Posted in FFXIV, Gaming, MMORPGs

FFXIV: Red Mage Main – Level 61 Ding!

It feels like it’s been a long road from 50 to 61, but finally, my Red Mage is on level to where I left off with my Bard. I didn’t go very far into the story because I wanted to use Red Mage as my main for the MSQ, and also because Syn was out of town for work, and I’d like to duo the story with her.

The story roadblock kept us from getting very far over the time we did have this weekend… but despite being behind most my FC, it might turn out to be a good thing. This way, I don’t have to keep playing catch up with my Red Mage, which is the job I want to main for sure.

I thought I was going to spend all weekend in the PotD for leveling, but that really didn’t happen. I did run a few 51-60 floors, but for the most part, doing Leveling Roulette, daily Beast Tribes, daily hunts, and a bunch of PvP got me through.

I had so many various ways to make it that, while I didn’t do it in a day or anything, I never really felt bored by repetition. FFXIV now has a pretty good spread of leveling options… I just need to finish getting my last few jobs up to 60 to call that a done deal. 🙂

I haven’t really put together a glamour for her yet — I just picked the Augmented Cashmere Robe of Casting I’ve had on hand due to the neat particle effects and glamoured my easily-bought Augmented Shire Rapier with the CE Chicken Knife cosmetic.

I took a look at all the neat primal rapier glamours, and I’m especially taken with the Manipulative Moggle Mogfoil (less for the moogle, but more for the neat music note particle effects). However, while I have the recipe to craft it myself, the materials aren’t cheap, and neither is the blade on the marketboard. I don’t have 5 mil to my name, and certainly not to spare for glamour, no matter how cool it is.

Maybe one day.

Making Stormblood Progress

(Story talk follows, only mild spoilers.)

Syn did have a little time and a decent enough hotel internet connection last night to work on some of the story with me. Up until now, nothing much had happened around Rhalgr’s Reach aside from us just helping out NPCs and gaining their trust. Well, that changed pretty epically.

We made it through the second point that was a story roadblock for players over the weekend, an instance that you entered by talking to Pippin. I can certainly see how this complex instance (which I didn’t fully expect) could have hung up the servers. It was much longer than the previous one, and had a ton of cutscenes and action.

I won’t give away too much, but I’m pleased with how Stormblood has set up an antagonist that’s a true threat to the Warrior of Light. Especially after the disappointment that was the Warrior of Darkness. After so many major successes, and thinking she’s so powerful, my character just got schooled in a one-on-one.

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I like it. Even if she doesn’t.

The Empire isn’t something to mess around with before you understand what it is. This has made it very clear. The team has lost valuable people and resources, so I’m going to assume this is where we reach out to Doma for help.

I’ll hopefully see soon enough!

Posted in FFXIV, Gaming, MMORPGs, Uncategorized

FFXIV: Stormblood Storyline Snafu

I want to start this post by saying that while it’s sad that Stormblood EA didn’t start smoothly, this wasn’t something I didn’t expect to happen. It’s the risk you take when you buy into Early Access, and I remember quite well the Heavensward EA… and how the data centers crashed repeatedly.

I took Friday off with the hopes of playing as far into story as I could this weekend with Syn. We’ve duoed every storyline in the game, and this wouldn’t be an exception. She has a business trip, and is flying out today, so the idea was that we’d see as much of Stormblood as we could while she was still around. However, that didn’t happen.

Bottle Necking Story

Friday morning was uneventful, and we got plenty done. However, as more people joined the expansion, a few very painful bottle necks began to appear in the MSQ.

The first happened when you needed to enter a solo instance, Best Served with Cold Steel, by talking to Raubahn. You’d go through the cutscene, and then the game refused to load the instance. You’d just get kicked out back to the map with an error.

As time went on and more people attempted to enter, it looked something like this:

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And this was just 1 of 3 instances of this map…

Apparently, to prevent the servers from crashing under the weight of the solo instances, they severely restricted the number of players who could access it. This meant that the servers stayed up, but the story was stuck (in two places).

Some lucky folks did get through, but the rest of us, me included, sat there and hammered the quest, skipped the cutscene over and over and over again, and prayed RNG loved us enough to let us in. I’d do this half an hour at a time, in between leveling and other stuff, but I’d have to say I spent at least 3-4 hours of EA trying to get in.

Yeah, I’m stubborn.

