!
I was excited to see that the upcoming May Fan Fest is going to be free to everyone online to attend, including the concert.
Being a HUGE FFIV fan, I was super even more excited when they announced that the Fan Fest Commemorative items are FFIV based. For a long time, I’ve wanted to see more FFIV content in FFXIV… so finally, here it is.
They haven’t announced the pricing on this, so I’m wincing a bit in anticipation. Seeing that the Whale is an 8-person mount, I can only imagine how much it’s going to cost… and I can’t see it as being cheap.
BUT. This is FFIV and I’m not going to pass by such an iconic mount because that’s how it is.
Anyhow, there was a lot more announced than just this, but these were the slides that excited me most! More announcements to come at the totally free Fan Fest in May!
One of my unspoken goals for this month was to get my two newest characters – Aywren and Amon – to level 50 in BDO while I still have access to the Olvia server and all the boosts due to the account transfer.
The highest I’ve ever been in BDO was 34 on my Tamer – who is now regulated to my horse trainer and will remain under level 50 so that I don’t have to worry about PKs while training horses.
Last night, my Shai hit level 50!
She’s currently running around the big city Calpheon doing quests and learning about the world there. I’d made it to Calpheon before, many years back, but hadn’t really tried to explore or gather knowledge there yet. So this has been a fun experience.
In order to even level to 50, you have to accept and complete a quest (which is just using an item put in your inventory). This quest warns you that once you complete this and reach level 50, you will unlock open world PVP.
I have heard that there’s actually not all that much random PVP that happens in this game. Not being a fan of gank-PVP in general, I’m still giving this a try due to this. Mostly because I’m interested in seeing my Shai’s Awakening!
On top of that, it appears that my ideas of what BDO becomes after level 50 was skewed due to outdated information from back when I played it years ago. In my mind, I thought that there was nothing but constant grinding and struggle to upgrade gear after that point. It appears that maybe that was right… many years ago.
Huge thanks to Mailvaltar and Naithin for leaving so much good updated information in my comment section on the last post! This made choosing to progress to 50 and beyond a much more exciting prospect for me.
Indeed, the quests haven’t run out and I’m still doing what I did pretty much pre-level 50 — questing around, beating up monsters when directed and gathering knowledge of the world. I might need to adjust my goal for this month to see just how far I can get with what I have.
In the meantime, I’ve shifted back to leveling my archer, Amon. He was level 22 when I logged in last night and level 28 by the end of the night.
If he follows any of the patterns that my Shai did in her leveling curve, it shouldn’t be too difficult to reach 50 on him if I just have some time to dedicate to it. It may be even faster because I already know the quests and the objectives this time around.
I might venture out and work on leveling my Tamer up to 49 if I have the time. I also have a low-level Wizard at 17 that I can try to boost up. I heard Wizard is a strong class to play.
The thing with both of those characters is that they were rolled before the Remaster of the game, so it seems they’re still on the old questlines used at the game’s launch rather than the new more streamlined quests. I don’t know if there will be a spot where these quests merge eventually, but it feels a little more tedious when I was leveling my Wizard just to see how it works.
Anyhow, progress made and progress to be made! Good times!
My stay in BDO seems to be a thing as I’ve been taking every advantage of the 30 days on the welcome-back server to do some leveling and work on my horse training/breeding.
Last night, I finally invested in a wagon so that I can train four horses at once. This is something I’ve been wanting to try for a while, and seeing I have more silver than I know what to do at this point, I straight up bought one.
And what do you know? The day after I did, they started an event that increases horse leveling. I’ll take it!
For a short bit, I was trying to level my Shai (who is now my main Aywren) to catch up with my ex-main in terms of battle and horse training. But then I discovered that the riding outfit I picked up for my ex-main (she’s now taken the name Zuri) long ago is bound to her and she has Professional level training.
So instead of trying to surpass that, I chose just to leave Zuri as my main trainer. This works as that means I never really need to level her beyond what she is now, or beyond 49 if I feel like I want to push her that far, and she’ll always be safe to AFK train without worry of PK.
My new Shai main just got her name switch today after maintenance.
It’s odd how BDO does name changes. You can roll another alt with the name you want and purchase a name switch – which does just that – switches the name between the two characters.
However, this doesn’t go into place until the game comes down for maintenance, which I find odd. So, I’ve been waiting for the name switch since last week, and finally it just happened during maintenance today!
I’m in love with my Shai and I’ve been working diligently on leveling her. Though, this is going far faster than I ever expected.
I logged in last night at level 27. I had a few hours to dedicate to leveling, and my hopes were to get her to 30 at least. By the end of the night, she’d skyrocketed to level 41 instead!! And I wasn’t working very hard to make that happen!
My goal has been to get my two new characters – Aywren and Amon – to at least 49 before I no longer have access to the Olvia servers. At this rate, I shouldn’t have any problem doing that, it seems.
Amon is sitting at level 21 right now. I invested in a nice costume for him because it’s everything that he needs to be in BDO.
Not to mention, I earned the Bard title. So while he can’t actually be a bard in this game, he can at least wear the title for it.
