7D2D: Minibikes, Drawbridges and Greenhouses

While I’ve mostly been writing about adventures in FFXIV, the Posse has also spent a good deal of time in 7D2D over the past few weeks. We’ve gotten further than we have in a while — we survived the Night 36 horde last time we played.

Tales of a Greenhouse

Now that we’ve put this much time into one location, we’ve been able to experiment with building things we don’t normally get to in a shorter game. Much of this is trial and error based on how zombies respond to things that I build.

For example, I noticed that zombies could trash our garden if they got caught on the plants during a horde. So, I started fencing it in. But that hardly did anything to stop them. So I built a wood wall around the garden.

Well, for some reason, that prompted zombies to spawn on top of my garden wall! And because I connected the garden wall to the base wall with a catwalk, they were strolling right on in. Sometimes they fell down inside of the garden instead. Not good.

I decided to put a roof on the garden. But this has to still let light through, so it became a greenhouse.

Inside the greenhouse

To stop zombies from strolling along the catwalk into our base, I destroyed its connection to our walls. I decided to experiment with the fancy new metal hatch. It looks really awesome!

So I put one hatch in the garden…

Then I dug an underground tunnel to the base and put another hatch inside. We now have a secret passage from the base to the garden, and no more zombies seem to have spawned on top of the greenhouse.

Minibike Chronicles

Another thing that the Posse wanted to experiment with that we never have before was building minibikes. Until this game, we never had the books and the resources, and just didn’t play the game long enough on one map to build a minibike. So, we made it a goal to make them, and we were successful!

But the thing about minibikes is that you have to store them somewhere safe. Since we use ladders to get in and out of our base, I had to devise a sort of protected garage for our new bikes.

I decided to be flamboyant and learn about drawbridges. That’s right. I built a garage with a drawbridge that spans over a pit of spikes for the curious zombies that come our way.

Garage with a drawbridge

If you look, you can see the cement ramp located just under the hammer there. The drawbridge’s footprint is such that you can stand on the ramp and still open and close it. So you just drive your bike up, open the door, and ride inside the little garage to park!

Minibikes inside the garage

The minibikes are a bit buggy and difficult to learn to drive at first, but they sure do speed up travel time. Of course, to ride the bikes, you have to have gas. So, Syn did her research and learned how to mine oil shale. She also learned how to make the chemistry station, which in turn, creates the gas.

Chemistry Station

From there, we started getting gas production going. I think we’re pretty set on this…

Against the Horde

Our base is slowly being upgraded to the first level of steel. But with the hordes we’ve been getting lately, we need everything we can get!

Steel walls around the base

Even the screamer zombie hordes are getting harder. The last one spawned a zombie bear, which is the first we’ve ever seen. Syn discovered quickly that going 1v1 with a zombie bear with just a crossbow was not a good idea.

The bear then learned the superior power of our spikes and firearms.

Dead zombie bear

The night 36 horde was massive. We had zombie corpses littering everywhere when it was done.

Next to the garage…

Along the wall…

Syn gets restless and runs out to attack stragglers as we snipe them from the walls…

The base held up just fine under all this. A major success!

PSA: It’s not polite to rob the only trader in your area… (Unless it’s Trader Rekt. He’s a jerk.)

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