Posted in FFXIV, Gaming, MMORPGs

FFXIV: Top 6 Things I Disliked from Heavensward

Since Stormblood is just around the corner, I’ve decided to make a few posts thinking back over Heavensward in general. What did I like? What didn’t I like? What was just meh?

I covered the things I liked about Heavensward already, so what are some things I didn’t like?

6. Wondrous Tales

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I’m going to put this under a “meh” category, but Wondrous Tales never did much for me. I’m still never going to run dungeons for the fun of it, and doing an Expert and a Levelling in a night is more than enough.

So, no. I look at those journals and what they’re asking me to do, and nope right on out of there at the possibility of RNG rewards. It’s so much a carrot on a stick that it almost makes me cringe. It’s one thing if you’re doing this content anyhow and get an extra reward, it’s another when I hear folks say, “Well I NEED to run XYZ because journal!!!”

I always suppress the desire to say, “But there’s no promise you’ll even get a line. Why?”

Anyhow. I won’t knock it too hard because it keeps content running. But it’s not my thing. It needs to be a lot less RNG for me to be excited about it.

5. Stupid Battle Levequests

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I did so few battle levequests that I don’t even have a picture for this! So… have a bunch of behemoth mounts in Idyllshire.

Battle Levequests. They used to be a solid leveling alternative to FATEs back in 2.0. They just got really dumb in Heavensward to the point that no one did them except to abuse the Amber drops for Relic.

The problem was that unlike 2.0, Leves were all distributed from Ishgard, instead of the nearest town or outpost to the Leve’s location. Then, if you want to turn them in, you have to go all the way back to Ishgard. This was extremely annoying, and once I figured that out, I never did one outside of Amber farming again.

Also those BIG Levequests that take up like 10 Leves? Worthless in comparison of XP gain to individual quests. This was a big missed opportunity.

Leves were still good for crafters (before the Moogle quests), but battle Leves really went down the tubes.

4. Fokelore Books

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I like the idea of crafting Scrips and Collectables. I don’t like how they were implemented. It’s only been recently, when Squads and Custom Deliveries (two of my favorite things in HW) were put into the game that I could reliably earn the Scrips I needed for my crafting and gathering jobs.

I enjoy gathering, and sometimes I enjoy crafting, but I just did not have the time to grind out for all the gear, tools and recipies that end game required. The worst of these have been the Fokelore gathering books, which require 99 of Rowena’s Blue Scrip Tokens. Each token cost 50 scrips.

This means that each book costs 4,950 scrips. And there are NINE books.

No. This is too much. I know they need to give gatherers stuff to do, but it makes it almost impossible those of us who are trying to work on battle jobs as well as gathering/crafting in a casual setting.

They said that the Custom Deliveries we have now will continue to develop in the future, so I hope that Stormblood’s equivalent to Fokelore books (if they have them) won’t be so terrible.

3. Messed Up Bard

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Bard was my main in 2.0. Then Heavensward came in and messed it up so badly that I struggled for a year before I decided on a job for my main. I hated it that much. In the end, I did level and use Bard as a backup, and it got a little better with the latest round of buffs. But it really soured a good bit of my Heavensward experience.

You don’t know how excited I am to hear about Bard changes in Stormblood. I feel like I can finally go back to playing the job again, and hopefully enjoying it.

2. Death of FATEs

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It hurts my heart to admit this, but Heavensward FATEs were almost dead on arrival. What used to be a fun (to me) and engaging solo activity for leveling has been pretty much replaced by PotD now. Though while you can do PotD solo, it’s not lucrative, so there’s really not a solo option for leveling in the open world like there used to be with FATEs.

The problem with Heavensward FATEs started at launch. People began playing them, but they gave so little experience in return, the community quickly scoffed at them as useless. A patch later, the experience was buffed by 50%, but the damage was already done — few people played Heavensward FATEs when compared to Dragonhead or North Than.

