Posted in FFXIV, Gaming, MMORPGs

FFXIV: Ready for Ishgard Restoration? Patch 5.1 Crafting Help!

FFXIV Patch 5.11 drops tonight, and the biggest thing I’m hyped for is the release of the Ishgard Restoration. Advertised to be content especially for crafters and gatherers (though I believe non-crafters can get involved), it will be somewhat of a real-time server-wide building project to restore the areas in Ishgard that were decimated by war.

I LOVE LOVE LOVE this idea — it reminds me of something out of the MMO Horizons (back when Istaria was still called that). The whole server of crafters and gatherers would come together to build and add resources to broken locations to unlock new areas and even races. I’m so stoked to see how this unfolds and will totally be putting in effort to it if at all possible.

The Big Crafting Change of 5.1

BUT!

Before jumping straight into that, let’s take into consideration that upon logging in for patch 5.1, high level crafter skill bars looked shockingly like this:

-Reddit Source-

This was horrifying to log in to, I tell you. And the worst part of it was that ALL of your crafting jobs – all 8 of them! – were in this condition.

So many skills were removed and reworked. Almost nothing was NOT changed. So when you have 8 jobs worth of bars with skills you have no idea how to fix, what do you do?

I’ve never been a macro crafter – I’ve just muddled through and geared up enough to make the things I wanted to make. I’ve not crafted high-end gear or anything that requires the massive overmelds.

But I know that some folks are a lot more serious about their crafting than I. And for those folks, here’s some great resources:

For folks who are like me and just want to know how to survive without the skills you know and love, here’s a quickie quote that talks about how to approach end game crafting:

Start with Reflect, Manipulation, Ingenuity, and use a Touch action five times. Great Strides, Ingenuity, maybe Innovation, Byregot’s Blessing, and Careful Synth until you’re done.

-Can’t find Reddit source (sorry)

Reflect seems to be the skill that’s everyone’s best friend now. I noticed this as I was sorting through my skills, even before I read the above. I suggest taking a bit of time to really sort through your remaining skills and see what they all do. I found some pretty interesting combos that are now my new mainstays. It wasn’t as bad as it seemed!

Cleaning Up Your Crafting Hotbar

Credit to this Reddit thread for macros that helped me get all 8 jobs back into working condition!-

So, let’s rebuild those crafting hotbars. The easiest way I’ve found is using macros (here’s how to make macros in FFXIV if you’ve never done it).

Step 1: Strip your existing bars clean (if you want). This macro will do the trick:

/hotbar remove 1 all
/hotbar remove 2 all
/hotbar remove 3 all

If you have more than 3 bars, add one for the 4th, 5th, etc.

Choose one crafter to rebuild a new bar, switch to it, then use the above macro to clean off all the mess that was left when 5.0 hit. Now you have sparkly clean bars to build your new skill list!

Step 2: Once you’re familiar with the new skills, rebuild your crafting bars however you see fit. Keep in mind that they’ve done away with cross class skills, so all skills are now given to all crafting jobs. This makes it easier in the long run to build a bar that works for all of your jobs.

Step 3: Time to copy your new bar to each of your other crafters! Here’s a macro that can do that for you:

/hotbar copy LTW 1 current 1
/hotbar copy LTW 2 current 2
/hotbar copy LTW 3 current 3

Here, the “LTW” stands for Leatherworker. You’d replace that with the shorthand for whatever job you just fixed the hotbars on if it wasn’t leatherworker.

Also, if you have more than three bars, you’ll have to add more with 4, 5, 6, etc.

Now, all you have to do is switch to each crafting job and run this macro. It will replace the messy old bars with whatever the new setup was on the job you fixed.

And there you go! Your crafters bars are now set up and ready to go for the Ishgard restoration!

Also, remember, if you’ve never leveled crafters before, or you’re working to level them now, everything that gives crafting experience gives a ton more than it used to. So get in there and do grand company turn-ins, leves, beast tribe quests, and weekly scrip turn-ins! Good luck!

Posted in FFXIV, Gaming, MMORPGs

FFXIV: Let’s Talk About 5.1 – No Spoilers!

