Posted in FFXIV, Gaming, MMORPGs

FFXIV: Breaking the Blahs, Making Progress With Machinist

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Though I’ve been making progress on Tai’s Eso armor for the past few weeks, I’ve been in a state of blah with FFXIV. I think I have just been doing way too many end game dungeons – one a night is quite a bit for me, then sometimes getting pulled into other things by FC members. I’ve worked hard to try to balance it and not get burned out by it, but I still feel the want to log in, get my EX run done and log out lately.

I’ve also come to terms with the idea that Zuri is no longer my main. It’s something I struggled with since even before Heavensward launched, but now it’s even more apparent. Tai is the character that is level 60 and is working on Eso armor… and Zuri hasn’t even come close to finishing the HW main scenario yet (only level 55).

Part of this is because gearing one character at end game is enough for me. Part of it is because I just don’t know if I enjoy the Bard playstyle anymore, and I’m having a hard time pulling myself away from playing Dragoon!

Breaking the Blahs

Tai had awesome Eso armor, but not 30 Triple Triad cards. What good is that?
Tai had awesome Eso armor, but not 30 Triple Triad cards. What good is that?

Funny enough, the thing that broke my blahs was the free version of Triple Triad on the FF Portal app. I was having so much fun playing TT on the phone that I started to pick it up again in FFXIV, this time on Tai. Originally, I had earned Zuri her first 30 cards, but never did the same on Tai since… he wasn’t supposed to be my main character.

So, I had a lot to do to catch up with him, including earning my Bahamut card from King Elmer. Ugh. Took many hours for that one to drop, and wasn’t looking forward to doing it. Eventually, I did earn Tai the 30 cards he needed, and feel like I’m overall catching up on Zuri’s progress, and even moreso. I’m considering running some of the unsynced dungeons that drop cards eventually just to mess around with it and see if I can’t earn some cards I don’t have yet (since I don’t often run dungeons).

The second thing that got me excited was the anniversary broadcast and the Live Letter. A lot of great things were announced there, including the new 24 man raid. But what excited me most was the upcoming minion RTS game, Lord of Verminion. I knew that would mean that the cost of minions would start to skyrocket, obviously. Again, I had been collecting minions on Zuri and not on Tai, so I rushed to the marketboard to fill in some of my missing minions before the price of them shot up.

Fishing Frenzy

This was very much a domino effect. The cost of Fat Cat minions was still too high for my liking. I actually have a fishing retainer who is at the level to fish for Fat Cat, just didn’t have the gear for it yet. So I decided to finally suck it up and level Zuri’s fishing this weekend.

I already have her other two gathering classes at 55, with mostly level 53 gear. So the idea was to level fisher to 53 and pass off the old fishing armor to the retainer. I thought I could start with fishing leves, but strangely, the leves require you to fish for fish that you can’t catch unless you are using level 51 bait. Go figure.

So I grinded out to level 51, and went to town on leves and gathering boosters until I got to 53. That honestly felt really good, because it’s something I’ve had on my mind to do for a while, and now it’s accomplished!

I can now wear the same gathering gear on all classes and my fishing retainer now has upgraded gear and is fishing for that Fat Cat! Woot!

Zuri in her 53 gathering outfit, and my retainer in his full fishing getup!
Zuri in her 53 gathering outfit, and my retainer in his full fishing getup!

Free Company Fun

Things have been really good in our FC lately. We’ve increased the roster to 70 members over the summer (even after pruning some old members), and many of them are a very good fit with each other personality-wise. Everyone is super helpful and pretty positive, and I see friendships starting to form between our members, which is always an inspiring thing.

Officers are helping out with keeping buffs going and assisting folks who need runs. Artisans are working hard on launching and upgrading our FC airships. We’ve also seen a few members logging in whom we haven’t seen in a while, which is always a reason to celebrate. 🙂

We even have little memes starting among the members, including this one, wherein Syn was unknowingly dragged into a blind run of Alexander 4 as the healer. I wasn’t there, but apparently she shouted something like “Oh no, lazers!” and that became history.

lazers

This weekend was a good one because folks are starting to get interested in progressing lower level classes, which is something I enjoy far more than being nudged into a raid. I got to practice tanking for one group (so rusty) and was part of several FC groups who were in various stages of progression.

Picking Up Machinist

I also decided to spend some time finishing up some leveling on Zuri that I left incomplete. I hit the FATES this weekend and finally got her level 39 White Mage to level 40. I had only a few FATES worth of EX I needed for that, but I just haven’t had the motivation to tackle it. I’m in the same boat with Summoner, which I left in the middle of level 38. I’d like to press that on to 40 as well… but I found a new class that’s caught my interest: Machinist.

