Punirunes – Day 5 & 6 – So Many Puddles

Posted on July 16, 2025

Posted in Virtual Pets

It’s been a couple days of progress with my Punirunes, and it’s time for an update!

This time, I chose the red seed upon the baby’s evolution and got this cute red squishy.

I like the red child version a lot more than the odd blue melty-slime child. Though I’m sure I’ll select blue again sometime.

However, no matter what I did, it seemed like every time I turned around, this Rune was in a melted state. Woke up, was immediately melted. I feed until max, and it hardly lasts a couple of hours before I find it melted again. As I noted before, the Runes don’t alert you to their needs like a Tama, so I have no clue until I pick it up and look at it that it’s been needing attention.

I don’t know that there are such things as care mistakes with Punirunes. But I do know that there’s no way a Rune is not going to melt while a kid is off on a day at school. Thankfully, they don’t die. But the flip side of that feels like there’s not a lot of risk or reward in Punirunes – one thing that just makes this pet feel very much for a much younger audience.

It seems to only take about a day to go through each stage of life for a Rune. Last night, the child Rune alerted me that it was time to grow up!

I was offered two more options from the strange wheel – I’ve determined that the symbols there are the outlines of the adult’s heads. I think the options come from whatever color seed you’ve chosen. Again, I’m not sure if care factors into this.

I chose the odd shape that I thought looked like a pair of sunglasses. I kinda regret that now.

I also chose a blue seed for this one, just to see what using two different color seeds during a lifetime would look like. I ended up with… uh… some kind of co-joined twins… Rune. Runes? Hard to tell if it’s singular or plural.

Well, I know they’re not actually co-joined because I’ve seen them split apart during a happy animation and then stick back together. But they’re just a little odd and slightly disturbing.

Not only that, but you have to do the feeding animation (squish) twice while feeding in order to give them both food.

Punirunes UI Review

That leads me to another little review about Punirunes, especially now that I’ve gotten used to taking care of my Tamagotchi. The UI for Punirunes is quite a bit inferior to what I’ve experienced with Tamagotchi. It requires so many more taps and squishes to get the same sort of thing done.

An example is feeding. With the Tama Pix, you tap once for menu, move and tap to food, then tap the food you want to feed. That’s three taps to get there. However, after feeding the Tama, it stays on the food screen, and you can repeatedly feed your Tama the same thing fairly quickly to get the job done.

Punirunes, in contrast makes you tap once for menu, tap for food, select the food, confirm that you want to really use the food you selected, then use the squish button to put the food in front of the Rune to eat. That’s five taps, including the squish. Once that’s done, it returns you back to the main menu, which means you have to go through all those taps, selections, confirmations, and squishes every time you feed a single piece of food. This is quite ponderous!

Anyhow… I will keep the weird twin Rune for a while because I want to see if there’s anything different about having an adult Rune. So far, beyond that extra garden door, I haven’t seen anything that different. Honestly, I am rather apt to try for a different Rune sooner rather than later. I doubt this one will grow on me (no pun intended).

Of course, I wake up today and find yet another puddle…

What can you do, I guess?


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