There’s a whole lot to say about FFXIV Patch 5.1, even without talking about any of the MSQ. I’ve finished the story, poked around at the new crafting and gathering, am working through the new Beast Tribe quests, completed the new 24 man raid, and have a good feel for what all the new changes are. Overall, I’m pretty happy with Patch 5.1.

This post is going to just brush over things at a high level. I’ll talk about the raid and MSQ on its own later.

FATE Activity

As you can see above, Amon finally got his second Formidable kill last night, which was enough cogs to finally buy the Ironfrog Mover mount! This is namely because people are back out on the maps and doing FATEs again.

New gem rewards are out there, and with folks doing FATEs and hunts, it’s been a much easier time to clear some of these. I still need this mount on my main, and have yet to try the Frog Suit FATE (I did see it called once this weekend, but was too late to get there on time), but I’m happy these are getting triggered and done again.

Pixie Beast Tribe Quests

I won’t go into any spoilers about these quests, but so far, I’ve been impressed with the depth of the lore we’re getting from them. The point of Beast Tribe quests has always been to expand on lore that normally wouldn’t be touched on. But something about these quests feel a little different in structure.

Maybe it’s because we’re building up a full instance instead of just making small changes to the area the pixies live in. I’m not sure what it is, but I also feel these are more structured and somehow deeper. I’m not going to look into it too much, though and just enjoy the ride!

This is the ride!

Crafting and Gathering Changes

Holy wow… the changes to crafting and gathering. Pretty much all of my crafting hotbars were wiped out since so many skills were removed. Crafting became a completely different animal, and I wasn’t sure I was going to like that… at first.

Now that I’ve actually crafted some and tried things like the new deliveries, I feel okay with it. At my level, at least. I’m not sure what crafting is like under level 70. Not that it really matters because…

Crafting and gathering leveling has seriously been sped up to the point of insanity. Grand Company turn-ins, weekly script turn-ins, Ixali quests, leves…. they’ve all been buffed to given an incredible amount of XP.

For example, I’m leveling Zuri’s Fisher. She was level 31 when the patch dropped. Doing nothing but daily Grand Company turnins and the normal Fisher quests, she was getting 2-3 levels a day for a one HQ fish turn in! She’ll likely be level 50 today.

That’s just… buying a single fish off the marketboard and turning it in. Fisher leveled. That’s crazy!

I’m not fully sure how I feel about giving players this fast of a track to leveling crafting and gathering. I agree that days upon days of Ixali quests and leves were tedious and something better had to be done. But this was quite the turn-around.

I might even humor the idea of leveling more crafters and gatherers on alts…

Ahem. Let’s talk about Gathering improvements.

The Sneak skill is amazing! It turns on automatically (when you switch to a gather job outside town). No speed reduction. Use it all the time, even mounted. Nothing sees you as long as it’s not 4 levels above you. As a level 80 gatherer, that means nothing sees me. I haven’t tested S ranks yet, though. 🙂

How about that Auto Gather? Oh man. The most chill way to gather ever. Can even gather HQ with it. Why are you not out there gathering right now?

Instant sight skills that are always on. The fact that things you never gathered before are no longer hidden and have stupid hard 15% gather chance until after you gather them the first time. So nice!

I spent a good bit of time gathering for my crafting leves last night and it was a dream come true. Speaking of crafting leves… I shot my main’s Alchemist from 71 to 80 last night without breaking a sweat. Granted, I did already have some HQ mats left over from when Amon grinded the very same leves, but… the difference from that experience to this one was just incredible.

Desynth All the Things!

The other huge change was in Desynthesis. They removed all the point limitations. They removed all the level limitations. You can now desynth anything and everything no matter what level you are vs the level of the item. And this is incredible!

There were a number of items that were blues and greens that I’ve been carrying around and didn’t realize the game wasn’t allowing me to turn into my Grand Company. I hunted those down, and started buying gear pieces with all my Scrips since I have nothing else to do with them…

…And I just went nuts on both my crafting characters desything everything.

In fact, Amon, who had not desynthed a single item before this patch hit an achievement…

That was just clearing out inventory, and desything scrip gear in the space of like 15 mins. Not only that, but I find many of the mats I’m getting back from this process, especially fieldcraft demimateria, are selling really well. I don’t know how long that’ll hold true once other folks start breaking things down, but this weekend was nice for sales!