When they added FATEs to requirements for the first Relic step, that just made people more loathe to do them. This is really sad because some rewards (Triple Triad cards, barding, etc) can only be won by completing the FATE chains out there. I’m glad I got to see them, because without a solid farming party, I don’t think these get completed regularly anymore.

1. Alliance Raids

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I loved the Crystal Tower series of raids in 2.0. They were my first ever raiding experience in a MMO. I still run those for fun from time to time.

I completely loathe Weeping City and Dun Scaith, however. Many months later, I still don’t think these are newcomer friendly, that the mechanics on some fights are fuzzy and hard to read if you don’t know exactly what to look for, and the raids punish people too much for slipping up, even on small things.

I don’t like them. I doubt I ever will. I rarely play them. I’m not optimistic about the direction that Alliance Raids are going in FFXIV.

I hope Stormblood will change my mind, or else, I’ll be sitting out raid nights again next expansion. And let me tell you, it’s a real bummer when you don’t play stuff with friends and FC (who you do want to play with) because the content is more frustrating than fun.

Author:

I'm a technical writer by day, gaming gal by night. I have a wide array of gaming interests, though I most often blog about MMOs, RPGs, and Nintendo fanstuffs. Like what you just read? Check out my Webcomic and Fantasy Fiction projects! https://aywren.com/fantasy-fiction-webcomics/

10 thoughts on “FFXIV: Top 6 Things I Disliked from Heavensward

    1. Eh, I have a few more, but those were the big ones I could think of off the top of my head. The rest of them are minor annoyances and “mehs”, and Wondrous Tales almost didn’t make it on here because it was only a “meh.”

      Overall, the good outweighed the bad, since I’m obviously still playing. 😉

      Liked by 1 person

  1. I actually love Weeping City although I’m amblivelent with regards to Dun Scaith.

    I’ve mained Bard all through Heavensward and I’m personally very happy with the way it plays to the point that I’m nervous of the SB changes!

    I’ve never been a great fan of fates but I can see your point.

    Tales is just something I knock off each week although I totally agree the rewards are underwhelming . I guess I’ve been lucky as I’ve only had a few weeks where I’ve failed to get at least one line despite never shuffling.

    I’m no crafter so I’ve no dog in that particular fight!😉

    Liked by 1 person

  2. Hi, its funny I made a similar post.. but I’m posting about the things I’m looking forward to I’m stormblood.

    I have to agree with you on some of these.. I didn’t like the wondrous tales.. and the battle levequest are still terrible!

    I liked POTD at first but it gets really boring after some time doing it over and over.. I actually miss when FATES gave decent XP!

    As for the new 24man raids I haven’t even unlocked them.. because I returned to the game about 2 months ago, but I hear a lot of bad comments about those..

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  3. I loved Weeping City. I would go so far as to say it is the best of all the alliance raids. Just the right amount of challenge balanced with fun. Dun Scaith was good too but there are some odd mechanics that are not telegraphed well. And the Kingdom Hearts vibe left me cold. Void Ark was boring and a step back from the previous CT raids in terms of mechanics and fun factor. Overall a mixed bag. Weeping City a stand out for me but CT was still better on average.

    My dislike list:
    – Diadem (bad rng and poor mechanics). A complete disaster both times.
    – Airships (basically retainer exploration). Talk about a grindy rng letdown.
    – PoTD – has good utility as a levelling option but it is mind numbing, dumbed down, trash filled dungeons. No mechanics and a waste of an opportunity to do something interesting.
    – LoV – whoever thought anyone would be interested in staying on top of a 200+ minion meta needs to lay off the 420. Gameplay sucks also.
    – Warring Triad – I think they made the wrong decision to cut story from here. They should have gotten rid of the Warrior of Darkness nonsense. The little plot left was awful (especially the ending). Even worse, only Sephirot was a good primal fight. The others were dull and sloppily implemented. It was obvious that Stormblood requirements led to some shortcuts being taken here.
    – Gear Progression – gear inflation was out of control in this expansion. It led to dungeon content being faceroll on release. Worse yet, there is still a big gap between casual content and end game. EX Primals and NM Alexander cannot fill this gap. They need a more challenging dungeon content section to make ppl comfortable enough in an intimate setting before they will go off and do 8 man. 24 man cannot fill this gap. Too public.

