Over the past few weeks, the Posse has started a new game in 7D2D, since the stable version of the patch was released. We still faced some pretty game breaking issues, which pushed us to host from the dedicate server module rather that through Steam. But once Syn got all that set up, everything was running well again.
Almost every time we start a new game in 7D2D, we experience something we’ve never seen before. This game is the longest running we’ve had in a long time. I think we were pushing up on day 40 pretty soon.
The last couple hordes we fought brought something new… radioactive zombies.
Apparently, the fat cop zombie is always glowy and green now. They were always a bit intimidating before since they could puke long distance projectiles and would rush and try to explode to take you out. But now they also glow green.
They’re not the only type of glowing zombies… I’ve seen glowing spiders and ferals as well. And the ferals have seriously increased in size.
It’s something else to look over the hill on a blood moon night and see something like this coming your way…
There’s five of us, and we’ve had no problem holding our own against them. The concrete fort reinforced with steel spikes has also done its job well. So you get a pile of radioactive zombie bodies burning with flame from the Molotov cocktails that Vix likes to set herself on fire with.
Oh, and sometimes the zombies catch fire, too…
The other thing we’ve discovered for the first time are the new skyscraper POIs. The patch notes said these were meant to be like vertical dungeons that your team could explore. And explore, we did!
Lots of loot. Lots of sleeper zombies. Lots of floors to explore. Good fun.
Also, trap rooms!
The “Beware” sign on the screenshot at the top of this post indicated that the floor in that area would fall out under you! We also found this little spike trap room…
The skyscraper is interesting because you really did feel like you were exploring a place that survivors had holed up into — from the top level penthouse to floors of offices where you found working cubicles and mostly businessman zombies.
And then, you find strange things like toilets hanging out on unfinished ledges.
I have no idea. Random generation at its finest, I guess.
Our game is currently on hold for a little while since Syn won’t be able to host until she gets back from a trip. But I did want to post about all our newest discoveries. I swear just when you think you’re familiar with 7D2D, it throws a curve ball at you.