Other Odds N Ends

Aside from that, I’ve been knocking out goals left and right this weekend. I finished all my Dancer job quests on my main. Now all I have left are Gunbreaker quests.

I also blew through the 5.1 content on Amon in order to unlock the new crafting scrip turn-ins.

I’m full-up busy running beast tribes and Nuts hunts for the new mount every day on both characters. And I might work on PvP a bit in the future to get more of the new glamour gear. So I’m pretty content with this patch overall for what it does to give me interesting content.

New Allagan PvP Casting Gear

Posted in FFXIV, Gaming, MMORPGs

November 2019 Gaming Goals

Gosh, November. This is where people start asking where the year went.

My goals for this month may look like a lot, but are actually a bit lighter, since there’s a lot of overlap between the 5.1 content I want to do and leveling my jobs. I’m keeping the leveling aspect pretty low-key since I hope that’ll just be part of what organically happens while I’m doing other things. I do want to get all jobs to 80, but realistically, that won’t happen until next year.

So what am I looking at this month?

FFXIV Goals for My Main

  • Daily Pixie Beast Tribe Quests
  • Daily Nuts Hunts (For New Mount)
  • Finish Dancer Job Quests
  • Finish Gunbreaker Job Quests
  • Level Crafters with new weekly Scrip turn-ins
  • Get Eden Weapon for Red Mage
  • Upgrade Gear with Factory Coin Drops
  • Decorate House (?)
  • Clean up Shadowbringer Quests

Aside from job quests and the Eden Weapon, most of these are things I’d be doing anyhow. I would like to clean up Shadowbringer quests to help level some. I might focus on the Pixie lands since this is where I’m spending time doing quests anyhow, and all of those quest markers are really cluttering the area up.

FFXIV Goals for Amon

  • Finish 5.1 MSQ
  • Daily Pixie Beast Tribe Quests
  • Daily Nuts Hunts (For New Mount)
  • Level Red Mage
  • Level Crafters with new weekly Scrip turn-ins

Amon’s goals are pretty similar to my main’s. I want to rep up with the Pixie Beast tribes and get that new Nuts Hunt mount. Red Mage is really the only other job he has (aside from Dancer), so I’m doing all the beast tribe quests and as many hunts as I can using this job.

FFXIV Other Goals

  • Progress Tai through Shadowbringers
  • Progress Zuri through Stormblood
  • Level Zuri’s Fishing & Fishing Retainer

I’d like to make some progress with both Tai and Zuri this month. It’s just a matter of setting aside time, maybe on a weekend, to push through MSQ in their respective areas.

Fishing has been made silly easy to level, so as long as I remember to do my daily Grand Company turn-ins, I won’t have any problem there. I’m almost considering leveling other gatherer jobs on other characters at this point since it’s become so easy to do. But I think I’ll wait until I get some of these other large goals out of the way first!

Nintendo Switch

I still want to make progress in some Switch games. I know Pokemon is coming out this month, so I’ll likely get pulled into that for a while. But aside from that:

  • Defeat next temple in Link’s Awakening
  • Ring Fit leveling

And I think that’s more than enough to keep me busy this month! Looks like it’s going to be fun!

Posted in Gaming

Happy Halloween! October Gaming Goals in Review

Happy Halloween!!

I have a lot to talk about with FFXIV Patch 5.1, but I’m going to hold off until next week to give folks time to play some of it themselves. In the meantime, let’s talk about goals!

My goals were pretty light this month, and likely to be light next month, too. I have a lot of things I want to do thanks to the new patch, but most of it overlaps with my main goal, which is to get my jobs to 80 for the Amaro mount.

Before looking too far ahead, time to look at what I did this month.

Major Goals

  • Earn Mogtome mounts (Main & Amon) 
  • Level Gunbreaker to 70 
  • Level Dancer to 70 
  • Continue leveling crafters with weekly Scrips (Main & Amon) 

Thanks to the Mogtome event, I blazed through leveling my Dancer, along with the Gunbreaker. I still need to do job quests for both jobs, but the hard part is done, and all of my battle jobs are at least level 70 now! I also did all the Mogtome farming for mounts that I wanted, as well as soloed a few ponies on my main.

