FFXI: Return to Vana’diel – The Run to Jeuno
I return to Vana’diel after not having played FFXI for over a decade. Here are my adventures!
The run to Jeuno.
It was just one of those experiences you had to have in your early 20s in FFXI. It was fraught with danger through zones that had mobs who could kill you in a few shots. And once a mob locks in on you in FFXI, you can bet they aren’t going to let up until you’re taking a dirt nap.
I remember making this run on a level 20 a long time ago. Because in Jeuno, the quest for your chocobo license begins. I did reach Jeuno back then, but I never did complete the quest for my license, sadly.
Now days, things are a lot easier with the home point and survival manual system. Once you reach a place and activate one of these two things, you can warp back there for gil or tabs. So I knew that getting to Jeuno was the challenge, and once there, I’d never have to make that run again.
I was level 23 when I started out, running from zone to zone. I purposely sought out the survival manuals in each area, so that if something should aggro me, I’d have a warp back at least part of the way. Thankfully, I didn’t need to use them. I had a few close calls, but made it to the city, and activated the home points without any deaths.
It was only once I got there and started the chocobo quest that I looked up what I’d need to complete it. Four clumps of Gausebit Grass. Checking the auction house, I saw that each clump is selling for about 5,000 gil each. Now, I do have a little bit of gil stashed, but that would cost me about 1/3 of what I own. So, I decided to go about it the hard way and gather the grass for myself.
Based on wiki information, these drop most often from Crane Flies in the Meriphataud Mountains. Another zone that was quite a ways away through dangerous territory.
Whelp, I better get my running shoes on.