7D2D: Disturbing Grace
Over the weekend, the Posse decided to fire up a new game of 7D2D. So, Syn spent Saturday afternoon setting up the server and, we gathered around to poke at zombies for the following two nights.
The game started out fairly friendly compared to some of our last few starts. All of us players spawned in pretty close to each other (compared to the times it took the first 2 days to find each other and then find a place to hole up in). And we had some pretty interesting biomes/townscapes to explore all within reach.
As a builder, I’m still experimenting with ways to deal with the fact that we no longer have large wood spikes as sturdy traps to use against the hordes. I think I kinda overcompensated with my first attempt at building a funnel system that is meant to direct incoming zombies straight into trapped areas. I have yet to really test this on a horde, so we’ll have to see how it works.
This is also the first time we’ve been able to create bicycles (as opposed to mini bikes), and everyone seems to really enjoy them as a far better method of getting around.
I know that the devs at 7D2D said they were going to focus on putting paths and stories into the different houses and POIs you explore, and this weekend was a grand example of this. I wish I’d gotten more pictures of things, but I was too caught up in the exploration than thinking to write about it.
So, someone discovered this farm. One half was a building called Bob’s Boars. The other half was marked as Carl’s Corn.
Knowing from the DogSnekPigMan house that signs can be quite literal in this game, I warned that there would be pigs inside of the boar house. Sure enough, there were.
Seeing that we were somewhat low on meat as we’d hardly seen much game in the area, and pigs at this point can be deadly if you’re solo, we rustled up a team to go inside and clear it out.
Some of the pigs were wandering about, some were attacking zombies, some were still in cages. Thankfully, pigs don’t attack you until you attack them, because there were quite a few of them. And then, when we got to the lower area, there was quite a gruesome scene.
Stripped carcasses everywhere.
I don’t know if this was for decoration or if these had once been living pigs (in the gameplay sense). But following the path outside, I emerged next to a very very large open cage with the name GRACE over top of it. Inside, there were mattresses and hay bales – things that indicated that this Grace was a prized pig (I assumed).
I was a little disturbed by this, but we didn’t see anything else in the area, so we went about our business for a few more in game days. That’s when one of the guys went and started exploring the Carl’s Corn area of the buildings.
He went through what he described as a dungeon of sorts, and discovered at the bottom in a cave, a giant green pig:
Note the mattress next to her is man-sized. And those are the bones of either people or zombies scattered around.
He started exclaiming about the giant green pig he’d found over voice chat. And while it took me a little bit, it suddenly all clicked.
“That must be Grace!” I exclaimed, thinking back to the giant cage with her name printed over it. I wasn’t sure about it, but later on, we confirmed that this was indeed, Grace.
The guys went back and took her out – the image above was taken by Amoon before they fought her. They said she provided something like 90+ pieces of meat. Good eating. Someone joked that “we’ll be full of grace” pretty soon.
Apparently, Grace has been in game since fall of last year. This is just the first time we’ve run across her. Makes me excited to see what all else we’ve never discovered about the new betas of 7D2D!