I’m still working on leveling crafters, and will be for a while, though after patch 5.1, that’s gotten a ton easier to do. And with the new changes to desynth, my scrips can finally be put to something a lot more worthwhile. I’ll talk about this in another post.

Possible Goals

  • Make progress in Shadowbringers on Tai 
  • Make progress in Stormblood on Zuri
  • Level Zuri’s fishing 
  • Decorate my main’s house

While I did make some little progress for Tai in Shadowbringers, poor Zuri is still stuck in Stormblood for now. I did level Zuri’s fishing, which has become absolutely trivial after patch 5.1. I’m kinda glad I didn’t work too hard at it before this patch.

I did not get to decorate my main’s house (aside from the yard). I was considering upgrading to a larger house with the housing release, so I held back on decorating. Well, that didn’t happen – I’ll talk about that in another post. So I guess I’ll be looking at decorating next month, which is fine.

Nintendo Switch

  • Make progress in Link’s Awakening
  • Ring Fit Release

Sadly, I did not continue to make progress in Link’s Awakening. With a new Pokemon game coming out soon, I’m going to have to really make an effort to try to progress in this game before I lose momentum.

However, I did get my Ring Fit, and I have played it for several days. Not as much as I’d like to, but I am level 11 now! I do have things to say about that, and keep meaning to write a post but… yeah. That’s for another day. Gosh, I’m saying that about too many things. I guess I best start writing some posts soon!

Posted in 7 Days to Die, Gaming

7D2D: Meeting the Demolition Zombie on Night 21

Last night, the posse picked up where we left off in 7D2D on day 21, getting ready for that night’s horde. We felt pretty good – we stocked up on ammo, the walls were almost reinforced to the second level of concrete, we were leveled up and doing well.

This horde took us down a few pegs. In fact, I think this was the biggest crisis we’ve had in a horde since the early days of the game. It was mostly due to the new kind of zombie that I wasn’t aware existed – the Demolition Zombie.

To put it into perspective, let’s just say the Demolition Zombie is exactly the same as a Minecraft Creeper. It explodes at close range and does a LOT of block damage.

I knew that Amoon had mentioned a new exploding zombie, but I didn’t pay as much attention as I should have to this. Oh man. Just one or two of these guys wrecked our base and pretty much had us on the run on a horde night.

We were already pretty hard hit by iradiated ferals that came non stop all night long. We were out of ammo, the stakes were destroyed, and we were trying to keep the walls patched up. And then this guy appears out of nowhere.

My walls just melted, and I had no idea how or why it was happening! In the video above, it shows how this zombie can just demolish a steel wall in a few swings! Not to mention the concrete that we were using, which was not as tough as steel. It’s terrible!

Suddenly, the walls were breeched and a stream of zombies came flooding in. Trying to beat back the horde and place blocks to stop it, I heard the tell-tale beep-beep-beep of a bomb and saw the red light on the front of the zombie. I had no idea what this was, but a bomb is a bomb, and that’s pretty recognizable.

I shouted into the mic, “It’s going to explode!” That’s about as much as I could do before it did.

There was no time to react. Pretty much, if you’re close enough to see that red light, you’re dead. I’m not even sure full health could have saved me. I was at max fortitude and had decent gear for the level we were fighting on. Still was instantly dead.

Trying to fix the damage to the back wall in the morning

That wasn’t the worst of it. Now were were being overrun in our own base, and another one comes strolling through. This one blows up in the front room of our house and I die again. We lose our water supply box somewhere in the middle of all this, but thankfully, the explosion was just shy of the wall where we kept all of our main supplies.

What was left of the front room – I was horrified.

This… was traumatizing.

I’d spent most of my time – hours and hours – in this game building this fort, reinforcing it block by block, only for it to be blown to bits by just two zombies. We were then hunted down by the rest of the horde that hadn’t been killed – they don’t stop running when day comes. The only way to get away was to lead them away from base and die to respawn back home.

I won’t lie. I was pretty discouraged. But now that I watched that video above, I understand why everything went to pieces. I’m not sure how I feel about this Creeper Zombie – yes, it makes it challenging… and I don’t mind a little challenge.

