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The Art of MMO Character Creation
This is my original character, TsuYa Tai, often just called Tai.
Please excuse the old art. I haven’t drawn any large up-to-date color pieces of him recently (bad me). The wings are optional, but the scythe, snark and grumpy attitude are not.
Tai is a character who created himself over a decade ago. I say “created himself” because he started out as a one-time walk-on character when I was first writing the Dreigiau fantasy series. That turned into a side character, then a head-strong main character, and now one of my most well-developed and most-played figments… including in MMO games.
I am a gal who often plays a guy character in MMOs, but there’s nothing funky going on there. I’m simply an author who really enjoys trying to recreate my characters in a variety of worlds and see how close I can match MMO character creation to the real thing.
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I decided it would be interesting to explore all the different versions of Tai I’ve created over different MMOs and games. So, I logged in and screenshotted, or found existing screens, of him in all the games I could remember and still had installed. I know there’s a few I don’t have due to being no longer on my computer (Arche Age, Dragon’s Prophet) or not running anymore (Vanguard).
I tend to recreate a number of Tai’s characteristics if I can:
- melee DPS (scythe classes if possible)
- dark hair
- shortest character height
- wears blue (if possible)
- sometimes a face scar (if possible)
The following more or less a comprehensive list of Tai’s character over the years of gaming.
Guild Wars 1
Tai’s first MMO iteration was in Guild Wars 1. I had a necromancer version of him at first, but when the Dervish class was released, it was almost perfect for him. Scythe, twirling battle animation, blue robes. Yeah, this did a good job in representing his character.
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EverQuest 2
Taii in EQ2 (no three letter names allowed) was a Shadowknight. I really enjoyed the class, but didn’t level him very far. When the free heroic character option came around, I up-leveled him to 80. But I still haven’t played him much since then. I don’t know if there’s a scythe weapon, but I used a generic Specter’s Scythe as a cosmetic weapon override, and gave him black wings for a flying mount.
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LOTRO
In LOTRO, Tai is a level 50-something Champion. I couldn’t give him a scythe, so dual wielding blades would have to do. I haven’t played him in a long time, but I was there before the class trees and through a lot of the Champion nerfs and turmoil.
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Neverwinter
In Neverwinter Online, Tai is a Great Weapon Fighter. Again, no scythe, but a huge blade makes up for it. I haven’t played this game in a while, but here he is with my much-loved Frost Mimic companion!
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Starbound
Not an MMO, but Tai has also appeared in Starbound!
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Sims
Tai has been in all my Sims games since Sims 2… I was just too lazy to launch and install all my files to get screens of him in the older games. So here’s a Sims 4 version of him, which you often see in my Sygnus Sims Sunday series!
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Guild Wars 2
In GW2, Tai is a Warrior. No scythes in this game (yet… maybe one day?), so the glowing blue greatsword takes its place. Also, black wings cosmetics, though they don’t fly.
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Final Fantasy XIV
Finally, the newest version of Tai in FFXIV. Here, his main class is Dragoon due to fun melee DPS and huge pole arm weapons. I think this is my favorite game version of Tai because it matches my vision of him more closely than any other game so far.
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How Do You Create Game Characters?
Do you have a consistent character design or character name you use across different games (MMO or single player)? Or do you prefer to randomly roll characters to find something you like – maybe you enjoy variety more than consistency?
Do you ever base your characters off of your own original characters or characters from books/movies/games you enjoy? What’s your method?