Valheim – Hearth and Home Exploration

Valheim – Hearth and Home Exploration

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6 comments on Valheim – Hearth and Home Exploration

This weekend, we updated Valheim and explored a little bit about the new Hearth and Home patch. We didn’t get to test out the changes to battle yet because most of our focus was getting crafting stations updated, specifically the cauldron.

I know there was a bunch of unhappy feedback about this patch initially and I also know that the team has already hotfixed the game to respond to this feedback. I expect there will be continued tweaks in the long run, but props to them for making quick fixes where they’re needed.

I am a little worried because I’m hearing the game is harder than it was before. We were just finding our stride in defeating fulings and had yet to beat the last boss, so it was at an agreeable difficulty, at least for us, before the patch.

Amoon also joined us for the first time in a while, so we helped to get him up to date on his gear. Thankfully, we had enough resources stashed away to create almost a full set of padded gear for him, though we need a bit more to get it all upgraded.

The most exciting item I explored is the Incinerator! Finally, we have a way to destroy unwanted items! And boy did we have a lot of them.

While Valheim Plus does allow items to eventually disappear after a while, we still had a little fenced-in part of our base where we basically just chucked unwanted trophies and other things into it while we awaited removal.

This is so, so much better! It only requires one cheap item from the merchant. Though I suggest that you put it well away from other objects unless you want the process of incineration to damage everything around it… (learned this the hard way).

OOPS! I guess lightning striking would cause damage.

Thor apparently bestows upon you a gift for offering up stuff in the Incinerator, though it’s not as glamourous as you might be hoping. Still, what you get is far more useful than what you put in. πŸ˜‰

The cauldron also now has several upgrades it didn’t have before, and these upgrades gate the types of food that you can make. For example, you can’t make fish wraps unless you have a higher level cauldron. Things like pots and pans, butcher blocks and spice racks need to be placed near the cauldron, much like upgrades to workbenches.

Cauldron Upgrades

We messed around with the food stats and tried to find foods that would balance health and stamina. I’m not a huge fan of how they broke things out because fighting doesn’t just need health but the stamina to fight.

I know they’ve patched food to make it better, but stamina has always been a pet peeve of mine in Valheim. I do think that there needs to be a limitation on what you can do in the game, but even leveling up and using a slight boost from Valheim Plus, stamina depletes far more quickly than I feel it should. It makes the game more frustrating than challenging, IMHO.


Complexity of making food has expanded. You have to have a special type of rack to cook certain meats now. And if you want to bake anything – such as pie or bread – you now have to make the pie at the cauldron, then bake it in the new oven to complete it.

I’m not sure how I feel about having an extra step just for baked goods, though it makes it more realistic than baking a pie in a cauldron. Also, it’s fun to watch the pie baking, and see how the pies fly out when you retrieve them once they’re done.

On the downside, I’m not sure if this means you can burn the baked items… which given the resources that go into making a pie, would be a bummer.

We haven’t looked into the new housing building pieces yet. But I am glad to finally be able to plant birch trees now. Fine lumber was becoming more scarce before this.

I’m sure there were other things I noticed about the update and haven’t talked about yet here. For now, I’m going to reserve my final judgement until we get out on the plains and see how our weapons and shields work against a fuling camp.

6 responses to “Valheim – Hearth and Home Exploration”

  1. Okay, I didn’t know how to get the incinerator. I guess I need to hunt up the trader again. Right now, I’m disembarked on a distant plain, working on getting back home. But once that happens — incinerator is next.

    A friend said he saw a baby lox somewhere!

    Liked by 1 person

  2. I logged in and played for about an hour after the update but although I enjoyed myself I have to say that until I read your post today I hadn’t thought about Valheim once. Given that in the spring I was playing 6-8 hours a day some days and 3-4 hours every day, that’s some major drop-off in interest.

    I have a real feeling Valheim is going to turn into one of those “remember when” games that I went all-in on for a while and then never much bother with again. It would be a shame but I can’t see how the same momentum is going to build up again, especially with the very similar New World about to arrive. I guess this is one of the penalties of Early Access that I don’t usually think about – the way a game can be really good in EA and very satisfying to play but that as a result the player can end up feeling they’ve already finished the game before it’s even begun.

    I might just put Valheim aside until they announce it’s launching for real and then start over from scratch. Or I might get sucked in again when the evenings get dark and cold. I do think that’s a factor, too.

    Liked by 1 person

    • This may be so – no popularity ever lasts forever. And I also agree with your sentiments about early access in general. Though, there are some games, like 7D2D that I’m happy I bought into EA seeing I’ve put over 1000 hours into it despite it not being out of “alpha” yet. To their credit, their idea of alpha is as good as any released game.

      Anyhow, there’s still a lot for me and my friends to do, so I foresee us continuing to enjoy Valheim, especially once new areas come into play. No one in my immediate friend group has any interest in New World, including myself. FFXIV keeps me happily engaged as my main MMO.


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