Originally, I leveled Machinist to 36 on Zuri the first day that Heavensward launched. Seeing so much negativity around the class (and around Bard), I lost the desire to push forward with it. I’m not sure what nudged me to pick up the class again this weekend. Maybe it’s because I’ve come to a realization about my playstyle:

I don’t like dots!! 

That’s right. I don’t like playing a dot-based class. I don’t like having to worry about dot upkeep. I don’t really like that my damage is over time. I don’t like worrying about buffing myself so that dots have a bigger chance at critting (or whatever the deal is).

I just want something straightforward. Suddenly, Bard has become a class that is not only more rooted with WM, and much more slow to play with cast timers, but also feels more about dot upkeep than it was before.

I started reading about Machinist and saw… this class was different. It had a lot of similarities to Bard. It used the same gear, so my gear wouldn’t go to waste. But it’s not a dot class (though they have a dot and buff to keep up with). And to top it off, it doesn’t really have a hard-set rotation.

After playing Dragoon for so long, I’m very set with a rotation. The thought of having a more flexible class is really appealing.

Also, looking at the FFXVI census numbers, Machinist was one of the lesser-played classes. I hope that puts it on the radar for a little dev love in the future. I also don’t see a lot of FC folks playing machinist to 60, so it would be nice to pick a lesser played class to learn to master.

Running Quarn in a FC leveling group.
Running Quarn in a FC leveling group.

I hit up some of the festival fates in Costa Del Sol while cleaning up some lower level 30 quests in that area. Then, I headed to Dragonhead the next day, once the FATE train was up and running, till about halfway through 38. FC folks were running Quarn, which was right in my level range, so I popped in the group and got to 39. Finished up to 40 with FATES and a few extra quests on the side, then unlocked my first little rook turret.

I started riding the Blue Fog FATE train until Walking Dead came on last night, and managed to score another half level. What I’m more concerned about is leveling once I hit 50. That ride from 50 to 55 probably won’t be fun.

I don’t ever plan on raiding Alexander with Zuri or anything. It’s just a class out of pure curiosity. And maybe that’s what I need right now.

Fireworks over Limsa, seen from Costa Del Sol
Fireworks over Limsa, seen from Costa Del Sol

Author:

I'm a technical writer by day, gaming gal by night. I have a wide array of gaming interests, though I most often blog about MMOs, RPGs, and Nintendo fanstuffs. Like what you just read? Check out my Webcomic and Fantasy Fiction projects! https://aywren.com/fantasy-fiction-webcomics/

12 thoughts on “FFXIV: Breaking the Blahs, Making Progress With Machinist

  1. I have halted all Eso progress full atop until there’s more variety in the earnings. Running the same two dungeons for Darklight is what made me ragequit at the tuen of w.1 and I’m iL172, which is good enough for me.

    Maybe good enough to one day pull together an Alex NM run or some EX Primals.

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    1. I’m also hoping the 24 man raid will add some variety in earning end game armor. It may not be the Eso gear, but it’ll be a way to get stuff for alt classes and fill in some of the blanks until Eso is easier to get. Because the truth is, give it a few months and Eso will be easier to get. It always happens (look at Poetics).

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  2. For 50-53 there’s usually a FATE train running in Coerthas Western Highlands and it goes fairly quickly. There are so many FATEs in that zone that you are always on your way to the next one — no waiting around like you sometimes do in CCH or NThan. After you hit 53 you can head in to Churning Mists. As with CWH there’s almost always a train running and there are so many FATEs that you’re never waiting around for one to pop. The FATE there get you to 57 no problem and you can even get to 58 but then you have to start level-sync’ing to the level 55 FATE’s (which is about half of them).

    So at 57-58 you can start either chain-running the Vault (lots of people say this gives more xp faster than FATEs, especially if you’re in a group that just keeps doing it over and over and not having to wait for a DF queue) or there’s often (but not always) a FATE train running in the Dravanian Hinterlands.

    And of course don’t forget your daily hunts. By 55 you should be able to do all of them up to the level 59 mobs (using the Chocobo) helps a lot and run them all in less than a half hour and they’re worth close to close to 400K xp to do them all, so it’s a pretty decent boost each day.

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    1. Thanks for the info! I keep my eye out for FATE runs when I do my hunts on my main, but I haven’t seen much activity in either of the HW areas lately. Could be I’m not hitting it at the right time, could be a difference in servers. I’ll keep looking for them because I don’t want to hang around NThan forever!

