Game: Really Big Sky
Time Played: 13 mins
I was hesitant to review a game that I played for so short a time. I know I haven’t experienced all that Really Big Sky has to offer, but I think I got a pretty good feeling for what this game is about. I kept meaning to play it some more before I reviewed it – and I might play it some more because having 13 mins on a game is embarrassing. I’ll update this post if I do.
You might think that since I have so little time on this game that it’s probably going to result in me saying I didn’t enjoy it. Quite the opposite, actually. It is, however, not my usual genre.
I don’t even remember when or where I got Really Big Sky. Maybe it was part of a bundle. Maybe it was something I won off of Steam Gifts. I just know when I picked a random Steam game last weekend to help work down my backlog, this came up, so I tried it.
What is Really Big Sky?
Really Big Sky describes itself as this:
A super fast, twin analogue shooter for the modern age!
I don’t think that it does the game justice. Though I have never played a bullet hell type game before, this was what it reminded me of. The early levels weren’t too insane, but I can’t speak for the way the game will progress as I never made it too far before getting blasted apart.
The game’s announcer has a great sense of humor. I think that, along with all the pretty colors, was my favorite part. Even when I did something stupid, or when I launched yet again, the announcer was there to say something witty in that accent of his.
The game and controls were easy to grasp – I used a controller and not a keyboard to play this, however. The tutorial, fully voiced by the friendly announcer, was quick, painless and had me flying off into space in very little time.
I didn’t get into the technicalities of upgrading and extra lives in this game. I think that as you defeat enemies and bathe in their sparkly particles, you get stronger and more lives… but I couldn’t really tell (I was more concerned about shooting). If that is true, upgrading happened quite organically, and I enjoyed it. You could focus more on pew-pewing enemy ships rather than worrying about flying to get some out of the way power up.
I also like how your ship doesn’t break for planets. The game lets you know when you’ve got an incoming planet, and you can flip your ship around to turn it into a high-speed drill… and fly straight through it! I think there were some power up areas in the planets… as well as some areas marked as “bomb”. Not sure what happens if you hit them because I didn’t.
The game is fast-paced and very colorful. It seemed to be randomly generated, because every time I started over again, the stage was different than the last. I got to this pretty neat ship I had to shoot down with this massive spiral pattern of bullets (which is what reminded me of a bullet hell), which was a super neat shooter battle.
I also noticed there are different settings and stages. You can play the normal mode, which works towards earning achievements, or various different modes, which increase the difficulty.
Anyhow, if you enjoy this kind of game, I do recommend it. I don’t usually play space shooters, but even I could enjoy this one. It’s pretty cheap, and I’m sure you can find it even cheaper when on sale or in a bundle.