I know that in the higher levels things change in this game drastically. But for now, I’m just cruising through the main storyline (which I still find interesting even though it’s not well written) and leveling my horses AFK throughout the day.
Once I’m at 49.999, I’ll make my choices on what to do with my characters. I’m not sure that I’m that worried about battle life after 50 just yet. I’m also interested in looking at the Season Characters once the spring season opens up. It just depends on how much time I want to put into the game at that point.
Right now, I’m having fun with what I’m doing, though. Hoping to breed some T6 horses this week!
Thanks to some posts at Time to Loot and Inventory Full I learned that in order to keep your BDO account, you need to make an account transfer. Instantly, I hopped off to do just that, which made me realize that even though I haven’t played the game in a while, I actually do value my account and progress there.
I remember really liking the life skills, the horse taming/training/breeding system and other things about the game. So in knowing that you’d get some rewards for transferring early, I decided to patch my client (which was no little thing) and see what BDO was up to lately.
There have been a LOT of changes. That’s an understatement. On top of that, there are a lot of new classes to try, too!
I may not have played BDO in a while, but I’d kept up a little bit on some of the updates over the years. I knew about the Shai race, which I was interested in – and almost returned to the game at that point. I also discovered there’s a pretty cool Elf Archer class, which instantly got me thinking about rolling an Amon character there.
So… that’s what I did.
I also think the Shai is adorable in every way, and based on the Foundry’s information, is supposed to be a lot easier to play than the original classes were. After trying one out, I really felt the pull to make her my main. I never got super far in leveling my original Tamer character. But I also don’t want to delete my first ever character who does have some cash shop stuff that’s bound to her.
I rolled a new Shai, anyhow. I had some Pearls in my inventory to spend, so I bought a name transfer scroll, and pretty soon, my new Shai will become “Aywren” on BDO. Problem solved!
Basically, I’m semi starting over in BDO. But, the experience boost I have due to everything stacking up as a returning character is insane. I should easily catch up with my original character and, if I stick with it, easily surpass her. It’s pretty cool that Shai start out with Professional rank Alchemy and Gathering right off the bat, too.
The one thing I need to earn back are all my horse training levels. Now, those actually mean something as an update has added bonuses to things like taming, training speed and breeding based off your training mastery. That’s another change that brought me back to this game.
I still have a bunch of my Teir 6 horses on hand – I’ll have to look and see if I still have that breeding spreadsheet I made all those years ago. One way or another, I’m happy to work on my horse lineage again.
I did notice that the new player questline and story has been altered a bit from what I remember. If anything, it’s more streamlined than before, which is a good thing. I haven’t gotten too deep into the story yet, and I don’t remember much about where I left off with the story before this. So, I’m just along for the ride when it comes to progressing through the quests in BDO from the beginning again.
At the beginning of 2019, I had just finished leveling all of my FFXIV jobs to 50. The straggler jobs were my tanks, jobs that I really had no intention of ever leveling. Most of my tanks were sitting in the mid-30s during 2018, when I first decided… Yeah… I’m going to make an effort to bring all of my jobs to level cap. And I’m going to do it without any boosts or skips from the Mog Store.
As some folks know, I’m generally okay to play most DPS jobs in groups. But when it comes to tanking and healing, I’m not so comfortable. That means that leveling all the tanks and healers was done solo and outside of roulettes, which is one of the faster ways to level.
Let me just say… Beast Tribe Quests.
Years upon years of Beast Tribe Quests. And I’m not exaggerating. There have been very few days in the past 3-4 years that I’ve not logged in to run my battle Beast Tribe Quests for whatever job I was leveling, at whatever stage that was in.
Granted from 30-60 I had help from running Squad dungeons. Levels 60-70 is really the slump area for solo leveling jobs. Again, lots and lots of Beast Tribe Quests. And really, that’s about it if you don’t want to farm FATEs (and really, FATEs without a focused party is pretty slow).
At level 70, things speed up quite a bit. First, there’s only one set of battle Beast Tribe Quests this expansion, but it gives just as much experience as quests did when there were two tribes. Essentially, 5-10 mins of time every day earns a pretty significant chunk of experience – probably the most experience-per-minute you can get.
On top of that, you do have the option to run Trusts. However, I didn’t run Trusts all that much – I only leveled two jobs through them, enough to level the Trust teams. I’m just not big on running a bunch of dungeons now days when I don’t have to, even if I have a Trust team.
Quests in Shadowbringers scale to whatever level your job is, and they give a good deal more experience than I expected when you stack them all up. In fact, I failed in my attempt to finish cleaning up quests before I got all my jobs to 80 because I vastly underestimated the XP they gave. I still have two more zones worth of quests to finish. Granted, these are only one-time XP boost, but if you have a job you just don’t want to run in parties, any XP is good XP.
Anyhow, it’s a weird feeling to not have to run Beast Tribe Quests today. But even with this big achievement out of the way, I still have more than enough to keep me busy both on my main and my various alts. First, I’m finally going to focus on all those crafting/gathering relics that I’ve put off!
Oh, and finally leveling Blue Mage on this character. That’s a thing, too. 🙂