Posted in FFXIV, Gaming, MMORPGs

FFXIV: Stormblood Battle System Changes from Live Letter XXXVI

Have you ever gone to write a post about something and realize that the topic is just so massive that there’s no easy way to break it down? That’s how I feel about digesting all the battle system changes the FFXVI team shared in the newest Live Letter.

I wanted to write something more in-depth about it, but honestly, I’m sick with a cold that started last night, and not feeling completely up to par with tackling what would be something huge even if I was feeling well. I’ll say that overall, I feel positive about what I’m seeing.

If you want the Live Letter in its entirety, here you go. Just know that it’s almost 4 and a half hours long.

https://player.twitch.tv/?video=v146267937&autoplay=falseWatch live video from finalfantasyxiv on www.twitch.tv

It might be easier to jump to the information consolidated on this Reddit Megathread.

So, here’s some takeaways my cold-muddled mind has from all this:

  • I’m happy about the job-based skill changes.
  • I’m good with all the attribute changes.
  • I like consolidating skills into one button that changes in function depending on your level of content (ex. Stone, Stone II, Stone III, Stone IV).
  • I’m not sure how I feel about the new job gauges. I understand what they’re trying to do with them, but some of them feel overly complicated (like Black Mage). I won’t know until I actually play the jobs, though.
  • Dragoon is one of the jobs that I’m iffy about the gauge thing.
  • I do like that the job gauges seem to make the classes more varied.
  • Red Mage still has me interested, and the gauge thing seems not too overly complex for that job.
  • I’m more impressed by Samurai than I expected to be. It looks fun.
  • I’m SO HAPPY about the changes to Bard and Machnist!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! NO MORE BOWMAGE! That was all I ever wanted from them in Heavensward.
  • I was also interested by the song job gauge the Bard was using, though I don’t understand what it all means.
  • This is going to make choosing a main job hard. 
  • I’m interested and positive about changes to Healers. I really disliked stance dancing into Cleric Stance to do damage. It was a level of stress that drove me away from the Healer role… I may revisit White Mage now.
  • I’m happy about the buffs Paladins are getting since it remains my tank of choice.
  • I’m okay with the level and story jumping potions.
  • I’m sad I can’t get a leveling potion for Red Mage, because that’s the only job I’d have a use for that on (would love to play Stormblood story through on Red Mage, but doesn’t look like that’s happening).
  • Though I don’t play Summoner, I’m happy they get a Bahamut summon. 🙂

I’m sure there are other things, but that’s all I can muster for right now.

Posted in FFXIV, Gaming, MMORPGs

FFXIV: Stormblood – Samurai Confirmed and Doma!

Guys! Guys! The hype meter just went off the scale for me!

Samurai was announced, and that was no huge surprise, though a pleasant confirmation.

But what I didn’t see coming (though I should have given the fact that SAM come from Doma) was the full-feature inclusion of Doma itself.

Holy crap! DOMAAAAA! *battle cry*

doma2

This (and that amazing undewater city above!!) is what the team has been sitting on secretly, and I’m blown away and super excited! I totally want housing in Doma! 

That was just off the top of my head, but it looks like we’re GETTING HOUSING IN DOMA!

Move feature please???

And it’s been confirmed: “Also house moving feature coming”

Oh man! New house for me!

Here’s the new FULL Stormblood trailer:

About Samurai

yoshisam

What we know about SAM, taken from Reddit Live Thread:

  • SAM is melee DPS
  • Job Quest begins in Eorzea
  • Start level: 50
  • Associated class: none
  • Main weapon: Katana
  • Battle design: Gear is same as Monks
  • Art of Sen, and its 3 forces: setsu, getsu, and ka
  • Store energy in katana to unleash special attacks
  • Timing of these attacks are big part of combat

With only two jobs added, and both being DPS, they addressed a few other concerns:

  • Earlier they talked about DPS queue times and have been watching statistics during 3.x so they felt it would work out okay. People who play heal/tank typically stayed that role
  • They hope to breath new life into existing tank & healer with the combat refresh

stormbloodcast

Posted in FFXIV, Gaming

FFXIV: Stormblood Release Date, Preorder Date, Red Mage & Collector’s Edition Extras

Note: Stormblood Preorders are now open here! Wait no longer! 🙂

Source: Reddit FFXIV Japanese Fan Fest Live thread.

So, even though I should be taking a break from blogging for the holidays, some exciting info dropped about the Stormblood expansion, and I just had to gather a post about it.

First:

Stormblood Release Date June 20, 2017

Stormblood Preorder starts January 24, 2017

ffxiv_expansiondate

Some Collector’s Edition goodies:

ffxiv_collector

  • Wind-Up Bartz Minion
  • Syldra Mount – Underwater (!) mount
  • Red Mage Main Arm Chicken Knife
ffxiv_underwatermount
Syldra Mount from Collector’s Edition

That’s right… I said underwater! Because swimming and diving are going to be a thing in Stormblood.

ffxiv_swimingdiving

It looks like even our chocobos can swim!

ffxiv_swimmingchocobo

But most exciting to me is all the new information on Red Mage, a job I’m very much hyped for now.

 

This is everything I hoped for in the job from what I see so far. If it’s anywhere as cool as it looks here, I’m looking forward to making it my main once the expansion drops.What we do know about it:

  • Role is ranged DPS.
  • Weapon is rapier and crystal pair
  • Attaches crystal to rapier for casting and attacking
  • Starting level is 50
  • Uses red magic, which is a mix of black and white magic.
  • Has chain magic, which is used to power up magic power

You can see a recap of all of the slides here. So what do you think?