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    1. Part 2! What I liked:

      – Aquapolis – nice piece of content to add some variation to map hunting
      – HW Ishgard story: Well handled overall. Good characterization and plot development.
      – Alexander Creator – fun mechanics and great design
      – Halloween event – I actually enjoyed this. A great idea for a holiday theme. Wish they would do more like this.
      – Beast tribes – the beast tribe quests were well done in this expansion. One of the best content releases in 3.0

      Sadly, I cannot come up with more than 5. I think 3.0 was weaker than 2.0 overall. Too many dropped balls. Haven’t even mentioned the poor Hildebrandt 3.0 story, Scholasticate, the scrips debacle and the mediocrity that was apartments. I took six months off recently and have been in and out since 3.2. Not sure about my future with FFXIV sadly.

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  4. I personally found Weeping City and Dun Scaith to be some of my favorite content in Heavensward; alternatively, I loathed Void Ark due to how mindless it felt. I am of the opinion that they were sort of wake up calls as I felt that the overall quality of players was kind of dropping during 3.1 as people just kind of stop trying as outside of Salvage, things were just kind of too easy.

    I believe Yoshi P said something similar during the Live Letter at E3 2016, about how people were getting a bit too complacent.

    While I do agree that some mechanics could possibly be telegraphed better; I do feel that making them too telegraphed would be a bad idea. Part of the fun of mechanics is solving the mystery behind them. That’s what (to me anyway) makes it fun to wake up in the wee hours of the morning and log on as the servers come up and be one of the first people to try the new raids.

    Plus I feel like they had some really memorable moments. The DBZ style beam struggle vs Diablos for example; it will forever hold a special place in my heart as one of the most visually awesome mechanics I have ever seen.

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  5. 6. I picked up a book after it released since I saw the purple “unlock” icon in Idyllshire. I think a month or so later it said I’d finished a line, so I took it back and got told “oh no, that book is expired, let me get you a new book!” Which I declined and never looked back.
    5. /agree. The Ishgardian battle leves just plain sucked, especially when compared to the ARR ones.
    4. Saw how big a grind anything crafting-oriented was with the scrips and just went “nope.”
    3. Messed up Black Mage — FTFY. In ARR I was “black mage for life.” In HW Up through level 59 I was also “BLM4Life!” but at 60…. nope. I tried to like it. Got fully geared out from the expert dungeons, even got complimented in pugs as the best blm they’d ever pugged with, but…. switched to summoner so I could re-use the gear, in spite of summoner being boring as all hell in ARR and found that all the new abilities it got from 52-60 were amazing and fun, so I’ve been maining summoner ever since. Plan to go RDM in SB, but if the BLM changes are as positive as they sound, I might actually go back to that. Time will tell….
    2. They said they specifically didn’t make FATE’s give much xp at 1st so that people would do the MSQ series, not simply FATE grind to cap. But after about 2 months their metrics showed that people’d done the story and were now working alt-jobs, so they bumped it up. I leveled all 3 of my healer jobs to60 via FATE grinding and never had any trouble getting into grind parties from the party finder, then they bumped dungeon XP to be even better, and the FATE groups dried up as a result, so the rest of my combat jobs leveled in dungeons.
    1. I’ve never been much for raids anyway. I liked Void Ark well enough, but then didn’t really hear much good about Wiping City or Dun Scaith. Nobody in FC ever said “let’s get an alliance up for raid!” either, so… I’ve still never done ether raid, and I can’t say I feel like I missed anything either.

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