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I know that I’ve had to see the start of this cutscene over 100 times. I should get an achievement.

Of course, this caused a lot of frustration, which gave way to memes and jokes on Reddit while we waited and failed to gain entrance. Poor Raubahn was the center of the jokes, and apparently, he was even trending on Twitter a while.

Instance Issues

Another thing that FFXIV is trying and not doing well with are creating instances of the same zones. This is new to FFXIV. It reminds me of what they do in Guilds Wars or Guild Wars 2. But GW2, this system is not.

It’s nice that they’re trying to prevent maps from bogging down. However, they didn’t think the feature through. Whenever someone in your group gets kicked due to server issues, the game does not look to see which instance their group members are in, and dumps that person in the instance with the lowest number of people automatically.

This means, they usually don’t end up back in the same instance with their party. Also, there’s no easy way to choose which instance you are put in aside from zoning out and zoning in again.

After several such happenings, and spending more time trying to get in the same instance as each other than finishing the quests, Syn and I gave up and just did the quests separately.

What I did get to see of the new zones was exciting, though!

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Look at this guy. Pretty sure he’s a hunt mark.

Primal Problems

Another issue for people who actually got past the MSQ roadblocks was in battling the first primal of the expansion. Apparently, if you win the fight and go to exit, some people were getting completely locked out of their characters. I mean, seriously could not log back in again at all.

This was apparently caused by people using emotes, such as /sit or /doze, while queuing up for the fight. Seems like S/E support is manually helping folks out who have this issue.

Finding Resolution

I woke up early this morning, feeling a little sick to my stomach (I’d eaten something that didn’t go well with me), and I knew I wasn’t going back to bed. So, at 6:30 AM EST, I got up and started clicking Raubahn until I was sleepy enough to finally lay down again.

It didn’t seem to matter that it was early morning, the crowd was still huge and I had no luck getting in. So, I gave up at 7 AM and went back to sleep. I slept in later than I meant to, and when I finally woke up and showered, I found chaos.

First, I saw my sister had tried to call me 17 times this morning (not including the number of times Syn tried to call me). Then I saw I had a bunch of text messages and Discord was pinging.

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Huh?? What’s going on?

Syn tried everything to get my attention while I slept. XD

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Note: I never keep my phone in my bedroom when I sleep. Even on vibrate, it would wake me up.

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I love my friends. ❤

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Syn was so frantic because she thought, at first, the reason we were getting in was because Balmung and Greg were down. This could have been a real possibility. Instead, S/E actually did finally get a work-around going.

Anyhow, I called my sister, she told me the quest was working and to get my butt online. I did just that and was thrilled to see I could, indeed, progress into the instance.

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The battle there was actually fairly lengthy and complex. It wasn’t just a quickie thing to jump in and out of the instance for, and it had more than one part to it. I can see why it was taking people so long to get through.

So I beat it! I’m past the first bottleneck… just in time to see Syn off on a plane. *sigh*

Anyhow. The FFXIV community is rejoicing.

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Credit for image to this Reddit thread.

Despite the issue with the Cold Steel quest, I am having a ball in Stormblood. I know it sounds strange, but I have more excitement and hope now for my time in FFXIV than I have in years.

I’ll talk about that tomorrow and the next day, though. Today, I just wanted to chronicle the Rise and Fall of the Great MSQ Bottleneck. 🙂

Posted in FFXIV, Gaming, MMORPGs

FFXIV: Stormblood Battle System Changes from Live Letter XXXVI

Have you ever gone to write a post about something and realize that the topic is just so massive that there’s no easy way to break it down? That’s how I feel about digesting all the battle system changes the FFXVI team shared in the newest Live Letter.

I wanted to write something more in-depth about it, but honestly, I’m sick with a cold that started last night, and not feeling completely up to par with tackling what would be something huge even if I was feeling well. I’ll say that overall, I feel positive about what I’m seeing.

If you want the Live Letter in its entirety, here you go. Just know that it’s almost 4 and a half hours long.

https://player.twitch.tv/?video=v146267937&autoplay=falseWatch live video from finalfantasyxiv on www.twitch.tv

It might be easier to jump to the information consolidated on this Reddit Megathread.

