FFXIV: Level 70 Botanist! And Crafting Conundrum

The track to level 70 gatherers is almost complete. As of last night, I reached my first level 70 gatherer – Botanist. Both Mining and Fishing are halfway through level 69, so the rest of this should fall in place in a few days.

With the exception of Fishing, I’ve leveled Botanist and Miner exclusively through daily High Quality Grand Company turn-ins. Depending on luck and RNG, this takes anywhere from 30 to 45 mins a day. Since I’m shooting for HQ items, I take and sell the normal quality, and get a bit of gil out of it, too.

Fishing has been leveled through leves and raw experience gained through spearfishing. Though this is more time consuming, it’s also relaxing, so I haven’t minded it much.

Now that I’m nearing 70 on all gathering jobs, I started to look at what I needed in terms of my crafters to supplement them with gear. I heard that the gear you get from yellow scrips, with the exception of the main hand item, can easily be matched by HQ crafted gear and accessories.

Crafting Conundrum

Though I priced these items on the marketboard and they’re fairly affordable, what I’d like to do is actually put the work into making mine this time around. This requires leveling my Weaver and Leatherworker… both of which are my specialized jobs.

However, I ran into a little snag.

Weaver is fine. I can easily use my botanist to gather what I need for this. But Leatherworker is a whole different animal… in that it requires hides, and LOTS of hides.

Now, you have two choices on this. You can go out and farm those hides. OR. You can send a hunting retainer out to gather them for you.

Both of my retainers are gatherers (miner and botanist) so that they can bring back crystals and crafting materials. I forgot that what I used to do is rely on Tai’s retainers to go out and hunt, since his are battle classes, and send the mats back to my main for crafting.


So, I hopped over on Tai only to remember… I hadn’t leveled him or his retainer at all. Therefore, his retainer couldn’t go out on ventures for hides from new creatures in the new areas.


That’s when I remembered his main retainer is a level 60 Dragoon.

Now… the problem with that is… I’m not sure how I feel about the changes to Dragoon. Just about every other day, I see a thread on the forum or Reddit about how bad a state the Dragoons are in. So, I had shelved Dragoon on both my characters, and considered taking up Samurai on Tai.

But, since your retainers can only be as high a level as your character’s job is… his retainer would be stuck at 60 Dragoon if I abandoned the job. Thus, being unable to gather the materials I need.

Also, restarting the retainer as a new job, such as Samurai, would send him back to level 1… Which means I’d have to spend all that much more time leveling my retainer again!

Soooooo… the logical thing to do? Level Tai’s Dragoon.



I kicked around a few MSQ quests last night until it gated me at level 61. Then, I filled in the gaps using PvP on Tai — just two rounds did it. So now I have a level 61 Dragoon, and his retainer is starting to gain experience again. I’ll work on leveling my Weaver until his retainer is at a point where it can bring back hides (I read this opens up at level 62).

The things I do for crafting.


  1. Hang in there! I promise you once you reach 64 it gets sooo much better. You will have access to both Wheeling Thrust and Fang and Claw right after the other which fill up the gauge to practically full. I’ve had plenty of time to add in other spells long before the gauge gets down to empty. My rotation has been kind of weird: Heavy Thrust, Blood 4 blood, start Chaos Thrust combo and activate Blood of Dragon either after the first or second skill in the combo to give extra boost to the gauge. Wheeling Thrust, to Fang and Claw, now gauge is full. I then proceed to continue making sure Heavy Thrust is up followed by Geirskogul and Doom Spike, Sonic Thrust, Dragonfire Dive, and it’s about time to add to the gauge : Full Thrust Combo plus Fang and Claw to Wheeling thrust and gauge is full again. As an added bonus, by this time Blood of Dragon is ready to be activated in case it has dropped, or you don’t have enough time to finish the combo, so and added extra 12 secs to the gauge. (I’m by no means an expert but this is a sample of the rotation for 64, 68 gives Mirage Dive to follow Jump and Spineshatter Dive and the combo doesn’t fall off if you use other spells in the meantime). Sorry for the wall of text but I hope this helps.

    1. I personally don’t have enough experience with Dragoon in 4.0, but the first thing I wondered when I saw the design was why it’s one of the few jobs that has a gauge that’s always falling rather than being built up. Trying to maintain BotD in 3.0 was an annoyance to me, so I’m concerned because it looks like this has become the central design point around which everything works. It’s part of why I moved to another job on my main – I’d rather build up to a big attack than have a timer that’s (stressfully) counting down, even if you can refresh it (personal preference).

      Most of the complaints are things I’ve read, especially by Dragoons at 70 who are trying end game content. A lot of folks are hoping to see a change with the next patch. Gonna wait and see what happens.

      1. Ah, I see. I actually haven’t made it to 70 yet, but I can see their point. I just know that I have fun pressing a bit more buttons than my main combo rotations. To each their own 🙂

  2. I hit that same wall: I reset my hunting retainer though because I have no intention or desire to touch BLM again. I had to go the good ol’ farming-the-actual-beasts route to get my crafters leveled xD Good luck!

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