This was a weekend of exciting announcements for FFXIV players, and lots of random gaming for me. There’s so many small things going on, but nothing huge, so it felt right to make a highlights post today. I may go into detail on some of these later!
FFXIV: Treasures and Tanking
This weekend marked our FC’s first organized Treasure Hunt night. We’ve been running the Aquapolis from time to time, when people remembered. Folks are having so much fun, and there are still some who have never tried it, so we put it on the calendar as a light event on Friday nights.
We had such a turn-out that we had to organize two groups to accommodate everyone who wanted to run. And while our group didn’t have the best luck getting the portal to open, when we finally did, we reached Chamber 7 again this time (as did our second group)!
As I announced earlier this weekend, I also finally leveled my Paladin to 50! I got some Ironworks gear for her, and I have to grudgingly admit that I think Paladin looks good on my character.
This weekend I also co-tanked the Labyrinth of the Ancients raid in Crystal Tower, which is the first time I’ve tanked a raid of any kind. I was mostly playing the off-tank, just trying to get a feel for how things worked from a tank’s point of view. But it seemed less stressful overall than tanking a whole dungeon where all the pulls rest on your shoulders.
I didn’t think to get any screens of it since I was too busy figuring out my role, but I wouldn’t be against trying it again sometime. Aside from that, I’ve been doing beast tribe dailies and some random FATEs, continuing to level Paladin on the side. At this point, Beast Tribe quests actually give a good chunk of daily experience, while I am working on earning FATE crystals for my Paladin relic by activating the Monk Anima quest instead.
Minecraft: Finding Fishing
Minecraft remains that game that I play for short bursts when I have some down time or just want to chill. I have been working on expanding my island base with actual dirt blocks to allow the grass to grow there, as I mentioned earlier.
I also learned that there is fishing in Minecraft. Anyone who knows me knows that if there’s fishing in a game, I’m going to be doing it! Especially since you can cook the fish and use it as a food source. Even better, there’s a chance at reeling in treasure — I especially have my eye on finding a saddle.
I haven’t seen a horse in game yet, but when I do, I want it so badly! So, for now, I’m exploring fishing in the little oasis pond next to my Dune Village.
7D2D: Tri-Biome Home
This weekend, our Posse decided to restart our game of 7D2D. So we seeded up a new map called “Spriggan” after my kitten, and that went just about as well as it sounded like it would. This map dropped us in a pretty harsh environment with a lot of mountains and desert. Not to mention, our trader quest took us two days away from our first house find.
Thankfully, there was a little house fairly close to this trader, and it has a very interesting placement.
As you can see in this picture, I’m standing in a green forest biome. This transitions into desert, where the house is actually located. But to the right, both green forest and desert turn into snow biome!
This makes for very interesting weather patterns. If it’s raining in the forest, you can stand on one side of the base and get rained on, while moving towards the desert side makes the rain stop!
I had a horde approach the house from the back, where desert and snow met, while there was a snow storm happening in the snow biome. It looked like this:
If I were to take a few steps to the left, you’d see the snow stop, replaced by desert instead. Very trippy! XD
RPG Maker Saturday
While this isn’t really playing a game, it’s a good chunk of time Syn and I put towards spinning up the beginning of our Nefol RPG. We haven’t put as much time towards this as I’d like, but I feel like we made up for that this weekend.
We scripted up the introduction, and I got to work on relearning how to script events in RPG Maker. I’d forgotten a lot, including how to properly use switches, which led to hours of time trying to debug events that did exactly what I was telling them to do, but not what I was hoping. I’ll write a longer post about this on the Nefol page… but in the meantime, I wanted to close with this demo screen of our heroes in a boss fight. 🙂