So, here’s some takeaways my cold-muddled mind has from all this:

  • I’m happy about the job-based skill changes.
  • I’m good with all the attribute changes.
  • I like consolidating skills into one button that changes in function depending on your level of content (ex. Stone, Stone II, Stone III, Stone IV).
  • I’m not sure how I feel about the new job gauges. I understand what they’re trying to do with them, but some of them feel overly complicated (like Black Mage). I won’t know until I actually play the jobs, though.
  • Dragoon is one of the jobs that I’m iffy about the gauge thing.
  • I do like that the job gauges seem to make the classes more varied.
  • Red Mage still has me interested, and the gauge thing seems not too overly complex for that job.
  • I’m more impressed by Samurai than I expected to be. It looks fun.
  • I’m SO HAPPY about the changes to Bard and Machnist!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! NO MORE BOWMAGE! That was all I ever wanted from them in Heavensward.
  • I was also interested by the song job gauge the Bard was using, though I don’t understand what it all means.
  • This is going to make choosing a main job hard. 
  • I’m interested and positive about changes to Healers. I really disliked stance dancing into Cleric Stance to do damage. It was a level of stress that drove me away from the Healer role… I may revisit White Mage now.
  • I’m happy about the buffs Paladins are getting since it remains my tank of choice.
  • I’m okay with the level and story jumping potions.
  • I’m sad I can’t get a leveling potion for Red Mage, because that’s the only job I’d have a use for that on (would love to play Stormblood story through on Red Mage, but doesn’t look like that’s happening).
  • Though I don’t play Summoner, I’m happy they get a Bahamut summon. 🙂

I’m sure there are other things, but that’s all I can muster for right now.

Posted in FFXIV, Gaming, MMORPGs

FFXIV: Stormblood – Samurai Confirmed and Doma!

Guys! Guys! The hype meter just went off the scale for me!

Samurai was announced, and that was no huge surprise, though a pleasant confirmation.

But what I didn’t see coming (though I should have given the fact that SAM come from Doma) was the full-feature inclusion of Doma itself.

Holy crap! DOMAAAAA! *battle cry*

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This (and that amazing undewater city above!!) is what the team has been sitting on secretly, and I’m blown away and super excited! I totally want housing in Doma! 

That was just off the top of my head, but it looks like we’re GETTING HOUSING IN DOMA!

Move feature please???

And it’s been confirmed: “Also house moving feature coming”

Oh man! New house for me!

Here’s the new FULL Stormblood trailer:

About Samurai

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What we know about SAM, taken from Reddit Live Thread:

  • SAM is melee DPS
  • Job Quest begins in Eorzea
  • Start level: 50
  • Associated class: none
  • Main weapon: Katana
  • Battle design: Gear is same as Monks
  • Art of Sen, and its 3 forces: setsu, getsu, and ka
  • Store energy in katana to unleash special attacks
  • Timing of these attacks are big part of combat

With only two jobs added, and both being DPS, they addressed a few other concerns:

  • Earlier they talked about DPS queue times and have been watching statistics during 3.x so they felt it would work out okay. People who play heal/tank typically stayed that role
  • They hope to breath new life into existing tank & healer with the combat refresh

stormbloodcast

Posted in FFXIV, Gaming

FFXIV: Stormblood Release Date, Preorder Date, Red Mage & Collector’s Edition Extras

Note: Stormblood Preorders are now open here! Wait no longer! 🙂

Source: Reddit FFXIV Japanese Fan Fest Live thread.

So, even though I should be taking a break from blogging for the holidays, some exciting info dropped about the Stormblood expansion, and I just had to gather a post about it.

First:

Stormblood Release Date June 20, 2017

Stormblood Preorder starts January 24, 2017

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Some Collector’s Edition goodies:

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  • Wind-Up Bartz Minion
  • Syldra Mount – Underwater (!) mount
  • Red Mage Main Arm Chicken Knife
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Syldra Mount from Collector’s Edition

That’s right… I said underwater! Because swimming and diving are going to be a thing in Stormblood.

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It looks like even our chocobos can swim!

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But most exciting to me is all the new information on Red Mage, a job I’m very much hyped for now.

This is everything I hoped for in the job from what I see so far. If it’s anywhere as cool as it looks here, I’m looking forward to making it my main once the expansion drops.What we do know about it:

  • Role is ranged DPS.
  • Weapon is rapier and crystal pair
  • Attaches crystal to rapier for casting and attacking
  • Starting level is 50
  • Uses red magic, which is a mix of black and white magic.
  • Has chain magic, which is used to power up magic power

You can see a recap of all of the slides here. So what do you think?