
VR Gaming: Dungeons of Eternity
Posted on August 25, 2025 by Aywren
Dungeons of Eternity is a fantasy hack-n-slash dungeon crawler played in VR. This was one of the first VR games I tried out, and one that I was quite excited to play. I mean, what could be better than dungeon crawling with the weapon actually in your hand?
Well…
Getting Used to VR Movement
It ended up being a bit harder to get into than I first expected – at no fault of the game’s. I am just a noob at VR in general, and getting used to action games in VR took me some time.
The first thing I had to overcome was a general sense of disorientation as my character moved from room to room. You don’t actually have to walk IRL to make your character walk, you just use a joystick on one of the controllers, like you would a regular gaming controller.
As my character moved around, and I was stationary, this really discombobulated something in my brain. It was as if my body and brain couldn’t understand why there was motion without RL motion. I was okay if I was sitting down (you can’t sit down with this game – it detects you as crouching when you do), but standing up, I felt weak in the knees and off balance.
It wasn’t actually motion sickness, I don’t think – though, I don’t know what that feels like, to be honest. It was just something I eventually had to power through and get used to. It took several gaming sessions to finally be able to move the way I needed to without feeling off balance. I also had to learn how to position my feet in a more supportive way. I learned wearing comfy shoes helped a lot with feet ache and balance.
Battle in VR
Once I was actually able to move, I then had to get used to the controls of battle. Poor Syn had to solo entire rooms after I ate dirt early on, simply due to not having the practice and coordination it took to play well. I also learned that melee was tough – throwing my axe as a projection weapon turned out to be much better than trying to go head-to-head with enemies.
It took about two gameplay sessions for me to be able to stay on my feet and contribute well. And I could feel the ache of this some days after, so I know that even if it doesn’t seem like it, these VR action games do work the muscles!
Accidental Party
A funny story here.
When you create a private room in Dungeons of Eternity, you give it your own password. Anyone who enters that password to a shared game enters your room. Simple enough.
We used a password that we often use for games on Steam, and didn’t think twice about it. It didn’t seem like a word that would have been commonly picked for a password… but we were wrong.
On our second playthrough, suddenly, two guys joined us out of nowhere. They were just as surprised as we were.
Thankfully, one of the guys was brand new, and we were still practicing on the first dungeon. The other guy was showing his friend around for the first time, though based on his gear, he was much higher level than all of us.

They were on voice chat within the game, but Syn and I keep our chats private to the Quest messenger, so they couldn’t hear us. Still, we could communicate through hand and body gestures, since the VR system replicates things like hand waves, thumbs up, and the like.
Though they were surprised, they were pretty nice, and we quested through the dungeon together, even going all the way to beating the boss. Once it was done, they ended up quietly leaving the room. We did the same, and chose a different, harder to guess, password the next round.
Lesson learned!
Thoughts About the Game
We haven’t gone too much deeper into this game just yet, but once I got a feel for it, it’s great fun! The game has a lot of possibilities for gear and customization, which I really, really like. Of course, as you level up, the game starts to drop better equipment, though we haven’t gotten far enough into it to find something to allow us to try out magic just yet.

I find the melee to be a lot easier than the bow and arrow, though Syn is quite good with the bow. It is fun to play around with bow and arrow mechanics and physics, however! I’m much better at chucking my battle axe as a projectile than getting an accurate hit with the bow – it likely takes practice.
The game is quite challenging, and if you die, the dungeon run is over. It’s a bit of a roguelite in that way. But you do carry out the experience and gear that you earned. You can also learn recipes to craft more gear on down the line.
I feel like there’s a lot to do to enhance your character as you level and delve deeper. I’m sure there’s so much we haven’t experienced in this game yet, and it’s exciting to try it in a VR environment.
We also picked up Pixel Dungeon, which is very similar to this game mechanic-wise, though slightly easier with the help of an AI companion. We’ve practiced a lot more with that game than with Dungeons of Eternity, so I hope to write a post about that one soon!