Taking Out the Trash
Posted: September 21, 2012
My adventure begins with chaos, which is not entirely surprising given this is Rata Sum. As I leave the Asura capital city, I’m met with the clanging and clamor of machines gone wild – golems (not mine, of course) on the rampage, attacking everything in sight.
Figures that my first task is taking out someone else’s trash. Ah, well.
I advance to the fight and find myself somewhat inadequately armed with a single dubious axe. I also discover this axe has a fascinating ability to shoot shadowy blasts of necromantic energies towards my enemies (and apparently claw and bite them, as well). I try to wrap my head around that, and quickly dismiss it as a testament to my amazing power and genius.
As I make my way through the bedlam, I decide it’s a good idea to call in a little backup. I concentrate on summoning my loyal blood fiend–
OH DEAR ETERNAL ALCHEMY! IS IT SUPPOSED TO LOOK LIKE THAT??
Are those… internal organs… leaking out of its… um… partial torso…?
This… thing… is supposed to… follow me around… so I can sacrifice it… to regain my own vitality? (I am so looking forward to earning my first skill point.)
Once that shock wears off, I quickly proceed to the waiting Asura gate at the prompting of other Asura. They tell me that Zojja has gone through it. I follow in suit, hoping that the organ-dripping abomination might get wedged on the other side of the gate.
No such luck.
On the other side, I find Zojja exchanging wit with a group of Inquest delinquents. It all quickly makes sense – this chaos was brought on by their unorthodoxed methods. When Zojja challenges them, they quickly retaliate with a full-blown fight.
Now, I don’t always agree with all of Zojja’s ideas, but I’m also not going to stand by and watch Master Snaff’s successor have all the fun admonishing Inquest. I quickly join in the fight, ringed about by other adventuring Asura, tossing bolts of shadow from my axe and shoving the organ-dripper in their faces to afflict them with nausea.
Once the Inquest have enough, the leader of the rabble calls down one final challenge – a huge cubic golem.
While it proves to have more staying power than the Inquest members, it is no match for our combined talents, and is soon reduced to rubble.
With the chaos calmed, I once again return to Meterica Province. My accomplishments brilliant for all to see, a nearby technician suggests that I make myself better known. I decide this is an excellent idea and set out to bewilder all whom I meet.
Maybe if I walk fast enough, I’ll lose the Dripper somewhere.