But we choose to play on the easiest level because this has also always been somewhat of a casual and laid-back experience. We have always been able to pick and choose the kind of frustrations and dangers we deal with. And this one zombie has thrown all of that way out of balance. Even level 10 fortitude did nothing to help against it, no steel walls can hold it out… and I think that’s a pretty cheap kill.

This might be the first time I’ve really felt frustrated by 7D2D’s design choices. I’ve rolled along with a lot of the changes they’ve made in the many, many years of alpha I played. Even when things were buggy and broken. But this is just not balanced gameplay. Not when the whole idea of the game was to build bases to withstand hordes.

Anyhow, I’m sure we’ll sit down and figure out some other way to handle it, but after having spent so much time already building one base, I’m not sure we have the resources (and me the energy) to start over on something new. For now, just going to lick my wounds… at least the Posse helped to rebuild the base – I think they felt bad for me.

Amoon rebuilding the front wall. At least our Jack-o-lanterns made it through
Posted in 7 Days to Die, Gaming

7D2D: Alpha 18 Release

Over the past few weekends, the Posse team has been getting together to play the newest 7 Days to Die alpha release. A18 has been on the horizon for a while, and has been something we’ve been waiting to get to try out.

Just like with every alpha release, the game has shifted and evolved in terms of how you learn skills, what skills do, the way you find and craft items, and how you build/defend your base against the horde nights. There’s way too much for me to list in terms of what’s changed.

The biggest shift for me is in terms of three things:

  • Difficulty level
  • How XP is distributed to folks who are builders
  • The new skill trees

First of all, the game’s difficulty level has been ramped up quite a bit, even on the easiest setting. The idea is that you start out fairly weak, and work to level and strengthen your character as you earn skill points that you put into the new skill trees.

Skills have been revamped yet again, regrouped into a more RPG build type concept. You aren’t forced to specialize in any one “tree,” but its seems very beneficial to do so. This does hinge upon you deciding on a specific playstyle and weapon, then putting points in around that build. I don’t know that there’s really one wrong way to do it, but I do know that I’ve found my favorite build, quite by accident.

Let me introduce you to my steel knuckles.

The knuckle type weapons are new to this build, so when I found a set of iron knuckles early on, I was curious. I do usually enjoy a more melee approach in the game, though this is often made difficult due to the zombie’s reach and ability to stun you when you get hit.

But looking through the perk line, I saw that Fortitude did a lot to support a close-in melee style, including reducing stun chances and decreasing the damage you take. It also specialized in heavy armor which gives the build a bit more tanky-ability.

Add to that the Weather perks and the Planting/Gardening perks, as well as Health regen and Cardio… and well, this line really was calling out for me to play it!

It turns out that I’m having such a great time with the Brawler build! There’s nothing quite as satisfying as getting right in the middle of things and punching zombies. I’ve built myself up in such a way that it takes quite a few blows to damage me now — I’m not even at max rank — and I rarely get stunned when I do get hit.

Add to this the fact that the dev team has really reconsidered how XP is rewarded to builder players, such as myself. It used to be that builders who spent the majority of their time working on the base really got gimped compared to people out scavenging and taking XP from zombie kills.

It’s swung the other way now. Due to all the building I’m doing, I’m the highest level player among the group. I almost expect a nerf to building XP as it feels a bit too fast, to be honest.

On the wall, surveying some of the basic barbwire defenses I’ve been building

I also find that cooking has been changed again – though I don’t have any points in that area. It feels a lot more fun, coupled with the new farm plot system, to find seeds, plant and harvest towards building a food supply now.

We even got a few new plants, such as pumpkins…

…which you can harvest and use to craft jack-o-lanterns (pictured in the header image), much to my delight. Oh, yeah, and you can make food with it too, which is also important, I guess. 😉

We’ve endured the first two horde nights so far, and the second one was quite a ride. Of course, I didn’t have the barbed wire defense up at that point, so the night 21 horde will be the test of those traps.

Overall, we’re having a pretty good time with this version of the game. We’ve seen several patches drop, but none that have forced us to restart our map yet. Hopefully we’ll be able to get a little further in this time before that happens.