Giving Guild Wars 2 Another Shot

Upcoming Festival of the Four Winds

It’s no secret that I’ve been grouchy at Guild Wars 2 lately. Before launch and the first half year or so, I was a big supporter of the game. Then came the Living Story, which didn’t quite pan out the way some of us hoped. I went from logging in every day to being disgruntled at too much temporary content crammed together and not enough time to soak it all up (go figure!).

I’m still not a fan of timed content that’s completely gone when it’s gone, in the Living World style. I’m not a fan of the way some characters have developed, and certainly not pleased that the city of Lion’s Arch was leveled (though playing the scenario was fun at first, I’ll admit).

I keep saying that I feel bad to feel bad about this game, a game that actually does so much right, and which I once completely enjoyed. I hate to be as critical as I have been. But when a game jumps the shark in a Scarlet way, that’s really not something I can get behind.

I’ve been looking for a reason to fall in love with GW2 again. I want Anet to reel me back in and wow me. I’m willing to give the game another chance. I need them to heal the divide that the hectic living story craziness caused between us.

What’s the first thing they do? They offer the Festival of the Four Winds, where the Zephyrites have returned and are assisting Lion’s Arch. 



This’ll do as a very good place to start the new season.

I spent a lot of time in the Zephyr Sanctum when it was first released last year. In fact, of all the releases (aside from SAB), I have to say it was one of my favorite. I love the atmosphere and the mystery. I enjoyed the racing (surprisingly). And I really like the idea that the Zephyrites are going to play a part in reaching out to heal the damage done to Lion’s Arch. That just seems right.

It also encourages me to imagine what the city could look like with some Zypherite touches — floating ships, anyone? Could it be possible that a rebuilt Loin’s Arch could become even more beautiful that it’s previous incarnation?

I’ll still be sad, though, if we’ve lost the sunken ruins of old Lion’s Arch for good.

Anyhow. It’s in your hands, Anet. Impress me. I’m waiting to return.


  1. Certainly sounds like something I may take a look at… I kind of just dropped Okhurous without ever writing that last post I was planning on writing…

    1. Yeah, GW2 has been weird and messy for me. I have no idea what my armor, sigils, attribute points or build for any of my characters should be now that they’ve changed everything. I’m going to have to take a good look at them all and adjust, I’m sure.

  2. I can only imagine what GW2 would look like if the quality of the living story aspect could get closer to the sort of writing in TSW and less like a strange dance between grave intent and lighthearted, chaotic presentation.

    However, I’m in a similar boat now that we’re looking toward season 2. ANet has some big experience under their belt and hopefully that means tightening their ship to a place where they can really hoist that Living World content in a way that really brings the world alive and feels like an actual, breathing experience.

    I’ve had dreams of such a game that changes in somewhat-realtime with the world’s own calendar. Cities being demolished and rebuilt never to be the same again is really quite the astounding storytelling feat in an MMO. They just need to match the epic, grand quality of the vision a little to the writing and overall presentation of the story being told.

    1. I would LOVE if GW2 could reach TSW quality writing. I just don’t know that it’s possible given how little time they have between updates. I know they say there’s alternating teams working on these updates, but history has shown that the writing and story (IMHO) has slowly taken a backseat to developers trying to find the best mechanics for hugely sprawling events and battles.

      The more action an update included, the less story it feels we get. All we seem to have to go on is being in the right place at the right time to see random looping NPC events and conversations. That’s been Anet’s idea of giving us story lately. And while I think it’s important and atmospheric, I don’t know if that’s the best way to deliver important plot and development that could be easily missed.

      I, too, have been looking for a game with a world that transforms over time. We’ll see if Anet will actually take the feedback and experience they’ve earned and bring that something wonderful about.

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