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  3. Ahhh, yes that is one of the more frustrating things about switching mains, stumbling across the fluff that you never bothered with on the New because you’d already done it/collected it on the Old. Only now you do want/need it on the New. Does this mean you now have to level all those crafting professions again on Tai?

    I hate it when they fundamentally change the playstyle of your chosen class and you can’t connect with it anymore. It’s very frustrating. Glad you found a replacement!

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    1. Nooooo. Zuri remains my crafter. There’s no way I’d do all that over on Tai. Except fishing maybe. But I like fishing. 🙂

      I haven’t abandoned Zuri, she’s just not my main at this point. She still remains guild leader and most people (who don’t call me Wren) call me Zuri in game, even if I’m on Tai.

      FFXIV is nice in that you can switch to any class at any time. Heck, I’ve been tempted to level dragoon on her again just because I enjoy the class so much, but that would be a tad silly. 🙂

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      1. Don’t see why it would be silly, if you enjoy something then do it. I should really follow my own advice though… As I have been drifting here and there not really stopping for long. Seems I became a wanderer in more ways than one heh.

        Well enough of the brooding. I might make you people suffer with some of my bad writing, because why not XD Still I kinda miss all the goofy antics going on in a place far far away for me now.

        GL on farming up that Minion too =)

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  4. What’s this? Wren’s getting excited about a 24 man raid? Is the world coming to an end?

    On a less teasing note, I know the awkward transition of having an alt becoming a main. In WoW, my warlock alt eventually replaced my rogue main, but it took me a while to realize that it happened. I really enjoyed the playstyle and my guild had enough rogues so i started to use the warlock more and more in dungeon runs until I suddenly found myself joining raids with the ‘lock instead of the rogue. ‘waaaaitaminute?’

    the warlock playstyle simply resonated with me in a way that the rogue never did. If you’re experiencing the same with Tai and Zuri, all I can say is ‘go for it!’. Don’t be afraid to make the switch for a sense of lost progress: If you enjoy the dragoon better, you’ll catch up in no time.

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    1. In this case, the 24 man raids are much more casual friendly than the 8 main raid I attempted. So much more rides on you to be precise with DPS or heal checks in the 8 mans, so I find them more stressful. The 24 man raids are designed so anyone with equivalent armor level can at least try them. And if you mess up on something, usually the team can cover for you.

      I like the 24 man raids because they’re more about overcoming a scenario as a team and less about personal performance. It’s also usually something fun for the whole guild to do a few times a week.

      In the case of Zuri and Tai, Zuri is now the one far behind. I realized Tai was my main when he was the one that got to level 60 first and is getting end game armor instead of her.

      I’m still indecisive about what class I want to main on Zuri, and that’s a big part of the hold up. I’m reserving my judgement about machinist until level 50 when I can actually gear her up and feel the damage difference. I’m level 47, so should be soon!

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      1. I kind of like to hear about small scale raids being more ‘hardcore’. During my raiding time in Wow, the general consensus was that a small scale raid was by default easier/more casual, and therefore the larger scale raids offered the best rewards.

        I’ve often challenged this notion, using precisely this argument: smaller scale raids may require less group coordination, but are more demanding on personal performance. Thus, I think it’s great that the FF14 devs are doing just that with their raid design.

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        1. Yes, this is exactly what they’re doing in FFXIV. That’s the only reason Syn and I are playing raids… because they are easy to get into (use a Looking for Raid finder to match the group) and do-able for most people.

          Raids in FFXIV aren’t anything like hardcore raids at all. There’s a challenge, and the group can fail, but a lot of it is mechanic-based designed around 3 groups of 8 people working together, and working with each group, to get things done. I think it’s the feeling of cooperation that makes them enjoyable to us.

          Of course, you have some jerks, but the majority of folks in these groups are just there to have fun. I’ve rarely seen any sort of hardcore mentality in FFXIV 24-man raids.

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        2. I´ve always preferred the smaller group raids because they gave me more the feeling that my contribution mattered, made a wider range of my class´ abilities applicable and often allowed for creative use of them to overcome particular challenges. Most larger raids, I rarely used anything outside my standard DPS skills.

          However, I´ve never cared much for perfecting rotations or improving my gear for that slight increase in dps. Raids have always been about the collaborative effort of learning the mechanics of a boss and overcoming them through teamwork. Except for those bothersome bosses that were basically gear benchmarks, better gear makes a fight easier, but it´s never the actual solution to the presented challenge.

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