Posted in Gaming, Starbound

Starbound: Beach Resort Colony

I actually have a whole lot to write about from this past weekend, so it was hard to choose which topic to start this week with. I decided that Starbound won out, though, so here’s out space team’s adventure!

I love fishing in any game that I play, so it was exciting to discover the fishing system in Starbound. It’s more of a collectible system than anything else, encouraging you to fish deeper for different kinds of fish. You can only fish on an ocean type planet (ocean, toxic, magma, arctic), so when we found one last week, I quickly built myself the little hut you see up top of this post and tried it out.

This week, Syn and I looked deeper into the colony system and found that the little gifts the NPCs give are actually a form of rent for living there. You get more rent for a colony established on a more dangerous world… so we decided to move our colony from the safe home base world to one of the tropical islands of an ocean world.

During the main quest line, we were prompted to go seek out and learn about Hylotl society. These are fish-like creatures who have a bit of a Japanese bent — from the oriental style building to a love of anime-ish and gaming (they even have a DDR machine).

Ocean worlds tend to be their natural home, and since I liked the aesthetics and feel of the culture, I decided to build our new colony in this style to hopefully attract this race over others. So far, it’s worked!

So, while Amoon and Syn were off risking their tails exploring radioactive worlds for Durasteel, I was building our new resort on an ocean world. Syn likes to call it Pub Med.

Here’s one of the first structures I put down, a larger community building:


Off to the left side is another smaller community building with a few more beds and a PC for public access. I guess they have some form of Wi-Fi here.


The path off the left of that leads down to the water level where I’ve been working on a new fishing hut. I didn’t get to take a screenshot of that, though.

To the right, I put in some garden areas and a little bridge over a pond. We also have a transportation building, where our warp station and pet station sits.


Under this station, I built a glass wall underwater observatory. I haven’t finished decorating it, but just wanted to see what it was like building underwater.


Once we built a pixel printer, which allows you to recreate items that you’ve scanned for a pixel cost, I was really able to start building things I wanted. Previous to that, I was limited to going out and raiding other settlements, swiping their furniture to bring back home.

With no limits, I was able to build the Pub Med Arcade!


I was quite proud of how it turned out with its DDR machine, air hockey table and replica Starbound arcade cabinet! It’s also fun to see the NPCs come in and play on the games from time to time.

I also discovered that sometimes doing quests for tenants inspires them to want to join your ship’s crew. We had this happen twice last night — once from the new colony and once from the previous colony that used to be on our home base.

I feel like moving the colony away from our home base was probably a good idea. There were a lot of NPCs building up in there, on top of our livestock, crafting machine, gardens and other things… so it got a little laggy and confusing.

Having the new warp stations allows us to move between planets instantly, so it’s really no problem at all to move off to Pub Med.

Posted in Gaming, Starbound

Starbound Weekend

I actually have a lot of gaming stuff I’d like to talk about from this weekend, but I’m going to start this week out posting about what I played the most — Starbound.

It’s been a while since I’ve revisited Starbound, though it’s maintained it’s spot as an installed game on my desktop. Syn and I started up a game back when it came out of early access, but the last time I posted about it was back in 2016.

Wow! Has it been that long since we last explored this game?

When Syn asked me what I wanted to play on Saturday, I suggested we take a peek at where we left off in Starbound. I had no idea that a few hours would turn into a whole weekend, or that we’d drag poor Amoon into the game.

Base Building 101

We returned to our old game to find everything still where we left it in our little earthen hovel.


We decided to check out the next of our story quests, which was to find a Floran settlement and scan a bunch of artifacts. Once that was done, we turned our attention to the poor state of our base.

I did a major overhaul of the living area…


And Syn started building up a greenhouse alongside of it.


We got a produce shipment box, which you can hardly see in the dark, but it’s on the top level of the greenhouse. We started to focus on selling produce and food, which is something we’ve never done before. It has a bit of a Harvest Moon vibe to it.

We also bought livestock for the first time!


Starbound With Friends

Later on Saturday, we convinced Amoon to join us in his first Starbound session. He wasn’t so sure about the game due to the art style, but I think he’s more or less enjoyed his time playing so far (I hope).

Syn and I started over on new characters (it’s not as much fun to be twinked out on your first Starbound experience), and we started building a new base on a new home planet. This time, I went directly for a wood base, and we found some neat fairy lights on some random planet, which I brought back with me.


This eventually evolved into a nice little structure with a huge two-tier garden off to the left.


I hired my first ever crew members for my ship, and we added a colonizer do-hickey to the home base that brought in new NPCs. From time to time, the NPCs give random quests — sometimes this brings another colonist, sometimes this just rewards loot bags, and sometimes it actually unlocks new features, such as the Pokemon-like pet capture system.

This little green guy is my first pet. He’s always grouchy. 

We also unlocked the Mech system, which allows you to explore specific spots in space. Sometimes these are just anomalies, sometimes they’re hostile or friendly ships.


It’s a neat system with a light space-shooter vibe. You can build a custom mech when you find the blueprints for upgrades and have the right materials. That’s going to be a while for me, though.

We also did a lot of exploration, including fuel mining on a moon… which gets this crazy purple ghost monster angry at you. Apparently, it gives chase the more fuel you gather.


There’s still so much yet to discover and build in this game. We’ve only scratched the surface, and have hardly finished any of the story at all!

It’s really come a long way from the game that I started playing in 2013. Hard to believe it’s been that long. We always have a good time with it, though!

This sunrise on a tropical island of an Ocean biome world was amazing!